• Title/Summary/Keyword: utilization of computer

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A Study on the Utilization of Computer Program for the Prediction of Rom Acoustics (실내음향 예측을 위한 컴퓨터 프로그램 이용에 관한 연구)

  • 김선우;최형욱;한명호
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1997.10a
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    • pp.250-255
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    • 1997
  • The computer simulation and mock-up test are recently applied to the practical design for the room acoustics to predict and evaluate its characteristics. In this paper, the sound field properties predicted and evaluated by the computer simulation were compared to the measured data. Comparison and analysis between simulation data and measured data were performed for the Reverberation Time, Sound Pressure Level at the various measuring positions and frequencies and Definition, Early Decay Time, Speech Transmission Index.

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Related Factors on Computer Game Addiction, Health Perception and Health Promoting Behaviors in Elementary School Students (초등학생 컴퓨터 게임중독, 건강지각 및 건강증진 행동 관련요인 분석)

  • Jang, Young-Nam;Lee, Moo-Sik;Hong, Jee-Young;Hwang, Hae-Jung
    • Korean Journal of Health Education and Promotion
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    • v.26 no.3
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    • pp.63-74
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    • 2009
  • This study was aimed to assess the degree of addiction on computer games and find factors related to game addiction, health perception and health promoting behavior in elementary school students. A study subjects were 814 students in 5th and 6th grades at 4 elementary schools in a city and a county. The items in questionnaire was consisted of general characteristics, circumstances and habits related to utilization of computer and internet game playing, and degree of addiction, health perception and health promoting behavior. We analyzed data using chi-square test, t-test, ANOVA, and multiple regression analysis. In multiple regression analysis, addictiveness on internet game was significantly related to type of computer utilization, frequency and duration of internet game playing, gender, after-school activities, grade points, economical status, and location of computer in a house. Health perception was significantly related to addiction points, gender, residential area, and grade points. And health promoting behavior was significantly related to addiction points, grade level, grade points, and health perception points. Since health promoting behaviors of children in elementary school are in the way of making, their degree of addiction to computer games can greatly influence their attitude towards health and their future life pattern as adults. Therefore an educational prevention program including counselling on game addiction should be devised. And researches will be needed for developing the Korean standard for measuring degree of addiction and a prevention program for peer group's game addiction.

Efficient Virtual Machine Resource Management for Media Cloud Computing

  • Hassan, Mohammad Mehedi;Song, Biao;Almogren, Ahmad;Hossain, M. Shamim;Alamri, Atif;Alnuem, Mohammed;Monowar, Muhammad Mostafa;Hossain, M. Anwar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1567-1587
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    • 2014
  • Virtual Machine (VM) resource management is crucial to satisfy the Quality of Service (QoS) demands of various multimedia services in a media cloud platform. To this end, this paper presents a VM resource allocation model that dynamically and optimally utilizes VM resources to satisfy QoS requirements of media-rich cloud services or applications. It additionally maintains high system utilization by avoiding the over-provisioning of VM resources to services or applications. The objective is to 1) minimize the number of physical machines for cost reduction and energy saving; 2) control the processing delay of media services to improve response time; and 3) achieve load balancing or overall utilization of physical resources. The proposed VM allocation is mapped into the multidimensional bin-packing problem, which is NP-complete. To solve this problem, we have designed a Mixed Integer Linear Programming (MILP) model, as well as heuristics for quantitatively optimizing the VM allocation. The simulation results show that our scheme outperforms the existing VM allocation schemes in a media cloud environment, in terms of cost reduction, response time reduction and QoS guarantee.

A Study on the Early Computer Utilization in Korean Broadcasting: Focusing on the History of Election Broadcasting(1985-1992) (한국 방송에서 초기 컴퓨터 활용에 관한 연구: 선거 개표방송 변천사를 중심으로(1985년-1992년))

  • Nah, So-Mi
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.301-307
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    • 2022
  • Today, each broadcasting station makes the best use of CG (computer Graphics), which is the latest technology in election broadcasting, and competes to attract the eyes of viewers. This paper investigated the history of CG technology and design transitions in election ballot counting broadcasts from the perspective of CG designers. From the 1980s, when computer-based election ballot counting began, to the full-scale use of virtual studios, the image and technology produced by CG while watching the ballot-counting broadcast video of general elections, presidential elections, and local elections. We analyzed the utilization from various angles. In Korea, we started with the EDDS (Election Data Display System) developed in-house, created a database using a computer, and introduced manual animation CG every day from that time. After that, broadcasting stations focused on diverse and gorgeous CG image competition, and CG images were expanded from 2D to 3D while technology and design developed together. From 1985 to 1992, Korean broadcasting can be seen as a transitional period in which the image changes due to the emphasis on information power while utilizing digital technology.

Job Scheduling Method Considering the Utilization Patterns of Mobile Devices in Mobile Grid (모바일그리드에서 모바일장치의 이용패턴을 고려한 작업 스케줄링 기법)

  • Song, Sung-Jin;Jung, Soon-Young;Yu, Heon-Chang
    • The Journal of Korean Association of Computer Education
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    • v.11 no.3
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    • pp.91-99
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    • 2008
  • In recent years, wireless networks have been widely deployed and the use of mobile devices has been popularized. As a result, mobile devices are increasingly considered as a resource of the Grid However, there are some problems such as unstable wireless communication and disconnection of mobile devices caused by movement in Mobile Grid Therefore, a scheduling method allocating jobs to the mobile devices should progressively deal with this problem The existing scheduling methods in Mobile Grid have mainly focused on the connection time of mobile devices. The connection time of mobile devices shows typically a regular pattern according to a user's living environments such as vacation/class in school, weekday/weekend in work, and so on. In this paper, we analyze statistics information for the utilization patterns of mobile devices and propose global and local scheduling methods for Mobile Grid, based on the analyzed utilization patterns.

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A Study on the Current Status and Improvement Plans for e-Learning Utilization Using the Delphi Technique: Focusing on Scuba Diving Education

  • Sung-Soo Park
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.143-153
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    • 2024
  • This study aims to analyze both the current utilization of e-learning in the scuba diving education sector and the possible improvements by using Delphi analysis. The study administered three rounds of Delphi surveys with 25 specialists, including business executives and educational leaders from scuba diving centers and resorts affiliated with organizations that conduct scuba diving education through e-learning. The comparative analysis of the state of e-learning utilization and factors for improvement revealed significant insights. In terms of expected benefits, the analysis highlighted an increase in user convenience, temporal flexibility in learning activities, and easy access to products. However, it identified major issues such as the simplistic mandatory exams, inadequate professional depth in the feedback provided, and a lack of bidirectional communication between learners and instructors. Recommendations for improvements included enhancing communication through various online communities, conducting mandatory exams offline, and developing a variety of content. Conducting regular program quality evaluations, integrating with various diving communities, and assigning dedicated tutors were deemed crucial factors for future development.

Utilization Plan of SNS for Computer Utilization Ability Improvement of University Students (대학생들의 컴퓨터 활용능력 향상을 위한 SNS 활용방안)

  • Pi, Su-Young
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.587-595
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    • 2014
  • As the number of users of SNS (Social Network Service) and smart devices increases sharply nowadays, many studies on various teaching models and methodologies have been made in order to utilize SNS in education. However, there are not so sufficient studies that explore social media as a learning environment and analyze empirically its relation with the academic achievement. Since various kinds of learning experiences are required in order to foster creative talents, it is necessary to have information sharing, debate and information exchange utilizing SNS. If utilizing SNS for general computer education in a university, it will be possible to collect learners' various thoughts and opinions more effectively. Because real-time feedback can be possible in each individual space through SNS by sharing the information related to the interactions between learner and teacher or between leaner and learner and exchanging opinions each other, the learner's ability to utilize a computer can be improved. Especially SNS can provide a real-time help to solve problems for underachieved students and provide an opportunity to improve the academic achievement.

Implementation of a Template System for Development of Educational Homepages (교육용 홈페이지 개발을 위한 템플릿 시스템 구현)

  • Jeong, Young-Sik;Lim, Jin-Sook;Kim, Myeong-Ryeol
    • Journal of The Korean Association of Information Education
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    • v.7 no.1
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    • pp.48-56
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    • 2003
  • In this study, I have developed a template system for development of educational homepages. So teachers can easily maintain and repair it. This system consists of a information management system that manages the information of members and a school, a template management system that is consisted of interfaces by the template files that are informations and ASP codes, a menu management system that easily make and modify system menus for user. As results of applying the developed system, it improved the utilization of school homepage. This system will improve the teachers's and student's ICT utilization ability and contribute to our country's education information policy.

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Optimization of Pipelined Discrete Wavelet Packet Transform Based on an Efficient Transpose Form and an Advanced Functional Sharing Technique

  • Nguyen, Hung-Ngoc;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of Information Processing Systems
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    • v.15 no.2
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    • pp.374-385
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    • 2019
  • This paper presents an optimal implementation of a Daubechies-based pipelined discrete wavelet packet transform (DWPT) processor using finite impulse response (FIR) filter banks. The feed-forward pipelined (FFP) architecture is exploited for implementation of the DWPT on the field-programmable gate array (FPGA). The proposed DWPT is based on an efficient transpose form structure, thereby reducing its computational complexity by half of the system. Moreover, the efficiency of the design is further improved by using a canonical-signed digit-based binary expression (CSDBE) and advanced functional sharing (AFS) methods. In this work, the AFS technique is proposed to optimize the convolution of FIR filter banks for DWPT decomposition, which reduces the hardware resource utilization by not requiring any embedded digital signal processing (DSP) blocks. The proposed AFS and CSDBE-based DWPT system is embedded on the Virtex-7 FPGA board for testing. The proposed design is implemented as an intellectual property (IP) logic core that can easily be integrated into DSP systems for sub-band analysis. The achieved results conclude that the proposed method is very efficient in improving hardware resource utilization while maintaining accuracy of the result of DWPT.

Dynamic Home Circuit Construction for Datacenter Networks Using LOBS-HC Ring

  • Tang, Wan;Yi, Bo;Yang, Ximi;Li, Jingcong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1606-1623
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    • 2015
  • Optical switching will be applied in datacenter networks because electronic switching is costly and power-consuming. In this paper, considering the ring-based interconnection using optical switching in the core of a datacenter, we study the home circuit (HC) construction for the labeled optical burst switching with home circuit (LOBS-HC), a new paradigm trying to share wavelengths among the HCs from the same source. In particular, aiming to construct HCs dynamically and properly, a scheme named optimal path matching and symmetric HC matching (OPM-SHM) is proposed. The main idea of OPM-SHM is to dynamically construct HCs by sharing wavelength(s) not only among the same-source HCs but also with symmetric HCs which have different sources other than the original LOBS-HC features. The simulation results demonstrate that OPM-SHM achieves better performance than some other methods in terms of burst loss rate and wavelength utilization of physical links. More specially, it maintains good load balancing for the datacenter network using an LOBS-HC ring. In addition, due to the symmetric feature of SHM, the proposed scheme can decrease the upper bound of the average hop count of the routing paths to half of the ring size.