• Title/Summary/Keyword: video delay

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Cooperative Video Streaming and Active Node Buffer Management Technique in Hybrid CDN/P2P Architecture

  • Lee, Jun Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.11-19
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    • 2019
  • Recently, hybrid CDN/P2P video streaming architecture is specially designed and deployed to achieve the scalability of P2P networks and the desired low delay and high throughput of CDNs. In this paper, we propose a cooperative video streaming and active node buffer management technique in hybrid CDN/P2P architecture. The key idea of this streaming strategy is to minimize network latency such as jitter and packet loss and to maximize the QoS(quality of service) by effectively and efficiently utilizing the information sharing of file location in CDN's proxy server which is an end node located close to a user and P2P network. Through simulation, we show that the proposed cooperative video streaming and active node buffer management technique based on CDN and P2P network improves the performance of realtime video streaming compared to previous methods.

Batching delivery for VCR-like functions in video-on-demand service system (주문형 비디오 서비스 시스템에서 VCR 기능을 위한 Batching 전송)

  • 박호균;유황빈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.12
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    • pp.2852-2859
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    • 1997
  • Video-On-Demand system provides electronic video rental services from remote video servers on a broadband communication networks. Most of proposed VOD systems are typically designed for one-to-one conncetion between a user and video server. Therefore, video server stream services to customers individually by allocating a dedicated transmission channel and a set of video server resources for each customer. However, it is inefficiency and wxpensive way when server support multiple users who access the same video stream with a dedicated video channel. Therefore, to achieve cost-effectiveness, batching have studied method that uses multicast communication to simultaneously service all users requesting the same video with a single video with a single video stream. However, the application of the multicast communication by batching detract from the VCR-like function and on-demand nature of the system. In this paepr, we propose a scheme that can support an interactive VCR for all user requesting the same video stream with batching. To reduce a server I/O and network bandwidth requirement, dynamic buffer is allocated to access node which has variable playout poit. Consequently, it makes possible interactive VCR operation as if customer uses true VOD system. Also, this scheme can just deliver a multicast stream without delay after an initial request or VCR action occurred. The policy can guarantee acceptable services to number of users at minimum cost.

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Performance Comparison of Fast Distributed Video Decoding Methods Using Correlation between LDPCA Frames (LDPCA 프레임간 상관성을 이용한 고속 분산 비디오 복호화 기법의 성능 비교)

  • Kim, Man-Jae;Kim, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.31-39
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    • 2012
  • DVC(Distributed Video Coding) techniques have been attracting a lot of research works since these enable us to implement the light-weight video encoder and to provide good coding efficiency by introducing the feedback channel. However, the feedback channel causes the decoder to increase the decoding complexity and requires very high decoding latency because of numerous iterative decoding processes. So, in order to reduce the decoding delay and then to implement in a real-time environment, this paper proposes several parity bit estimation methods which are based on the temporal correlation, spatial correlation and spatio-temporal correlations between LDPCA frames on each bit plane in the consecutive video frames in pixel-domain Wyner-Ziv video coding scheme and then the performances of these methods are compared in fast DVC scheme. Through computer simulations, it is shown that the adaptive spatio-temporal correlation-based estimation method and the temporal correlation-based estimation method outperform others for the video frames with the highly active contents and the low active contents, respectively. By using these results, the proposed estimation schemes will be able to be effectively used in a variety of different applications.

Design and Implementation of a CORBA/JMF-based Audio/Video Stream System (CORBA/JMF 기반 오디오/비디오 스트림 시스템의 설계 및 구현)

  • 김만수;정목동
    • Journal of Korea Multimedia Society
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    • v.4 no.4
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    • pp.297-305
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    • 2001
  • Recently advances in high-speed networks and multimedia computer technologies allow new types of multimedia applications to manipulate large volumes of multimedia data. However, in the real time and/or the heterogeneous data transmissions, there are many difficulties such as network transmission delay, the implementation difficulties, and so on. To solve these problems, in this paper, we extend the method of the multimedia service design which is proposed by OMG. To do this, we suggest an efficient real time audio/video stream framework, called Smart Explorer, based un CORBA and JMF Java Media API. And we separate the transmission path of control data from that of media data and use RTP/RTCP protocol for efficient real time audio/video transmission. Also we show the appropriate implementation of the audio/video stream system based on our suggested framework Smart Explorer. In the future, we expect our audio/video stream system to be applied to the real time communication software such as broadcasting, distance learning, and video conferencing.

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Multi-Sever based Distributed Coding based on HEVC/H.265 for Studio Quality Video Editing

  • Kim, Jongho;Lim, Sung-Chang;Jeong, Se-Yoon;Kim, Hui-Yong
    • Journal of Multimedia Information System
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    • v.5 no.3
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    • pp.201-208
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    • 2018
  • High Efficiency Video Coding range extensions (HEVC RExt) is a kind of extension model of HEVC. HEVC RExt was specially designed for dealing the high quality images. HEVC RExt is very essential for studio editing which handle the very high quality and various type of images. There are some problems to dealing these massive data in studio editing. One of the most important procedure is re-encoding and decoding procedure during the editing. Various codecs are widely used for studio data editing. But most of the codecs have common problems to dealing the massive data in studio editing. First, the re-encoding and decoding processes are frequently occurred during the studio data editing and it brings enormous time-consuming and video quality loss. This paper, we suggest new video coding structure for the efficient studio video editing. The coding structure which is called "ultra-low delay (ULD)". It has the very simple and low-delayed referencing structure. To simplify the referencing structure, we can minimize the number of the frames which need decoding and re-encoding process. It also prevents the quality degradation caused by the frequent re-encoding. Various fast coding algorithms are also proposed for efficient editing such as tool-level optimization, multi-serve based distributed coding and SIMD (Single instruction, multiple data) based parallel processing. It can reduce the enormous computational complexity during the editing procedure. The proposed method shows 9500 times faster coding speed with negligible loss of quality. The proposed method also shows better coding gain compare to "intra only" structure. We can confirm that the proposed method can solve the existing problems of the studio video editing efficiently.

A Study on the High Quality 360 VR Tiled Video Edge Streaming (방송 케이블 망 기반 고품질 360 VR 분할 영상 엣지 스트리밍에 관한 연구)

  • Kim, Hyun-Wook;Yang, Jin-Wook;Yoon, Sang-Pil;Jang, Jun-Hwan;Park, Woo-Chool
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.43-52
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    • 2019
  • 360 Virtual Reality(VR) service is getting attention in the domestic streaming market as 5G era is upcoming. However, existing IPTV-based 360 VR video services use upto 4K 360 VR video which is not enough to satisfy customers. It is generally required that over 8K resolution is necessary to meet users' satisfaction level. The bit rate of 8K resolution video exceeds the bandwidth of single QAM channel(38.817mbps), which means that it is impossible to provide 8K resolution video via the IPTV broadcast network environment. Therefore, we suggest and implement the edge streaming system for low-latency streaming to the display devices in the local network. We conducted experiments and confirmed that 360 VR streaming with a viewport switching delay less than 500ms can be achieved while using less than 100mbps of the network bandwidth.

An Efficient Transmission Method of Panoramic Multimedia Contents in a Limited Bandwidth Environment (제한적 네트워크 환경 하에서 효율적인 파노라마식 멀티미디어 콘텐츠 분할 전송 방법)

  • Kim, Byung-Chul;Lee, Gun-Hee;Lee, In-Jae;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.811-823
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    • 2011
  • This paper proposes an efficient transmission method for the panoramic multimedia contents. The panoramic video provides wide sight and various view-point to the user. The traditional methods of the panoramic multimedia content transmission has several limitations, as follow; A client suffers a long initial delay time to play a panoramic video when it is transmitted through a limited bandwidth network, because the panoramic video has larger data size than a general video. And if a client's display device has limited resolution, such as mobile phone, laptop PC monitor, etc. it can not display the entire panoramic video that has a wide view video sequence. So, in order to overcome the obstacles, this paper proposes an efficient transmission of panoramic multimedia contents. This method will increase the transmission efficiency throughout the technique of the scene description in MPEG-4 system. Also we demonstrated the efficiency of the proposed method by comparison with existing methods.

The Token Bucket Scheme to solve Buffer Overflow of Video Streaming in Wireless Network (무선 네트워크에서 비디오 스트리밍의 버퍼 오버플로우를 해결하기 위한 토큰버킷 기법)

  • Lee, Hyun-No;Kim, Dong-Hoi
    • Journal of Digital Contents Society
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    • v.16 no.3
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    • pp.365-371
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    • 2015
  • In wireless network, the amount of video streaming packet information in receiver replay buffer can be varied according tothe wireless network condition. By the effect, unforeseeable delay and jitter are generated and then busty video traffics can be made. If the amount of buffer information coming in receiver replay buffer is larger than the amount of a specific buffer information, buffer overflow is generated. Such a problem makes the image skip effect and packet loss, and then causes the quality degradation and replay discontinuity of the video streaming service in destination receiver. To solve the buffer overflow problem, this paper applies the token bucket for the busty traffic to the receiver terminal and analyzes the effect of the token bucket. The simulation result using NS-2 and JSVM shows that the proposed scheme with the token bucket has significantly better performance than the conventional scheme without the token bucket in terms of overflow generation number, packet loss rate and PSNR.

Fast Decision Method of Geometric Partitioning Mode and Block Partitioning Mode using Hough Transform in VVC (허프 변환을 이용한 VVC의 기하학 분할 모드 및 블록 분할 고속 결정 방법)

  • Lee, Minhun;Park, Juntaek;Bang, Gun;Lim, Woong;Sim, Donggyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.698-708
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    • 2020
  • VVC (Versatile Video Coding), which has been developing as a next generation video coding standard. Compared to HEVC (High Efficiency Video Coding), VVC is improved by about 34% in RA (Random Access) configuration and about 30% in LDB (Low-Delay B) configuration by adopting various techniques such as recursive block partitioning structure and GPM (Geometric Partitioning Mode). But the encoding complexity is increased by about 10x and 7x, respectively. In this paper, we propose a fast decision method of GPM mode and block partitioning using directionality of block to reduce encoding complexity of VVC. The proposed method is to apply the Hough transform to the current block to identify the directionality of the block, thereby determining the GPM mode and the specific block partitioning method to be skipped in the rate-distortion cost search process. As a result, compared to VTM8.0, the proposed method reduces about 31.01% and 29.84% encoding complexity for RA and LDB configuration with 2.48% and 2.69% BD-rate loss, respectively.

Video Streaming Receiver with Token Bucket Automatic Parameter Setting Scheme by Video Information File needing Successful Acknowledge Character (성공적인 확인응답이 필요한 비디오 정보 파일에 의한 토큰버킷 자동 파라메타 설정 기법을 가진 비디오 스트리밍 수신기)

  • Lee, Hyun-no;Kim, Dong-hoi;Nam, Boo-hee;Park, Seung-young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.10
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    • pp.1976-1985
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    • 2015
  • The amount of packets in palyout buffer of video streaming receiver can be changed by network condition, and saturated and exhausted by the delay and jitter. Especially, if the amount of incoming video traffic exceeds the maximum allowed playout buffer, buffer overflow problem can be generated. It makes the deterioration of video image and the discontinuity of playout by skip phenomenon. Also, if the incoming packets are delayed by network confusion, the stop phenomenon of video image is made by buffering due to buffer underflow problem. To solve these problems, this paper proposes the video streaming receiver with token bucket scheme which automatically establishes the important parameters like token generation rate r and bucket maximum capacity c adapting to the pattern of video packets. The simulation results using network simulator-2 (NS-2) and joint scalable video model (JSVM) show that the proposed token bucket scheme with automatic establishment parameter provides better performance than the existing token bucket scheme with manual establishment parameter in terms of the generation number of overflow and underflow, packer loss rate, and peak signal to noise ratio (PSNR) in three test video sequences.