• Title/Summary/Keyword: user needs

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Redesign of OPAC based on College Students' Information Needs: The Case of P University Library (이용자 요구 기반의 도서관목록 구현에 관한 연구 - P대학도서관을 사례로 하여 -)

  • Lee, Eun-Ju
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.3
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    • pp.431-458
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    • 2014
  • This research looked into both meaning and value of library catalog through the information behavior of user and suggested a plan to improve the quality and search functions, which are reflected the users' information needs and search behavior. U-CAT, a experimentally developed with reinforcing the contents and search functions of current library catalogs, was tested with the degree of satisfaction by the sample user group. The test results showed that the user's satisfaction on U-CAT was very high. The result verified that a little change with current library catalogs (to upgrade its quality) could result in a higher satisfaction of user group.

A study on sleep environment in bedroom and segmentation of sleepers in Korea (한국인의 침실환경과 침실 사용자그룹 세분화에 관한 연구)

  • Kim, Bi-Na;Chun, Chung-Yoon
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.04a
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    • pp.291-296
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    • 2008
  • This paper reports on the results of a questionnaire survey on actual conditions of sleep environment, sleep problems and sleep patterns in bedroom of house. The objectives of survey are: 1) classifying Korean people into several groups by sleep environment condition, sleep problem and life pattern, 2) describing the characteristics of user groups, and 3) searching needs of support for each user group. Despite of several studies about sleep condition that researched in advance, they weren't considered about user's respective characters. So it seems necessary for more studies about users' needs, and segment users to grasp their each detail needs. Therefore, this study conducted questionnaire survey gathering relevant information to classify user groups and to investigate the current bedroom condition. In the result, 702 respondents were divided into six clusters by extracted eight factors. Four clusters of them had some problems for sleep, so it could be seen that they need environmental solution for their good sleep. As the further objective, it will be connected to develop the good sleep system.

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Development of a System for UX Analysis of Financial Mobile App Review Data and Its Verification (금융 모바일 앱 리뷰 데이터의 UX 분석을 위한 시스템 개발 및 검증)

  • Jiye Hyeon;Yeongmin Son;Jae Wan Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.755-761
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    • 2023
  • As digital transformation accelerates, the proportion of non-face-to-face services in financial services is also increasing. Recently, user experience has emerged to secure competitiveness in mobile services, and analysis techniques to improve user experience have emerged. User review data, one of the data used for quantitative evaluation, contains a lot of unnecessary information, which is time-consuming to derive improvement directions. Therefore, this study aims to develop a UX analysis system based on the hierarchy of UX needs by using a cosine similarity algorithm and analyze user review data of Kookmin Bank, Woori Bank, Kakao Bank, and Toss for verification. This study proved that the developed UX analysis system is a system that can effectively analyze UX through the analysis of user review data. The system of this study is expected to be easily used to identify improvement plans for the hierarchy of UX needs in an agile organization that needs to quickly reflect customer feedback.

User Adaptation Using User Model in Intelligent Image Retrieval System (지능형 화상 검색 시스템에서의 사용자 모델을 이용한 사용자 적응)

  • Kim, Yong-Hwan;Rhee, Phill-Kyu
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3559-3568
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    • 1999
  • The information overload with many information resources is an inevitable problem in modern electronic life. It is more difficult to search some information with user's information needs from an uncontrolled flood of many digital information resources, such as the internet which has been rapidly increased. So, many information retrieval systems have been researched and appeared. In text retrieval systems, they have met with user's information needs. While, in image retrieval systems, they have not properly dealt with user's information needs. In this paper, for resolving this problem, we proposed the intelligent user interface for image retrieval. It is based on HCOS(Human-Computer Symmetry) model which is a layed interaction model between a human and computer. Its' methodology is employed to reduce user's information overhead and semantic gap between user and systems. It is implemented with machine learning algorithms, decision tree and backpropagation neural network, for user adaptation capabilities of intelligent image retrieval system(IIRS).

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User Needs of Three Dimensional Hand Gesture Interfaces in Residential Environment Based on Diary Method (주거 공간에서의 3차원 핸드 제스처 인터페이스에 대한 사용자 요구사항)

  • Jeong, Dong Yeong;Kim, Heejin;Han, Sung H.;Lee, Donghun
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.5
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    • pp.461-469
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    • 2015
  • The aim of this study is to find out the user's needs of a 3D hand gesture interface in the smart home environment. To find out the users' needs, we investigated which object the users want to use with a 3D hand gesture interface and why they want to use a 3D hand gesture interface. 3D hand gesture interfaces are studied to be applied to various devices in the smart environment. 3D hand gesture interfaces enable the users to control the smart environment with natural and intuitive hand gestures. With these advantages, finding out the user's needs of a 3D hand gesture interface would improve the user experience of a product. This study was conducted using a diary method to find out the user's needs with 20 participants. They wrote the needs of a 3D hand gesture interface during one week filling in the forms of a diary. The form of the diary is comprised of who, when, where, what and how to use a 3D hand gesture interface with each consisting of a usefulness score. A total of 322 data (209 normal data and 113 error data) were collected from users. There were some common objects which the users wanted to control with a 3D hand gesture interface and reasons why they want to use a 3D hand gesture interface. Among them, the users wanted to use a 3D hand gesture interface mostly to control the light, and to use a 3D hand gesture interface mostly to overcome hand restrictions. The results of this study would help develop effective and efficient studies of a 3D hand gesture interface giving valuable insights for the researchers and designers. In addition, this could be used for creating guidelines for 3D hand gesture interfaces.

User-centered information service and a n.0, pplication of sense-making theory (이용자 중심 정보서비스와 Sense-making 이론의 적용)

  • ;Noh, Jin-Goo
    • Journal of Korean Library and Information Science Society
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    • v.28
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    • pp.447-475
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    • 1998
  • We are seeing a shift of the focus of information service from system-centered(data-centered or intermediary-centered) a n.0, pproach to user-centered a n.0, pproach. Sense-making theory is one of the user- centered a n.0, pproaches. This study focused on user-centered information service paradigm concepts of Dervin's sense-making theory and interpreting sense-making theory in the practical context of library services. The sense-making theory is basically a cognitive a n.0, pproach to information-seeking, in that it recognizes information as something that involves internal cognitive processes. The user of information becomes the focus in this sense-making model. The sense-making theory sees information as subjective, situational, and cognitive. It focuses on understanding information within specific contexts and on understanding how information needs develop and how they are satisfied. It regards the user not as a passive receive of external information but as the center in a active, ongoing process of change. It related to the information needs of users. Dervin's method for studying information needs employs the 'situation-gap-use' metaphor. All information needs stem from a discontinuity or 'gap! in one's knowledge. Dervin believes that information needs can be addressed by understanding the process that each individual goes through in experiencing a gap, in trying to resolve it, and in gaining something (especially new knowledge) from the experience. Sense-making is a process; 'sense' is the product of this process. Sense includes 'knowledge'. However, it includes a host of other subjective factors that reflect an individual's interpretations of a situation including intuitions, opinions, hunches, effective responses, evaluations, questions, etc. For several reasons, however, difficulties are encountered if one attempts a more substantial assessment of the theory. First, it has not yet crystallized into a well-defined theory. Secondly, though the theory has aroused general interest, e.g. within LIS, detailed discussion of its strong and weak points is still lacking. A third source of difficulty is that the basic assumptions of the theory have been explicated metaphorically. If sense-making theory is to be really useful, it needs to be interpreted for library settings. But we have found no attempt to construct an information service based on the theory. Because the research tradition is still relatively young, there are many unanswered questions connected, e.g. with the design of information systems. In any case, e.g. intermediary access systems would be more efficient and effective it their planning could be founded on the user-centered a n.0, pproach.

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Interaction-based Collaborative Recommendation: A Personalized Learning Environment (PLE) Perspective

  • Ali, Syed Mubarak;Ghani, Imran;Latiff, Muhammad Shafie Abd
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.446-465
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    • 2015
  • In this modern era of technology and information, e-learning approach has become an integral part of teaching and learning using modern technologies. There are different variations or classification of e-learning approaches. One of notable approaches is Personal Learning Environment (PLE). In a PLE system, the contents are presented to the user in a personalized manner (according to the user's needs and wants). The problem arises when a new user enters the system, and due to the lack of information about the new user's needs and wants, the system fails to recommend him/her the personalized e-learning contents accurately. This phenomenon is known as cold-start problem. In order to address this issue, existing researches propose different approaches for recommendation such as preference profile, user ratings and tagging recommendations. In this research paper, the implementation of a novel interaction-based approach is presented. The interaction-based approach improves the recommendation accuracy for the new-user cold-start problem by integrating preferences profile and tagging recommendation and utilizing the interaction among users and system. This research work takes leverage of the interaction of a new user with the PLE system and generates recommendation for the new user, both implicitly and explicitly, thus solving new-user cold-start problem. The result shows the improvement of 31.57% in Precision, 18.29% in Recall and 8.8% in F1-measure.

Curriculum of Library & Information Science in Digital Information Environment (디지털정보환경에서의 문헌정보학 교육과정)

  • 구본영
    • Journal of the Korean Society for information Management
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    • v.17 no.3
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    • pp.93-108
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    • 2000
  • The purpose of this study is to analyze user needs of university libraries for design of user-centered information retrieval system. To do this, 6 kinds of basic system design factors necessary for user-centered information retrieval system design of the university libraries are used. The user needs which should be considered for system design are examined and analyzed through the questionnaires made by user-centered approach according to the design factors.

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다중 에이전트 기반 웹서비스와 RFID를 활용한 유비쿼터스 상기 서비스 구축

  • 권오병;김성한;최성철;박규로
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2004.11a
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    • pp.242-248
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    • 2004
  • Personalized reminder systems have to identify the user's current needs dynamically and proactively based on the user's current context. However, need identification methodologies and their feasible architectures for personalized reminder systems have so far been rare. Hence, this paper aims to propose a proactive need identification mechanism by applying agent and semantic web technologies and RFID-based context subsystem for a personalized reminder system, which is one of the supporting systems for a robust ubiquitous service support environment. We have created a prototype system, RFID-based NAMA (Need Aware Multi-Agent), to demonstrate the feasibility of the methodology and of the mobile settings framework that we propose in this paper. NAMA considers the context, user profile with preferences, and information about currently available services, to discover the user's current needs and then link the user to a set of services, which are implemented as web services.

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