• Title/Summary/Keyword: user-created contents

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A Study on User Created Contents (사용자 생산 콘텐츠의 현황과 전망)

  • Park, Joon-Seok;Kim, Jae-Han;Han, Dong-Hee;Kim, Soo-Hong
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.767-771
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    • 2006
  • Recently, the User Created Contents is rising up. Gearing with an era of the Web 2.0, The pre existed Potal and private web pages are having extensive changes, and the heart of the changes is just the contents what the users produce and spread by themselves. Therefore, there is an observation about the system of contents spread on Web media until nowadays, and the features, in this article. This paper will be intend to expect that the commonness between the examples of the current User Contents, technologies for User contents, and the possibilities for development.

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Analysis and Evaluation of Multi-view UCV(User Created Video) Service through Adjusting Camera Angle (카메라 앵글 조정 방식을 통한 다시점 UCV(User Created Video) 서비스 분석과 평가)

  • Sung, Bokyung;Ko, Ilju
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.39-47
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    • 2014
  • Fast advancement and dynamic diffusion of Smart device make big change to personal user. They have been extended from consumer only watching video to prosumer recording and sharing User Created Video(UCV). With this reason, as a platform for various kind of content service. Especially, UCVs for the purpose of sharing experience are recorded from same event on limited time and space by some people. These are also produced by various cameras that has each angle similar like broadcasting videos. In this paper, we present multi-view characteristic of UCV and propose Multi-view UCV service that is watching UCVs from same event through adjusting camera angle. Through user satisfaction survey, we knew that adjusting camera angle is preferred for watching UCV including overlapping part more than linear watching.

The Characteristics of User Created Content(UCC) for Virtual Band K/DA (가상밴드 K/DA에 대한 사용자 제작 콘텐츠(UCC) 특성)

  • Zhe, Han;Lee, Hyun Seok
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.74-84
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    • 2020
  • In November 2018, virtual pop band K/DA, with the use of holograms and actual K-pop girl group members, performed its debut album titled "POP/STARS" at the opening ceremony of the League of Legends S8 final, hosted by Riot Games. The fan culture that exists for real singers adapts itself to virtual bands, and K/DA, consisting of virtual characters, encouraging the production of user created content (UCC). However, this form of UCC is different from the most common one, meaning that this type of band generates another way of consuming content. Therefore, this study examines how K/DA's digital characters are transformed and reproduced by UCC and how the original producers' content differs from them. Firstly, the development of this study considers the open characteristics of UCC, such as user type, created motivation, created process, content type and sharing method. In the second part, the virtual idol Hatsune Miku and virtual band Pentakill will be analysed to understand UCC. Thirdly, K/DA will be analyzed as a case study based on three factors: created motivation, content type and sharing method. In this manner, this study aims to explain how UCC for virtual bands reproduce and consume original content and expand their commercial value.

A Study on Extraction and Comparison of Digital Content Key Frame in UCC Service Environment

  • Jang, Eun-Gyeom
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1020-1028
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    • 2011
  • In this paper, we proposed a mechanism that prevents indiscreet use of digital contents, verifies created content's copyrights to provide services to granted user and protects digital contents by law by authenticating the original digital content whenever an infringement of copyright occurs in UCC environments. The proposed mechanism uses specific information and features of contents as copyrights authentication information without additional information. Also, provides the fact of violation by inferring the modification of the original digital contents. That means this mechanism infers same or similar value from the contents; fraudulent use of content, modification of content color, modification of content format, modification of content resolution and illegal use of frame not principal key frame. In that point, we found that the inferred value from the content differed according to features of content modification.

STOWAR : Selective Event Notification System for UCM Users (UCM 사용자를 위한 선별적 이벤트 통지 시스템)

  • Lee, Mi-Hyang;Yoon, June;Lim, Young-Hwan;Kang, Eui-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.112-122
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    • 2011
  • In this paper, we adopt a concept of UCM(User Created Market) to develop STOWAR system which is user can use their smart phone at anytime, anywhere to directly forming a market at virtual space and other's also can access to this market trade with other users. This system is optimized for effectiveness of information alert and ease way to access information by selective event notification feature which can expected with activation of service.

A Study on an Efficient Web Interface Design for Improving Education Effects on Cyber Spaces (사이버 교육효과 향상을 위한 효과적인 웹 인터페이스 디자인 방안 연구)

  • Park, Eun-Young;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.289-300
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    • 2007
  • Recently, the number of People who want to study by online has been gradually increased. In addition, people's desire is increasing that represents their special knowledge and personality with new paradigm of UCC(User Created Contents). Most of the educational web-sites offer currently boring and unified educational contents without interesting objects. Therefore I want to solve these problems of existing online educational web-sites and I strongly propose the method of design to make the place educational and useful that everyone can enjoy and manifest the user's dispositions. On this study, it's possible to make pleasant environment and improve educational effects on cyber space by designing it in accordance with the individual tastes which have various design elements, beauties and facilities by the customized design method. As a result, this study proposes the model of online educational web-site having various interfaces and focusing on the customized design.

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CREATING JOYFUL DIGESTS BY EXPLOITING SMILE/LAUGHTER FACIAL EXPRESSIONS PRESENT IN VIDEO

  • Kowalik, Uwe;Hidaka, Kota;Irie, Go;Kojima, Akira
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.267-272
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    • 2009
  • Video digests provide an effective way of confirming a video content rapidly due to their very compact form. By watching a digest, users can easily check whether a specific content is worth seeing in full. The impression created by the digest greatly influences the user's choice in selecting video contents. We propose a novel method of automatic digest creation that evokes a joyful impression through the created digest by exploiting smile/laughter facial expressions as emotional cues of joy from video. We assume that a digest presenting smiling/laughing faces appeals to the user since he/she is assured that the smile/laughter expression is caused by joyful events inside the video. For detecting smile/laughter faces we have developed a neural network based method for classifying facial expressions. Video segmentation is performed by automatic shot detection. For creating joyful digests, appropriate shots are automatically selected by shot ranking based on the smile/laughter detection result. We report the results of user trials conducted for assessing the visual impression with automatically created 'joyful' digests produced by our system. The results show that users tend to prefer emotional digests containing laughter faces. This result suggests that the attractiveness of automatically created video digests can be improved by extracting emotional cues of the contents through automatic facial expression analysis as proposed in this paper.

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A Mobile Multimedia Auction System (모바일 멀티미디어 경매 시스템)

  • Ahn, Hoo-Young;Ryu, Ki-Young;Park, Young-Ho;Ha, Sun-Tae
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.320-332
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    • 2007
  • Recently, new interests on digital contents and UCC(User Created Content)s are growing fast through the development of internet. However, there have been many side-effects on those interests. The representative problems are perversing illegal copies and the distributions for personal valuable digital contents to unauthorized anonymous users. These decrease creation of good digital contents by interfering with the growth of information technology industry and the content provider#s creative will. To resolve these problems, in the paper, we propose a novel auction system for multimedia contents and bidding processes. The system applies the concept of used goods onto digital contents. Especially, the auction system is based on mobile environment. Finally, the performance evaluation shows that those main auction process algorithms indicate the time complexity of logarithm scale for insertions and searches. Therefore, the performance of the system is not significantly influenced by the amount of contents even though the volume of contents in the system is increasing.

A Study on Improvement of User Participation through User Created Game Contents (사용자 제작 게임 콘텐츠를 통한 사용자 참여를 높이는 방안에 관한 연구)

  • Kim, Tae-Hyung;Oh, Hwang-Seok
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.63-76
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    • 2017
  • This study presents the analysis results through the experiments how to increase the user participation via the user created game contents(UCGC) which user oneself can produce in a game. The experiment was carried out for whether the three elements of self-express desire, providing game money, and competitiveness can increase active participation in UCGC by using a mobile game called 'Color Pop'. Through this, we summarized the comparative results of the importance and influence for the three elements. It is expected that it will be used to improve understanding of UCGC users and plan or produce UCGC.

UCC Contents Production System Using Direct Show (Direct Show 기반 UCC 컨텐츠 제작 시스템)

  • Kim, Kee-Baek;Choi, Jong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.127-134
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    • 2008
  • Recently, it has developed that UCC (User Created Contents) is made and created by the users. The mainly issue of production of contents parts is how can make easier and paly the moving picture more useful. In this paper, for this, we implemented UCC production system using Direct Show which is included Direct X. Direct Show is a moving picture editing technique and has been supported in Microsoft with COM component. Our system has features that the various effects can be easily inserted into moving Picture by users. Moreover, our system can efficiently apply the effects at playing the moving picture differently from the frame processing method. We confirmed these merits through experiments. The proposed system can be used for commercial purposes which high efficiency is required such as advertisement movie.

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