• 제목/요약/키워드: user

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User study의 추이 및 문제점에 관한 고찰 (On the trends and the problems of User Studies)

  • 권은경
    • 한국도서관정보학회지
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    • 제11권
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    • pp.19-43
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    • 1984
  • There are two broad classes of user studies, in terms of their purposes or a n.0, pplications. One class might be termed basic studies, in which the purpose is to create or obtain knowledge regarding information needs and uses with no particular a n.0, pplication. The second type of study might be termed a n.0, pplied. The aim of second type is preparing standards to evaluate and improve existing information systems or to design new systems. The trends of user study tend toward basic research from a n.0, pplied ones. Furthermore, not only the broad-based studies change with special setting up and subdivided studies, but also the scopes of user study vary social scientist, human scientist, and even common users from limited natural scientists and technologists earlier. The aims of this paper is to summarize continuously pointed problems of user studies and to survey the state of the arts by reviewing the trends of user studies. The major problems of user studies are terminology, conceptualization, and methodology. These terms are essential to this study, and very important to decide the research fields and to select a method of survey, respectively. And in order to predict the user needs, studies of 'information needs' are inevitable instead those of 'information demands' which principally studied till nowadays. On the other hand, to reduce the problems of user studies, it is needed more qualitative studies ever than before and cooperation with other areas, for example, behavioral 'science, psychology, communication science and so forth.

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userID 기반의 빠른 메일 차단 알고리즘 (A fasrter Spam Mail Prevention Algorithm on userID based)

  • 심재창;고주영;김현기
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2003년도 추계종합학술대회
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    • pp.211-214
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    • 2003
  • 스팸메일로 인한 피해가 크게 늘어나고 있어 스팸 필터링과 차단에 관한 연구가 활발하다. 스팸메일 차단에 이메일 주소 대신 userID(사용자아이디)를 비교하여 처리 속도를 빠르게 하는 방법을 제안한다. userID가 중복되어 스팸메일이 통과하는 경우가 2% 정도 발생하는데 해당 도메인을 불량 도메인 목록에 등록해서 차단한다. 제안된 방법은 이메일 주소를 비교하는 방법 보다 DB용량도 줄어 들고, 문자의 비교에서 약 3.7배 속도가 향상된다. userID의 자동등록을 위해 등록되지 않는 메일이 수신되면 비밀단어를 반송하는 방법을 적용하였다.

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사용자 단말 태깅 기반 승하선 관리시스템의 설계 및 구현 (The Design and Implementation of Embark / Disembark Management System Based on User Terminal Tagging)

  • 이상윤;구자영;유영모
    • 디지털산업정보학회논문지
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    • 제16권3호
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    • pp.1-11
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    • 2020
  • In this paper, we describe about the user terminal tagging-based embarkation/disembarkation management system and embarkation/disembarkation management method using this system. The system authenticates the validity of the user and on whether to board on the ship by tagging the user's terminal which the boarding reservation was made by using the management terminal provided in the ship. The system identifies on whether the user disembark in the ship by tagging the user's terminal. In the event of ship accident, it is easy to figure out the user and manage the non-contact boarding and disembarking. Therefore, we design the embarkation/disembarkation management system based on user's terminal tagging on the terminal provided in the ship and embarkation/disembarkation management method using this system. User terminal tagging can solve the problem of manpower required for the management of embarkation and disembarkation, the problem of requiring time to confirm the match between the reservation and the passenger, and the problem of increase of the possibility on the spread of infectious diseases due to face-to-face contact.

학교건축 사용자 참여디자인의 효율적 운영 방법 연구 (A Study on the Efficient Operation Methodology of User Participatory Design for School Facilities)

  • 조창희;이화룡
    • 교육시설 논문지
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    • 제22권1호
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    • pp.3-12
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    • 2015
  • The user participatory design process collects users' opinions efficiently through a feedback process such as various user workshops and conferences. When users who actually participated in a design process use the facility in which they were a participant, their satisfaction with the design quality of the facility they use may be enhanced; therefore, user participatory design methods in school construction are deemed to enlarge consistently the interest in a school of students, parents, teachers, and local residents. This paper selected the most appropriate user participatory design methods through an analysis of actually applied cases, and applied them to the empirical exploration process. Also, problems incurred through the empirical exploration process were solved by various user participatory design methods based on actually experienced cases and the results of workshops performed. As such, this paper deduced problems by applying user participatory design methods in practice, and solved problems by executing the empirical exploration process again. Through this, the paper proposed a variety of user participatory design methods for improving school design and raising user satisfaction.

홈 네트워크에서 UI 디자인을 위한 사용자 데이터 구조화에 관한 연구 (A Structured Method of User Data for User Interface Design in Home Network)

  • 정지홍;김영철;반영환
    • 대한인간공학회지
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    • 제26권2호
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    • pp.61-66
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    • 2007
  • The networked home is connected to the external world using a high speed network. The devices inside the house are connected using a wired and wireless network. Acquiring the user data is an essential step for designing the user interface in user centered design. In networked home, the numbers of use cases are exponentially increased because connected use cases are considered. Because the user data for networked home are too complicated, they are acquired and analyzed by a structured methodology. We surveyed 40 people to acquire the context data home and analyzed by 5W1H (Who, Where, What, When, Why, How). We established a framework for the user data using tasks, user, time, space, objects and environment. The data for home context was structured by our framework. This framework makes simple the home context and is helpful for user interface design in home network.

Interactive drawing with user's intentions using image segmentation

  • Lim, Sooyeon
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권3호
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    • pp.73-80
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    • 2018
  • This study introduces an interactive drawing system, a tool that allows user to sketch and draw with his own intentions. The proposed system enables the user to express more creatively through a tool that allows the user to reproduce his original idea as a drawing and transform it using his body. The user can actively participate in the production of the artwork by studying the unique formative language of the spectator. In addition, the user is given an opportunity to experience a creative process by transforming arbitrary drawing into various shapes according to his gestures. Interactive drawing systems use the segmentation of the drawing image as a way to extend the user's initial drawing idea. The system includes transforming a two-dimensional drawing into a volume-like form such as a three-dimensional drawing using image segmentation. In this process, a psychological space is created that can stimulate the imagination of the user and project the object of desire. This process of drawing personification plays a role of giving the user familiarity with the artwork and indirectly expressing his her emotions to others. This means that the interactive drawing, which has changed to the emotional concept of interaction beyond the concept of information transfer, can create a cooperative sensation image between user's time and space and occupy an important position in multimedia society.

Relevant Analysis on User Choice Tendency of Intelligent Tourism Platform under the Background of Text mining

  • Liu, Zi-Yang;Liao, Kai;Guo, Zi-Han
    • 한국컴퓨터정보학회논문지
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    • 제24권9호
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    • pp.119-125
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    • 2019
  • The purpose of this study is to find out the relevant factors of the choice tendency of tourism users to Intelligent Tourism platform through big data analysis, which will help enterprises to make accurate positioning and improvement according to user information feedback in the tourism market in the future, so as to gain the favor of users' choice and achieve long-term market competitiveness. This study takes the Intelligent Tourism platform as the independent variable and the user choice tendency as the dependent variable, and explores the related factors between the Intelligent Tourism platform and the user choice tendency. This study make use of text mining and R language text analysis, and uses SPSS and AMOS statistical analysis tools to carry out empirical analysis. According to the analysis results, the conclusions are as follows: service quality has a significant positive correlation with user choice tendency; service quality has a significant positive correlation with tourism trust; Tourism Trust has a significant positive correlation with user choice tendency; service quality has a significant positive correlation with user experience; user experience has a significant positive correlation with user choice tendency Positive correlation effect.

Research on Influencing Factors of YouTube Chinese Vdeo User Subscription Motivation: Centered on the Censydiam User Motivation Analysis Model

  • Hou, ZhengDong;Choi, ChulYoung
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권3호
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    • pp.95-105
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    • 2019
  • A great deal needs to be learned about why and how users participate and consume information on various online sites. The design of socio-technical systems especially for promoting engagement in terms of maximum user participation is both a theoretical and real-world challenge that researchers strive to understand. At present, most of the research on the motives of Internet video users' behavior focuses on the user's "viewing motivation" and "sharing motivation", and lacks the analysis of the factors affecting users' "subscription motivation". This study will attempt to compensate for this gap. Based on the YouTube platform, we take Chinese video users as the research object and uses the "Censydiam user motivation analysis model" to make assumptions about user subscription motivation from the two levels of social needs and personal needs, using regression analysis. Validate the hypothesis and get the influencing factors that may be available in the user's subscription motivation based on the assumptions. Built on survey data from 215 respondents, the study found that Enjoyment, Vitality, Power, and Conviviality are four factors that influence user motivation.

메타 데이터를 이용한 채널 선택 (Intelligent Channel Selection based on User History Data)

  • 최만석;최형석;오상욱;설상훈
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2001년도 정기총회 및 학술대회
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    • pp.189-192
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    • 2001
  • In this paper, we propose a method of loaming user preference for set-top box scenario. Our proposed method analyzes user history data to learn user preference and then automatically suggest the list of TV programs to the user under the assumption that the TV programs are regularly repeated on time and daily basis. We used MPEG-7 MDS to describe user history data. The experiment results show the proposed method yielded a good performance.

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사용자 주도 정보시스템개발에 관한 사례연구 : 한국토지신탁 (A Case Study on the User-Led IS Development : Korea Real Estate Investment Trust)

  • 서창갑;문용은;신경철
    • 한국정보시스템학회지:정보시스템연구
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    • 제7권1호
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    • pp.159-180
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    • 1998
  • User-led IS development contributes to the response of actual user needs, the alternative solution for backlog, and including the enhanced communication and the reduced role conflict between users and DP department. However, there are too little research and practical concern about the user-led IS development. This case study on the Korea Real Estate Investment Trust addresses to the development background, IS development process, and the qualitative and quantitative benefit of user-led IS development. We believe that the case study contributes to the understanding for the benefit of user-led IS development approach.

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