• Title/Summary/Keyword: viewing

Search Result 1,972, Processing Time 0.023 seconds

Wide Viewing Angle Characteristics Using Novel Vertical-Alignment 1/6$\pi$ Cell Mode (새로운 VA-1/6$\pi$셀 모드를 이용한 광시야각 특성)

  • 황정연;서대식;한은주;김재형
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
    • /
    • v.13 no.10
    • /
    • pp.883-886
    • /
    • 2000
  • We have developed a novel vertical-alignment(VA) - 1/6$\pi$ mode that provides a wide viewing angle for nematic liquid crystal (NLC) with negative dielectric anisotropy on a homeotropic polyimide (PI) surfaces. Good voltage-transmittance curves were achieved with the new VA - 1/6$\pi$ cell model without a negative compensation film. The viewing angle of a new VA -1/6$\pi$ cell without a negative compensation film was wider than that of a conventional VA cell. Finally, the wide viewing angle using the new VA-1/6$\pi$ cell mode can be achieved.

  • PDF

Study of wide viewing angle and response time by using new VA-$\pi$ cell mode cell mode (새로운 VA-$\pi$ cell mode cell mode를 이용한 광시야각 및 응답속도에 관한 연구)

  • 이정호;김진호
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
    • /
    • 1999.11a
    • /
    • pp.549-552
    • /
    • 1999
  • We have developed an novel vertical-alignment (VA) - $\pi$ cell mode that provides a wide viewing angle and fast response times for negative dielectric anisotropy nematic liquid crystal (NLC) on a homeotropic polyimide (PI) surfaces. We had the good voltage-transmittance curves and low driving voltages were achieved with the novel VA - $\pi$ cell mode without negative compensation film. Iso-viewing angle characteristics using the novel VA - $\pi$ cell mode without negative compensation film of NLC was also successfully observed. As well a fast response time of 31.7ms for the novel VA - $\pi$ cell mode was measured. Consequently, It is seen that by using the novel VA - $\pi$ cell mode the iso-viewing angle, fast response time, and low driving voltage characteristics can be achieved.

  • PDF

The Effects of E-sports Broadcasting Commentator's Attributes on Broadcasting Attitude and Continuous Viewing Intention

  • Kim, Seyun
    • International journal of advanced smart convergence
    • /
    • v.10 no.1
    • /
    • pp.209-215
    • /
    • 2021
  • The purpose of this study is to determine the impact of broadcasters' broadcasting commentators' attributes on broadcasting conditions and the intention of continuous viewing of e-sports competitions. To achieve this goal, a survey was conducted on 300 university students who had experience watching e-sports competition broadcasting. The final 295 copies were selected as the final valid samples and data processing was carried out. Using SPSS 23, factor analysis, reliability analysis, correlation analysis, and simple and multiple regression analysis were performed. The result of this study was: First, reliability and attractiveness among the sub-factors of commentator attributes were shown to have a positive effect on broadcasting conditions. Second, reliability and attractiveness among the sub-factors of commentator attributes have a positive effect on the intent of continuous viewing. Third, broadcasting conditions have a positive effect on the intention of continuous viewing.

Relationship between Content Characteristics, Immersion, and Customer Purchase Intention in Live-streaming Commerce

  • Bir Bahadur TRIPURA;Jae-Hyeon KIM;Sung Eui CHO
    • The Journal of Economics, Marketing and Management
    • /
    • v.11 no.3
    • /
    • pp.67-79
    • /
    • 2023
  • Purpose: This study examines the relationship between content characteristics and customer viewing and purchase intention in live-streaming commerce. Research design, data, and methodology: For this purpose, seven independent factors such as entertainment, artistry, storytelling, informativity, interactivity, reliability, and technicality are extracted based on previous literature. The viewing intention and purchase intention are adopted as dependent factors. The role of 'immersion' is investigated as a mediating factor between the independent and dependent factors. Results: The results showed that entertainment, artistry, technicality, and reliability significantly affected immersion, and immersion affected viewing intention and purchase intention. Immersion was found to play a mediating role between content characteristics and consumer viewing and purchase intention. Conclusions: The results indicate that the content characteristics not only attract customers but also affect their immersion, viewing intention, and purchase intention directly or indirectly in the live-streaming commerce sector.

Viewing Angle Switching using Hybrid Aligned Nematic Liquid Crystal Display Driven by a Fringe-Field

  • Chin, Mi-Hyung;Jeong, Eun;Lim, Young-Jin;Kim, Jin-Ho;Srivastava, Anoop Kumar;Lee, Seung-Hee
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2008.10a
    • /
    • pp.1386-1389
    • /
    • 2008
  • Conventional viewing angle switching electrode requires pixel division and additional liquid crystal panel. Hence the conventional viewing angle switching has low aperture ratio and high thickness. In this paper we proposed new viewing angle switching using hybrid aligned nematic mode by fringe-field electrode field (named HAN-FFS) with single liquid crystal panel. The fringe-field switching electrode is located at the bottom, and the additional common electrode is located at the top of the cell to control viewing angle. The proposed device is free from additional liquid crystal panel and pixel division. Consequently, the suggested structure has not only high aperture ratio but also show an excellent potential for viewing angle switching.

  • PDF

The Effects of YouTube Usage Motives and Affinity on User Activity (유튜브 이용 동기 및 친밀도가 이용자 활동에 미치는 영향)

  • Lee, Eunsun;Kim, Joongin;Kim, Mikyoung
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.2
    • /
    • pp.114-126
    • /
    • 2020
  • With the growth of information technology, people consume online video contents via mobile phone without time and location constraints. Drawing upon uses and gratification theory, this study examines the effects of usage motives and affinity on user activities on YouTube. Specifically, user activities are subdivided into pre-viewing and during-viewing activities in this study. Results show that convenient entertainment and social interaction are the significant indicators for pre-viewing activities, whereas five different motives significantly influence during-viewing activities. Furthermore, affinity is the significant determinant of the both activities. The theoretical and practical implications are also discussed.

Large viewing angle walk through type display using smoke screen

  • Sato, Koki;Takano, Kunihiko;Ohki, Makoto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.790-793
    • /
    • 2009
  • In the case of projection type display, it needs to use the screen in order to project the image clearly and wide viewing angle. We have been developing the step in type display system using the smoke screen. However, the image with smoke screen was flickered by gravity and air flow. Then we considered to reduce the flicker of the image and we found that flicker can be reduced and viewing angle becomes more large. This time we report the large viewing angle step in type display system using screen made up with very small particle size smoke and flow controlled nozzle. Hence, at first we considered the most suitable particle for the screen and then the shape of screen and then we constructed the array of flow controlled smoke screen. By the results of experiment we could get considerably high contrast flicker-less image and get the viewing angle more than $60^{\circ}$ by this flow controlled nozzle attached new type smoke screen and make clear the efficiency of this method.

  • PDF

Integral Imaging Monitors with an Enlarged Viewing Angle

  • Dorado, Adria;Saavedra, Genaro;Sola-Pikabea, Jorge;Martinez-Corral, Manuel
    • Journal of information and communication convergence engineering
    • /
    • v.13 no.2
    • /
    • pp.132-138
    • /
    • 2015
  • Enlarging the horizontal viewing angle is an important feature of integral imaging monitors. Thus far, the horizontal viewing angle has been enlarged in different ways, such as by changing the size of the elemental images or by tilting the lens array in the capture and reconstruction stages. However, these methods are limited by the microlenses used in the capture stage and by the fact that the images obtained cannot be easily projected into different displays. In this study, we upgrade our previously reported method, called SPOC 2.0. In particular, our new approach, which can be called SPOC 2.1, enlarges the viewing angle by increasing the density of the elemental images in the horizontal direction and by an appropriate application of our transformation and reshape algorithm. To illustrate our approach, we have calculated some high-viewing angle elemental images and displayed them on an integral imaging monitor.

An Analysis of Instagram Hashtags Related to the Exhibitions in Korea

  • Park, Jihyun;Seok, Ayoung;Yoon, Youngjun;Rhee, Boa
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.3
    • /
    • pp.49-56
    • /
    • 2019
  • The purpose of this study is to analyze the characteristics and meanings of Instagram hashtags related to the exhibitions as a online communication platform of museums. At the same time, it focuses on efficiency of hashtags as a reference framework of inferring viewing experiences. We collect and visualize Instagram hashtags of exhibitions held in Korea for the past two years including 'Paper Present (2017)', 'YOUTH (2017)', 'Monet, Draw Light Exhibition (2018)', 'Van Gogh Inside (2016)', 'Drawn by the Wind: Shin yun-bok & Jeong Seon'. To sum up, significant data related to viewing experiences are not derived, and hashtags as a reference framework of inferring viewing experiences are turned out to be inefficient. Meanwhile, we conclude that potential for distributing information about the exhibitions is inherent in hashtags. In terms of informational characteristics, we notice that the influence of hashtags related to regional information is presented more than the response toward the viewing experiences. This result shows that Instagram users in the exhibitions are worthy of place making rather than viewing experiences.

Self-Reported Symptoms and Stereopsis in Viewing 2D and 3D Images (2D와 3D입체 영상 시청에서 나타난 자각 증상과 입체시)

  • Lee, Wook-Jin;Son, Jeong-Sik;Kwak, Ho-Won;Kim, In-Su;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.16 no.1
    • /
    • pp.83-90
    • /
    • 2011
  • Purpose: This study aimed to compare and assess whether there was a relation between self-reported symptom and stereopsis in viewing an anaglyph 3D and a general 2D image. Methods: Seventy subjects (38 males, 32 females) were students ranging in age from 20 to 30 years. Subjects' symptoms were investigated by a questionnaire after viewing the 2D image and the anaglyph 3D image using red-green glasses for 30 minutes. Titmus circles and TNO stereopsis tests were performed before and after the images. A correlation between symptom and stereopsis was evaluated. Results: Both ocular and nonocular symptom in viewing 3D image were higher than those in 2D image. Titmus circles stereopsises using polarized filters were not changed before and after viewing images, but TNO stereopsises using color filters such as red-green glasses were increased after viewing 3D image. Ocular symptom and TNO stereopsis were increased after viewing 3D image, and there was a good correlation between them (r=0.605). Conclusions: Better stereopsises before viewing 3D are relatively lower ocular symptoms in viewing 3D image. But symptoms are increased in viewing anaglyph 3D image for a short-time and improvement of TNO steropsis is poorly associated with the relief of ocular symptoms. This tendency seems to be related with an adaptation to anaglyph 3D image with red-green glasses.