• 제목/요약/키워드: user modeling

검색결과 1,342건 처리시간 0.029초

Development Environment and Extended DEVS Formalism for User-Level Customizable Modeling and Simulation (사용자 수준 맞춤형 모델링 및 시뮬레이션을 위한 개발환경 및 확장된 DEVS 형식론)

  • Lee, Jun Hee;Kang, Bong Gu;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • 제27권3호
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    • pp.37-44
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    • 2018
  • In applying modeling and simulation (M&S) techniques to analyze complex discrete event dynamic systems, conventionally users had to use different simulation environments depending on the user-level. To solve the inconvenience, this paper proposes an integrated development environment for M&S depending on user-level and a formalized interface to manage the model in the development environment efficiently. The interface consists of an extended DEVS formalism and model making rules. The development environment is divided into a modeling environment and a simulation environment. In the modeling environment, three modeling methods are provided for each level of the users. Users inputs several parameters to the model generated as a result of the modeling process, and experiments in various cases by using the simulation environment. The case study shows the implementation of the proposed M&S environment, and using the implemented environment, it shows the M&S process of the complex defense combat system.

An Adaptive Recommendation System for Personalized Stock Trading Advice Using Artificial Neural Networks

  • Kaensar, Chayaporn;Chalidabhongse, Thanarat
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.931-934
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    • 2005
  • This paper describes an adaptive recommendation system that provides real-time personalized trading advice to the investors based on their profiles and trading information environment. A proposed system integrates Stochastic technical analysis and artificial neural network that incorporates an adaptive user modeling. The user model is constructed and updated based on initial user profile and recorded user interactions with the system. The information presented to each individual user is also tailor-made to fit the user's behavior and preference. A system prototype was implemented in JAVA. Experiments used to evaluate the system's performance were done on both human subjects and synthetic users. The results show our proposed system is able to rapidly learn to provide appropriate advice to different types of users.

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Development of User Model for an Educational Adaptive Hypermedia System (교육용 적응적 하이퍼미디어 시스템의 사용자 모형 개발)

  • Yu, Jeong-Su
    • Journal of The Korean Association of Information Education
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    • 제8권4호
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    • pp.547-554
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    • 2004
  • Education is the largest application area of adaptive hypermedia systems. The user modeling is considered a very important part of the field of adpative hypermedia systems. In this paper we present the developed user model which provides different educational contents using a neural network. The user model has been verified on hypermedia for learning about basic web concepts, multimedia and HTML. This paper reports the results of simulation. Our simulation shows that the user model exactly can provide contextual different links for different students.

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A Study on the User Interface of Web-based Flexible Manufacturing System (웹기반 유연 생산시스템 사용자 인터페이스)

  • PARK JE-WOONG;KIM WON-JUNG
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 한국해양공학회 2004년도 학술대회지
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    • pp.68-72
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    • 2004
  • A practical method to investigate the user interface of web based Flexible Manufacturing System(FMS) on the internet environment is established. Because the industrial FMS controller requires a lot of gadget, such as switch, dial, button, etc., for actual work-site flexible operation sufficiently, the user interface of the controller is significantly complex. The support for operational convenience of FMS controller can increase productivity and efficiency of the user, operational personnel of FMS. While most FMS provide their application programming interface(API) and graphical user interface(GUI) with adequate mechanism itself when used in stand alone, there is increasing demand for FMS that can operate with the intuitional user interface find virtual reality(V/R) environment. This thesis considers the intuitional user interface of Web-based FMS first, and from this, goes a step further, improves as virtual reality environment of FMS on the internet environments by using the feature based modeling technique approach and cartoon rendering. The feature-based modeling technique approach is applied to FMS line which is consist of facilities such as machining center, CNC lathe, autonomous guided vehicle, rail guided vehicle, and various controllers. In this study, the FMS established the intuitional user interface is able to obtain not only the operational convenience but also the enough productivity and significant efficiency.

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Image-Based Approach for Modeling 3D Shapes with Curved Surfaces (곡면을 포함하는 형상의 영상을 이용한 모델링)

  • Lee, Man-Hee;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • 제34권1호
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    • pp.38-48
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    • 2007
  • In this paper, we propose an image-based method for modeling 3D objects with curved surfaces based on the NURBS (Non-Uniform Rational B-Splines) representation. Starting from a few calibrated images, the user specifies the corresponding curves by means of an interactive user interface. Then, the 3D curves are reconstructed using stereo reconstruction. In order to fit the curves easily using the interactive user interface, NURBS curves and surfaces are employed. The proposed surface modeling techniques include surface building methods such as bilinear surfaces, ruled surfaces, generalized cylinders, and surfaces of revolution. In addition to these methods, we also propose various advanced surface modeling techniques, including skinned surfaces, swept surfaces, and boundary patches. Based on these surface modeling techniques, it is possible to build various types of 3D shape models with textured curved surfaces without much effort. Also, it is possible to reconstruct more realistic surfaces by using proposed view-dependent texture acquisition algorithm. Constructed 3D shape model with curves and curved surfaces can be exported in VRML format, making it possible to be used in different 3D graphics softwares.

Fuzzy Web Usage Mining for User Modeling

  • Jang, Jae-Sung;Jun, Sung-Hae;Oh, Kyung-Whan
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제2권3호
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    • pp.204-209
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    • 2002
  • The interest of data mining in artificial intelligence with fuzzy logic has been increased. Data mining is a process of extracting desirable knowledge and interesting pattern ken large data set. Because of expansion of WWW, web data is more and more huge. Besides mining web contents and web structures, another important task for web mining is web usage mining which mines web log data to discover user access pattern. The goal of web usage mining in this paper is to find interesting user pattern in the web with user feedback. It is very important to find user's characteristic fer e-business environment. In Customer Relationship Management, recommending product and sending e-mail to user by extracted users characteristics are needed. Using our method, we extract user profile from the result of web usage mining. In this research, we concentrate on finding association rules and verify validity of them. The proposed procedure can integrate fuzzy set concept and association rule. Fuzzy association rule uses given server log file and performs several preprocessing tasks. Extracted transaction files are used to find rules by fuzzy web usage mining. To verify the validity of user's feedback, the web log data from our laboratory web server.

Modeling of Context-aware Interaction in U-campus Environment

  • Choo, Moon-Won;Choi, Young-Mee;Chin, Seong-Ah
    • Journal of Korea Multimedia Society
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    • 제10권6호
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    • pp.799-806
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    • 2007
  • The prototypical smart environment to support the context-aware interactions between user and ubiquitous campus environment based on multi-agent system paradigm is proposed in this paper. In this model, the dynamic Bayesian is investigated to solicit and organize agents to produce information and presentation assembly process in order to allocate the resources for an unseen task across multiple services in a dynamic environment. The user model is used to manage varying user constraints and user preferences to achieve system's goals.

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Spatial Information Based Simulator for User Experience's Optimization

  • Bang, Green;Ko, Ilju
    • Journal of the Korea Society of Computer and Information
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    • 제21권3호
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    • pp.97-104
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    • 2016
  • In this paper, we propose spatial information based simulator for user experience optimization and minimize real space complexity. We focus on developing simulator how to design virtual space model and to implement virtual character using real space data. Especially, we use expanded events-driven inference model for SVM based on machine learning. Our simulator is capable of feature selection by k-fold cross validation method for optimization of data learning. This strategy efficiently throughput of executing inference of user behavior feature by virtual space model. Thus, we aim to develop the user experience optimization system for people to facilitate mapping as the first step toward to daily life data inference. Methodologically, we focus on user behavior and space modeling for implement virtual space.

An User Interface hierarchical modeling process based on Metamodel (메타모델 기반 사용자 인터페이스 계층적 모델링 프로세스)

  • Song, Chee-Yang;Cho, Eun-Sook;Kim, Chul-Jin
    • Journal of Korea Multimedia Society
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    • 제11권4호
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    • pp.525-543
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    • 2008
  • Recently, the scope of user interface is increasing the relative importance in software development dramatically. As a result, there are various relative technologies like as SWING, MFC, Web 2.0, and etc. However, most current software developments are progressed in separate development process with user interface part and business part respectively. This causes the problems, like as a difficulty in the integration process, an development period's delay, and a poor reusability for the constructed models. That is, the extendability and reusability of the created models is being decreased because UI modeling is not systematic and hierarchical, and the consistent integration technique between UI modeling and business modeling does not supported. To solve these problems, this paper proposes an unified and systematic UI modeling process based on UML, using the hierarchical metamodel according to the abstraction levels of development phase. We suggest an UI metamodel, which contains a hierarchy by layering the modeling elements in PIM and PSM based on maturity degree of the development. An hierarchical modeling process combined UI modeling and business modeling is built by applying the UI and business metamodel in terms of three modeling phases(concept/specification/concrete). The effectiveness of the modeling process is shown by applying the proposed process into an Internet Shopping Mall System. Through the exploratory results, the hierarchical UI metamodel and process can produce systematic and layered UI models. This can improve the quality and reusability of models.

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