• Title/Summary/Keyword: user's preference

Search Result 547, Processing Time 0.031 seconds

A Study on UX-centered Smart Office Phone Design Development Process Using Service Design Process (서비스디자인 프로세스를 활용한 UX중심 오피스 전화기 디자인개발 프로세스 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
    • /
    • v.25 no.1
    • /
    • pp.41-54
    • /
    • 2022
  • The purpose of this study was to propose a "user experience (UX)-centered product development process" so that the product design development process using the service design process can be systematized and used in practice. In a situation in which usability research on office phones is lacking compared to general home phones, this study expands to a product-based service design point of view rather than simple product development, intending to research ways to provide user experience value through office phone design in smart office. This study focused on extracting UX-centered user needs using the service design process and developing product design that realizes user experience value. In particular, the service design process was applied to systematically extract user needs and experience value elements in the product development process and to discover ideas that were converged with product-based services. For this purpose, the "Double Diamond Design Process Model," which is widely used in the service design field, was adopted. In addition, a product design development process was established so that usability improvement plans, user experience value elements, and product-service connected ideas could be extracted through a work-flow in which real users and people from various fields participate. Based on the double diamond design process, in the "Discover" information collection stage, design trends were identified mainly in the office phone markets. In the "Define" analysis and extraction stage, user needs were analyzed through user observation, interview, and usability survey, and design requirements and user experience issues were extracted. Persona was set through user type analysis, and user scenarios were presented. In the "Develop" development stage, ideation workshops and concept renderings were conducted to embody the design, and people from various fields within the company participated to set the design direction reflecting design preference and usability improvement plans. In the "Deliver" improvement/prototype development/evaluation stage, a working mock-up of a design prototype was produced and design and usability evaluation were conducted through consultation with external design experts. It is meaningful that it established a "UX-centered product development process" model that converged with the existing product design development process and service design process. Ultimately, service design-based product design development process was presented so that I Corp.'s products could realize user experience value through service convergence.

Implement for EzPlay and PC-EPG of Multimedia Remote Control System (EzPlay/EPG를 적용한 멀티미디어 원격제어 시스템 구현)

  • Park Nho-Kyung;Jin Hun-Jun;Kim Sang-Pok;Park Sang-Bong
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.42 no.2 s.302
    • /
    • pp.39-48
    • /
    • 2005
  • In this paper, we implement the multimedia remote control system by using existing internet service or wired online. We also provide user-friendly convenient environment with developed application program named EzPlay and PC-EPG. The multimedia remote control system consists of integrated wireless transceiver of PC and TV connected USB type and the users can easily use lots of contents because EzPlay program provides appropriate UI mode on the PC and TV screen. The unposed system can operate real-time playing, reserved video receding and data storing function using internet mesh based on signal detecting control theory. The PC-EPG system is implemented by server/client web program and the client program based on visual C++/MFC processes data storing in client computer through TCP/IP. It also provides intelligent function that constructs database according to user's preference.

The Analysis of Sound Attributes on Sensibility Dimensions (소리의 청각적 속성에 따른 감성차원 분석)

  • Han Kwang-Hee;Lee Ju-Hwan
    • Science of Emotion and Sensibility
    • /
    • v.9 no.1
    • /
    • pp.9-17
    • /
    • 2006
  • As is commonly said, music is 'language of emotions.' It is because sound is a plentiful modality to communicate the human sensibility information. However, most researches of auditory displays were focused on improving efficiency on user's performance data such as performance time and accuracy. Recently, many of researchers in auditory displays acknowledge that individual preference and sensible satisfaction may be a more important factor than the performance data. On this ground, in the present study we constructed the sound sensibility dimensions ('Pleasure', 'Complexity', and 'Activity') and systematically examined the attributes of sound on the sensibility dimensions and analyzed the meanings. As a result, sound sensibility dimensions depended on each sound attributes , and some sound attributes interact with one another. Consequently, the results of the present study will provide the useful possibilities of applying the affective influence in the field of auditory displays needing the applications of the sensibility information according to the sound attributes.

  • PDF

Adaptive Event Clustering for Personalized Photo Browsing (사진 사용 이력을 이용한 이벤트 클러스터링 알고리즘)

  • Kim, Kee-Eung;Park, Tae-Suh;Park, Min-Kyu;Lee, Yong-Beom;Kim, Yeun-Bae;Kim, Sang-Ryong
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.711-716
    • /
    • 2006
  • Since the introduction of digital camera to the mass market, the number of digital photos owned by an individual is growing at an alarming rate. This phenomenon naturally leads to the issues of difficulties while searching and browsing in the personal digital photo archive. Traditional approach typically involves content-based image retrieval using computer vision algorithms. However, due to the performance limitations of these algorithms, at least on the casual digital photos taken by non-professional photographers, more recent approaches are centered on time-based clustering algorithms, analyzing the shot times of photos. These time-based clustering algorithms are based on the insight that when these photos are clustered according to the shot-time similarity, we have "event clusters" that will help the user browse through her photo archive. It is also reported that one of the remaining problems with the time-based approach is that people perceive events in different scales. In this paper, we present an adaptive time-based clustering algorithm that exploits the usage history of digital photos in order to infer the user's preference on the event granularity. Experiments show significant performance improvements in the clustering accuracy.

  • PDF

Personalized Mobile Junk Message Filtering System (사용자 맞춤형 스팸 문자 필터링 시스템)

  • Lee, Seung-Jae;Choi, Deok-Jai
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.12
    • /
    • pp.122-135
    • /
    • 2011
  • Mobile spam message is a harmful factor which makes receivers to be annoyed and leads to unnecessary social cost. Unwanted junk messages flowing to a smart phone ruin main purpose of the smart work system to enhance the productivity, so we need to study on this area. In this paper, we proposed a novel spam filter on the smartphone in order to reduce computing process and improve the accuracy rate by feedback of error results to a training sample set. As the spam classifier operates on the smartphone independently with training on only user's received data, it could reflect user preference. The authorized personal computer takes on heavy works, such as preprocessing, feature selecting and training process, and the smartphone takes on light works to block junk messages. Experimental results showed reasonable accuracy rate of over 95%, and we found that the application occupied constant computing resources while running on the phone.

The Implementation of a User Location and Preference-based Appointed Place Recommendation Mobile Application (사용자의 위치와 선호도에 기반한 약속 장소 추천 모바일 애플리케이션 구현)

  • Bae, Hyeji;Song, Jina;Lee, Yujin;Lee, Jongwoo
    • KIISE Transactions on Computing Practices
    • /
    • v.21 no.6
    • /
    • pp.403-411
    • /
    • 2015
  • Nowadays, in the so-called 'smart era', people are likely to feel more comfortable in on-line meetings than in off-line meetings. However, on-line meetings are often considered unimportant and it is difficult for participants to share their feelings. This paper suggests a mobile application that can revitalize off-line meetings to address these problems. Wecok Application, which suggests the best meeting place by applying users' preferences and their locations, provides a function-oriented user interface and simple touch flow. Wecok consists of a client/server software, and currently supports only three users simultaneously. It enables exchange of off-line and on-line communication by expanding meetings from on-line to off-line. By using Wecok, users can easily decide on an off-line meeting place.

Reinforcement Learning Algorithm Based Hybrid Filtering Image Recommender System (강화 학습 알고리즘을 통한 하이브리드 필터링 이미지 추천 시스템)

  • Shen, Yan;Shin, Hak-Chul;Kim, Dae-Gi;Hong, Yo-Hoon;Rhee, Phill-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.3
    • /
    • pp.75-81
    • /
    • 2012
  • With the advance of internet technology and fast growing of data volume, it become very hard to find a demanding information from the huge amount of data. Recommender system can solve the delema by helping a user to find required information. This paper proposes a reinforcement learning based hybrid recommendation system to predict user's preference. The hybrid recommendation system combines the content based filtering and collaborate filtering, and the system was tested using 2000 images. We used mean abstract error(MAE) to compare the performance of the collaborative filtering, the content based filtering, the naive hybrid filtering, and the reinforcement learning algorithm based hybrid filtering methods. The experiment result shows that the performance of the proposed hybrid filtering performance based on reinforcement learning is superior to other methods.

A Research on Personalized Mobile Advertising Service using the Linkage between Digital Signage and Smartphones (디지털 사이니지와 스마트폰의 연동을 통한 개인 맞춤형 모바일 광고 서비스 연구)

  • Ro, Kwanghyun;Hwang, Hoyoung;Kim, Seungcheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.1
    • /
    • pp.139-146
    • /
    • 2014
  • This paper proposes a new personalized mobile advertising service using a smartphone connected with a digital signage which is increasingly common for out-of-home advertising. The advertising contents can be transferred with their metadata to a digital signage. Then, the signage delivers only metadata to smartphones in close proximity of it. Based on the user's preference, an application on a smartphone stores advertising metadata and publishes a personalized advertising e-catalog automatically. A smartphone user can browse, edit and share it with friends. In the view of extension of the reach of the advertising contents of various N-Screen devices including a digital signage and a smart TV to a smartphone and supplying personalized advertising data, this advertising model will be very beneficial and commercialized in the near future.

Product Recommendation System on VLDB using k-means Clustering and Sequential Pattern Technique (k-means 클러스터링과 순차 패턴 기법을 이용한 VLDB 기반의 상품 추천시스템)

  • Shim, Jang-Sup;Woo, Seon-Mi;Lee, Dong-Ha;Kim, Yong-Sung;Chung, Soon-Key
    • The KIPS Transactions:PartD
    • /
    • v.13D no.7 s.110
    • /
    • pp.1027-1038
    • /
    • 2006
  • There are many technical problems in the recommendation system based on very large database(VLDB). So, it is necessary to study the recommendation system' structure and the data-mining technique suitable for the large scale Internet shopping mail. Thus we design and implement the product recommendation system using k-means clustering algorithm and sequential pattern technique which can be used in large scale Internet shopping mall. This paper processes user information by batch processing, defines the various categories by hierarchical structure, and uses a sequential pattern mining technique for the search engine. For predictive modeling and experiment, we use the real data(user's interest and preference of given category) extracted from log file of the major Internet shopping mall in Korea during 30 days. And we define PRP(Predictive Recommend Precision), PRR(Predictive Recommend Recall), and PF1(Predictive Factor One-measure) for evaluation. In the result of experiments, the best recommendation time and the best learning time of our system are much as O(N) and the values of measures are very excellent.

TV Program Recommender System Using Viewing Time Patterns (시청시간패턴을 활용한 TV 프로그램 추천 시스템)

  • Bang, Hanbyul;Lee, HyeWoo;Lee, Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.25 no.5
    • /
    • pp.431-436
    • /
    • 2015
  • As a number of TV programs broadcast today, researches about TV program recommender system have been studied and many researchers have been studying recommender system to produce recommendation with high accuracy. Recommender system recommends TV program to user by using metadata like genre, plot or calculating users' preferences about TV programs. In this paper, we propose a new TV program Collaborative Filtering Recommender System that exploits viewing time pattern like viewing ratio, relation with finish time and recently viewing history to calculate preference for high-quality of recommendation. To verify usefulness of our research, we also compare our method which utilizes viewing time patterns and baseline which simply recommends TV program of user's most frequently watched channel. Through this experiments, we show that our method very effectively works and recommendation performance increases.