• Title/Summary/Keyword: user task

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A PRACTICAL LOOK AT MONTE CARLO VARIANCE REDUCTION METHODS IN RADIATION SHIELDING

  • Olsher Richard H.
    • Nuclear Engineering and Technology
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    • v.38 no.3
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    • pp.225-230
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    • 2006
  • With the advent of inexpensive computing power over the past two decades, applications of Monte Carlo radiation transport techniques have proliferated dramatically. At Los Alamos, the Monte Carlo codes MCNP5 and MCNPX are used routinely on personal computer platforms for radiation shielding analysis and dosimetry calculations. These codes feature a rich palette of variance reduction (VR) techniques. The motivation of VR is to exchange user efficiency for computational efficiency. It has been said that a few hours of user time often reduces computational time by several orders of magnitude. Unfortunately, user time can stretch into the many hours as most VR techniques require significant user experience and intervention for proper optimization. It is the purpose of this paper to outline VR strategies, tested in practice, optimized for several common radiation shielding tasks, with the hope of reducing user setup time for similar problems. A strategy is defined in this context to mean a collection of MCNP radiation transport physics options and VR techniques that work synergistically to optimize a particular shielding task. Examples are offered in the areas of source definition, skyshine, streaming, and transmission.

The User's Cognitive Characteristics and Design of VCRs Remote Controller (VCRs 원격제어기의 인지적 특성 및 설계)

  • Gwak, Hyo-Yeon;Lee, Sang-Do
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.73-86
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    • 1999
  • Nowadays, VCR(Video Cassette Recorder) has various functions, but users use to fail operating these function because of the complexity of operation. The process of operating VCR contains user's cognitive characteristics. It is necessary for designing it that we must identify a user's mental process in the behind of operational behaviors. This effort, as well as considering physical dimensions and layout, can make VCR easy to use. In this research, VCR remote controller are analyzed by the cognitive method and experiments. Three types of VCR remote controllers, cognitive VCR models and two non-cognitive(typical) VCR models, are adopted as experimental objects to test the validation of the suggested user's cognitive mode of VCR. As results, when VCR was operated by the cognitive prototype of remote controller, task completion time was reduced to 80.5%, and the number of errors was reduced to 96.8%.

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A Study on User Authorization for Grid Resources

  • Lee, Seoung-Hyeon;Lee, Won-Goo;Lee, Jae-Kwang
    • Journal of information and communication convergence engineering
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    • v.2 no.2
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    • pp.128-131
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    • 2004
  • We suggest resource authorization system based on RBAC admitting someone to access resources. In existing grid environment, The authorization mechanism on user's resource is to give users an authority on the basis of DN(Distinguished Name) of proxy certificate and map file mapped in local system ID by one-to-one. In this case, it is difficulty in resource management such as each accounting management, memory resource, and disk resource, if the number of users, who want to use them is increased. To solve this problem, we specify the role of user's task in extension fields of his proxy certificate instead of the authorization mechanism of user's ID and propose resource authorization system being able to access his resource.

User Task Management System based on Device Priority (기기 우선순위 기반 사용자 작업관리 시스템)

  • Jang, Kiman;Jeong, Dohyeong;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.3
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    • pp.657-662
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    • 2017
  • Recently, according to the development of the smart home field, it provides a service to install and keep the smart home appliance in a user's residential environment pleasantly. However, the conventional system method has a problem in that it is not convenient because the user selects a device or manually operates the device. In this paper, we propose a system to set the priority of the devices selected by the user and proceed with the work. When a user selects a device, it recommends a device associated with the device. Compare and set the priority of each device. And it is a system that carries out work according to the set priority. Therefore the proposed system is expected to provide users with increased convenience and efficiency of work management.

User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

Preceded Utterance Conversational Agent's Effect on User Experience with User's Task Performance and Conversational Agent's Self-Disclosure (선제 발화하는 대화형 에이전트가 사용자 경험에 미치는영향: 사용자 과제 수행과 대화형 에이전트의 자기노출을 중심으로)

  • Shin, Hyorim;Lee, Soyeon;Kang, Hyunmin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.565-576
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    • 2022
  • The scope and functions of a conversational agent are gradually expanding. In particular, research and technology development is being conducted on a conversational agent that can speak first without user calls. However, still in its early stages, there is a lack of research on how a preceded utterance conversational agent will affect users. Accordingly, this study conducted a 2×3 mixed design using the user's task performance condition and the agent's self-exposure as independent variables and measured Intimacy, Functional Satisfaction, Psychological Reactance, and Workload as dependent variables to identify the effects of preceded utterance conversational agent on user experience.

Variations in Neural Correlates of Human Decision Making - a Case of Book Recommender Systems

  • Naveen Z. Quazilbash;Zaheeruddin Asif;Saman Rizvi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.3
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    • pp.775-793
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    • 2023
  • Human decision-making is a complex behavior. A replication of human decision making offers a potential to enhance the capacity of intelligent systems by providing additional user assistance in decision making. By reducing the effort and task complexity on behalf of the user, such replication would improve the overall user experience, and affect the degree of intelligence exhibited by the system. This paper explores individuals' decision-making processes when using recommender systems, and its related outcomes. In this study, human decision-making (HDM) refers to the selection of an item from a given set of options that are shown as recommendations to a user. The goal of our study was to identify IS constructs that contribute towards such decision-making, thereby contributing towards creating a mental model of HDM. This was achieved through recording Electroencephalographic (EEG) readings of subjects while they performed a decision-making activity. Readings from 16 righthanded healthy avid readers reflect that reward, theory of mind, risk, calculation, task intention, emotion, sense of touch, ambiguity and decision making are the primary constructs that users employ while deciding from a given set of recommendations in an online bookstore. In all 10 distinct brain areas were identified. These brain areas that lead to their respective constructs were found to be cingulate gyrus, precentral gyrus, inferior parietal lobule, posterior cingulate, medial frontal gyrus, anterior cingulate, postcentral gyrus, superior frontal gyrus, inferior frontal gyrus, and middle frontal gyrus (also referred to as dorsolateral prefrontal gyrus (DLPFC)). The identified constructs would help in developing a design theory for enhancing user assistance, especially in the context of recommender systems.

Adaptable Web Search User Interface Model for the Elderly

  • Khalid Krayz allah;Nor Azman Ismail;Layla Hasan;Wad Ghaban;Nadhmi A. Gazem;Maged Nasser
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.9
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    • pp.2436-2457
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    • 2023
  • The elderly population is rapidly increasing worldwide, but many face challenges in using digital tools like the Internet due to health and incapacity issues. Existing online search user interfaces (UIs) often overlook the specific usability needs of the elderly. This study proposes an adaptable web search UI model for the elderly, based on their perspectives, to enhance search performance and usability. The proposed UI model is evaluated through comparative usability testing with 20 participants, comparing it to the Google search UI. Effectiveness, efficiency, and satisfaction are measured using task completion time, error rate, and subjective preferences. The results show significant differences (p > 0.05) between the proposed web search UI model and the Google search UI. The proposed UI model achieves higher subjective satisfaction levels, indicating better alignment with the needs and preferences of elderly users. It also reduces task completion time, indicating improved efficiency, and decreases the error rate, suggesting enhanced effectiveness. These findings emphasize the importance of considering the unique usability needs of the elderly when designing search UIs. The proposed adaptable web search UI model offers a promising approach to enhance the digital experiences of elderly users. This study lays the groundwork for further development and refinement of adaptable web search UI models that cater to the specific needs of elderly users, enabling designers to create more inclusive and user-friendly search interfaces for the growing elderly population.

A Lifelog Tagging Interface using High Level Context Recognizer based on Probability (확률기반 상위수준 컨텍스트 인식기를 활용한 라이프로그 태깅 인터페이스)

  • Hwang, Ju-Won;Lee, Young-Seol;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.781-785
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    • 2009
  • We can constantly gather personal life log from developed mobile device. However, gathered personal life log in mobile environment have a large amount log and uncertainty such as uncertainty of mobile environment, limited capacity and battery of mobile device. Tagging task using a landmark such as a key word should be required to overcome the above problem and to manage personal life log. In this paper, we propose new tagging method and a life log tagging interface using high level context recognizer based on probability. The new tagging method extract high level context such as landmark of life log using recognizer which is modeled from bayesian network and recommend recognized high level context to user using tagging interface. Finally user can directly do tagging task to life log. This task is a special feature in our process. As the result of experiments in task support level which include usability, level of a goal, function and leading, we achieved a feeling of satisfaction of 81%.

Home Appliance Markup Language for Generating Task-Based User Interfaces of Universal Remote Controls (통합리모컨의 태스크기반 사용자 인터페이스 생성을 위한 가전기기 마크업 언어)

  • Lim, Sung-Soo;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.19-28
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    • 2010
  • Recently, various home appliances are inter connected in wired/wireless network to provide a single service, but their interfaces are not uniformly integrated. In order to get a service in such an environment, users have to figure out how to control each appliance and the way of combining its functions with others. Even worse to the users, many buttons are barely used to control the complicated functions of the appliances on the remote controllers, and controllers have very similar shapes in each other. In this paper, based on the definitions of a task as a unit of services provided in the environment of multi-connected appliances, we propose a markup language for home appliances, called HAML (Home Appliance Markup Language), for generating task-based user interfaces to help controlling multi-connected appliances as one pleases. The proposed method generates interfaces by gathering the buttons frequently used and necessary for tasks, and provides automatic settings of multi-connected appliances. The proposed method is verified with an analysis of scenarios and usability tests.