• 제목/요약/키워드: vehicle collision simulation

검색결과 158건 처리시간 0.023초

차간거리 경보시스템의 HiLS 구현 (An Experimental Investigation of a Collision Warning System for Automobiles using Hardware-in-the-Loop Simulations)

  • 송철기;김성하;이경수
    • 한국자동차공학회논문집
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    • 제6권5호
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    • pp.222-227
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    • 1998
  • Collision warning systems have been an active research and development area as the interests and demands for ASV's (Advanced Safety Vehicles) have increased. This paper presents an experimental investigation of a collision warning system for automobiles. A collision warning HiLS(Hardware-in-the-Loop Simulation) system has been designed and used to test the collision warning algorithm, radar sensors, and warning displays under realistic operating conditions in the laboratory. the collision warning algorithm is operated by a warning index, which is a function of the warning distance and the braking distance. The computer calculates velocities of the preceding vehicle and following vehicle, relative distance and relative velocity of the vehicles using vehicle simulation models. The relative distance and the relative velocity are applied to the vehicle simulator controlled by a DC motor.

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틸트로터 무인기의 충돌회피기동 모사 (Collision Avoidance Maneuver Simulation of Tilt Rotor Unmanned Aerial Vehicle)

  • 황수정;이명규;오수훈
    • 한국항공운항학회지
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    • 제15권3호
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    • pp.33-45
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    • 2007
  • The collision avoidance maneuver flight simulation for tilt rotor unmanned aerial vehicle was performed by time-accurate numerical integration method based on wind tunnel test data. Five representative collision avoidance maneuvers were simulated under constraints of aerodynamic stall, propulsion power, structural load, and control actuator capability. The collision avoidance performances of the maneuvers were compared by the computed collision avoidance times. The sensitivities of initial flight speed and collision zone shape on the collision avoidance time were investigated. From these results, it was found that the moderate pull-up turn maneuver defined using moderate pitch and maximum roll controls within simulation constraints is the most robust and efficient collision avoidance maneuver under the various flight speeds and collision object shapes in the tilt rotor UAV applications.

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센서 범위를 고려한 자율주행자동차 교차로 충돌 상황 시뮬레이션 (Intersection Collision Situation Simulation of Automated Vehicle Considering Sensor Range)

  • 이장우;이명수;정재일
    • 자동차안전학회지
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    • 제13권4호
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    • pp.114-122
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    • 2021
  • In this paper, an automated vehicle intersection collision accident was analyzed through simulation. Recently, the more automated vehicles are distributed, the more accidents related to automated vehicles occur. Accidents may show different trends depending on the sensor characteristics of the automated vehicle and the performance of the accident prevention system. Based on NASS-CDS (National Automotive Sampling System-Crashworthiness Data System) and TAAS (Traffic Accident Analysis System), four scenarios are derived and simulations are performed. Automated vehicles are applied with a virtual system consisting of an autonomous emergency braking system and algorithms that predict the route and avoid collisions. The simulations are conducted by changing the sensor angle, vehicle speed, the range of the sensor and vehicle speed range. A range of variables considered vehicle collision were derived from the simulation.

시뮬레이션을 통한 교차로 충돌 속도 추정 (The Estimation of Collision Speed at the Intersection using Simulation)

  • 한창평;천정환;최홍주
    • 한국산학기술학회논문지
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    • 제22권2호
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    • pp.514-521
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    • 2021
  • 수식적 해법을 이용하여 교차로 교통사고 충돌 속도를 산정을 위해서는 충돌 전 차량 진입각 및 충돌 후 차량 이탈각 추정은 비교적 쉽지만, 충돌 후 차량의 감속을 분석하기는 매우 어렵다. 충돌 지점부터 최종 위치까지 이동하는 과정에서 노면 흔적이 발생하지 않으면, 충돌 후 차량의 감속을 분석하기 어렵다. 차량의 주행 특성에 따른 관성력과 충돌 부위 및 충돌 속도에 따른 편심력 등의 작용으로 충돌 후 차량 운동 궤적은 불규칙한 곡선 궤적을 보인다. 그러므로, 정확한 충돌 속도 분석을 위해서는 충돌 후 적정한 이탈각을 설정하는 것이 매우 중요하다. 본 연구에서는 컴퓨터 시뮬레이션(PC-Crash)을 이용한 모의 충돌 실험 자료에 근거하여 충돌 후 적정한 차량 이탈각과 충돌 속도와의 상관관계를 분석하여 회귀 분석 모형을 제안하고, 교차로 충돌사고에 차량 이탈각만을 적용한 충돌 속도 산출 방법을 제시하였다. 본 연구의 회귀 분석 모형에서 결정 계수는 0.864이므로 제시한 회귀 분석 모형이 매우 적합하다는 것을 알 수 있다.

컴퓨터 시뮬레이션(PC-CRASH)을 이용한 터널 내 피추돌 차량의 충돌 속도 추정에 관한 연구 (A study on the estimation of impact velocity of crashed vehicles in tunnel using computer simulation(PC-CRASH))

  • 한창평;최홍주
    • Design & Manufacturing
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    • 제14권4호
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    • pp.40-45
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    • 2020
  • In a vehicle-to-vehicle accident, the impact posture, braking status, final stopping position, collision point and collision speed are important factors for accident reconstruction. In particular, the speed of collision is the most important issue. In this study, the collision speed and the final stopping position in the tunnel were estimated using PC-CRASH, a vehicle crash analysis program used for traffic accident analysis, and the final stopping position of the simulation and the final stopping position of the traffic accident report were compared. When the Pride speed was 0km/h or 30km/h and the Sorento speed was 100m/h, the simulation results and reports matched the final stopping positions and posture of the two vehicles. As a result of the simulation, it can be estimated that Pride was collided in an almost stationary state.

인터넷을 이용한 지능형 무인 차량의 원격제어 (Remote Control of an unmaned vehicle of shortage of hands using Internet)

  • 김승철;김남수;임영도
    • 융합신호처리학회논문지
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    • 제3권4호
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    • pp.57-61
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    • 2002
  • We design Collision Avoidance System using model vehicle. The purpose of this system(Collision Avoidance System) is to maintain continuously constant distance between a forward running vehicle and a following automatic guided vehicle(AGV). For this system, we design modeling of vehicle and observe this through simulation. By sing super sonic sensors to measure the distance between vehicles and controller using 80c196kc for changing velocity of motor, we design Collision Avoidance System as maintaining continuously constant distance between vehicles.

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타이어-노면 마찰계수 추정을 이용한 AEBS 알고리즘 (AEBS Algorithm with Tire-Road Friction Coefficient Estimation)

  • 한승재;이태영;이경수
    • 자동차안전학회지
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    • 제5권2호
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    • pp.17-23
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    • 2013
  • This paper describes an algorithm for Advanced Emergency Braking(AEB) with tire-road friction coefficient estimation. The AEB is a system to avoid a collision or mitigate a collision impact by decelerating the car automatically when forward collision is imminent. Typical AEB system is operated by Time-to-collision(TTC), which considers only relative velocity and clearance from control vehicle to preceding vehicle. AEB operation by TTC has a limit that tire-road friction coefficient is not considered. In this paper, Tire-road friction coefficient is also considered to achieve more safe operation of AEB. Interacting Multiple Model method(IMM) is used for Tire-road friction coefficient estimation. The AEB algorithm consists of friction coefficient estimator and upper level controller and lower level controller. The numerical simulation has been conducted to demonstrate the control performance of the proposed AEB algorithm. The simulation study has been conducted with a closed-loop driver-controller-vehicle system using using MATLAB-Simulink software and CarSim Vehicle model.

차량-보행자 충돌사고 재구성 해석: 차량 속도 계산과 불확실성 (Reconstruction Analysis of Vehicle-pedestrian Collision Accidents: Calculations and Uncertainties of Vehicle Speed)

  • 한인환
    • 한국자동차공학회논문집
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    • 제19권5호
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    • pp.82-91
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    • 2011
  • In this paper, a planar model for mechanics of a vehicle/pedestrian collision incorporating road gradient is derived to evaluate the pre-collision speed of vehicle. It takes into account a few physical variables and parameters of popular wrap and forward projection collisions, which include horizontal distance traveled between primary and secondary impacts with the vehicle, launch angle, center-of-gravity height at launch, distance from launch to rest, pedestrian-ground drag factor, the pre-collision vehicle speed and road gradient. The model including road gradient is derived analytically for reconstruction of pedestrian collision accidents, and evaluates the vehicle speed from the pedestrian throw distance. The model coefficients have physical interpretations and are determined through direct calculation. This work shows that the road gradient has a significant effect on the evaluation of the vehicle speed and must be considered in accident cases with inclined road. In additions, foreign/domestic empirical cases and multibody dynamic simulation results are used to construct a least-squares fitted model that has the same structure of the analytical one that provides an estimate of the vehicle speed based on the pedestrian throw distance and the band within which the vehicle speed would be expected to be in 95% of cases.

차량 궤적 예측기법을 이용한 충돌 경보/회피 알고리듬 개발 (Development of Collision Warning/Avoidance Algorithms using Vehicle Trajectory Prediction Method)

  • 김재호;이경수
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 추계학술대회논문집A
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    • pp.647-652
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    • 2000
  • This paper proposes a collision warning/avoidance algorithm using a trajectory prediction method. This algorithm is based on 2-dimensional kinematics and the Kalman filter has been used to obtain the information of the object vehicle. This algorithm has been investigated via computer simulation and showed a good trajectory prediction performance. The proposed collision warning/avoidance algorithm would enhanced driver acceptance for a collision warning/avoidance system.

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차량형상과 충돌형태에 따른 보행자 거동 특성에 관한 연구 (Pedestrians Trajectory Characteristic for Vehicle Configuration and Pedestrian Postures)

  • 유장석;박경진;장명순
    • 한국자동차공학회논문집
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    • 제13권4호
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    • pp.8-18
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    • 2005
  • Pedestrians involved in traffic accidents manifest unique trajectory characteristics depending on the collision speed, vehicle configuration, and pedestrian postures. However, the existing analytical models for pedestrian movements do not fully include the rotational characteristics of the pedestrians because they assume a two dimensional parabolic trajectory. This faulty assumption in the development of these models limits their applicability and reliability This study investigated the pedestrians movement at collision by computer simulation. The simulations are carried out by using HADYMO, which is a special simulation software system for dynamic movement analysis. Vehicles and pedestrians are modeled and verified via real crash worthiness experiments. Simulations are performed for various collision speeds, vehicle configuration, and pedestrian postures. Since the simulation uses multi-body dynamics, It can express irregular phenomena of the bodies quite well. The results can be exploited for vehicle design and traffic accident reconstruction.