• 제목/요약/키워드: user friendliness

검색결과 126건 처리시간 0.021초

시장 거래의 요인으로서 게임엔진의 기술체제와 기술혁신 (Technological regime, innovation of game engine as market transaction factors)

  • 장용호;정원조
    • 한국게임학회 논문지
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    • 제9권2호
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    • pp.59-68
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    • 2009
  • 본 연구는 게임엔진 공급자의 기술체제와 기술혁신에 따른 Licensing 전략을 실증적으로 분석하였다. 분석 결과 게임엔진 공급자의 기술체제가 이질적으로 분화되고, 게임엔진의 기술체제가 이용자 친화적일수록 게임 개발기업(user)의 거래가 증가하였다. 게임엔진 공급자의 Licensing 전략을 결정하는 기술지식 변수로는 엔진 공급자의 기술체제의 이용자 친화성(User Friendliness)이 가장 설명력이 높다. 공급자의 엔진 구조의 모듈화, 게임엔진의 범용성, 암묵적(tacit) 기술지식의 명시화(cordifiablity), 게임엔진의 혁신정도가 클수록 엔진기술지식의 지원역량이 증가되고, 동시에 엔진기술의 거래 비용이 감소함에 따라 불완전한 게임기술시장에서 효율적인 시장거래가 이루어지고 있다.

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최소 제어 인자 도출을 통한 사용편의성 높은 제어시스템 설계 (Design of a User-Friendly Control System using Least Control Parameters)

  • 허영진;박대길;김진현
    • 로봇학회논문지
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    • 제9권1호
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    • pp.67-77
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    • 2014
  • An electric motor is the one of the most important parts in robot systems, which mainly drives the wheel of mobile robots or the joint of manipulators. According to the requirement of motor performance, the controller type and parameters vary. For the wheel driving motors, a speed tracking controller is used, while a position tracking controller is required for the joint driving motors. Moreover, if the mechanical parameters are changed or a different motor is used, we might have to tune again the controller parameters. However, for the beginners who are not familiar about the controller design, it is hard to design pertinently. In this paper, we develop a nominal robust controller model for the velocity tracking of wheel driving motors and the position tracking of joint driving motors based on the disturbance observer (DOB) which can reject disturbances, modeling errors, and dynamic parameter variations, and propose the methodology for the determining the least control parameters. The proposed control system enables the beginners to easily construct a controller for the newly designed robot system. The purpose of this paper is not to develop a new controller theory, but to increase the user-friendliness. Finally, simulation and experimental verification have performed through the actual wheel and joint driving motors.

홈 네트웍 게이트웨이 셋탑 박스(HNGS)의 소프트웨어 구조 설계 (Design of A Software Architecture for Home Network Gateway Set-Top-Box)

  • 임효상;문재철강순주
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.135-138
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    • 1998
  • In this paper, we propose an software architecture for home network gateway set-top-box that supports the connectivity between various consumer devices and the Internet simultaneously. To improve the scalability of the software, the proposed architecture uses the abstracted protocol driving structure, and to enhance the user-friendliness, the unified device access and management user interface is implemented using web technology. A prototype for the proposed architecture is implemented for evaluating the usability under the home network test bed.

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지능적 단조 시뮬레이션 기술과 AFDEX (Intelligent Forging Simulation Techniques and AFDEX)

  • 전만수;이민철
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2008년도 춘계학술대회 논문집
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    • pp.225-229
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    • 2008
  • We present an intelligent forging simulator AFDEX. The intelligent forging simulator is determined by the adaptive and optimal mesh generation technique and many intelligent application-oriented special functions which minimize the user-intervention during forging simulation. Of course, the solution accuracy should be optimized in the intelligent simulation. We have developed AFDEX to meet the requirement on intelligent simulation. Its characteristics are introduced with the help of typical application examples.

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Development and Evaluation of Standard Electronic Documents Based on Conceptual-level Information Models

  • Kim, Hyoung-Do
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2004년도 e-Biz World Conference
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    • pp.332-335
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    • 2004
  • Issues ·Bottom-up v.s. Top-down Development & Evaluation ·Syntax-Directed v.s. Conceptual Modeling -Reusing and Easy understanding -User friendliness and Concrete Rules ·No Aligned Rules and Guidelines for Developing Document Structures from Conceptual Information Models(omitted)

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공동주택의 코어계획기법에 대한 연구 -유럽의 사례를 중심으로(II) -코어의 계획기법에 대한 사례연구 - (A Study on the Planning for Access Area in the Multifamily Housing Based on the Analysis of European Examples(II) - A Case Study focussed on the Planning Skills -)

  • 전남일
    • 한국주거학회논문집
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    • 제14권2호
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    • pp.77-88
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    • 2003
  • The access area, so called "core" in the housing block, makes a buffer zone between public open space and private interior space, as well as offers chances of communication for the users. Planning and design of this area, however, tend to be not attended, comparing with another spaces in the multifamily housing block. This paper is aimed at investigating examplary model European cases and, thus, finding out some positive and applicable planning skills for multifamily housing in Korea. This study covers following aspects; firstly, the important social meaning of core area was analyzed in comparison of Korea and Europe, secondly, intensive studies on the spots, visiting German, Austrian and Dutch cases, made it possible to grasp the prevailling tendency toward assessment of this area in the Continent, Thirdly, useful planning elements and skills by European examples for more user friendliness, more economization and raising the quality of spatial design and sequential experience were founded out with regard to various core types. and lastly, some concrete guidelines for planning are presented for the improvement of so far monotnousely designed core area in the local multifamily housing. Consequently those European cases made it clear that the planning of core area is closely related to the total design of housing blocks. This study maybe conducive not only to the planning of this area, but also further to the increase of the quality of life in multifamily housing.y housing.

과학관에서의 대중 시연을 통한 인간크기 이족보행 휴머노이드 로봇의 평가 연구 (Evaluation Study of a Human-sized Bipedal Humanoid Robot Through a Public Demonstration in a Science Museum)

  • 안태범;강이석
    • 제어로봇시스템학회논문지
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    • 제21권9호
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    • pp.849-857
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    • 2015
  • Although human-sized bipedal humanoid robots have been developed as the ideal form of human-friendly robots, studies of humanoid robots from the user perspective and of actual interaction between humanoid robots and the public in daily environments are few. This paper presents a long-term public demonstration that encouraged interaction between a humanoid robot and unspecified individuals. We have collected a significant amount of subjective evaluation data from the public by performing a storytelling demonstration that enhanced people's empathy towards the robot. The evaluation model consists of the robot's human friendliness, which involves its impression on humans, interaction with humans, and imitation of human motions and the robot's human appearance which involves gender, age, height, and body type. This study shows that there is no significant difference in human-friendliness between gender groups (male and female), while there is a significant difference between age groups (children and adults). In human appearance, it appears that there is no significant difference between either gender groups or age groups, except for the case of the robot's height.

Research on the evaluation model for the impact of AI services

  • Soonduck Yoo
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.191-202
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    • 2023
  • This study aims to propose a framework for evaluating the impact of artificial intelligence (AI) services, based on the concept of AI service impact. It also suggests a model for evaluating this impact and identifies relevant factors and measurement approaches for each item of the model. The study classifies the impact of AI services into five categories: ethics, safety and reliability, compliance, user rights, and environmental friendliness. It discusses these five categories from a broad perspective and provides 21 detailed factors for evaluating each category. In terms of ethics, the study introduces three additional factors-accessibility, openness, and fairness-to the ten items initially developed by KISDI. In the safety and reliability category, the study excludes factors such as dependability, policy, compliance, and awareness improvement as they can be better addressed from a technical perspective. The compliance category includes factors such as human rights protection, privacy protection, non-infringement, publicness, accountability, safety, transparency, policy compliance, and explainability.For the user rights category, the study excludes factors such as publicness, data management, policy compliance, awareness improvement, recoverability, openness, and accuracy. The environmental friendliness category encompasses diversity, publicness, dependability, transparency, awareness improvement, recoverability, and openness.This study lays the foundation for further related research and contributes to the establishment of relevant policies by establishing a model for evaluating the impact of AI services. Future research is required to assess the validity of the developed indicators and provide specific evaluation items for practical use, based on expert evaluations.

이용자 인터페이스에 관한 연구-인터넷 특허정보 데이터베이스를 중심으로-

  • 최경화;이란주
    • 한국도서관정보학회지
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    • 제29권
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    • pp.213-239
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    • 1998
  • The purpose of this study is to provide more effective utilization of Internet patent information databases and to help develop an user-friendly interface design. Search functions, level of user-friendliness and user-suport have been closely analyzed, using USPTO, QPAT-US, IBM as well as the relatively well-known domestically-developed Patrom. The factors used in this quality evaluation are those resulting from the combination of CD-ROM databases and traditional databases. The followings are the results. Patrom most effectively utilizes the characteristics of databases. USPTO provides the most adequate Interface for a novice user. QPAT-US employs various auxilary services while IBM uses an assortment of search methods and images. In addition, it is expected that the findings will contribute to the development of user-friendly interface databases.

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