• Title/Summary/Keyword: user position

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Fast Estimation of Three-dimensional Spatial Light Intensity Distribution at the User Position of an Autostereoscopic 3D Display by Combining the Data of Two-dimensional Spatial Light Intensity Distributions

  • Hyungki Hong
    • Current Optics and Photonics
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    • v.8 no.3
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    • pp.307-312
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    • 2024
  • Measuring the three-dimensional (3D) spatial light intensity distribution of an autostereoscopic multiview 3D display at the user position is time-consuming, as luminance has to be measured at different positions around the user position. This study investigates a method to quickly estimate the 3D distribution at the user position. For this purpose, a measurement setup using a white semitransparent diffusing screen or a two-dimensional (2D) spatial sensor was devised to measure the 2D light intensity distribution at the user position. Furthermore, the 3D spatial light intensity distribution at the user position was estimated from these 2D distributions at different viewing distances. From the estimated 3D distribution, the characteristics of autostereoscopic 3D display performance can be derived and the candidate positions for further accurate measurement can be quickly determined.

Controlling Position of Virtual Reality Contents with Mouth-Wind and Acceleration Sensor

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.57-63
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    • 2019
  • In this paper, we propose a new framework to control VR(Virtual reality) contents in real time using user's mouth-wind and acceleration sensor of mobile device. In VR, user interaction technology is important, but various user interface methods is still lacking. Most of the interaction technologies are hand touch screen touch or motion recognition. We propose a new interface technology that can interact with VR contents in real time using user's mouth-wind method with acceleration sensor. The direction of the mouth-wind is determined using the angle and position between the user and the mobile device, and the control position is adjusted using the acceleration sensor of the mobile device. Noise included in the size of the mouth wind is refined using a simple average filter. In order to demonstrate the superiority of the proposed technology, we show the result of interacting with contents in game and simulation in real time by applying control position and mouth-wind external force to the game.

3D Visualization using Face Position and Direction Tracking (얼굴 위치와 방향 추적을 이용한 3차원 시각화)

  • Kim, Min-Ha;Kim, Ji-Hyun;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.173-175
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    • 2011
  • In this paper, we present an user interface which can show some 3D objects at various angles using tracked 3d head position and orientation. In implemented user interface, First, when user's head moves left/right (X-Axis) and up/down(Y-Axis), displayed objects are moved towards user's eyes using 3d head position. Second, when user's head rotate upon an X-Axis(pitch) or an Y-Axis(yaw), displayed objects are rotated by the same value as user's. The results of experiment from a variety of user's position and orientation show good accuracy and reactivity for 3d visualization.

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Mobile Way-Finding Application of User Location Base (사용자 위치 기반의 모바일 길 찾기 어플리케이션)

  • Chung, Myoung-Beom;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.205-214
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    • 2011
  • In this paper, we propose a mobile navigation application that allows a user to send location data to another user using the iPhone's GPS function and Mapkit framework. The GPS function of the iPhone detects the location of the first user and the Mapkit framework shows the first user location on Google Maps. If the second user requires guidance to a destination, the first user touches the record button on the proposed application to record his or her position. The first user can check his or her recorded location from the pin position on Google Maps, and he or she can then send the relevant information to the second user who wants to visit that location. The second user receives the location data and is guided to the destination easily by following the next position icon on the iPhone camera overlay or by following the pin position on Google Maps. Therefore, even if a user is traveling somewhere for the first time, the proposed application guides that user to his or her destination by receiving recorded location data from another user.

Determination of the Optimal Handle Position for Cartons through the Evaluation of Youth User's Preferences (청년층 사용자 선호도 평가를 통한 박스손잡이의 최적위치 설정)

  • Jung, In-Ju;Jung, Hwa-S.
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.4
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    • pp.49-56
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    • 2007
  • Handles on objects are very important to increase the safety and efficiency of manual handling of people who use them. In this study, four different prototype cartons combined with auxiliary handles were designed to determine the optimal handle position of cartons through the evaluation of user preferences. Twenty male students are participated in the experiment. Likert-5 point summated rating method was applied to evaluate the user preferences for provided handles of the carton among upper, middle, and lower position under the four different sizes and materials handling conditions(carrying positions). The results show that the subjects preferred upper part of the handle on the small cartons regardless of the carrying positions while upper and middle parts of the handle on the big cartons for handling above the waist height were preferred. An optimal handle position depending on the different sizes of carton and the different carrying positions were recommended based on the results of evaluation. It is thus recommended that the cartons provide handles on its relevant position depending on the size and materials handling condition to reduce the musculoskeletal stress and in turn to increase the user satisfaction.

Infrared Sensitive Camera Based Finger-Friendly Interactive Display System

  • Ghimire, Deepak;Kim, Joon-Cheol;Lee, Kwang-Jae;Lee, Joon-Whoan
    • International Journal of Contents
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    • v.6 no.4
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    • pp.49-56
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    • 2010
  • In this paper we present a system that enables the user to interact with large display system even without touching the screen. With two infrared sensitive cameras mounted on the bottom left and bottom right of the display system pointing upwards, the user fingertip position on the selected region of interest of each camera view is found using vertical intensity profile of the background subtracted image. The position of the finger in two images of left and right camera is mapped to the display screen coordinate by using pre-determined matrices, which are calculated by interpolating samples of user finger position on the images taken by pointing finger over some known coordinate position of the display system. The screen is then manipulated according to the calculated position and depth of the fingertip with respect to the display system. Experimental results demonstrate an efficient, robust and stable human computer interaction.

A Study on Developmental Directivity of the Design with UX(User eXperience) Characteristics (UX(User eXperience) 특성을 갖춘 디자인 발전 방향성에 대한 연구)

  • Lee, Dong-Min;Jeon, Hu-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.595-604
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    • 2010
  • Reaching up the present from the past, the design was reflected in our life, thereby having brought about great development in the aesthetic harmony or functional part. In the present era, it is advancing in order to seek for the better direction without being satisfied with formativeness. What comes to represent it is UX design, namely, user-experience design. If a user has confusion in using product or environmental facilities, or if a user needs to utilize by analyzing function, this cannot help being inconvenient. Only what a user's behavior is caused by which the cognitive and sensitive attributes interact without inconvenience can be said to be design for a user. Given explaining easily, UX implies to design and develop the designed product or space from the position of a client who uses. Also, it also implies to offer service of being satisfied. For one example, a work can be said that distributes logo to the upper part of web site. That is because of allowing client to be much confused if logo is distributed to the different position. The designed web site in consideration of user's position is developed much now. However, it is the real situation of being still much insufficient in the public facilities that have UX characteristics amid the living environment. There is great interest in UX of the public facilities. However, there are many cases of facing mostly for the first time. The understanding level is thought to be much different. This study examines about a concept of UX design, and about UX design, which considered from the user's position, and analyzes a case. Thus, the aim is to suggest good directivity in designing by efficiently approaching UX that can be difficult theoretically.

Position Recognition and User Identification System Using Signal Strength Map in Home Healthcare Based on Wireless Sensor Networks (WSNs) (무선 센서네트워크 기반 신호강도 맵을 이용한 재택형 위치인식 및 사용자 식별 시스템)

  • Yang, Yong-Ju;Lee, Jung-Hoon;Song, Sang-Ha;Yoon, Young-Ro
    • Journal of Biomedical Engineering Research
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    • v.28 no.4
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    • pp.494-502
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    • 2007
  • Ubiquitous location based services (u-LBS) will be interested to an important services. They can easily recognize object position at anytime, anywhere. At present, many researchers are making a study of the position recognition and tracking. This paper consists of postion recognition and user identification system. The position recognition is based on location under services (LBS) using a signal strength map, a database is previously made use of empirical measured received signal strength indicator (RSSI). The user identification system automatically controls instruments which is located in home. Moreover users are able to measures body signal freely. We implemented the multi-hop routing method using the Star-Mesh networks. Also, we use the sensor devices which are satisfied with the IEEE 802.15.4 specification. The used devices are the Nano-24 modules in Octacomm Co. Ltd. A RSSI is very important factor in position recognition analysis. It makes use of the way that decides position recognition and user identification in narrow indoor space. In experiments, we can analyze properties of the RSSI, draw the parameter about position recognition. The experimental result is that RSSI value is attenuated according to increasing distances. It also derives property of the radio frequency (RF) signal. Moreover, we express the monitoring program using the Microsoft C#. Finally, the proposed methods are expected to protect a sudden death and an accident in home.

Performance Improvement of a Floating Solution Using a Recursive Filter

  • Cho, Sung Lyong;Lee, Sang Jeong;Park, Chansik
    • Journal of Positioning, Navigation, and Timing
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    • v.3 no.3
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    • pp.117-122
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    • 2014
  • In CDGPS, ambiguity resolution is determined by the performance of a floating solution, and thus, the performance needs to be improved. In the case of precise positioning at a stationary position, the batch method using multiple measurements is used for the accuracy improvement of a position. The position accuracy performance of a floating solution is outstanding, but it has a problem of high computation cost because all measurements are used. In this study, to improve the floating solution performance of the initial static user in CDGPS, a floating solution method using a recursive filter was implemented. A recursive filter estimates the position solution of the current epoch using the position solution of up to the previous epoch and the pseudorange measurement of the current epoch. The computation cost of the floating solution method using a recursive filter was found to be similar to that of the epoch-by-epoch method. Also, based on actual GPS signals, the floating solution performance was found to be similar to that of the batch method. The floating solution using a recursive filter could significantly improve the performance of the prompt initial position and ambiguity resolution of the initial static user.

Implementation of Testbed of Guidance System for Docking of Ship Using Location Based UWB Sensor (위치기반 UWB 센서를 이용한 선박 접안 유도시스템의 테스트베드 구현)

  • Shin, Do-Sung;Lee, Seong-Ro;Oh, Il-Hwan;Jung, Min-A
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9B
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    • pp.1314-1321
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    • 2010
  • This system configures a position Sensor as installing on the ship and a guidance system docking of ship what distinguish of the ship about the use and size. The maintain system is received the result of distinction via UWB reader. This system send a information of ship of docking position to user. Thus it suggests the safety to prevent from crash among ships and saves energy and stop waste. The proposed system periodically updates the information of docking position of the ship and monitors in real-time according to the user's request from personal mobile devices. In this paper, we implement of a guidance system Testbed for docking of the ship using position UWB sensor. And user is provided convenience to find easily user's ship in docking area through user interface with Java. Addedly it is possible to prevent ship theft.