• 제목/요약/키워드: understanding by design

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사용자 경험, 욕구파악을 통한 유저인터페이스 디자인 (User Interface Design through the User Experience and Understanding of Desire)

  • 김진곤;백용재
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 춘계 종합학술대회 논문집
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    • pp.59-63
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    • 2006
  • 본 연구는 유저인터페이스 디자인에서의 정량적 사용성 분석방법과 정성적 사용성 분석방법을 혼용하여 개발한 방법론의 소개를 통해 사용자 심층적 경험과 욕구파악의 중요성을 강조하고 이의 적극적 활용을 제안하고자 한다. 본 연구방법론은 People, Prototype, Product에 대한 조사범주 및 3단계 순환과정의 반복과 탐험적 과정을 통해 사용자의 잠재된 경험과 욕구를 발견하고 이를 유저인터페이스 디자인에 반영 가능하도록 한다는 데 의의가 있다.

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회전하는 정사각단면의 $90^{\circ}$곡관내 난류유동에 관한 실험적 연구 (Measurement of turbulent flow characteristics of rotating square duct with a $90^{\circ}$ bend)

  • 이건휘;최영돈
    • 대한기계학회논문집
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    • 제19권9호
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    • pp.2223-2236
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    • 1995
  • 0The fields of turbomachinery and electrical generators provide many examples of flow through rotating internal passages. At the practicing Reynolds number, most of the flow motion is three dimensional and highly turbulent. The proper understanding for the characteristics of these turbulent flow is necessary for the design of thermo-fluid machinery of a good efficiency. The flow characteristics in the rotating duct with curvature are very complex in practice due to the curvature and rotational effect of the duct. The understanding of the effect of the curvature on the structure and rotational effect of the duct. The understanding of the effect of the curvature on the structure of turbulence in the curved passage and the characteristics of the flow in a rotating radial straight channel have been well studied separately by many workers. But the combined effects of curvature and rotation on the flow have not been well understood inspite of the importance of the phenomena in the practical design process. In this study, the characteristics of a developing turbulent flow in a square sectioned 90.deg. bend rotating at a constant angular velocity are measured by using hot-wire anemometer to seize the rotational effects on the flow characteristics. As the results of this study, centrifugal forces associated with the curvature of the bend and Coriolis forces and centripetal forces associated with the rotational affect directly both the mean motion and the turbulent fluctuations.

게임성 정의를 위한 형용사 시소리스 (Emotional Term Thesaurus for the Design Characteristics of Games)

  • 현혜정
    • 한국콘텐츠학회논문지
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    • 제8권3호
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    • pp.138-145
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    • 2008
  • 인간의 감성을 이해하고 반응하는 인간 친화적 게임기술 개발은 게임을 디자인하는데 매우 중요한 요소이다. 게임에서 유발되는 감성 중 목표 감성에 도달하는 정도를 나타내는 의미로 게임성을 정의하는 것은 필요하다. 대부분의 감성관련 연구는 감성어휘 체계화를 통한 대표 감성을 추출하고 해당 디자인 소와의 연관관계로 감성을 평가하고자 하였다. 그러나 이러한 정의는 게임성에 대한 방향성을 이해하는데 긍정적인 면은 있으나 구체적이고 객관적인 플레이어의 감성을 표현 할 수 없는 단점을 가지고 있다. 본 연구에서는 이러한 게임성에 대한 체계적 이해를 위하여 형용사 시소리스를 이용함으로써 감성적 표현을 플레이어의 의도에 따라 정확하게 나타낼 수 있도록 형용사의 의미적 상관관계를 분석할 수 있는 방안을 제안하였다.

우리말 속담에 대한 우반구 손상 환자의 이해력 연구 (Study on Korean Proverb Comprehension in Patients with Right Hemisphere Damage)

  • 안종복
    • 음성과학
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    • 제15권3호
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    • pp.67-78
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    • 2008
  • This study was intended to analyze how well people with right hemisphere damage can understand Korean proverbs. This study used a between-subject design and within-subjects design where all subjects participate in the three experiments for 10 hospitalized patients of whose average age is 66.1 years old and 10 normal adults in the same age range. Experiment 1 was to make up Korean proverb related stories and suggest it in written, Experiment II was to suggest a picture presenting a Korean proverb and the proverb itself directly, and Experiment III was to make up a story related to a Korean proverb and tell it auditory. Five Korea proverbs were used for each experiment; 15 in total. The results were as follows: First, there was a significant difference in understanding of Korean proverbs between normal adults and people with right hemisphere damage. Second, there was no significant difference of understanding between them by stimulating methods to suggest Korean proverbs. Third, people with right hemisphere damage had a tendency to interpret Korean proverbs literally as a total wrong reaction was composed of 55.36%. Considering the above the results, it can be said that people with right hemisphere damage have less understanding of Korean proverbs than normal adults, which is not affected by a way of or a condition of suggesting Korean proverbs in people with RHD, and they are inclined to make literal interpretation of Korean proverbs as they are.

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비전공자 인문계열을 위한 인공지능(AI) 보편적 교육 설계 (Artificial Intelligence(AI) Fundamental Education Design for Non-major Humanities)

  • 백수진;신윤희
    • 디지털융복합연구
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    • 제19권5호
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    • pp.285-293
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    • 2021
  • 4차 산업혁명 시대가 도래함에 따라 다양한 산업 분야에서 AI 활용역량이 강조되고 있다. 그러나 현재 보편적 교육으로서의 AI 교육 설계 연구 및 역량 중심교육 커리큘럼 연구가 부족하다. 본 연구에서는 대학에서의 비전공자를 위한 역량 중심 AI 리터러시 함양을 위한 보편적 AI 교육을 설계하는 데 목적을 둔다. 인문계열 AI 기초교육 설계를 위해 3차에 걸쳐 전문가 대상으로 설문을 진행하였고, 그 결과를 반영하여 도출된 설계 내용의 신뢰도를 검증하였다. 그 결과, AI 리터러시 함양을 위한 주요역량은 데이터 리터러시, AI 이해 및 활용능력이었으며, 이를 토대로 도출된 주요 세부 영역으로는 데이터 구조 이해 및 가공, 시각화, 워드클라우드, 공공데이터 활용, 머신러닝 개념 이해 및 활용이었다. 본 연구를 통해 도출된 교육 설계 내용은 향후 역량 중심의 AI 보편적 교육의 필요성과 가치를 높일 수 있을 것으로 기대한다.

현대 주거공간에 나타난 실내양식별 디자인 특성 분석 - 미국 실내디자인 방송 프로그램을 중심으로 - (The Analysis of Design Characteristics of Interior Styles Reflected in Contemporary Residential Spaces - Focus on US Interior Design TV Program -)

  • 이영주;박영순
    • 한국실내디자인학회논문집
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    • 제14권5호
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    • pp.212-217
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    • 2005
  • This study focuses on understanding the design characteristics of interior styles reflected in contemporary residential spaces by choosing and analyzing some design cases, reflecting interior styles of various countries, which is broadcasted through an interior design cable television in the U.S. Moreover, this study is meaningful because it provides a chance to extend the scope of study to the improving and developing Korean interior style for clarifying Korean identity to make Korean image by the comparison with other cultural spheres. In this study, after sorting 10 interior- style types and 90 design cases from the 12 cable television that mainly manage interior design projects, I grasp interior-design characteristics of each cases classified by form/expression and material. Research objects of the form/expression part for the interior-design characteristics are limited to furniture, textile, and ornaments, and those of material part are limited to furniture and ornaments.

소비자 행동 경향에 따른 플래그십스토어 계획 요소에 관한 연구 - 코오롱스포츠 플래그십스토어를 중심으로 - (A Study on the Flagship Store design element based on the Change of the Customer Behavior - Focused on the kolongsport Flagshipstore -)

  • 안현정
    • 한국실내디자인학회논문집
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    • 제20권2호
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    • pp.72-84
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    • 2011
  • In accordance with an active development, we now enjoy web 2.0 generation centering bilateral participation through the web 1.0 environment mainly providing the offering information and take a step web 3.0 understanding information by itself. The same time of digital technic development, consumption market arrived at market3.0 generation, also passed by market 1.0 and went via market 2.0 based on bilateral participation and understanding. This change have the marketing implement index changed as well. Nowadays, 7C is generalized of making up sensibility, emotion, communication, relationship, customization and interactive built as a major strategy from the day of 3p focused on customer environment, service process and 4P focused on physical quality of product. It isn't that brand and merchandise create life and experience like as past. It is focused on embodiment of a way of life, culture and creative experience from consumers' own. This treatise, therefore, fixes the object as flagship store positively reflecting the change and examine the change of a marketing code element and social factor stimulating customer behavior change. As a condition of this study, It fixes Maslow Motivation Theory as the main index of customer behavior, and 7C as the marketing code. This treatise ultimately studies the index of flagship store discussion based on domestic outdoor brand cases.

Understanding of the Sung-Rye-Moon Roof Structure and implementation of the traditional Bracket-set Design Modules for BIM tools

  • Park, Soo-Hoon;Ahn, Eun-Young
    • 한국멀티미디어학회논문지
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    • 제14권12호
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    • pp.1613-1620
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    • 2011
  • Roof structure of the traditional buildings in the Northeast Asia region including Korea contains the most complicated and crucial components of the building and therefore the issues such as cost down, productivity and the attempt to combine the traditional building methodology with contemporary building technology turn out to be vital to the survival of the old yet disconnected traditional building industry. One of the distinctive modern building technologies is handling life-cycle building information by constructing virtual buildings using BIM, building information modeling tools. In this paper we follow a procedure to implement some of the design modules to be applied in BIM tools which are platforms for constructing virtual building models. We focus on Gong-po components namely the bracket-sets which are the essential part that connects the middle parts to the top parts (the roof structure) which are considered to be the most elaborate parts of the traditional buildings. The target building to work with in this paper is the Sung-Rye-Moon which has special cultural and social meanings nowadays and we tested our understanding and the design modules such as the bracket-sets by constructing a virtual building model of Sung-Rye-Moon.

인간-컴퓨터 상호작용 디자인(HCI Design)에서의 시각적 표현수단에 관한 연구 (The Visual Expression Means in Human-Computer Interaction Design)

  • 김명석;유시천
    • 디자인학연구
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    • 제9권
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    • pp.101-114
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    • 1994
  • 본 연구는 인간-컴퓨터 상호작용 디자인(HCI Design)에서 사용자 중심적인 디자인 기술개발의 원리를 포착하기 위한 방법의 일환으로 인간-컴퓨터 상호작용에서 재현되는 모든 시각적 단서들의 전형을 "비쥬얼 토큰(Visual Tokens)"이라는 개념적 모델로 파악하였다. 또한 비쥬얼 토큰의 각 세부 속성과 컴퓨터 환경 노출 정도에 따른 사용자 유형 중의 하나인 초심자(naive user),일반사용자(casual user), 숙련가(expret uesr) 그룹과의 상관관계를 컴퓨터 시뮬레이션과 피험자 설문 및 인터뷰로써 고찰하였다. 이를 통해 궁극적으로는 HCI 디자인 구현의 기초자료가 되는 사용자 중심적인 가이드라인을 제시하였으며 HCI 분야에서의 디자인적 접근방법을 모색하였다.방법을 모색하였다.

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Examining Understanding and Knowledge of Time Management Perception for the Architectural Education in the United States

  • Soh, In Chul
    • Architectural research
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    • 제8권2호
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    • pp.1-10
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    • 2006
  • This research has acquired preliminary information about the existing conditions and understanding of members regarding time management for members in the architectural field. The goal of this research is to construct a basis for the time management education framework in architectural field in the future. This research mainly focuses on following questions based on limited objectives: Do groups of academics and professionals have understanding and knowledge of time management? Can the level of an individual's scheduling techniques be correlated to the patterns of knowledge and understanding of time management principles and practices? Can the time management practice status in individual's working environment be correlated to the patterns of knowledge and understanding of time management principles and practices? Can an individual's self-confidence level be correlated to the patterns of knowledge and understanding of time management principles and practices? Data have been collected through comprehensive questionnaires given to academics and professionals in United States. By means of statistical analysis, the hidden patterns, deficiencies and relationships in attitudes about time management have been revealed. The statistical analysis has produced conclusions that, among several subdivisions, self-discipline and planning have strong relationships and confidence, personal organization, control, and information gathering subdivisions have certain relationships with objectives of time management education in this research.