• Title/Summary/Keyword: video technology

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Personalized Service Recommendation for Mobile Edge Computing Environment (모바일 엣지 컴퓨팅 환경에서의 개인화 서비스 추천)

  • Yim, Jong-choul;Kim, Sang-ha;Keum, Chang-sup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.5
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    • pp.1009-1019
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    • 2017
  • Mobile Edge Computing(MEC) is a emerging technology to cope with mobile traffic explosion and to provide a variety of services having specific requirements by means of running some functions at mobile edge nodes directly. For instance, caching function can be executed in order to offload mobile traffics, and safety services using real time video analytics can be delivered to users. So far, a myriad of methods and architectures for personalized service recommendation have been proposed, but there is no study on the subject which takes unique characteristics of mobile edge computing into account. To provide personalized services, acquiring users' context is of great significance. If the conventional personalized service model, which is server-side oriented, is applied to the mobile edge computing scheme, it may cause context isolation and privacy issues more severely. There are some advantages at mobile edge node with respect to context acquisition. Another notable characteristic at MEC scheme is that interaction between users and applications is very dynamic due to temporal relation. This paper proposes the local service recommendation platform architecture which encompasses these characteristics, and also discusses the personalized service recommendation mechanism to be able to mitigate context isolation problem and privacy issues.

A comparative study to evaluate the effect crook sitting position and understanding of test in pulmonary function test on healthy individuals (건강한 성인에서 자세변화와 검사방법의 이해도가 폐기능검사 결과에 미치는 영향)

  • Yon, Jung-Min;Lee, Og-Kyoung
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.263-269
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    • 2017
  • Pulmonary function test (PFT) is a test method to determine respiratory disease. In order to obtain accurate PFT results, it is absolutely necessary to induce the inspector and cooperate with the patient. This study was to observe the importance of understanding and posture of the patient in spirometry. In 2016, 110 healthy experimenter performed spirometry; 1) only heard the explanation, 2) watching video and inspector,s demonstration, 3) twisting legs and bending shoulder. FVC, $FEV_1$, $FEV_1/FVC$, $FEF_{25-75%}$, PEF were measured by spirometry. FVC, $FEV_1$, $FEV_1/FVC$, $FEF_{25-75%}$, PEF were significantly increased before and after the understanding the test method. There was a significant difference in FVC, $FEV_1$, and PEF in the false posture. Reproducibility was significantly different in the experimenter' comprehension and false posture. This study provides accurate understanding of the patient and correct posture should be maintained during the examination to obtain correct and reproducible results of PFT.

Study on the Visual Characteristics and Subjectivity in the Live Action Based Virtual Reality (실사기반 가상현실 영상의 특징과 주체 구성에 대한 연구)

  • Jeon, Gyongran
    • Cartoon and Animation Studies
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    • s.48
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    • pp.117-139
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    • 2017
  • The possibility of interactivity of digital media environment is adopted in human expression system and integrates the dynamic aspect of digital technology with expressive structure, thereby transforming the paradigm of image acceptance as well as image expression range. Virtual reality images have an important meaning in that they are changing the one-way mechanism of production and acceptance of images that lead to producers-video-audiences beyond the problem of verisimilitude such as how vividly they simulate reality. First of all, the virtual reality image is not one-sided but interactive image composed by the user. Viewing a virtual reality image does not just see the camera shine, but it gets the same view as in the real world. Therefore, the image that was controlled through framing changes to be configured positively by the user. This implies a change in the paradigm of image acceptance as well as a change in the existing form of the image itself. In addition, the narrative structure of the image and the subjects that are formed in the process are also required to be discussed. In the virtual reality image, the user 's gaze is a fusion of the gaze inside the image and the gaze outside the image. This is because the position of the user as the subject of the gaze in the virtual reality image is continuously restricted by the device of the discourse such as the editing and the narration of the shot. The significance of the virtual reality image is not aesthetically perfect but it is reconstructed according to the user to reflect the existence of the user positively and engage the user in the image.

Study of Robust Position Recognition System of a Mobile Robot Using Multiple Cameras and Absolute Space Coordinates (다중 카메라와 절대 공간 좌표를 활용한 이동 로봇의 강인한 실내 위치 인식 시스템 연구)

  • Mo, Se Hyun;Jeon, Young Pil;Park, Jong Ho;Chong, Kil To
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.7
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    • pp.655-663
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    • 2017
  • With the development of ICT technology, the indoor utilization of robots is increasing. Research on transportation, cleaning, guidance robots, etc., that can be used now or increase the scope of future use will be advanced. To facilitate the use of mobile robots in indoor spaces, the problem of self-location recognition is an important research area to be addressed. If an unexpected collision occurs during the motion of a mobile robot, the position of the mobile robot deviates from the initially planned navigation path. In this case, the mobile robot needs a robust controller that enables the mobile robot to accurately navigate toward the goal. This research tries to address the issues related to self-location of the mobile robot. A robust position recognition system was implemented; the system estimates the position of the mobile robot using a combination of encoder information of the mobile robot and the absolute space coordinate transformation information obtained from external video sources such as a large number of CCTVs installed in the room. Furthermore, vector field histogram method of the pass traveling algorithm of the mobile robot system was applied, and the results of the research were confirmed after conducting experiments.

Development of a Facility Management System for Underground Conduits Using Web Technologies (웹 기술을 이용한 지하 공동구의 시설물 관리 시스템 개발)

  • Ku, Kyong-I;Kim, Ji-Yoon;Ahn, Hyo-Jin;Kim, Joo-Sung;Kang, Jae-Mo;Kim, Youug-Jin;Kim, Yoo-Sung
    • Journal of Korea Spatial Information System Society
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    • v.7 no.2 s.14
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    • pp.29-38
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    • 2005
  • Even though underground conduits have became important city-infra structures which should be exhaustively and efficiently managed, there is few systems which supports the well-defined facility management standards. Due to the lack of the supporting systems, experts must visit underground conduits scattered several cities over the country to see and check the status of the underground conduits including built-in facilities. This type of management gives us a little bit delayed status information at the end of so much time and money costs. In this paper, to solve this problem and manage the conduit synthetically, we developed a web-based facility management system for underground conduits by using information technologies. The developed management system has a simplified map drawing interface to depict the overall architectures and locations of underground conduits and their built-in facilities into sketch maps. And, the system uses the 3D panorama image technology with zooming functions in addition to still images and video images to give the feeling of a spot inspection. Moreover, since the system accumulates the data of repair/reinforcement, occasional inspections and safety diagnosis, conduit managers can synthetically and effectively manage the facilities within underground conduits and themselves.

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Deep-sea floor exploration in the East Sea using ROV HEMIRE (무인잠수정 해미래 활용 동해 저서환경 심해탐사)

  • Min, Won-Gi;Kim, Jonguk;Kim, Woong-Seo;Kim, Dong-Sung;Lee, Pan-Mook;Kang, Jung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.222-230
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    • 2016
  • HEMIRE is a 6,000-meter-class remotely operated vehicle (ROV) that has been developed for observation and sampling of objects of interest on the deep seabed. We first carried out deep-seabed exploration around the slopes of the Hupo Bank and the Ulleung Basin in the East Sea in June 2015. Over two weeks, a total of 10 dives were made from a support ship, the R/V Onnuri, at eight stations with water depth ranging between 194 and 2,080 m. The dive times ranged from 1 to 6 hours, depending on the operating conditions. We obtained the following results: 1) video images of the deep seafloor; 2) red snow crab density data (a major fishery resource) and inventories of deep-sea fauna, including an unrecorded organism; 3) specific topographies such as canyons slopes; 4) an undisturbed sediment core obtained using a push corer; and 5) observations of the seabed surface covered with discarded anthropogenic waste material.

A Study on Improved Image Matching Method using the CUDA Computing (CUDA 연산을 이용한 개선된 영상 매칭 방법에 관한 연구)

  • Cho, Kyeongrae;Park, Byungjoon;Yoon, Taebok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2749-2756
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    • 2015
  • Recently, Depending on the quality of data increases, the problem of time-consuming to process the image is raised by being required to accelerate the image processing algorithms, in a traditional CPU and CUDA(Compute Unified Device Architecture) based recognition system for computing speed and performance gains compared to OpenMP When character recognition has been learned by the system to measure the input by the character data matching is implemented in an environment that recognizes the region of the well, so that the font of the characters image learning English alphabet are each constant and standardized in size and character an image matching method for calculating the matching has also been implemented. GPGPU (General Purpose GPU) programming platform technology when using the CUDA computing techniques to recognize and use the four cores of Intel i5 2500 with OpenMP to deal quickly and efficiently an algorithm, than the performance of existing CPU does not produce the rate of four times due to the delay of the data of the partition and merge operation proposed a method of improving the rate of speed of about 3.2 times, and the parallel processing of the video card that processes a result, the sequential operation of the process compared to CPU-based who performed the performance gain is about 21 tiems improvement in was confirmed.

Real-Time Object Tracking Algorithm based on Pattern Classification in Surveillance Networks (서베일런스 네트워크에서 패턴인식 기반의 실시간 객체 추적 알고리즘)

  • Kang, Sung-Kwan;Chun, Sang-Hun
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.183-190
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    • 2016
  • This paper proposes algorithm to reduce the computing time in a neural network that reduces transmission of data for tracking mobile objects in surveillance networks in terms of detection and communication load. Object Detection can be defined as follows : Given image sequence, which can forom a digitalized image, the goal of object detection is to determine whether or not there is any object in the image, and if present, returns its location, direction, size, and so on. But object in an given image is considerably difficult because location, size, light conditions, obstacle and so on change the overall appearance of objects, thereby making it difficult to detect them rapidly and exactly. Therefore, this paper proposes fast and exact object detection which overcomes some restrictions by using neural network. Proposed system can be object detection irrelevant to obstacle, background and pose rapidly. And neural network calculation time is decreased by reducing input vector size of neural network. Principle Component Analysis can reduce the dimension of data. In the video input in real time from a CCTV was experimented and in case of color segment, the result shows different success rate depending on camera settings. Experimental results show proposed method attains 30% higher recognition performance than the conventional method.

A 12b 100MS/s 1V 24mW 0.13um CMOS ADC for Low-Power Mobile Applications (저전력 모바일 응용을 위한 12비트 100MS/s 1V 24mW 0.13um CMOS A/D 변환기)

  • Park, Seung-Jae;Koo, Byeong-Woo;Lee, Seung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.8
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    • pp.56-63
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    • 2010
  • This work proposes a 12b 100MS/s 0.13um CMOS pipeline ADC for battery-powered mobile video applications such as DVB-Handheld (DVB-H), DVB-Terrestrial (DVB-T), Satellite DMB (SDMB), and Terrestrial DMB (TDMB) requiring high resolution, low power, and small size at high speed. The proposed ADC employs a three-step pipeline architecture to optimize power consumption and chip area at the target resolution and sampling rate. A single shared and switched op-amp for two MDACs removes a memory effect and a switching time delay, resulting in a fast signal settling. A two-step reference selection scheme for the last-stage 6b FLASH ADC reduces power consumption and chip area by 50%. The prototype ADC in a 0.13um 1P7M CMOS technology demonstrates a measured DNL and INL within 0.40LSB and 1.79LSB, respectively. The ADC shows a maximum SNDR of 60.0dB and a maximum SFDR of 72.4dB at 100MS/s, respectively. The ADC with an active die area of 0.92 $mm^2$ consumes 24mW at 1.0V and 100MS/s. The FOM, power/($f_s{\times}2^{ENOB}$), of 0.29pJ/conv. is the lowest of ever reported 12b 100MS/s ADCs.

Performance Evaluation of Scheduling Algorithm for VoIP under Data Traffic in LTE Networks (데이터 트래픽 중심의 LTE망에서 VoIP를 위한 스케줄링 알고리즘 성능 분석)

  • Kim, Sung-Ju;Lee, Jae Yong;Kim, Byung Chul
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.12
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    • pp.20-29
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    • 2014
  • Recently, LTE is preparing to make a new leap forward LTE-A all over the world. As LTE privides high speed service, the role of mobile phones seems to change from voice to data service. According to Cisco, global mobile data traffic will increase nearly 11-fold between 2013 and 2018. Mobile video traffic will reach 75% by 2018 from 66% in 2013 in Korea. However, voice service is still the most important role of mobile phones. Thus, controllability of throughput and low BLER is indispensable for high-quality VoIP service among various type of traffic. Although the maximum AMR-WB, 23.85 Kbps is sufficient to a VoIP call, it is difficult for the LTE which can provide tens to hundreds of MB/s may not keep the certain level VoIP QoS especially in the cell-edge area. This paper proposes a new scheduling algorithm in order to improve VoIP performance after analyzing various scheduling algorithms. The proposal is the technology which applies more priority processing for VoIP than other applications in cell-edge area based on two-tier scheduling algorithm. The simulation result shows the improvement of VoIP performance in the view point of throughput and BLER.