• Title/Summary/Keyword: video reality

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VR video signal stabilization for outdoor activity shooting (야외 activity 촬영용 VR 비디오 신호의 흔들림 제거)

  • Kim, Geun-Bae;Han, Jong-Ki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.49-50
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    • 2017
  • 야외에서 촬영 된 VR(Virtual Reality) 비디오는 의도하지 않은 흔들림을 동반한다. 흔들림을 포함한 VR 비디오는 사용자에게 시각적 피로감을 주고 몰입도를 저하시키기 때문에 VR 비디오의 흔들림을 제거하는 기술은 중요하다. 본 논문에서는 촬영 과정에서 흔들림이 발생한 VR 비디오 신호를 스티칭 단계 이전에 흔들림 보정하여 안정된 $360^{\circ}$ 비디오를 얻을 수 있는 알고리즘을 제안한다.

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VR Worlds on the Web - Another Culture in Cyberspace (웹에서의 3차원 가상현실 세계 - 사이버스페이스의 새로운 문화)

  • Yoon, So-Yeon
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.44-45
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    • 1999
  • The term ′multimedia′ has been one of the most pervasively used terms for the last a few years. Dyrli and Kinnaman(1995) define multimedia as "the seamless digital integration of text, graphics, animation, audio, still image, and motion video in a way that provides individual users with high levels of control and interaction".(omitted)

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3D Graphics Library for Generating Real-time Special Effects

  • Kim Eung-Kon;Yoo Bong-Kil;Song Seung-Heon
    • Journal of information and communication convergence engineering
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    • v.2 no.3
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    • pp.172-176
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    • 2004
  • In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system graphics library for generating special effects in video games and virtual reality applications. The library is a set of functions that allow c++ programs to simulate the dynamics of particles for special effects in interactive and non-interactive graphics applications, not for scientific simulation.

Mixed Reality using Image Analysis Technique in Natural Scene Video (자연 환경 비디오에서 영상 분석 기법을 이용한 혼합 현실)

  • 김형진;박종승;이만재
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.778-780
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    • 2004
  • CG 기술의 발전으로 실사 이미지 위에 3d 애니메이션을 적용하는 실감나는 영화를 많이 볼 수 있다 그러나 아직까지도 실사 이미지와 3d 애니메이션 합성은 그래픽 아티스트의 수작업이 많이 필요하다. 본 논문에서는 자연 환경을 포함하는 실사 비디오에서 영상 분석 기법을 적용한 혼합 현실 시스템을 제안한다. 비디오 프레임에서 하늘, 바다 등 일정한 칼라 패턴을 가지는 영역을 분류하고 이 영역에 대해서 그래픽 객체를 삽입한다. 시스템의 각 단계에서 사용자 인터페이스를 제공하여 필요한 입력값을 제공받는다. 본 연구에서의 기법은 간단한 그래픽 입력 과정 이외에는 대부분의 과정이 자동으로 처리되므로 혼합 현실이 방송, 영화 특수 효과 등의 작업에 편리하게 이용될 수 있다.

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Augmented Reality Control Interface (증강현실 조작 인터페이스)

  • Hwang, Yeongbeom;Park, Gooman
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.368-369
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    • 2020
  • 본 작품은 어떻게 보여줄 것인지에만 치중된 증강현실 개발 환경에서 어떻게 인간과 상호작용 할 것인가에 대한 고민이 부족하다고 생각하여 본 캡스톤디자인을 시작하였다. 손가락에 착용하는 반지형태의 디바이스와 이를 이용한 증강현실 조작 인터페이스를 구현하는 것을 목표로 한다. 이를 위해서 모바일 Video-Through HMD 증강현실 환경을 만든 뒤 증강된 객체의 배치, 이동, 회전과 같은 조작을 구현하였다.

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A Study on HTML5 using Real-time Video Streaming System (HTML5을 활용한 실시간 영상 스트리밍 시스템)

  • Ban, Tae-Hak;Jeong, Han-Gil;Song, Hyun-Ok;Yuk, Jung-Soo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.561-563
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    • 2015
  • The majority of current streaming services are particular S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, allows the user to save and apply the multi threaded techniques for video based on a system without a separate plug-ins, or installation of programs HTML5 by taking advantage of Web content authoring, real-time streaming system using a Web browser. This saves the video streaming in real time can be used for editing and, on real-time communications and media sharing and streaming Web service you need and will be utilized in the field.

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An Efficient Object Extraction Scheme for Low Depth-of-Field Images (낮은 피사계 심도 영상에서 관심 물체의 효율적인 추출 방법)

  • Park Jung-Woo;Lee Jae-Ho;Kim Chang-Ick
    • Journal of Korea Multimedia Society
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    • v.9 no.9
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    • pp.1139-1149
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    • 2006
  • This paper describes a novel and efficient algorithm, which extracts focused objects from still images with low depth-of-field (DOF). The algorithm unfolds into four modules. In the first module, a HOS map, in which the spatial distribution of the high-frequency components is represented, is obtained from an input low DOF image [1]. The second module finds OOI candidate by using characteristics of the HOS. Since it is possible to contain some holes in the region, the third module detects and fills them. In order to obtain an OOI, the last module gets rid of background pixels in the OOI candidate. The experimental results show that the proposed method is highly useful in various applications, such as image indexing for content-based retrieval from huge amounts of image database, image analysis for digital cameras, and video analysis for virtual reality, immersive video system, photo-realistic video scene generation and video indexing system.

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Feasibility Study on Audio-Tactile Display via Spectral Modulation (스펙트럼 변조를 이용한 청각정보의 촉감재현 가능성 연구)

  • Kwak, Hyun-Koo;Kim, Whee-Kuk;Chung, Ju-No;Kang, Dae-Im;Park, Yon-Kyu;Koo, Min-Mo
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.5
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    • pp.638-647
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    • 2011
  • Various approaches directly using vibrations of speakers have been suggested to effectively display the aural information such as the music to the hearing-impaired or the deaf. However, in these approaches, the human can't sense the frequency information over the maximum perceivable vibro-tactile frequency (around 1kHz). Therefore, in this study, an approach via spectral modulation of compressing the high frequency audio information into perceivable vibro-tactile frequency domain and outputting the modulated signals through the designated speakers is proposed. Then it is shown, through simulations of using Short-Time Fourier Transform (STFT) with Hanning windows and through preliminary experiments of using the vibro-tactile display testbed which is built and interfaced with a notebook PC, that the modulated signal of a natural sound composing sounds of a frog, a bird, and a water stream could produce the noise-free signal suitable enough for vibro-tactile speakers without causing Significant interfering disturbances, Lastly, for three different combinations of information provided to the subject, that is, i) with only video image, ii) with video image along with the modulated vibro-tactile stimuli as proposed in this study to the forearm of the subject, and iii) with video image along with full audio information, the effects to the human sense of reality and his emotion to given audio-video clips including various sounds and images are investigated and compared. It is shown from results of those experiments that the proposed method of providing modulated vibro-tactile stimuli along with the video images to the human has very high feasibility to transmit pseudo-aural sense to the human.

Acceleration of Viewport Extraction for Multi-Object Tracking Results in 360-degree Video (360도 영상에서 다중 객체 추적 결과에 대한 뷰포트 추출 가속화)

  • Heesu Park;Seok Ho Baek;Seokwon Lee;Myeong-jin Lee
    • Journal of Advanced Navigation Technology
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    • v.27 no.3
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    • pp.306-313
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    • 2023
  • Realistic and graphics-based virtual reality content is based on 360-degree videos, and viewport extraction through the viewer's intention or automatic recommendation function is essential. This paper designs a viewport extraction system based on multiple object tracking in 360-degree videos and proposes a parallel computing structure necessary for multiple viewport extraction. The viewport extraction process in 360-degree videos is parallelized by composing pixel-wise threads, through 3D spherical surface coordinate transformation from ERP coordinates and 2D coordinate transformation of 3D spherical surface coordinates within the viewport. The proposed structure evaluated the computation time for up to 30 viewport extraction processes in aerial 360-degree video sequences and confirmed up to 5240 times acceleration compared to the CPU-based computation time proportional to the number of viewports. When using high-speed I/O or memory buffers that can reduce ERP frame I/O time, viewport extraction time can be further accelerated by 7.82 times. The proposed parallelized viewport extraction structure can be applied to simultaneous multi-access services for 360-degree videos or virtual reality contents and video summarization services for individual users.

Augmented Reality based Museum Guidance System Selective Viewing (증강현실을 이용한 선택적 가이드 시스템 -관람자의 관심에 따라 박물관 관람을 안내 하는 가이드 시스템)

  • Park, Joon-Suk;Lee, Dong-Hyun;Park, Jun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.45-48
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    • 2008
  • Using these systems, additional information on the paintings and exhibits may be provided in the forms of text, image, speech, and video However, at museums and exhibitions, many tourists are often interested in exhibits of some particular style, authors, or coteries. The proposed Augmented Reality based guidance system may guide the users to exhibits of their interest for selective viewing. Location of the next exhibit of interest may be informed to the users as well as additional multimedia information on the exhibits of interest Such information is shown on the Augmented Reality views of the user's display device. The proposed system is composed an Ultra-Mobile PC (UMPC), an inertia tracker, and a camera. In the beginning, the user may select his/her preference on the exhibits from the menu, and then the system starts guiding by showing the relative orientation, distance, and visual cue to find a next exhibit. When the user finds and locates the matching visual cue within a matching box of the display screen, the system provides multimedia information on the exhibit. According to the preliminary user test, the proposed system is convenient and useful for navigating through large-scale exhibition.

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