• Title/Summary/Keyword: video application

Search Result 1,035, Processing Time 0.023 seconds

Analysis and Implementation of Distance Video Lecturing System (초고속통신망환경에서의 원격화상강의시스템 구현 및 분석)

  • 안종민;장종욱
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2002.05a
    • /
    • pp.90-95
    • /
    • 2002
  • This thesis is aiming at analysis and implementing Distance Video Lecturing System to guarantee the high quality in service through using less Network resource. Most of the usual Distance Video Lecturing System has been designed not in the system of Multiuser Conference but Point-to-Point. But from now on Distance Video Lecturing System is to be demanded on not only the expansion to Multiuser Distance Video Lecturing System, but high quality in service for users. To solve these problems, the Multicast Transmission Technology as the dimension of Network as well as highly efficient, advanced Compression Technology should be applied to Video Conference System in company with the expansion of Network bandwidth. The system suggested in this thesis is to help to offer an application service as Distance Video Lecturing System that will make popular on the basis of the character that the next generation Internet will be high speed Network.

  • PDF

Switching Picture Added Scalable Video Coding and its Application for Video Streaming Adaptive to Dynamic Network Bandwidth

  • Jia, Jie;Choi, Hae-Chul;Kim, Hae-Kwang
    • Journal of Broadcast Engineering
    • /
    • v.13 no.1
    • /
    • pp.119-127
    • /
    • 2008
  • Transmission of video over Internet or wireless network requires coded stream capable of adapting to dynamic network conditions instantly. To meet this requirement, various scalable video coding schemes have been developed, among which the Scalable Video Coding (SVC) extension of the H.264/AVC is the most recent one. In comparison with the scalable profiles of previous video coding standards, the SVC achieves significant improvement on coding efficiency performance. For adapting to dynamic network bandwidth, the SVC employs inter-layer switching between different temporal, spatial or/and fidelity layers, which is currently supported with instantaneous decoding refresh (IDR) access unit. However, for real-time adaptability, the SVC has to frequently employ the IDR picture, which dramatically decreases the coding efficiency. Therefore, an extension of SP picture from the AVC to the SVC for an efficient inter-layer switching is investigated and presented in this paper. Simulations regarding the adaptability to dynamic network bandwidth are implemented. Results of experiment show that the SP picture added SVC provides an average 1.2 dB PSNR enhancement over the current SVC while providing similar adaptive functionality.

Performance Comparison of HEVC and H.264/AVC Standards in Broadcasting Environments

  • Dissanayake, Maheshi B.;Abeyrathna, Dilanga L.B.
    • Journal of Information Processing Systems
    • /
    • v.11 no.3
    • /
    • pp.483-494
    • /
    • 2015
  • High Efficiency Video Coding (HEVC) is the most recent video codec standard of the ITU-T Video Coding Experts Group and the ISO/IEC Moving Picture Experts Group. The main goal of this newly introduced standard is for catering to high-resolution video in low bandwidth environments with a higher compression ratio. This paper provides a performance comparison between HEVC and H.264/AVC video compression standards in terms of objective quality, delay, and complexity in the broadcasting environment. The experimental investigation was carried out using six test sequences in the random access configuration of the HEVC test model (HM), the HEVC reference software. This was also carried out in similar configuration settings of the Joint Scalable Video Module (JSVM), the official scalable H.264/AVC reference implementation, running on a single layer mode. According to the results obtained, the HM achieves more than double the compression ratio compared to that of JSVM and delivers the same video quality at half the bitrate. Yet, the HM encodes two times slower (at most) than JSVM. Hence, it can be concluded that the application scenarios of HM and JSVM should be judiciously selected considering the availability of system resources. For instance, HM is not suitable for low delay applications, but it can be used effectively in low bandwidth environments.

Implementation of Internet Video Phone Supporting Adaptive QoS (적응적 QoS를 지원하는 인터넷 화상전화의 구현)

  • Choi, Tae-Uk;Kim, Young-Ju;Chung, Ki-Dong
    • The KIPS Transactions:PartC
    • /
    • v.10C no.4
    • /
    • pp.479-484
    • /
    • 2003
  • In the current Internet, it is difficult for an Internet Phone to guarantee the QoS due to variable network conditions such as packet loss rate, delay and bandwidth. In addition, the QoS of an Internet Video Phone is more hard to guarantee because of video data. In this paper, we investigate application-level QoS control schemes that can adapt to variable network conditions, and describe an error control scheme and a congestion control scheme. Based on these QoS control schemes, we have designed and implemented an Internet Video Phone System that supports adaptive audio and video delivery. Through experiments, we found that the Internet Video Phone can reduce the packet loss rate considerably as well as adjust the transmission rate considering other TCP flows.

Design of tourist spot application using VR (VR을 활용한 관광지 소개 어플리케이션 설계)

  • Seo, Eui-seong;Jang, Jong-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.287-289
    • /
    • 2017
  • Recently, hardware, software, and content related to virtual reality (VR) have been increasing. In this paper, we design an application that enables users to experience various sightseeing spots without having to go directly by utilizing the characteristics of making virtual reality such as space, deep sea, etc. Conventionally, two-dimensional images and video were used to acquire and experience information about tourist attractions, but this application enables a realistic experience through three-dimensional images and video.

  • PDF

Scenario Usefulness and Avatar Realism in an Augmented Reality-based Classroom Simulation for Preservice Teacher Training

  • Kukhyeon KIM;Sanghoon PARK;Jeeheon RYU;Taehyeong LIM
    • Educational Technology International
    • /
    • v.24 no.1
    • /
    • pp.1-27
    • /
    • 2023
  • This study aimed to examine an augmented reality-based teaching simulation in a mobile application. We examined how AR-enabled interactions affect users' perceived scenario usefulness and avatar realism. The participants were forty-six undergraduate students. We randomly grouped them into two conditions: AR and Non-interactive video groups with equal sample sizes. This study employed an experimental design approach with a one-way multivariate analysis of variance with repeated measures. The independent variable is the presence/absence of AR interaction with a mobile application. The dependent variables were avatar realism and scenario usefulness. The measures explored how the student avatar's emotional intensity in a scenario influences user perception. The results showed that participants in the AR-interaction group perceived avatar realism significantly higher than those in the non-interactive video group. Also, participants perceived the high emotional intensity scenario (aggression toward peers) to be significantly higher usefulness than the low emotional intensity scenario (classroom disruption).

Application Prototyping to Support Learning from Online Lectures on Building Construction (건축시공 온라인강의 학습지원용 애플리케이션 프로토타이핑)

  • Kim, Seong-Bin;Jo, Min-Jin;Kim, Jae-Yeob
    • Proceedings of the Korean Institute of Building Construction Conference
    • /
    • 2020.06a
    • /
    • pp.38-39
    • /
    • 2020
  • Currently, attempts are being made to introduce innovative teaching methods in architectural engineering education. However, there is still a lack of research supporting self-directed learners. In this regard, this study sought to develop an application prototype to support learning from online lectures on architectural engineering and conduct prototyping for its evolution. Menus in the application prototype consisted of four main categories: lecture operation, video lectures, eBooks and past exam questions. The lecture operation was classified into eight sub-categories, including assignment submission and notice, so as to support interactions between instructors and learners as well as confirmation of the delivery methods. With respect to video lectures, assignment submissions and notice functions, prototyping connecting the mobile web was implemented to enhance user convenience.

  • PDF

Network-adaptive H.264 Video Streaming over IEEE 802.11e (IEEE 802.11e에서 네트워크 적응적인 H.264 비디오 스트리밍)

  • Lee, Sun-Hun;Chung, Kwang-Sue
    • Journal of Broadcast Engineering
    • /
    • v.13 no.1
    • /
    • pp.6-16
    • /
    • 2008
  • An instable wireless channel condition causes more packet losses and retransmissions due to interference, fading, station mobility, and so on. Therefore video streaming service over a wireless networks is a challenging task because of the changes in the wireless channel conditions and time-constraints characteristics of the video streaming services. To provide efficient video streaming over a wireless networks, QoS-enhanced MAC protocol, IEEE 802.11e, is standardized recently. Tn this paper, we propose a new network-adaptive H.264 video streaming mechanism in the IEEE 802.11e wireless networks. To improve the quality of video streaming services, video stream has to adapt to the changes in the wireless channel conditions. The wireless channel conditions are estimated by the packet loss probability and informed to the application layer by the cross-layering. According to the wireless channel information, the video streaming application filters out the low-priority data. This adaptation mechanism efficiently uses system resources because it drops the low-priority data in advance. Therefore, our cross-layer design can provide improved video streaming services to the end-user. Through the implementation and performance evaluation, we prove that the proposed mechanism improves the QoS of the video streaming by providing the smoothed playback.

The Structure of Synchronized Data Broadcasting Applications (연동형 데이터 방송 애플리케이션의 구조)

  • 정문열;백두원
    • Journal of Broadcast Engineering
    • /
    • v.9 no.1
    • /
    • pp.74-82
    • /
    • 2004
  • In digital broadcasting, applications are computer programs executed by the set-top box(TV receiver) , and synchronized applications are those that perform tasks at the specified moments in the underlying video. This paper describes important concepts, standards, and skills needed to implement synchronized applications and explains how to integrate them to implement these applications. This Paper assumes the European data broadcasting standard, DVB-MHP. In DVB-MHP, scheduled stream events are recommended as a means of synchronizing applications with video streams. In this method, the application receives each stream event, and executes the action associated with the stream event at the time specified in the stream event. Commercially available stream generators, i.e., multiplexers, do not generate transport streams that support scheduled stream events. So we used a stream generator implemented in our lab. We implemented a synchronized application where the actions triggered by stream events are to display graphic images. We found that our synchronized application processes scheduled stream events successfully. In our experimentation, the stream events were synchronized with the video and the deviation from the intended time was within 240 ㎳, which is a tolerance for synchronization skew between graphic images and video.

R&D Opportunity Technology Selection in Intelligent Video Surveillance Industry (지능형 영상 보안 산업에서 R&D 기회 기술 선택)

  • Kang, Wonho;Choi, Gyunghyun
    • Journal of Korea Technology Innovation Society
    • /
    • v.20 no.3
    • /
    • pp.781-804
    • /
    • 2017
  • Video surveillance industry as a high-tech industry has traits that a pace of source technology development is slow while a pace of application technology development is fast. Unlike domestic companies have shown technological excellence in the field of video surveillance hardware, global leading companies are leading technologies in the field of intelligence video surveillance which would lead the future of the industry. Therefore, technology selection of the domestic companies determines the viability of the company with respect to the terms of market competitiveness reinforcement. In order to achieving this, find out the technology areas where the global leading companies are focused on analysis of global patents. After global patents analysis, identify the status of domestic technologies and analyze the difference between the global leading companies and the domestic companies. Decompose the technologies by element technology-application matrix which is obtained through a panel discussion of domestic SMEs' CTO, CEO, or other experts, they derive the necessary R&D opportunity technologies to ensure the future competitiveness of the company.