• Title/Summary/Keyword: user guide

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Analysis of Electrical Accident for Outlet Circuit of Laboratory on ETA (ETA를 통한 연구실험실 콘센트회로의 전기재해 분석)

  • Kim, Doo-Hyun;Kim, Sung-Chul;Park, Jong-Young;Kim, Sang-Chul
    • Journal of the Korean Society of Safety
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    • v.32 no.2
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    • pp.27-33
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    • 2017
  • This study is intended to identify issues on the basis of investigating the actual state of laboratory environment and outlet circuit, and derive end states by expressing sequences from the initiating event of disaster to accident in leakage current, poor contact and overload through ETA(event tree analysis). To this end, this study investigated the actual state of electric equipment of laboratory at universities in all parts of country. And it is shown that most of them are failure in electric work and user negligence in the investigation of actual state. It is found that there is earth fault and defect in wire diameter in the failure of electric work and the problem of partial disconnection due to wire bundling and poor contact in user negligence. Outlet-related component, failure rate and initiating events are composed of a total of 41 initiating events, i.e., 30 internal initiating events and 11 external initiating events. And end states are composed of a total of 15 parts, i.e., 3 electric power parts and 12 safety parts. Earthing class 3 is the most important safety device against leakage current (initiating event). And in case of poor contact, it is necessary for manager to check thoroughly because there is no safety device. In case of overload/overcurrent, when high-capacity equipment is connected, a molded case circuit breaker, safety device, worked. However, in most cases, it is verified that this doesn't work. This study can be utilized as electric equipment safety guide for laboratory safety manager and managers.

A Study on the Development of a Quantified Module for the Evaluation of industrial Design Proposals (산업디자인 제품화 개발을 위한 정략적모듈의 개발)

  • 우흥룡;신학수;고을한;한석우;홍석기;김창현
    • Archives of design research
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    • v.9
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    • pp.801-810
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    • 1994
  • Design Problems are often both multidimensional and highly interactive. Very rarely does any part of a designed thing serve only one purpose. The activity of designing is thus a goal-directed activity and normally a goal-directed problem-solving activity. This means, problem solving is finding a way to get from some initial situation to a desired goal. Designers are transforming agents within a society whose goals are to improve the human condition through physical metamorphosis. Many theorist have agreed that designing involves problem solving or decision making. Accordingly evaluation plays an essential role in design activity. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives Alternatives in multi-objective decision prOblems generally possess numerous attributes by which they can be described and compared. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives. However since qualitative factors are difficult to quantify as numeral estimates, these factors have tended to be ignored without regard for their importance to human content. We adapted the Accumulative Evaluation Model as an evaluation algorithm for IDES. Industrial Design Evaluation System (IDES) consists of 3 major modules ( 1 Design Element, 2.Matrix, 3.Evaluation). It is intended to be an aid for design evaluation. The luther thinks IDES is a new design evaluation approach which could provide effective rating of design values to make value judgements. It is an attempt to provide industrial designers with access to design evaluation. The author's aim is to produce an Object-Oriented Evaluation System which can guide the designers and decision makers under complex design projects. It uses\ulcorner an Object-Oriented Programming for this prototype, Because of managing complexity (Flexibility and Reusability) and improving productivity(Extensibility & Maintainability and Programming by User) in software development process. The author has chose the C++ because it is a hybrid, rather than pure Object-Oriented Language.

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A Study on Definition of Owner's Organizational Competency Factors (발주 역량 구성 요소의 정의에 관한 연구)

  • Lee, Si-Wook;Kim, Ok-Ki;Woo, Sung-Kwon
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.525-530
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    • 2008
  • Construction industry is based on receiving an order. So, it has a special feature that market and manufacture activity is formed by a user. For this reason, it has a great influence on other industry compare construction industry with other industry. Specially when build public structure as infrastructure, importance of owner is emphasized then private construction because the primary role of owner have a great effect on national finance. Inspite of that, the importance of a faculty and role of an owner and an ordering organ, it is weak that a study about objective and meaningful evaluation of the specially, common standard and ability of public ordering organ as a major user of domestic construction industry. So, this study define the evaluation sphere and an element of an ordering ability for develop an ordering ability evaluation guide which can evaluate objective ability of an ordering organ. Apply its evaluation sphere and element, judge a standard of an owner, thought the judgement, it can judge accurately of short ability and if it can make future oriented strategy, it can elevate the efficiency of an owner organization management.

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Implementation of Attitude measurement monitoring system and application according to pressure distribution (압력 분포에 따른 자세 측정 모니터링 시스템 및 어플리케이션 구현)

  • Jo, Yong-Woon;Ha, Eun-Gyo;Noh, Yun-Hong;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.629-630
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    • 2017
  • Recently, the number of patients with habitual vertebrae is increasing due to inappropriate postures and habits while sitting on a chair for a long time, because modern people have a great deal of work and studying due to a lot of work and study. Therefore, it is necessary to prevent such a disease through real-time monitoring and to present a guide for the user to recognize the importance of correct posture. In this study, we implemented a posture discrimination system which can help users to calibrate posture by judging the user's sitting position and feedback by using a pressure sensor based weight distribution system. We analyzed the distribution pattern of body weight to determine one normal posture and six abnormal postures. If the abnormal posture is maintained constantly, the implementation of the application that induces the right posture by ringing the notification is described.

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A Study of Accident Prevention Effect through Anomaly Analysis in E-Banking (전자금융거래 이상징후 분석을 통한 사고예방 효과성에 관한 연구)

  • Park, Eun Young;Yoon, Ji Won
    • The Journal of Society for e-Business Studies
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    • v.19 no.4
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    • pp.119-134
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    • 2014
  • Financial companies are providing electronic financial transactions through a variety of user terminals for non-face-to-face services such as Internet banking, smart phone banking, or etc. However, in these services users' security awareness and the limitations of technical responses has frequently caused the financial loss so that fundamental protection measures are required from financial authorities. Accordingly, financial industry is planning and establishing systems that block unusual financial transactions by comprehensively analyzing and detecting user's electronic information, access information, transaction information, and so on in accordance with "Guide for building Unusual financial transactions detection system" to prevent the financial loss that happens in electronic financial transactions. In this paper, we analyze case studies of unusual financial transactions detection and prevention system that is built and operated in financial companies and current operating status and propose effects of the accident prevention and security measures later.

Evaluating the Usage of Social Medias in the Kingdom of Saudi Arabia: Methodological Limitations and Adjustments

  • Alghamdi, Deena
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.305-311
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    • 2022
  • This research aimed to provide a profound description of the practices of social media users in the Kingdom of Saudi Arabia (KSA), specifically the users of Facebook® (FB) and Snapchat® (SC), the reasons for these practices, decisions made, and the people involved. Such research would be of significant help to designers and policymakers of social media applications in understanding user practices when using social media applications and the reasons for such practices in the KSA. This better comprehension would be of significant help in improving current applications and creating new ones. According to the data analysis, there was a clear preference for SC over FB in the KSA. Most participants with SC accounts were described as very active users, accessing their accounts at least once a day compared to FB users. The users were led by this high preference for SC to create new words derived from the name of the application and use them in daily life. We showed our experience of carrying out a study in which the main objective was to collect factual empirical data from participants about their daily usage of social media applications while considering the unique cultural settings in the KSA. Mixed quantitative and qualitative methods were used to triangulate the data, increasing its trustworthiness and validity. Multiple perspectives were obtained using various data collection methods. Therefore, conclusions would not be confounded with limitations of any particular methodology or with conditions of any collection rounds. This research would constitute a valuable guide for researchers intending to use methods with male and female informants from different cultures, preparing them for potential challenges and suggesting possible solutions.

Automatic Adaptation Based Metaverse Virtual Human Interaction (자동 적응 기반 메타버스 가상 휴먼 상호작용 기법)

  • Chung, Jin-Ho;Jo, Dongsik
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.2
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    • pp.101-106
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    • 2022
  • Recently, virtual human has been widely used in various fields such as education, training, information guide. In addition, it is expected to be applied to services that interact with remote users in metaverse. In this paper, we propose a novel method to make a virtual human' interaction to perceive the user's surroundings. We use the editing authoring tool to apply user's interaction for providing the virtual human's response. The virtual human can recognize users' situations based on fuzzy, present optimal response to users. With our interaction method by context awareness to address our paper, the virtual human can provide interaction suitable for the surrounding environment based on automatic adaptation.

Efficient Graph Construction and User Movement Path for Fast Inspection of Virus and Stable Management System

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.135-142
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    • 2022
  • In this paper, we propose a graph-based user route control for rapidly conducting virus inspections in emergency situations (eg, COVID-19) and a framework that can simulate this on a city map. A* and navigation mesh data structures, which are widely used pathfinding algorithms in virtual environments, are effective when applied to CS(Computer science) problems that control Agents in virtual environments because they guide only a fixed static movement path. However, it is not enough to solve the problem by applying it to the real COVID-19 environment. In particular, there are many situations to consider, such as the actual road traffic situation, the size of the hospital, the number of patients moved, and the patient processing time, rather than using only a short distance to receive a fast virus inspection.

Deep Learning based Vehicle AR Manual for Improving User Experience (사용자 경험 향상을 위한 딥러닝 기반 차량용 AR 매뉴얼)

  • Lee, Jeong-Min;Kim, Jun-Hak;Seok, Jung-Won;Park, Jinho
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.125-134
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    • 2022
  • This paper implements an AR manual for a vehicle that can be used even in the vehicle interior space where it is difficult to apply the augmentation method of AR content, which is mainly used, and applies a deep learning model to improve the augmentation matching between real space and virtual objects. Through deep learning, the logo of the steering wheel is recognized regardless of the position, angle, and inclination, and 3D interior space coordinates are generated based on this, and the virtual button is precisely augmented on the actual vehicle parts. Based on the same learning model, the function to recognize the main warning light symbols of the vehicle is also implemented to increase the functionality and usability as an AR manual for vehicles.

Analysis of User Satisfaction on the City Squares in Seoul - Focused on Grand Public Place - (서울 소재 도시광장에 대한 이용자 만족도 분석 - 중심 대 광장을 대상으로 -)

  • Lee, Jung-A;Lee, Hyung-Sook;Choi, Yun-Eui;Chon, Jin-Hyung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.3
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    • pp.42-50
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    • 2012
  • City squares are public open spaces which are closely related to the peoples daily lives. Most squares are located in the center of the city, and they are usually used for community gatherings and they are suitable for open markets, music concerts, political rallies, and other events. City squares also play an important role as a grand public place operating in multi functions that require involvement of more people. The purpose of this study is to examine satisfaction on the spatial components, characteristics, and the user satisfaction in City Squares. The slady also analyzed the relationship between the satisfaction about spatial components, characteristics and it also shows that the user satisfaction is followed. This study sites are made in 3 grand public places in the center of Seoul including the Seoul plaza, Cheonggye Plaza, and Gwanghwarnun Square. Data were analyzed using several statistical methods such as descriptive statistics, factor analysis, ANOVA, correlation and regression. Results of the study are as follows: First, factor analysis carried out to extract the various factors of satisfaction on the sites; spatial components, usability, amenity/security, and spatial characteristics. User satisfaction concerning usability factor was higher than the satisfaction of the other factors. This result represented that the slady sites play an important role to the public open spaces in the city. Second, users showed high user satisfaction to study sites, and user satisfaction rate toward the Gwanghwarnun Square is the highest because of its facility planuing. Finally, user satisfactim was strongly correlated on the usability factor of spatial planning. Also, the significant correlations between the user satisfaction and the other factors such as spatial components, security, and spatial characteristics of spatial planning are presented. Results of this study can help guide the planning and management of the city square as a public open space based on the understanding of user perception and satisfaction.