• Title/Summary/Keyword: video signature

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Real-time Event Processing Role Management System for IFTTT Service (IFTTT 서비스를 위한 실시간 이벤트 처리 룰 관리 시스템)

  • Kim, KyeYoung;Lee, HyunDong;Cho, Dae-Soo
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1379-1386
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    • 2017
  • As the Internet of Things evolves, various IoT services are provided. IFTTT is an abbreviation for If This Then That and refers to a service that links different web-based services. This paper proposes a system that generates and manages rules that combine the possibility of IFTTT service and the real-time event processing according to the concept of IoT service. Conventional database-based data processing methods are burdened to process a lot of data of IoT devices coming in real-time. The IoT device's data can be classified into formal data such as the amount of power, temperature value and position information, and informal data such as video or image data. Thus, this system classifies the data stream of IoT devices coming in real-time using the CEP engine Esper into a file signature table, classifies the formal/informal data, and shows the condition of the device data defined by the user and the service to be provided by applying the service.

A Study On Three-dimensional Optimized Face Recognition Model : Comparative Studies and Analysis of Model Architectures (3차원 얼굴인식 모델에 관한 연구: 모델 구조 비교연구 및 해석)

  • Park, Chan-Jun;Oh, Sung-Kwun;Kim, Jin-Yul
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.6
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    • pp.900-911
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    • 2015
  • In this paper, 3D face recognition model is designed by using Polynomial based RBFNN(Radial Basis Function Neural Network) and PNN(Polynomial Neural Network). Also recognition rate is performed by this model. In existing 2D face recognition model, the degradation of recognition rate may occur in external environments such as face features using a brightness of the video. So 3D face recognition is performed by using 3D scanner for improving disadvantage of 2D face recognition. In the preprocessing part, obtained 3D face images for the variation of each pose are changed as front image by using pose compensation. The depth data of face image shape is extracted by using Multiple point signature. And whole area of face depth information is obtained by using the tip of a nose as a reference point. Parameter optimization is carried out with the aid of both ABC(Artificial Bee Colony) and PSO(Particle Swarm Optimization) for effective training and recognition. Experimental data for face recognition is built up by the face images of students and researchers in IC&CI Lab of Suwon University. By using the images of 3D face extracted in IC&CI Lab. the performance of 3D face recognition is evaluated and compared according to two types of models as well as point signature method based on two kinds of depth data information.

A Stream Ciphering Method using a Chaotic System

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.433-436
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    • 2010
  • In this paper, we presented a ciphering method whose target data is any kind of digital bit-stream. It uses a chaotic system as the main encrypting tool, MISR (Multi-Input Signature Register), and shift-and-rotation function, all of which are exclusive-ORed with the plaintext. Also, it incorporates a cipher text feedback mode such that part of the previously ciphered data is fed back to encrypt the current data. The encryption block size and the amount of feedback data are different at each ciphering operation. Experimental results with the image/video date showed that this method has enough speed and encryption effect with negligible latency time. Thus, we are expecting it to have various application areas that need high speed stream ciphering with high security level.

A Study on the Online Arbitration Rules in China (중국 온라인중재규칙에 관한 연구)

  • Choi, Seok-Beom
    • Journal of Arbitration Studies
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    • v.21 no.2
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    • pp.47-64
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    • 2011
  • The China International Economic and Trade Arbitration Commission(CIETAC) released online arbitration rules which apply the resolution of disputes over electronic commerce transactions, as well as other economic and trade disputes in which the parties agree to do. The evidence submitted by the parties may be electronic evidence created, sent, received or stored by electronic, optical or magnetic means. Electronic evidence with a reliable electronic signature shall carry the same effect and probative force as a document with a hand-written signature. Where a case is tried in a tribunal, the arbitration tribunal shall conduct an online trial hearing using internet video conference or other electronic or computer communication means. Unless the parties have another agreement, summary procedure shall apply to cases where the amount in dispute exceeds RMB 100,000 but no more than RMB 1 million, or where the amount in dispute exceeds RMB 1 million and a party submits a written application for summary procedure after obtaining the written consent of the other party. Unless the parties have agreed otherwise, fast-track procedure shall apply to cases where the amount in dispute does not exceed RMB 100,000 or where the amount in dispute exceeds RMB 100,000 and a party submits a written application for fast-track procedure after obtaining the written consent of the other party. Notable features of the Online Rules are as follows; first, there is not detailed consideration for online arbitration. Second, communications between the parties and the tribunal are allowed only through the Secretariat. Third, elaborate provisions regarding the electronic submission and transmission of documents is provided for. Forth, various factors must be considered by the tribunal in deciding the evidence's reliability. Fifth, reasonable endeavours is levied on CIETAC to keep data communications secure and encrypted. Sixth, the tribunal has the right to investigate and collect relevant evidence. And finally different procedures are provided for in consideration of the various types of E-commerce.

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VirtAV: an Agentless Runtime Antivirus System for Virtual Machines

  • Tang, Hongwei;Feng, Shengzhong;Zhao, Xiaofang;Jin, Yan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5642-5670
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    • 2017
  • Antivirus is an important issue to the security of virtual machine (VM). According to where the antivirus system resides, the existing approaches can be categorized into three classes: internal approach, external approach and hybrid approach. However, for the internal approach, it is susceptible to attacks and may cause antivirus storm and rollback vulnerability problems. On the other hand, for the external approach, the antivirus systems built upon virtual machine introspection (VMI) technology cannot find and prohibit viruses promptly. Although the hybrid approach performs virus scanning out of the virtual machine, it is still vulnerable to attacks since it completely depends on the agent and hooks to deliver events in the guest operating system. To solve the aforementioned problems, based on in-memory signature scanning, we propose an agentless runtime antivirus system VirtAV, which scans each piece of binary codes to execute in guest VMs on the VMM side to detect and prevent viruses. As an external approach, VirtAV does not rely on any hooks or agents in the guest OS, and exposes no attack surface to the outside world, so it guarantees the security of itself to the greatest extent. In addition, it solves the antivirus storm problem and the rollback vulnerability problem in virtualization environment. We implemented a prototype based on Qemu/KVM hypervisor and ClamAV antivirus engine. Experimental results demonstrate that VirtAV is able to detect both user-level and kernel-level virus programs inside Windows and Linux guest, no matter whether they are packed or not. From the performance aspect, the overhead of VirtAV on guest performance is acceptable. Especially, VirtAV has little impact on the performance of common desktop applications, such as video playing, web browsing and Microsoft Office series.

A Vehicle Reidentification Algorithm using Inductive Vehicle Signatures (루프검지기 자기신호 패턴분석을 통한 차량재인식 알고리즘)

  • Park, Jun-Hyeong;O, Cheol;NamGung, Seong
    • Journal of Korean Society of Transportation
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    • v.27 no.1
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    • pp.179-190
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    • 2009
  • Travel time is one of the most important traffic parameters to evaluate operational performance of freeways. A variety of methods have been proposed to estimate travel times. One feasible solution to estimating travel times is to utilize existing loop detector-based infrastructure since the loops are the most widely deployed detection system in the world. This study proposed a new approach to estimate travel times for freeways. Inductive vehicle signatures extracted from the loop detectors were used to match vehicles from upstream and downstream stations. Ground-truthing was also conducted to systematically evaluate the performance of the proposed algorithm by recognizing individual vehicles captured by video cameras placed at upstream and downstream detection stations. A lexicographic optimization method vehicle reidentification algorithm was developed. Vehicle features representing the characteristics of individual vehicles such as vehicle length and interpolations extracted from the signature were used as inputs of the algorithm. Parameters associated with the signature matching algorithm were calibrated in terms of maximizing correct matching rates. It is expected that the algorithm would be a useful method to estimate freeway link travel times.

A Study on the Dual Video Watermarking for Authentication and Signature using DC/AC Components of Block Layer (블록계층의 DC/AC 성분을 이용한 인증과 서명의 이중 비디오 워터마킹에 관한 연구)

  • Boo, Hee-Hyung;Park, Seong-Mi;Bae, Ho-Young;Lee, Bae-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.743-746
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    • 2005
  • 본 논문에서는 디지털 비디오 인코딩 과정의 VLC(variable length coding) 영역에서 블록계층의 DC/AC 성분을 이용한 인증과 서명의 이중 비디오 워터마킹 시스템을 제안하였다. 제안한 기법은 블록계층의 DC 성분과 AC 성분에서 HVS(human visual system)의 특성을 고려한 것이다. 인증 워터마킹은 주요한 정보를 포함하는 저주파 영역과 윤곽선 정보를 포함하는 중간 주파수 영역을 이용하여 인트라 프레임의 DC 성분과 움직임 벡터의 부호를 변형시켰고, 서명 워터마킹은 모든 프레임의 AC 성분들 중에서 마지막 AC 성분의 Level이 '1'인 경우에만 워터마크를 삽입하였다. 서명 워터 마크 검출은 저작권자의 비밀 키에 의해서만 가능하고, 기술적인 면에서 저자권자의 판별 기준이 될 수 있다. 제안한 이중 비디오 워터마킹 시스템의 특징은 인증과 서명의 두 가지 기능을 선택적으로 수행할 수 있으며, 계산과정이 복잡하지 않으면서 비트 스트림(bit-stream)을 유지시킨다. 그리고 실험 결과에서 기존의 방법보다 화질 면에서 $2{\sim}3dB$ 더 높은 수치를 얻어 우수함을 보였고, 인코딩 수행 속도에 미치는 영향은 거의 없었으며, 향후 실시간 인코딩 처리에 응용될 수 있다.

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A Security Module for Vehicle Network Communication (차량 네트워크 통신용 보안 모듈)

  • Kwon, Byeong-Heon;Park, Jin-Sung
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.371-376
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    • 2007
  • Many modules such as controller, sensor, telematics terminal, navigation, audio and video are connected each other via vehicle network (CAN, MOST, etc). Futhermore, users can have ITS or internet services in moving by connecting to wireless mobile network. These network capabilities can cause a lots of security issues such as data hacking, privacy violation, location tracking and so on. Some possibilities which raise a breakdown or accident by hacking vehicle operation data (sensor, control data) are on the increase. In this paper, we propose a security module which has encryption functionalities and can be used for vehicle network system such as CAN, MOST, etc. This security module can provide conventional encryption algorithms and digital signature processing functionality such as DES, 3-DES, SEED, ECC, and RSA.

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The Dynamic Group Authentication for P2P based Mobile Commerce (P2P 기반의 모바일 상거래를 위한 동적 그룹 인증)

  • Yun, Sunghyun
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.335-341
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    • 2014
  • To play the networked video contents in a client's mobile device in real time, the contents should be delivered to it by the contents server with streaming technology. Generally, in a server-client based commerce model, the server is in charge of both the authentication of the paid customer and distribution of the contents. The drawback of it is that if the customers' requests go on growing rapidly, the service quality would be degraded results from the problems of overloaded server or restricted network bandwidth. On the contrary, in P2P based networks, more and more the demand for service increasing, the service quality is upgraded since a customer can act as a server. But, in the P2P based network, there are too many servers to manage, it's possible to distribute illegal contents because the P2P protocol cannot control distributed servers. Thus, it's not suitable for commercial purposes. In this paper, the dymanic group authentication scheme is proposed which is suited to P2P based applications. The proposed scheme consists of group based key generation, key update, signature generation and verification protocols. It can control the seeder's state whether the seeder is joining or leaving the network, and it can be applied to hybrid P2P based commerce model where sales transactions are covered by the index server and the contents are distributed by the P2P protocol.

Chip Equalizer using Tap Selection Algorithm for Satellite Digital Multimedia Broadcasting (DMB) (위성 DMB용 탭 선택적 칩 등화 수신기)

  • Lee Sang-Joon;Lee Goon-Seop;Lee Dong-Hahk;Yu Jae-Hwang;Seo Jong-Soo;Byeon Jeong-Ho
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.302-310
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    • 2006
  • ITU-R B.O. 1130-4 Digital System E adopted for Korean satellite DMB service is a multimedia broadcasting system based on DS-CDM-QPSK technique which broadcasts audio and video contents via the satellite or terrestrial gap-filler. However, Digital System E can not provide full loading services because the multi-channel interference (MCI) is increased due to the loss of orthogonality between signature waveforms in multipath fading channels. In this paper a chip equalizer using tap selection algorithm that enhances the receiving performance is proposed and compared to the conventional rake receiver for the satellite DMB system.