• Title/Summary/Keyword: user interface process control

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A Design Support System for the Structural Design of Ships Based on an Expert System Development Shell (범용 전문가시스템 쉘을 이용한 선박의 구조설계 지원 시스템)

  • Han, Soon-Hung;Lee, Kyung-Ho;Lee, Dong-Kon;Kim, Eun-Ki;Lee, Kyu-Chul
    • Journal of Korean Institute of Industrial Engineers
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    • v.19 no.2
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    • pp.83-93
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    • 1993
  • Conventional computer programs developed and used by practicing engineers can be considered to contain expert knowledge and design experience. If these conventional programs are converted into expert systems, the difficult and time consuming process of knowledge acquisition can be simplified. Also the constructed knowledge-base can have higher confidence level than that constructed by the usual knowledge acquisition method of interviews. An existing computer program which is being used by ship structural designers has been reformulated as a design expert system by applying an expert system development shell-Nexpert. Utilizing the callable interface provided by the development shell, external design tools have also been integrated. The interfaced external functions are a graphical user interface (GUI) for the design process control, and graphics functions for the visualization of design results. It is observed that the developed system for design support is useful in two aspects. The trace-back function shows what portion of design rules are applied in arriving at certain design decisions. Also the knowledge-base can be conveniently updated as design rules of the classification societies are updated.

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Design of Menu Driven Interface using Error Analysis (에러 분석을 통한 사용자 중심의 메뉴 기반 인터페이스 설계)

  • Han, Sang-Yun;Myeong, No-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.4
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    • pp.9-21
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    • 2004
  • As menu structure of household appliance is complicated, user's cognitive workload frequently occurs errors. In existing studies, errors didn't present that interpretation for cognitive factors and alternatives, but are only considered as statistical frequency. Therefore, error classification and analysis in tasks is inevitable in usability evaluation. This study classified human error throughout information process model and navigation behavior. Human error is defined as incorrect decision and behavior reducing performance. And navigation is defined as unrelated behavior with target item searching. We searched and analyzed human errors and its causes as a case study, using mobile phone which could control appliances in near future. In this study, semantic problems in menu structure were elicited by SAT. Scenarios were constructed by those. Error analysis tests were performed twice to search and analyze errors. In 1st prototype test, we searched errors occurred in process of each scenario. Menu structure was revised to be based on results of error analysis. Henceforth, 2nd Prototype test was performed to compare with 1st. Error analysis method could detect not only mistakes, problems occurred by semantic structure, but also slips by physical structure. These results can be applied to analyze cognitive causes of human errors and to solve their problems in menu structure of electronic products.

SIMULATOR-BASED HUMAN FACTORS EVALUATION OF AUTOMATED HIGHWAY SYSTEM

  • Cha, D.W.;Park, P.
    • International Journal of Automotive Technology
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    • v.7 no.5
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    • pp.625-635
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    • 2006
  • From a viewpoint of human factors, automated highway systems(AHS) can be defined as one of the newly developing human-machine systems that consist of humans(drivers and operators), machines(vehicles and facilities), and environments(roads and roadside environments). AHS will require a changed vehicle control process and driver-vehicle interface(DVI) comparing with conventional driving. This study introduces a fixed-based AHS simulator and provides questionnaire-based human factors evaluation results after three kinds of automated driving speed experiences in terms of road configuration, operation policies, information devices, and overall AHS use. In the simulator, the "shared space-at-grade" concept-based road configuration was virtually implemented on a portion of the Kyungbu highway in Korea, and heads-up display(HUD), AHS information display, and variable message signs(VMS) were installed for appropriate AHS DVI implementation. As the results, the subjects expressed positive opinions on the implemented road configuration, operation policies, and the overall use of AHS. The results of this study would be helpful in developing the road configuration and DVI design guideline as the basic human factors research for the future implementation of AHS.

A Study on the Development of the measurement system of the Power steering unit for Automobile (자동차용 Poewer steering unit 의 자동측정시스템 개발에 관한 연구)

  • 기창두;김상묵
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.925-928
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    • 1995
  • Recently, the system of the industry demands quick and accurate measurement for the mass production and high quality. Also, we need to improve the accuracy to decrease the failure rate in automatic assembly processing and improve the confidence, durability and the compatibility of parts. To answer this tendency and requirement, we have developed many accrate measuring instruments and methods. In this paper, we develop the whidows program using the DSP board(TMS320C25) which is used the data acquisition and the Visual C $^{++}$ , a windows programming language. We perform the measurement, analysis and output process in GUI(Graphic User Interface)environment. By using system, we will save the time required for the hand-worked measurement and avoid the useless iterative measurement. Furthermore, we expect to improve the productivity through automotive quality control in manufacturing process.s.

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Algorithmic Proposal of Optimal Loading Pattern and Obstacle-Avoidance Trajectory Generation for Robot Palletizing Simulator (로봇 팔레타이징 시뮬레이터를 위한 적재 패턴 생성 및 시변 장애물 회피 알고리즘의 제안)

  • Yu, Seung-Nam;Lim, Sung-Jin;Kim, Sung-Rak;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.11
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    • pp.1137-1145
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    • 2007
  • Palletizing tasks are necessary to promote efficient storage and shipping of boxed products. These tasks, however, involve some of the most monotonous and physically demanding labor in the factory. Thus, many types of robot palletizing systems have been developed, although many robot motion commands still depend on the teach pendant. That is, the operator inputs the motion command lines one by one. This is very troublesome and, most importantly, the user must know how to type the code. We propose a new GUI(Graphic User Interface) for the palletizing system that is more convenient. To do this, we used the PLP "Fast Algorithm" and 3-D auto-patterning visualization. The 3-D patterning process includes the following steps. First, an operator can identify the results of the task and edit them. Second, the operator passes the position values of objects to a robot simulator. Using those positions, a palletizing operation can be simulated. We chose a widely used industrial model and analyzed the kinematics and dynamics to create a robot simulator. In this paper we propose a 3-D patterning algorithm, 3-D robot-palletizing simulator, and modified trajectory generation algorithm, an "overlapped method" to reduce the computing load.

A web-based collaborative framework for facilitating decision making on a 3D design developing process

  • Nyamsuren, Purevdorj;Lee, Soo-Hong;Hwang, Hyun-Tae;Kim, Tae-Joo
    • Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.148-156
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    • 2015
  • Increased competitive challenges are forcing companies to find better ways to bring their applications to market faster. Distributed development environments can help companies improve their time-to-market by enabling parallel activities. Although, such environments still have their limitations in real-time communication and real-time collaboration during the product development process. This paper describes a web-based collaborative framework which has been developed to support the decision making on a 3D design developing process. The paper describes 3D design file for the discussion that contains all relevant annotations on its surface and their visualization on the user interface for design changing. The framework includes a native CAD data converting module, 3D data based real-time communication module, revision control module for 3D data and some sub-modules such as data storage and data management. We also discuss some raised issues in the project and the steps underway to address them.

Development of a Virtual Simulator for Agile Manufacturing System

  • C., Sangmin;C., Younghee;B., Jongil;L., Manhyung
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.103-103
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    • 2000
  • In this paper to cope with the reduction of products life-cycle as the variety of products along with the various demands of consumers, a virtual simulator is developed to make the changeover of manufacturing line efficient to embody a virtual simulation similar to a real manufacturing line. The developed virtual simulator can design a layout of a factory and make the time scheduling. Every factory has one simulator so that one product can be manufactured in the factories to use them as virtual factories. We suggest a scheme that heightens the agility to the diversity of manufacturing models by making the information of manufacturing lines and products models to be shared. The developed unit simulator can construct a proper virtual manufacturing line along with the required process of products using several kinds of operator and work cell. A user with the simulator can utilize an interface that makes one to manage the separate task process for each manu(acturing module, change operator components and work cells, and easily teach tasks of each task module. The developed simulator was made for users convenience by Microsoft Visual C++ 6.0 that can develop a program supplying graphic user interface environment and by OpenGL of the Silicon Graphics as a graphic library to embody 3D graphic environment. Also, we show that the simulator can be used efficiently for the agile manufacturing by the communication among the factories being linked by TCP/IP and a hybrid database system made by a hierarchical model and a relational model being developed to standardize the data information.

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A Study on a Configuration of the Load Characteristic Evaluation Device Using Hydraulic Power for the Analysis of the Tilting Kinetic Mechanism (틸팅 부하메커니즘 특성 분석을 위한 유압식 부하특성 평가 장치구성에 대한 연구)

  • Lee, Jun-Ho;Kim, Ho-Yeon;Han, Seong-Ho
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.21 no.12
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    • pp.1152-1158
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    • 2011
  • In this paper a configuration of the load evaluation device for the tilting actuator using hydraulic power is presented, which makes it possible to measure the force action on the tilting actuator. It is possible to measure only current using the conventional electro-mechanical actuator when the bogie is in the process of the tilting. This makes impossible to measure the force acting on the tilting actuator. In order to overcome this problem a kinetic mechanism test system using hydraulic cylinder is proposed. The system are consisted of hydraulic cylinder for the tilting actuation, control system to control hydraulic power, sensors to measure for force and displacement and monitoring system for the user interface.

Design and Implementation of Web-based Software Engineering Tool for Robot (웹 기반 로봇 소프트웨어 공학 도구 설계 및 구현)

  • Hong, Chang-Ho;Park, Hong-Seong
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.9
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    • pp.908-915
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    • 2011
  • As the requirement of user for robot functionality, the function and interface for controlling the robot system is more sophisticated and complicated. Accordingly development process of robot is more complicated and it takes much longer time to develop a robot system. Software development using project management tool is more important in software engineering because of the complexity of software, especially robot system. This paper proposes SEED (Software Engineering Equipment for Development), which is a web-based and integrated software engineering tool to provide independent tools for robot software development. SEED includes the document management tool, the software configuration management tool, the software testing tool on developing robot software and provide a functionality of collaborated and remote development due to WEB-based operations.

IMPLEMENTATION OF FULL WEB-BASED GRAPHIC USER INTERFACE PROCESSOR FOR CFD SOFTWARE (웹 기반 CFD s/w용 GUI 프로세서의 구현)

  • Juraeva Makhsuda;Ivanov Evgeny G.;Song Dong Joo
    • 한국전산유체공학회:학술대회논문집
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    • 2004.10a
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    • pp.121-125
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    • 2004
  • The preprocessor - solver - postprocessor software for 2D/Axisymmetric CSCM Upwind Flux Difference Splitting Navier-Stokes code has been developed for undergraduate educational purpose. This computational fluid dynamics (CFD) software allows students to setup, solve, visualize and control dynamically server for their own fluid problems via Internet. The preprocessor Is capable of generating geometry and grid, initial solution data and required solver control parameters. The postprocessor shows vector plot and contour plot with different options while residual plot shows root-mean-square (RMS) error history graphically and retrieves the data from solver interactively. Special feature of the preprocessor is grid generation part which is based on MFC/Visual C++ application and FORTRAN single block grid generator process. Many users can access solver via Internet from client computers and solve desired problems using locally installed pre- and postprocessor and remote powerful solver part.

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