• Title/Summary/Keyword: unorganized 3D data points

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Shrink-Wrapped Boundary Face Algorithm for Surface Reconstruction from Unorganized 3D Points (비정렬 3차원 측정점으로부터의 표면 재구성을 위한 경계면 축소포장 알고리즘)

  • 최영규;구본기;진성일
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.10
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    • pp.593-602
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    • 2004
  • A new surface reconstruction scheme for approximating the surface from a set of unorganized 3D points is proposed. Our method, called shrink-wrapped boundary face (SWBF) algorithm, produces the final surface by iteratively shrinking the initial mesh generated from the definition of the boundary faces. Proposed method surmounts the genus-0 spherical topology restriction of previous shrink-wrapping based mesh generation technique, and can be applicable to any kind of surface topology. Furthermore, SWBF is much faster than the previous one since it requires only local nearest-point-search in the shrinking process. According to experiments, it is proved to be very robust and efficient for mesh generation from unorganized points cloud.

Surface Reconstruction from unorganized 3D Points by an improved Shrink-wrapping Algorithm (개선된 Shrink-wrapping 알고리즘을 이용한 비조직 3차원 데이터로부터의 표면 재구성)

  • Park, Eun-Jin;Koo, Bon-Ki;Choi, Young-Kyu
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.133-140
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    • 2007
  • The SWBF(shrink-wrapped boundary face) algorithm is a recent mesh reconstruction method for constructing a surface model from a set of unorganized 3D points. In this paper, we point out the surface duplication problem of SWBF and propose an improved mesh reconstruction scheme. Our method tries to classify the non-boundary cells as the inner cell or the outer cell, and makes an initial mesh without surface duplication by adopting the improved boundary face definition. To handle the directional unbalance of surface sampling density arise in typical 3D scanners, two dimensional connectivity in the cell image is introduced and utilized. According to experiments, our method is proved to be very useful to overcome the surface duplication problem of the SWBF algorithm.

Generating a Rectangular Net from Unorganized Point Cloud Data Using an Implicit Surface Scheme (음 함수 곡면기법을 이용한 임의의 점 군 데이터로부터의 사각망 생성)

  • Yoo, D.J.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.4
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    • pp.274-282
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    • 2007
  • In this paper, a method of constructing a rectangular net from unorganized point cloud data is presented. In the method an implicit surface that fits the given point data is generated by using principal component analysis(PCA) and adaptive domain decomposition method(ADDM). Then a complete and quality rectangular net can be obtained by extracting voxel data from the implicit surface and projecting exterior faces of extracted voxels onto the implicit surface. The main advantage of the proposed method is that a quality rectangular net can be extracted from randomly scattered 3D points only without any further information. Furthermore the results of this works can be used to obtain many useful information including a slicing data, a solid STL model and a NURBS surface model in many areas involved in treatment of large amount of point data by proper processing of implicit surface and rectangular net generated previously.

On Constructing NURBS Surface Model from Scattered and Unorganized 3-D Range Data (정렬되지 않은 3차원 거리 데이터로부터의 NURBS 곡면 모델 생성 기법)

  • Park, In-Kyu;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.3
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    • pp.17-30
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    • 2000
  • In this paper, we propose an efficient algorithm to produce 3-D surface model from a set of range data, based on NURBS (Non-Uniform Rational B-Splines) surface fitting technique. It is assumed that the range data is initially unorganized and scattered 3-D points, while their connectivity is also unknown. The proposed algorithm consists of three steps: initial model approximation, hierarchical representation, and construction of the NURBS patch network. The mitral model is approximated by polyhedral and triangular model using K-means clustering technique Then, the initial model is represented by hierarchically decomposed tree structure. Based on this, $G^1$ continuous NURBS patch network is constructed efficiently. The computational complexity as well as the modeling error is much reduced by means of hierarchical decomposition and precise approximation of the NURBS control mesh Experimental results show that the initial model as well as the NURBS patch network are constructed automatically, while the modeling error is observed to be negligible.

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Direct Reconstruction of Displaced Subdivision Mesh from Unorganized 3D Points (연결정보가 없는 3차원 점으로부터 차이분할메쉬 직접 복원)

  • Jung, Won-Ki;Kim, Chang-Heon
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.6
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    • pp.307-317
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    • 2002
  • In this paper we propose a new mesh reconstruction scheme that produces a displaced subdivision surface directly from unorganized points. The displaced subdivision surface is a new mesh representation that defines a detailed mesh with a displacement map over a smooth domain surface, but original displaced subdivision surface algorithm needs an explicit polygonal mesh since it is not a mesh reconstruction algorithm but a mesh conversion (remeshing) algorithm. The main idea of our approach is that we sample surface detail from unorganized points without any topological information. For this, we predict a virtual triangular face from unorganized points for each sampling ray from a parameteric domain surface. Direct displaced subdivision surface reconstruction from unorganized points has much importance since the output of this algorithm has several important properties: It has compact mesh representation since most vertices can be represented by only a scalar value. Underlying structure of it is piecewise regular so it ran be easily transformed into a multiresolution mesh. Smoothness after mesh deformation is automatically preserved. We avoid time-consuming global energy optimization by employing the input data dependant mesh smoothing, so we can get a good quality displaced subdivision surface quickly.