• Title/Summary/Keyword: user location and tracking

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Design and Applications of a Generalized Software-Based GNSS IF Signal Generator

  • Lim, Deok-Won;Park, Chan-Sik;Lee, Sang-Jeong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.2
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    • pp.211-215
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    • 2006
  • In this paper, design and applications of a generalized, versatile and customizable IF signal generator that can model the modernized GPS and Galileo signal is given. It generates IF sampled data that can be directly used by a software receiver. Entire constellation of satellites which is independent of satellite-user geometry is easily determined using a real or simulated ephemeris data. Since the IF center frequency, sampling frequency and quantization bit number are user location dependent parameters, their effects are also considered in IF signal generator. The generalized IF signal generator will be very well suited for the development phase of a software receiver due to its versatility. The full access to the sampling frequency, front-end filter definition and ADC parameters also offers a great opportunity for cost-effective analysis of tracking loops and error mitigation techniques at the receiver level. Interference sources can be easily added to the generator to simulate specific environments. This software IF signal generator can also be used to feed a multi-frequency multi-system software receiver for the prototyping of a combined GPS/Galileo receiver. The test result using the generated signals and a real software receiver shows the effectiveness of the implemented IF signal generator.

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Study on the Beacon Signal Characteristic for Efficiency Analysis of Indoor Positioning (실내 위치 측위 효율성 분석을 위한 비콘 신호 특성 연구)

  • Hyun, Mi-Jin;Kim, Bong-Hyun
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.1-7
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    • 2018
  • Recently, the activity area in the indoor space has been widening. Various types of service technologies have been developed and applied user location, tracking, spatial pattern analysis and environmental analysis in indoor space. BLE-based beacon is used for the service technology in the indoor space. Therefore, in this paper, we collected and analyzed signals for indoor positioning based on beacon. For this purpose, a module was designed to analyze the efficiency of indoor location measurement using beacon. Experimental results show that the accuracy of the measured data at close range is improved. Also, it was analyzed that the more accurate the position data is extracted without the obstacle in the indoor space.

Degradation Analysis of User Terminal EIRP and G/T due to Station-Keeping Variation of Stratospheric Platform

  • Ku, Bon-Jun;Ahn, Do-Seob;Baek, Dong-Cheol;Park, Kwang-Ryang;Lee, Seong-Pal
    • ETRI Journal
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    • v.22 no.1
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    • pp.12-19
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    • 2000
  • Wireless communication systems using airship have been proposed in worldwide. The airship will be located at the stratosphere about $20{\sim}23\;km$ above the sea level. The position of airship will vary within the station keeping range with time due to the drag of the wind in the stratosphere. When the earth station antenna has a high gain without the tracking function, the antenna performance may be degraded by a small variation of the airship. This means that variation of airship location could result in serious degradation of the system performance. In this paper, degradation in earth station's Equivalent Isotropic Radiated Power (EIRP) and Gain to noise Temperature ratio (G/T) due to the stratospheric platform movements has been derived by calculating the deviation angle of the main beam directions between the earth station and the platform antenna. In this case, the antenna of the earth station has been assumed circular and/or patch array antennas.

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Development of Multi Card Touch based Interactive Arcade Game System (멀티 카드 터치기반 인터랙티브 아케이드 게임 시스템 구현)

  • Lee, Dong-Hoon;Jo, Jae-Ik;Yun, Tae-Soo
    • Journal of Korea Entertainment Industry Association
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    • v.5 no.2
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    • pp.87-95
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    • 2011
  • Recently, the issue has been tangible game environment due to the various interactive interface developments. In this paper, we propose the multi card touch based interactive arcade system by using marker recognition interface and multi-touch interaction interface. For our system, the card's location and orientation information is recognized through DI-based recognition algorithm. In addition, the user's hand gesture tracking informations are provided by the various interaction metaphors. The system provides the user with a higher engagement offers a new experience. Therefore, our system will be used in the tangible arcade game machine.

Dragging Body Parts in 3D Space to Direct Animated Characters (3차원 공간 상의 신체 부위 드래깅을 통한 캐릭터 애니메이션 제어)

  • Lee, Kang Hoon;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.2
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    • pp.11-20
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    • 2015
  • We present a new interactive technique for directing the motion sequences of an animated character by dragging its specific body part to a desired location in the three-dimensional virtual environment via a hand motion tracking device. The motion sequences of our character is synthesized by reordering subsequences of captured motion data based on a well-known graph representation. For each new input location, our system samples the space of possible future states by unrolling the graph into a spatial search tree, and retrieves one of the states at which the dragged body part of the character gets closer to the input location. We minimize the difference between each pair of successively retrieved states, so that the user is able to anticipate which states will be found by varying the input location, and resultantly, to quickly reach the desired states. The usefulness of our method is demonstrated through experiments with breakdance, boxing, and basketball motion data.

A Camera Selection Method for User Monitoring in Smart Care Surveillance System supporting Big Area (대규모 영역을 지원하는 스마트 케어 감시 시스템에서의 사용자 추적 카메라 선택 방법)

  • Kim, Kiyong;Park, Eunsung
    • Journal of IKEEE
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    • v.20 no.2
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    • pp.128-135
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    • 2016
  • Smart care surveillance system provides the services to track users automatically by using the nearest CCTV cameras which are capable of monitoring them after the system searches for CCTV cameras around them by using the GPS location information received from them. Because users send their GPS location information with using their smart device when they are in emergency situation or want to be cared for, they may expect quick response of helper in this system. However, in the previous system, the selection time of camera which is capable of monitoring is increased rapidly as the management area is expended because the area management server selects the camera by sorting the distance between all of CCTV cameras and users, and then monitors them whenever they send the location information. In this paper, we propose the method to reduce the selection time of the CCTV cameras for tracking the users by searching only the cameras near to the CCTV cameras used to track them.

User Location Determination and Interaction for Collaborative Environments using LED Tracking (협업 환경을 위한 LED 기반 사용자 위치 추적 및 인터랙션 시스템)

  • Kim, In-Tae;Park, Jun
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.316-320
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    • 2007
  • 다수의 사용자가 동일한 디스플레이 화면을 보면서 의사를 교환하거나 공동 작업을 수행하는 협업환경에서의 인터랙션 기술은 네트워크 기술, 디스플레이 기술만큼이나 효율적인 협업을 위해 중요한 요소 기술이다. 이러한 인터랙션의 성공적인 수행을 위해서 중요한 기능 중의 하나는 사용자의 상황인식을 들 수 있는데 이는 사용자의 돌발 행동, 사용자들간의 의사교환 정도 등을 측정하고 예측하는데 유용하게 사용될 수 있다. 협업환경 내에서의 사용자의 위치 파악은 사용자의 상황인식뿐 아니라 다수의 사용자가 동시에 레이저 포인터를 이용하여 디스플레이 장치를 가리키고 있는 경우, 어느 사용자가 디스플레이 화면 중 어느 위치를 포인팅 하고 있는지를 계산하는데 도움을 줄 수 있다. 본 연구에서는 제한된 환경 내에서 사용자의 3차원 위치를 추적할 수 있는 시스템을 제안한다. 개발된 시스템은 사용자의 위치 계산뿐 아니라 사용자의 제스처도 함께 인식하여 사용자가 협업환경 시스템을 제어할 수 있고 공중에서 글씨 쓰는 등의 인터랙션도 수행할 수는 기능을 지원한다.

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Research on User Location Tracking System for Smart Home (스마트 홈을 위한 사용자 위치추적 시스템에 관한 연구)

  • Choi Soonyong;Choi Jonghwa;Shin Dongkyoo;Shin Dongil
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.604-606
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    • 2005
  • 스마트 홈 환경에서 사용자가 원하는 바를 능동적으로 서비스 해주기 위해서는 사용자의 위치정보가 반드시 있어야 한다. 본 논문에서는 4대의 카메라를 사용하여 사용자의 위치인식을 한다. 기존의 카메라를 이용한 위치인식 알고리즘들은 단순한 물체와 사용자를 구분하는 방법을 제시하지 않았다. 본 논문에서는 교사학습 알고리즘을 사용하여 사용자를 판별내는 방법을 제시한다. 단순한 물체와 사용자를 구분하기 위해서 교사학습 알고리즘을 사용한다. 또한 사용자의 위치좌표 외에 어떤 종류의 서비스를 받을 수 있는 위치에 있는지를 파악한다.

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Technology Development for Non-Contact Interface of Multi-Region Classifier based on Context-Aware (상황 인식 기반 다중 영역 분류기 비접촉 인터페이스기술 개발)

  • Jin, Songguo;Rhee, Phill-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.6
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    • pp.175-182
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    • 2020
  • The non-contact eye tracking is a nonintrusive human-computer interface providing hands-free communications for people with severe disabilities. Recently. it is expected to do an important role in non-contact systems due to the recent coronavirus COVID-19, etc. This paper proposes a novel approach for an eye mouse using an eye tracking method based on a context-aware based AdaBoost multi-region classifier and ASSL algorithm. The conventional AdaBoost algorithm, however, cannot provide sufficiently reliable performance in face tracking for eye cursor pointing estimation, because it cannot take advantage of the spatial context relations among facial features. Therefore, we propose the eye-region context based AdaBoost multiple classifier for the efficient non-contact gaze tracking and mouse implementation. The proposed method detects, tracks, and aggregates various eye features to evaluate the gaze and adjusts active and semi-supervised learning based on the on-screen cursor. The proposed system has been successfully employed in eye location, and it can also be used to detect and track eye features. This system controls the computer cursor along the user's gaze and it was postprocessing by applying Gaussian modeling to prevent shaking during the real-time tracking using Kalman filter. In this system, target objects were randomly generated and the eye tracking performance was analyzed according to the Fits law in real time. It is expected that the utilization of non-contact interfaces.

Design and Implementation of a smart shoes module based on Arduino (아두이노 기반 스마트 신발 모듈의 설계 및 구현)

  • Seo, Sang-hyun;Jang, Si-woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2697-2702
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    • 2015
  • In the existing studies providing a method which do exercise according to music speed, the method was used which a user changes playing musics. However, if the method which a user changes directly playing musics is used, flow of exercise can be discontinued during searching musics when anyone want to play a fast music. In this paper, we designed the module which measures the number of steps from a user of wearable smart shoes based on the Arduino, and implemented the module so that the number of steps can be measured correctly by sending data to smart phone based on Android. And it is possible to measure moving distance and pace speed by utilizing a GPS in order to get the more accurate momentum. Also, we can measure more accurate calorie consumption than existing products by measuring the mean value of the calorie consumption for moving distance and the calorie consumption for the number of steps, give motivation of exercise by applying an algorithm of changing music genre according to pace speed, and increase the exercise effect at the same time.