• Title/Summary/Keyword: user thought

Search Result 140, Processing Time 0.028 seconds

A Case Study on the Ecological Dwellings by User's Participation (이용자참여에 의한 환경친화적 주거건축 사례조사 연구)

  • Jung, Jinju
    • Journal of the Korean Institute of Rural Architecture
    • /
    • v.8 no.2
    • /
    • pp.46-53
    • /
    • 2006
  • The nature accompanies with natural and ecological truth, worsening living environment without think using of our nature. Now, the sustainable researches to study peculiarities in ecological dwellings considered with nature and the development of human life's quality in housing itself, have been progressing. Also it is needed to show understanding about ecological dwellings in the user participant's consciousness such as, unification thought with nature, circulation thought of substance, and environment friendly thought of the traditional housing. Chose five examples which is applying ecological architectural concept by each Chungbuk, Chungnam, Jeonbuk, Gyeongbuk, Gyeonggi district and I investigated change of exterior or interior material, application of ecological system, and etc. With these background, this study will survey cases of ecological dwellings and find peculiar characteristics of ecological dwellings through researching the correlation between the concept in user's consciousness and application method.

  • PDF

Extracting Database Knowledge from Query Trees

  • 윤종필
    • Journal of Electrical Engineering and information Science
    • /
    • v.1 no.2
    • /
    • pp.146-146
    • /
    • 1996
  • Although knowledge discovery is increasingly important in databases, the discovered knowledge sets may not be effectively used for application domains. It is partly because knowledge discovery does not take user's interests into account, and too many knowledge sets are discovered to handle efficiently. We believe that user's interests are conveyed by a query and if a nested query is concerned it may include a user's thought process. This paper describes a novel concept for discovering knowledge sets based on query processing. Knowledge discovery process is performed by: extracting features from databases, spanning features to generate range features, and constituting a knowledge set. The contributions of this paper include the following: (1) not only simple queries but also nested queries are considered to discover knowledge sets regarding user's interests and user's thought process, (2) not only positive examples (answer to a query) but also negative examples are considered to discover knowledge sets regarding database abstraction and database exceptions, and (3) finally, the discovered knowledge sets are quantified.

Extracting Database Knowledge from Query Trees

  • Yoon, Jongpil
    • Journal of Electrical Engineering and information Science
    • /
    • v.1 no.2
    • /
    • pp.145-156
    • /
    • 1996
  • Although knowledge discovery is increasingly important in databases, the discovered knowledge sets may not be effectively used for application domains. It is partly because knowledge discovery does not take user's interests into account, and too many knowledge sets are discovered to handle efficiently. We believe that user's interests are conveyed by a query and if a nested query is concerned it may include a user's thought process. This paper describes a novel concept for discovering knowledge sets based on query processing. Knowledge discovery process is performed by: extracting features from databases, spanning features to generate range features, and constituting a knowledge set. The contributions of this paper include the following: (1) not only simple queries but also nested queries are considered to discover knowledge sets regarding user's interests and user's thought process, (2) not only positive examples (answer to a query) but also negative examples are considered to discover knowledge sets regarding database abstraction and database exceptions, and (3) finally, the discovered knowledge sets are quantified.

  • PDF

A Study on the Estimation of User′s Psychological Carrying Capacity in Mt. Chi-ak National Park Campsite (치악산국립공원 야영장의 이용자의 심리적 수용능력 추정에 관한 연구)

  • 권영선;이경재;송근준
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.16 no.1
    • /
    • pp.1-12
    • /
    • 1988
  • ^x This study was executed to measure the user's psychological carrying capacity in the National Park Campsite in the district of Temple Ku- Ryong as a model of analysis, which is made socio - psychological approach. The results are as follows ; 1. Since this Place hart a beautiful scenery and some cultural assets prosperties and lies near the metroplitan area, 67.5% of the user come from the district, such as Seoul, Inchon, Kyong - Ki Do, and the purpose of camping is to appease their stress and to promote friendly relationship one another. 2. Since most of the campers(86%) didn't recognize the injury of the natural environment, the enlightment movement and the public information for the protection of natural environment are urgent. And they thought that the good campsite is located near the stream(43.6%) or a quiet place(33.4%). 3. As the space per a man increase, the degree of their satisfactions showed the tendency to increase. The user's satisfaction were analyzed by three statistic methods, correlation, multiple regression and factor analysis. Affecting factors to the user's psychology by the varimax varimax rotated factor analysis were classified physical arts ecological satisfaction. 4. The carrying capacity of the campsite by the degree of psychological satisfaction of the user was measured. The result was that the proper space for one user campsite was 35m$^2$ 5. The 58% of the informants said that they root disturbed by the overcrowding in the campsite. But most of the users thought that it was not good to control the number of the users. And the 67.3% of the respondents answered that the best method was that we control the number of the users by order of arrival if we have to control it.

  • PDF

User Interface Management - Qualitative Analysis Based on Mobile Phone User Interface Applications - (유저인터페이스 매니지먼트 - Mobile Phone User Interface를 중심으로 한 정성적 고찰 -)

  • Kweon, O-Seong
    • Journal of the Ergonomics Society of Korea
    • /
    • v.26 no.3
    • /
    • pp.53-57
    • /
    • 2007
  • The User Interface (UI) in the company is more important than ever. But the application of UI for the industry use is restricted by various constraints such as delivery, technical limitation, etc. User Interface designers in the company have thought how to set up the UI organization, how to define identity and goal, how to communicate with other teams, what is the best UI process, and many other issues. In this paper, the author discuss the practical issues arisen when User Interface organization is formed and managed based on the mobile phone manufacture's perspective. The pros and cons of location of UI organization, advanced UI organization, UI member formation, UI role, UI output, UI evaluation, and understanding of UI in the society and company are discussed. This discussion will help UI designers in industry to set up and manage UI organization.

Comparison of Clothing Attitudes and Clothing Purchase Criteria between Korean and Korean-Chinese College Female Students (한국과 중국 조선족 여대생의 의복태도와 의복구매평가기준 비교)

  • Kim, Soon-Sim;Kim, Hyun-Sik
    • The Korean Journal of Community Living Science
    • /
    • v.16 no.3
    • /
    • pp.57-64
    • /
    • 2005
  • The purpose of this study was to compare clothing attitudes and the criteria for clothing selection between Korean and Korean-Chinese college female students in the Yanbian region of China. The subjects were selected as follows: 404 Korean female college students in the Choongchung area and 242 Korean-Chinese female college students in the Yanbian region of China. Questionnaires were used to collect the data and the data was analyzed by frequency, factor analysis, and t-test. The major results of this study were as follows: The clothing attitudes of the total respondents were classified into 5 factors: the fashion involving factor, the modesty involving factor, the economy conscious factor, the brand-name oriented factor, and the practical user factor. The modesty involving factor, the economy conscious factor, the brand-name oriented factor, and the practical user factor were significantly different between Korean and Korean-Chinese college female students. Korean consumers thought highly of the economy conscious factor and the practical user factor compared with Korean-Chinese college female students. However, Korean-Chinese college female students thought highly of the brand-name oriented factor and the modesty factor compared with Korean consumers.

  • PDF

A Study on the Efficient Methods of User Education for School Library (학교도서관 이용자 교육의 효과적인 운영 방안)

  • Lee, Man-Soo
    • Journal of Korean Library and Information Science Society
    • /
    • v.42 no.3
    • /
    • pp.165-187
    • /
    • 2011
  • The purpose of this study is to survey the real user educations which are practiced at school libraries in Seoul, Incheon, and Gyeongi provinces, to analyze them, and to propose the efficient methods for user education in school libraries. The results of this study are like these: 1) Teacher librarians have to be placed in every school library. 2) Teacher librarians have to develop the education contents for library user education. 3) School libraries ought to be supported by education authorities and school directors. 4) School libraries should practice the user education based on the regular school curriculum. It's thought that it's important to solve the problems like these: teacher librarians' disposition, and the attentions of school directors, students, teachers, and parents, the development of education contents, and the having plenty time for user education.

Concept of Information Architecture on Digital TV based on User Thought (사고 유형에 기초한 디지털 TV 채널 정보구조의 구상)

  • Hyun, Hye-Jung;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.9
    • /
    • pp.77-85
    • /
    • 2010
  • As various convergency products have been actively developed, the study on user interface has been conducted a lot, and for more specific direction, users' experience-oriented user interface from user-oriented studies is recently developed. Such a tendency aiming to focus on product development to express users' emotion, the next step in the user-oriented development had difficulties in an objective approach, so the data based on previous users' experiences were presented as the basic data to establish user interface design process with grounds and design direction, and therefore it is available to show more specific and objective grounds. From this perspective, such psychological variables showing users' experiences like age and job are studied through surveys of users at the development of products, and products according to the variables are released. On the other hand, the products considering psychological difference distinguishing users' experiences as the cultural cap are not progressed yet. Despite the understanding of cultural difference, its decisive grounds are hard to distinguish like age, and job. Therefore, the cognitive concept about how to design menu information structure according to accident types that can be considered regarding user interface design among theoretical backgrounds about cultural difference. As the category according to the range of things among accident types, it is divided into analytical type and relational type to conduct a test on similarity and relations about the representative digital TV's menu information of the convergency product. As the result, analytical type and relational type showed difference and this study aims to use menu information concept considering this difference as explanatory variables of the users' experience-oriented development.

A Study of the Characteristics of the Space Realization based on Becoming thought in Contemporary Japanese Architecture - Focused on the Projects of SANAA, Ito Toyo, Sou Fujimoto - (일본 현대건축의 생성적 공간구현 특성 - SANAA, Ito Toyo, Sou Fujimoto의 사례를 중심으로 -)

  • Jeon, Hae-Ju;Kim, Dong-Jin
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.4
    • /
    • pp.72-82
    • /
    • 2014
  • The Contemporary paradigm to understand the complexity and diversity is moving to 'Becoming' that taken place in reviewing at the relation of various concepts. In Japan, After the collapse of modern architecture has been declared 'Metabolism' was appeared. They tried to apply organism's metabolic system to buildings based on ecological thoughts. But Metaboilsm's projects had revealed limitations of representation that the city on the mechanical system became a huge scale. As a result, It caused a break the cultural context of the region in Japan. After then, Japanese Architects expressed a pluralistic aspects of modern society for the restoration of disconnected cultural context. From this perspective, The thought of 'becoming' is a new role for Contemporary Japanese Architect. This research is focused of projects of SANAA, Ito Toyo, Sou Fujimoto, because they have spatial thought about realizing the space through the ways organizing the various potential possibilities in the simple external form not stimulated. They are realize the 'becoming-space' within the architecture. This 'becoming-space' gives people in building the new characteristics and experience that potential interactions among user, architecture and nature. It is non-representational space not fixed, but changing organically and variably.

Implementation and Evaluation of an Educational AppBook with User Interaction (사용자 인터랙션을 지원하는 교육용 앱북의 구현 및 평가)

  • Choi, Jong Myung;Lee, Young Ho;Lee, Sang Il
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.10 no.2
    • /
    • pp.121-129
    • /
    • 2014
  • As e-books have been becoming common, the market for digital textbooks also has been expected to grow rapidly. In this paper, we introduce our experience of developing interactive e-books with Unity3D, and the result of user's experiment of using the books. The e-books are targeted to the lower grades in elementary schools, and they are a series of a fairy tale story with educational information on flat tide. They support rich user interactions such as dragging and clicking objects and rich media including 3D animations, videos, pictures, and augmented reality. We separate educational information from the main story in order to meet some incompatible issues among story, education, and user interaction. We conducted user experiments with twenty four 4th grade students and 95.8% (23 from 24) of them liked the e-books. They also thought the e-books would help them study about flat tide and sea creatures in there.