• Title/Summary/Keyword: ubiquitous devices

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The Design of an Educational Environment for Ubicomp Learning (유비쿼터스 컴퓨팅 학습의 교육환경 설계)

  • Moon, Seung-Han
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.2031-2039
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    • 2010
  • This article first defines the concept of ubiquitous learning, and then examine ways to design the educational environment for e-Learning and u-Learning. Next, identifies some disadvantages before seeking possible solutions. Finally, the article explores visions of how ubiquitous learning might look in the future. With the advent of information, communication and computer technologies, the needs and demands for ubiquitous learning are largely emerging, enabling students to easily access everything they want anytime, anywhere. In particular, the advance of high-speed broadband networks such as DMB, WiBro and WCDMA and the proliferation of portable digital devices including DMB, PDA and high-performance mobile phones will encourage the widespread adoption of u-Learning.

Spatio-temporal Query Processing Systems for Ubiquitous Environments

  • Kim, Jeong Joon;Kang, Jeong Jin;Rothwell, Edward J.;Lee, Ki Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.2
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    • pp.1-4
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    • 2013
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, RTLS (Real-Time Locating Services) dealing with spatio-temporal data is emerging as a promising technology. For these reasons, the ISO/IEC published RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and implemented Spatio-temporal Query Processing Systems for efficiently managing and searching the incoming Spatio-temporal data stream of moving objects. Spatio-temporal Query Processing Systems's spatio-temporal middleware maintains interoperability among heterogeneous devices and guarantees data integrity in query processing through real time processing of unceasing spatio-temporal data streams and two way synchronization of spatio-temporal DBMSs. Web Server uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatio-temporal middleware.

A User Defined Context & Stream View Based Ubiquitous Streaming Service (사용자 정의 컨텍스트와 스트림 뷰를 기반으로 하는 유비쿼터스 스트리밍 서비스)

  • Yong, Hwan-Seung;Seo, Jin-Sook
    • Journal of Korea Spatial Information System Society
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    • v.9 no.1
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    • pp.91-104
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    • 2007
  • In ubiquitous computing environment, people expect services to change actively in response to the change of themselves and surrounding environment. In order to meet such expectations, the streaming service needs technologies for migrating through various devices, following the user's movement, and the technology of individualized streaming push service. In this paper, we designed and implemented U-Stream, a ubiquitous streaming service system, based on user-defined context and stream view. The system classifies contexts according to streaming service migration and allows users to define some contexts and, by doing so, provides user-oriented individualized services rather than uniform services based solely on the developers' anticipations.

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Design and Implementation of Admission Control System in Smart Space (스마트 공간을 위한 참여 제어 시스템의 설계 및 구현)

  • Yang Jong-Phil;Shim Mi-Sun;Shin Weon;Rhee Kyung-Hyune
    • Journal of Korea Multimedia Society
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    • v.9 no.3
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    • pp.342-352
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    • 2006
  • Nowadays, Computing environment is changing to ubiquitous. In such ubiquitous computing environments, entities expect to access resources and services at any time from anywhere. Therefore, tile wily how to establish trust relationship among previously unknown devices or resources is needed under such environments. In this paper, we firstly review a model to delegate the trust to communicating entities in ubiquitous environment and its security problems(e.g., malicious right-delegation and revocation of right-delegation). Then, we design a new model for secure delegation over communication entities which is based on two-party signature scheme, and implement it.

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A CFG Based Automated Search Method of an Optimal Transcoding Path for Application Independent Digital Item Adaptation in Ubiquitous Environment (유비쿼터스 환경에서 응용 독립적 DIA를 위한 최적 트랜스코딩 경로의 CFG 기반 자동 탐색 방법)

  • Chon Sungmi;Lim Younghwan
    • The KIPS Transactions:PartB
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    • v.12B no.3 s.99
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    • pp.313-322
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    • 2005
  • In order to access digital items in a server via ubiquitous devices, the digital items should be adapted according to the system environment, device characteristics and user preferences. In ubiquitous environment, those device-dependent adaptation requirements are not statically determined and not predictable. Therefore an application specific adaptation mechanism can not be applied to a general digital item adaptation engine. In this paper, we propose an application independent digital item adaptation architecture which has a set of minimal transcoders, transcoding path generator for a required adaptation requirement, and adaptation scheduler. And a CFG based method of finding a sequence of multiple unit transcoders called a transcoding path Is described in detail followed by experimental results.

Self-Networking and Replaceable Structure for Ubiquitous Multimedia Contents (유비쿼터스 멀티미디어 컨텐츠의 자기 네트워킹과 대체 구조에 대한 연구)

  • Jeong, Gu-Min;Park, Kyung-Joon;Ka, Chung-Hee;Ahn, Hyun-Sik;Moon, Chan-Woo
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.4
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    • pp.244-248
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    • 2007
  • In this paper, we propose a novel self-networking and replaceable structure method for the ubiquitous multimedia. As the contents in the ubiquitous multimedia should be realistic and continuously updated in the real-time manner, an efficient scheme of a self-networking and replaceable structure is necessary. In the proposed method, the contents itself connects to the server or corresponding devices and updates itself autonomously. Also, we can reduce the total amount of data transmission comparing to the cases where the whole contents should be downloaded. A Markov chain model is introduced for the proposed structure in order to perform the throughput analysis. The whole mechanism is implemented in the wireless handset and also, various applications of the scheme are discussed.

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A Context Model Comparison Methodology for Developing Generic Context Model used in Ubiquitous Multi-Services (유비쿼터스 멀티 서비스 개발에서의 일반적 상황모형 구축을 위한 상황모형 비교 평가방법론)

  • Park, Tae-Hwan;Kwon, Oh-Hyung
    • Journal of Intelligence and Information Systems
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    • v.13 no.1
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    • pp.29-47
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    • 2007
  • Acquiring context data in a timely and correct way is now regarded as one of the crucial characteristics of the proactive service which runs on ubiquitous computing environment. Moreover, context model should be well designed to provide a solid context-aware system. Since the ubiquitous computing systems aim to provide context-aware services everywhere with any available devices, legacy services which uses context models assuming single or limited domain should be extended enough to be useful even for multi-domain muli-services. This leads us to a motivation to build a generic context model with an appropriate type of model. Hence, the purpose of this paper is to propose a generic context model by assessing a variety of model types with a sort of evaluation measures.

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The Convergence of Web service by BPM (BPM을 이용한 웹서비스 융·복합 방안)

  • Im, Sang-mook;Jo, In-June
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.495-498
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    • 2009
  • In Ubiquitous computing environment, as the requirements of various services and combination of personal digital assistant are increasing, the standards and technologies have been developing all over the world. Also, ubiquitous government is planning to provide seamless service therefore, the demand is very high about infrastructure of service combination which connects various governmental systems. As a result, it is required that the Service-Oriented Architecture (SOA) and technical developments which combine various services, devices and terminal accepting to use seamless service convergence in ubiquitous computing environment. In this paper, I suggest to combine for a single web service to use Business Process Management (BPM). It can be expected to develop technologies efficiently and effectively by reusing web services, and reducing mistakes and faults of the development.

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A Study on the Development of u-Learning System for Field Trip (현장학습을 위한 u-Learning 시스템 개발에 관한 연구)

  • Park, Min-Ku;Park, Jung-Ho;Bae, Young-Kwon;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.3
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    • pp.221-229
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    • 2006
  • Information communication technology ultimately pursues ubiquitous environment where people and devices are connected in networks and exchange of information are possible. However there have not been sufficient studies on the technology in spite of higher enthusiasm about education and remarkable educational potentials of ubiquitous technology. In order to effectively utilize the ubiquitous technology, this thesis explored field trip through a constructivism approach and examined ways how to use and integrate ubiquitous technology in developing educational model and system.

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Building An Ontology Model for Warehouse Management using Sensor (센서를 이용한 웨어하우스 관리 온톨로지 모델 구축)

  • Lee, Hyun-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.1
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    • pp.201-206
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    • 2010
  • According to the ubiquitous technology development, managing of the warehouse system which stores and manages agriculture products is realized effectively. This paper proposes an ontology-based context aware system model for the purpose of storing and managing agricultural products using ubiquitous sensors to share and distribute information. In these days, owing to penetrating ubiquitous technologies into our way of life, the importance of information is increasing gradually. The importance of ontology in a domain is getting as well. Therefore, this paper focuses on describing to get data from ubiquitous devices such as sensors, and designs and build an ontology-based agricultural product warehouse model.