• Title/Summary/Keyword: video

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Performance Analysis of 3D-HEVC Video Coding (3D-HEVC 비디오 부호화 성능 분석)

  • Park, Daemin;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.713-725
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    • 2014
  • Multi-view and 3D video technologies for a next generation video service are widely studied. These technologies can make users feel realistic experience as supporting various views. Because acquisition and transmission of a large number of views require a high cost, main challenges for multi-view and 3D video include view synthesis, video coding, and depth coding. Recently, JCT-3V (joint collaborative team on 3D video coding extension development) has being developed a new standard for multi-view and 3D video. In this paper, major tools adopted in this standard are introduced and evaluated in terms of coding efficiency and complexity. This performance analysis would be helpful for the development of a fast 3D video encoder as well as a new 3D video coding algorithm.

Implementation of Video Processing Module for Integrated Modular Avionics System (모듈통합형 항공전자시스템을 위한 Video Processing Module 구현)

  • Jeon, Eun-Seon;Kang, Dae-Il;Ban, Chang-Bong;Yang, Seong-Yul
    • Journal of Advanced Navigation Technology
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    • v.18 no.5
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    • pp.437-444
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    • 2014
  • The integrated modular avionics (IMA) system has quite a number of line repalceable moduels (LRMs) in a cabinet. The LRM performs functions like line replaceable units (LRUs) in federated architecture. The video processing module (VPM) acts as a video bus bridge and gateway of ARINC 818 avionics digital video bus (ADVB). The VPM is a LRM in IMA core system. The ARINC 818 video interface and protocol standard was developed for high-bandwidth, low-latency and uncompressed digital video transmission. FPGAs of the VPM include video processing function such as ARINC 818 to DVI, DVI to ARINC 818 convertor, video decoder and overlay. In this paper we explain how to implement VPM's Hardware. Also we show the verification results about VPM functions and IP core performance.

An Efficient Video Clip Matching Algorithm Using the Cauchy Function (커쉬함수를 이용한 효율적인 비디오 클립 정합 알고리즘)

  • Kim Sang-Hyul
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.4
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    • pp.294-300
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    • 2004
  • According to the development of digital media technologies various algorithms for video clip matching have been proposed to match the video sequences efficiently. A large number of video search methods have focused on frame-wise query, whereas a relatively few algorithms have been presented for video clip matching or video shot matching. In this paper, we propose an efficient algorithm to index the video sequences and to retrieve the sequences for video clip query. To improve the accuracy and performance of video sequence matching, we employ the Cauchy function as a similarity measure between histograms of consecutive frames, which yields a high performance compared with conventional measures. The key frames extracted from segmented video shots can be used not only for video shot clustering but also for video sequence matching or browsing, where the key frame is defined by the frame that is significantly different from the previous frames. Experimental results with color video sequences show that the proposed method yields the high matching performance and accuracy with a low computational load compared with conventional algorithms.

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A Cache Management Technique for an Efficient Video Proxy Server (효율적인 비디오 프록시 서버를 위한 캐시 관리 방법)

  • Lee, Jun-Pyo;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.82-88
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    • 2009
  • Video proxy server which is located near clients can store the frequently requested video data in storage space in order to minimize initial latency and network traffic significantly. However, due to the limited storage space in video proxy server, an appropriate video selection method is needed to store the videos which are frequently requested by users. Thus, we present a virtual caching technique to efficiently store the video in video proxy server. For this purpose, we employ a virtual memory in video poky server. If the video is requested by user, it is loaded in virtual memory first and then, delivered to the user. A video which is loaded in virtual memory is deleted or moved into the storage space of video poxy sewer depending on the request condition. In addition, virtual memory is divided into each segment area in order to store the segments efficiently and to avoid the fragmentation. The simulation results show that the proposed method performs better than other methods in terms of the block hit rate and the number of block deletion.

Video Content Editing System for Senior Video Creator based on Video Analysis Techniques (영상분석 기술을 활용한 시니어용 동영상 편집 시스템)

  • Jang, Dalwon;Lee, Jaewon;Lee, JongSeol
    • Journal of Broadcast Engineering
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    • v.27 no.4
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    • pp.499-510
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    • 2022
  • This paper introduces a video editing system for senior creator who is not familiar to video editing. Based on video analysis techniques, it provide various information and delete unwanted shot. The system detects shot boundaries based on RNN(Recurrent Neural Network), and it determines the deletion of video shots. The shots can be deleted using shot-level significance, which is computed by detecting focused area. It is possible to delete unfocused shots or motion-blurred shots using the significance. The system detects object and face, and extract the information of emotion, age, and gender from face image. Users can create video contents using the information. Decorating tools are also prepared, and in the tools, the preferred design, which is determined from user history, places in the front of the design element list. With the video editing system, senior creators can make their own video contents easily and quickly.

Toward 6 Degree-of-Freedom Video Coding Technique and Performance Analysis (6 자유도 전방위 몰입형 비디오의 압축 코덱 개발 및 성능 분석)

  • Park, Hyeonsu;Park, Sang-hyo;Kang, Je-Won
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1035-1052
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    • 2019
  • Recently, as the demand for immersive videos increases, efficient video processing techniques for omnidirectional immersive video is actively developed by MPEG-I. While the omnidirectional video provides a larger degree of freedom for a free viewpoint, the size of the video increases significantly. Furthermore, in order to compress 6 degree-of-freedom (6 DoF) videos that support motion parallax, it is required to develop a codec to yield better coding efficiency. In this paper, we develop a 6 DoF codec using Versatile Video Coding (VVC) as the next generation video coding standard. To the authors' best knowledge, this is the first VVC-based 6 DoF video codec toward the future ISO/IEC 23090 Part 7 (Metadata for Immersive Media (Video)) MPEG-I standardization. The experiments were conducted on the seven test video sequences specified in Common Test Condition (CTC) in two operation modes of TMIV (Test Model for Immersive Media) software. It is demonstrated that the proposed codec improves coding performance around 33.8% BD-rate reduction in the MIV (Metadata for Immersive Video) mode and 30.2% BD-rate reduction in the MIV view mode as compared to the state-of-the-art TMIV reference software. We also show the performance comparisons using Immersive Video PSNR (IV-PSNR) and Mean Structural Similarity (MSSIM).

Image Processing of Pseudo-rate-distortion Function Based on MSSSIM and KL-Divergence, Using Multiple Video Processing Filters for Video Compression (MSSSIM 및 쿨백-라이블러 발산 기반 의사 율-왜곡 평가 함수와 복수개의 영상처리 필터를 이용한 동영상 전처리 방법)

  • Seok, Jinwuk;Cho, Seunghyun;Kim, Hui Yong;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.768-779
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    • 2018
  • In this paper, we propose a novel video quality function for video processing based on MSSSIM to select an appropriate video processing filter and to accommodate multiple processing filters to each pixel block in a picture frame by a mathematical selection law so as to maintain video quality and to reduce the bitrate of compressed video. In viewpoint of video compression, since the properties of video quality and bitrate is different for each picture of video frames and for each areas in the same frame, it is difficult for the video filter with single property to satisfy the object of increasing video quality and decreasing bitrate. Consequently, to maintain the subjective video quality in spite of decreasing bitrate, we propose the methodology about the MSSSIM as the measure of subjective video quality, the KL-Divergence as the measure of bitrate, and the combination method of those two measurements. Moreover, using the proposed combinatorial measurement, when we use the multiple image filters with mutually different properties as a pre-processing filter for video, we can verify that it is possible to compress video with maintaining the video quality under decreasing the bitrate, as possible.

The Effects of Sign Language Video Location in e-Learning System for the Hearing-impaired

  • Muhn, Seung Ho;Jung, Kwang Tae
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.6
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    • pp.597-607
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    • 2015
  • Objective: The purpose of this study is to identify the effects of sign language video location in e-learning system for the hearing-impaired. Background: E-learning education is a good way to resolve the inequality of education for the disabled. Providing a sign language video in e-learning education for the hearing-impaired is very important for their learning. Although the location of sign language video is an important factor in the design of the video, the effect of its location in learning using the e-learning system was not studied. Method: In order to identify the effect of sign language video location on the learning of the hearing-impaired using the e-learning system, the prototypes of the system with different locations were developed. Eighteen people with hearing impairment participated in this experiment. Learning presence, learning immersion, and learning satisfaction were used to measure learning effects with sign language video location. Results: Bottom right position was more preferred through preference evaluation for sign language video location. The learning effect with sign language video location (bottom-left and bottom-right) was not significant. That is, the effects of learning presence, immersion, and satisfaction were not statistically significant with video location. Conclusion: From this study, the following have to be considered in e-learning system design for the hearing-impaired. Although the location of a sign language video is not a significant factor from the experiment, the bottom right position in the design is proposed because learning presence and satisfaction is slightly higher at the bottom right position, and the position is preferred from subjective evaluation. From the analysis of interview data, it was also proposed that the design of a sign language video should be improved for the hearing-impaired. Application: The result of this study can be applied to the e-learning system design for the hearing-impaired.

An Efficient Scheme to write a Transmission Schedule using Convergence after Interactive Operations in a Stored Video (대화형 연산 후 수렴을 이용한 저장된 비디오의 효율적인 전송 스케줄 작성 방안)

  • Lee, Jae-Hong;Kim, Seung-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.7
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    • pp.2050-2059
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    • 2000
  • In a video-on-Demand(VOD) service, a server has to return to he normal playback quickly at a certain new frame position after interactive operations such as jump or last playback. In this paper, we propose an efficient scheme to write a transmission schedule for a playback restart of a video stream at a new frame position after interactive operations. The proposed scheme is based on convergence characteristics, that is transmission schedules with different playback startup frame position in a video stream meet each other at some frame position. The scheme applies a bandwidth smoothing from a new frame position to a convergence position without considering all remaining frames of a video stream. And then the scheme transmits video dta according to the new schedule from the new frame position to the convergence position, and then transmits the remaining video data according to the reference schedule from the convergence position, and then transmits the remaining video data according to the reference schedule from the convergence position to the last frame position. In this paper, we showed that there existed the convergence position corresponding to nay frame position in a video stream through many experiments based on MPEG-1 bit trace data. With the convergence we reduced the computational overhead of a bandwidth smoothing, which was applied to find a new transmission schedule after interactive operations. Also, storage overhead is greatly reduced by storing pre-calculated schedule information up to the convergence position for each I frame position of a video stream with video data off-line. By saving information on a transmission schedule off-line along with the video data and searching the schedule corresponding to the specified restarting frame position, we expect the possibility of normal playback of a video stream with small tolerable playback startup delay.

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Creation of Soccer Video Highlight Using The Structural Features of Caption (자막의 구조적 특징을 이용한 축구 비디오 하이라이트 생성)

  • Huh, Moon-Haeng;Shin, Seong-Yoon;Lee, Yang-Weon;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.10D no.4
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    • pp.671-678
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    • 2003
  • A digital video is usually very long temporally. requiring large storage capacity. Therefore, users want to watch pre-summarized video before they watch a large long video. Especially in the field of sports video, they want to watch a highlight video. Consequently, highlight video is used that the viewers decide whether it is valuable for them to watch the video or not. This paper proposes how to create soccer video highlight using the structural features of the caption such as temporal and spatial features. Caption frame intervals and caption key frames are extracted by using those structural features. And then, highlight video is created by using scene relocation, logical indexing and highlight creation rule. Finally. retrieval and browsing of highlight and video segment is performed by selection of item on browser.