• Title/Summary/Keyword: ubiquitous computer

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Design of Ubiquitous Healthcare System Framework for Ubiquitous Hospital (u-Hospital을 위한 u-Healthcare System Framework 설계)

  • Yang Won-Seob;Lee Keon-Myung;Kim Wun-Jae;Yun Seok-Jung
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.297-301
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    • 2006
  • 최근 생명 연장과 삶의 질에 관한 많은 관심에 따라서 의료 부문에 있어서도 Ubiquitous 환경을 도입하는 노력이 시도되고 있다. 그 중 Ubiquitous Hospital은 여러 가지 병원 서비스 부분의 편의성을 제공하고자 분야로써 이것을 이용하여 시간과 장소의 제약 없이 각종 의료서비스와 건강관리를 제공 받을 수 있는 Ubiquitous Healthcare 서비스에 대한 관심이 증대되고 있다. 본 논문에서는 이 Ubiquitous Healthcare 서비스 제공 system 구현을 위한 framework을 제안한다. 이 framework에서는 사용자가 되는 의사와 환자에 적합한 인터페이스를 제공하고 환자에 대한 추적 관찰과 증상의 판단 및 환자 진료시의 지원 서비스를 제공한다. 또한 보험회사나 병원과 같은 외부시스템과 연계하여 필요한 데이터의 공유가 가능하도록 한다. 그리고 제안된 framework를 이용하여 전립선 환자를 위한 BPH 환자관리 시스템을 구현한다.

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Requirement Analysis and Architecture Design for Ubiquitous Healthcare Service Systems

  • Yang, Won-Seob;Hwang, Kyung-Soon;Lee, Keon-Myung;Lee, Kyung-Mi;Kim, Wun-Jae;Yun, Seok-Jung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.3
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    • pp.209-215
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    • 2007
  • Various kind of ubiquitous healthcare services have been developed and tried in patient care and health care fields. Due to technical restrictions and not enough application practices, the service systems have been developed somewhat in ad hoc way. This paper describes the requirements for ubiquitous healthcare service systems most of which need to have and presents a ubiquitous healthcare service system architecture with which various ubiquitous healthcare services can be developed. It also introduces an application system for ubiquitous benign prostatic hyperplasia (BPH) patient care which has been developed based on the architecture.

Fashion Designs for Wearable Computer in Ubiquitous Environment (유비쿼터스 환경에서 웨어러블 컴퓨터를 위한 패션디자인)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
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    • v.10 no.4
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    • pp.464-472
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    • 2008
  • Wearable computer focuses on functional aspects of fashion to respond to and satisfy needs for daily availability of ubiquitous environment owing to ever-developing digital technologies. The purpose of this study is to examine in possible developmental direction of wearable computer and thereby explore more promising directions of wearable computer to enhance its adaptability to future advanced ubiquitous environment and also satisfy both esthetical and functional needs. Now the wearable computer can be classified broadly into 3 types in the aspect of functionality, i.e. computer containing 'integratability', 'convertibility' and 'interactability'. Beyond simple portability concepts based on digital devices attached on body, it will be necessary that follow-up studies on wearable computer satisfy needs for enhanced digital functionality to comply with ubiquitous environment as well as emotional needs inherent in clothing. It is expected that possibility of future wearable computer will be extended via collaborative relationships between design and functionality, and should be implemented through possible points of contact among computer, telecommunication, design and fashion. Based on the findings of this study, it is expected that follow-up researches and developments for wearable computer to meet both functionality and esthetical values in the aspect of 'fashion design combined with electronic products' will help assure the variety of fashion designs for wearable computer contributing to better life quality of human in future ubiquitous environment.

A MBASE-based Development Method for Ubiquitous Computing Systems (MBASE를 적용한 유비쿼터스 컴퓨팅 시스템 개발 방법론)

  • Kim, Sangsoo;Lee, Donghyun;In, Hoh
    • Journal of the Korean Society of Systems Engineering
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    • v.1 no.2
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    • pp.5-11
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    • 2005
  • Ubiquitous computing is an emerging technic for various areas such as public, private (individual), military, industrial, medical sectors. The applications of ubiquitous computing are expected to be prevailed from home to office. Unfortunately, it is not effective to apply existing system/software development methodologies into this emerging ubiquitous computing applications. In this paper, MBASE (Model-Based system Architecting and Software Engineering) is applied as a development method of ubiquitous computing applications. The advantage of MBASE is to identify mismatches of product, process, property, and success models and resolve them in developing the ubiquitous computing applications. A SmartView, a ubiquitous computing application, is presented as a case study o f MBASE.

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A Jini-Based Ubiquitous Messaging System Supporting Context Awareness and User Mobility

  • Choi, Tae-Uk;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.7 no.6
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    • pp.832-840
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    • 2004
  • In ubiquitous environments, context is any information that can be used to characterize the situation of an entity such as a person or an object. Many sensors and small computers collect contexts and provide applications with them. Thus, ubiquitous applications need to represent contexts and exploit them effectively. In this paper, we design and implement a context-aware messaging system, called UMS (Ubiquitous Messaging System), based on Java and Jini. UMS can represent various contexts using XML scripts, and communicate text messages regardless of user's location using the proxy mechanism of Jini.

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A Taxonomy of Agent Technologies for Ubiquitous Computing Environments

  • Zhang, Daqiang;Wan, Jiafu;Liu, Qiang;Guan, Xin;Liang, Xuedong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.2
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    • pp.547-565
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    • 2012
  • The design, development and deployment of Mobile Agent (MA) systems for high-level inference and surveillance in wireless sensor networks and RFID systems have drawn increasing attention in the past decade. To answer how the state-of-the-art of MA in a wide range of ubiquitous and sensor environments is, this paper investigates the current progress of MA. It proposes a taxonomy, by which MA systems in ubiquitous computing environments are decomposed and discussed. Then, this paper provides insights into the strengths and weaknesses of existing efforts. Finally, it presents a series of solutions from the viewpoint of various roles of MA in ubiquitous environments and situations.

The Ubiquitous Model for Campus Environment (캠퍼스 환경을 위한 유비쿼터스 모델)

  • Yu, Lei;Hwang, Kyung-Min;Cho, Tae-Beom;Yoon, Hwa-Mook;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.887-890
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    • 2007
  • Today, many universities are progressing research of ubiquitous campus for discrimination and the part universities constructed ubiquitous campus with telecommunication company. It is applied with campus service. But, Currently ubiquitous campus environment has two weakness. First one is Non-practicality cause of Not enough supplying related device for using service to student. And the other one is that can't support Student Oriented Service. In this paper, We studied on model that tan analysis ubiquitous utilization of student and can be Student Oriented Service. To resolve this, we realized practical service via analysis of User IT Infra.

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Ubiquitous computing Technology for Shipbuilding (조선 산업에서의 유비쿼터스 기술 활용)

  • Lee, Kyung-Ho;Kim, Dong-Geun;Park, Jong-Hoon;Kim, Dae-Seok
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.731-736
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    • 2007
  • Ubiquitous computing is a model of computing in which computer functions are integrated into everyday life, providing services and information in anywhere and anytime fashion. Augmented Reality is one of ubiquitous computing technologies to provide new paradigm utilized to interact between human and computer. By adding computer-generated non-visual information to real information and their interaction. user can get the improved and more knowledgeable information about real world. The purpose of this paper is the integration of AR and knowledge-base reasoning technology in ubiquitous computing. Through the introduced concept, it is enable to provide adequate knowledge in the process of ship design and manufacturing easily (Knowledge Everywhere). That is, this is a basic research to construct knowledge-based ubiquitous environment (KAD/KAM) in shipbuilding industry.

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Annotation Tool for Construction Korean PropBank and Sejong Semantic Tagged Corpus (한국어 PropBank 및 세종 의미 표지 부착 말뭉치 구축을 위한 도구)

  • Han, Dae-Yong;Choi, Han-Gil;Lee, Jung-Kuk;Kim, Jong-Dae;Park, Chan-Young;Song, Hye-Jung;Kim, Yu-Seop
    • Annual Conference on Human and Language Technology
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    • 2012.10a
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    • pp.35-39
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    • 2012
  • 의미역 결정에 있어 의미 표지 부착 말뭉치는 필수적이지만 한국어 의미 표지 부착 말뭉치는 영어나 중국어와 같은 언어에 비하여 구축이 미비한 상황이다. 본 논문에서는 한국어 의미 분석을 위한 한국어 Proposition Bank(이하 PropBank)와 세종 의미 표지 부착 말뭉치의 구축을 위한 소프트웨어 도구를 개발하였다. 본 논문에서 구현한 도구는 문장 성분의 의존관계를 이용하여 주어진 술어에 대한 논항을 찾아주고, PropBank 프레임 파일과 세종 용언 격틀 사전을 활용하여 사용자가 능률적으로 한국어 PropBank와 세종 의미 표지 부착 말뭉치를 구축할 수 있도록 하였다.

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