• Title/Summary/Keyword: two-layered coding

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Performance Analysis of the Optimal Turbo Coded V-BLAST technique in Adaptive Modulation System (적응 변조 시스템에서 최적의 터보 부호화된 V-BLAST 기법의 성능 분석)

  • Lee, Kyung-Hwan;Choi, Kwang-Wook;Ryoo, Sang-Jin;Kang, Min-Goo;Hong, Dae-Ki;You, Cheol-Woo;Hwang, In-Tae;Kim, Cheol-Sung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.2
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    • pp.385-391
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    • 2007
  • In this paper, we propose and observe the Adaptive Modulation system with optimal Turbo Coded V-BLAST (Vertical-Bell-lab Layered Space-Time) technique that is applied the extrinsic information from MAP (Maximum A Posteriori) Decoder with Iterative Decoding to use as a priori probability in two decoding procedures of V-BLAST: ordering and slicing. Also, comparing with the Adaptive Modulation system using conventional Turbo Coded V-BLAST technique that is simply combined V-BLAST with Turbo Coding scheme, we observe how much throughput performance has been improved. As a result of simulation, in the Adaptive Modulation systems with several Turbo Coded V-BLAST techniques, the optimal Turbo Coded V-BLAST technique has higher throughput gain than the conventional Turbo Coded V-BLAST technique. Especially, the results show that the proposed scheme achieves the gain of 1.5 dB SNR compared to the conventional system at 2.5 Mbps throughput.

Iterative V-BLAST Decoding Algorithm in the AMC System with a STD Scheme

  • Lee, Keun-Hong;Ryoo, Sang-Jin;Kim, Seo-Gyun;Hwang, In-Tae
    • Journal of information and communication convergence engineering
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    • v.6 no.1
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    • pp.1-5
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    • 2008
  • In this paper, we propose and analyze the AMC (Adaptive Modulation and Coding) system with efficient turbo coded V-BLAST (Vertical-Bell-lab Layered Space-Time) technique. The proposed algorithm adopts extrinsic information from a MAP (Maximum A Posteriori) decoder with iterative decoding as a priori probability in two decoding procedures of V-BLAST scheme; the ordering and the slicing. Also, we consider the AMC system using the conventional turbo coded V-BLAST technique that simply combines the V-BLAST scheme with the turbo coding scheme. And we compare the proposed decoding algorithm to a conventional V-BLAST decoding algorithm and a ML (Maximum Likelihood) decoding algorithm. In addition, we apply a STD (Selection Transmit Diversity) scheme to the systems for better performance improvement. Results indicate that the proposed systems achieve better throughput performance than the conventional systems over the entire SNR range. In terms of transmission rate performance, the suggested system is close in proximity to the conventional system using the ML decoding algorithm.

Channel Error Detwction and Concealment Technqiues for the MPEG-2 Video Standard (MPEG-2 동영상 표준방식에 대한 채널 오차의 검출 및 은폐 기법)

  • 김종원;박종욱;이상욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.10
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    • pp.2563-2578
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    • 1996
  • In this paper, channel error characteristics are investigated to alleviate the channel error propagation problem of the digital TV transmission systems. First, error propagation problems, which are mainly caused by the inter-frame dependancy and variable length coding of the MPEG-2 baseline encoder, are intensively analyzed. Next, existing channel resilient schemes are systematically classified into two kinds of schemes; one for the encoder and the other for the decoder. By comparing the performance and implementation cost, the encoder side schemes, such as error localization, layered coding, error resilience bit stream generation techniques, are described in this paper. Also, in an effort to consider the parcticality of the real transmission situation, an efficient error detection scheme for a decoder system is proposed by employing a priori information of the bit stream syntas, checking the encoding conditions at the encoder stage, and exploiting the statistics of the image itself. Finally, subsequent error concealment technique based on the DCT coefficient recovery algorithm is adopted to evaluate the performance of the proposed error resilience technique. The computer simulation results show that the quality of the received image is significantly improved when the bit error rate is as high as 10$^{-5}$ .

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A New Data Partitioning of DCT Coefficients for Error-resilient Transmission of Video (비디오의 에러내성 전송을 위한 DCT 계수의 새로운 분할 기법)

  • Roh, Kyu-Chan;Kim, Jae-Kyoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.6
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    • pp.585-590
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    • 2002
  • In the typical data partitioning for error-resilient video coding, motion and macroblock header information is separated from the texture information. It can be an effective tool for the transmission of video over the error prone environment. For Intra-coded frames, however, the loss of DCT (discrete cosine transform) coefficients is fatal because there is no ther information to reconstruct the corrupted macroblocks by errors. For Inter-coded frames, when error occurs in DCT coefficients, the picture quality is degraded because all DCT coefficients are discarded in those packets. In this paper, we propose an efficient data partitioning and coding method for DCT-based error-resilient video. The quantized DCT coefficients are partitioned into the even-value approximation and the remainder parts. It is shown that the proposed algorithm provides a better quality of the high priority part than the conventional methods.

An Efficient SVC Transmission Method in an If Network (IP 네트워크 전송에 적합한 효율적인 SVC 전송 기법)

  • Lee, Suk-Han;Kim, Hyun-Pil;Jeong, Ha-Young;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4B
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    • pp.368-376
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    • 2009
  • Over recent years, the development of multimedia devices has meant that a wider multimedia streaming service can be supported, and there are now many ways in which TV channels can communicate with different terminals. Generally, scalable video streaming is known to provide more efficient channel capacity than simulcast video streaming. Simulcast video streaming requires a large network bandwidth for all resolutions, but scalable video streaming needs only one flow for all resolutions. On the contrary, to preserve the same video quality, SVC(Sealable Video Coding) needs a higher bit-rate than AVC(non-layered Video Coding) due to the coding penalty($10%{\sim}30%$). In previous research, scalable video streaming has been compared with simulcast video streaming for network channel capacity, in two-user simulation environments. The simulation results show that the channel capacity of SVC is $16{\sim}20%$ smaller than AVC, but scalable video streaming is not efficient because of the limit of the present network framework. In this paper, we propose a new network framework with a new router using EDE(Extraction Decision Engine) and SVC Extractor to improve network performance. In addition, we compare the SVC environment in the proposed framework with previous research on the same way subject. The proposed network framework shows a channel capacity 50%(maximum) lower than that found in previous research studies.

H.263-Based Scalable Video Codec (H.263을 기반으로 한 확장 가능한 비디오 코덱)

  • 노경택
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.3
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    • pp.29-32
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    • 2000
  • Layered video coding schemes allow the video information to be transmitted in multiple video bitstreams to achieve scalability. they are attractive in theory for two reasons. First, they naturally allow for heterogeneity in networks and receivers in terms of client processing capability and network bandwidth. Second, they correspond to optimal utilization of available bandwidth when several video qualify levels are desired. In this paper we propose a scalable video codec architectures with motion estimation, which is suitable for real-time audio and video communication over packet networks. The coding algorithm is compatible with ITU-T recommendation H.263+ and includes various techniques to reduce complexity. Fast motion estimation is Performed at the H.263-compatible base layer and used at higher layers, and perceptual macroblock skipping is performed at all layers before motion estimation. Error propagation from packet loss is avoided by Periodically rebuilding a valid Predictor in Intra mode at each layer.

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Hardware Design of High Performance In-loop Filter in HEVC Encoder for Ultra HD Video Processing in Real Time (UHD 영상의 실시간 처리를 위한 고성능 HEVC In-loop Filter 부호화기 하드웨어 설계)

  • Im, Jun-seong;Dennis, Gookyi;Ryoo, Kwang-ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.401-404
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    • 2015
  • This paper proposes a high-performance in-loop filter in HEVC(High Efficiency Video Coding) encoder for Ultra HD video processing in real time. HEVC uses in-loop filter consisting of deblocking filter and SAO(Sample Adaptive Offset) to solve the problems of quantization error which causes image degradation. In the proposed in-loop filter encoder hardware architecture, the deblocking filter and SAO has a 2-level hybrid pipeline structure based on the $32{\times}32CTU$ to reduce the execution time. The deblocking filter is performed by 6-stage pipeline structure, and it supports minimization of memory access and simplification of reference memory structure using proposed efficient filtering order. Also The SAO is implemented by 2-statge pipeline for pixel classification and applying SAO parameters and it uses two three-layered parallel buffers to simplify pixel processing and reduce operation cycle. The proposed in-loop filter encoder architecture is designed by Verilog HDL, and implemented by 205K logic gates in TSMC 0.13um process. At 110MHz, the proposed in-loop filter encoder can support 4K Ultra HD video encoding at 30fps in realtime.

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Implementation of CORBA based Spatial Data Provider for Interoperability (상호운용을 지원하는 코바 기반 공간 데이터 제공자의 설계 및 구현)

  • Kim, Min-Seok;An, Kyoung-Hwan;Hong, Bong-Hee
    • Journal of Korea Spatial Information System Society
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    • v.1 no.2 s.2
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    • pp.33-46
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    • 1999
  • In distributed computing platforms like CORBA, wrappers are used to integrate heterogeneous systems or databases. A spatial data provider is one of the wrappers because it provides clients with uniform access interfaces to diverse data sources. The individual implementation of spatial data providers for each of different data sources is not efficient because of redundant coding of the wrapper modules. This paper presents a new architecture of the spatial data provider which consists of two layered objects : independent wrapper components and dependent wrapper components. Independent wrapper components would be reused for implementing a new data provider for a new data source, which dependent wrapper components should be newly coded for every data source. This paper furthermore discussed the issues of implementing the representation of query results in the middleware. There are two methods of keeping query results in the middleware. One is to keep query results as non-CORBA objects and the other is to transform query results into CORBA objects. The evaluation of the above two methods shows that the cost of making CORBA objects is very expensive.

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Design of MMT-based Broadcasting System for UHD Video Streaming over Heterogeneous Networks (이 기종 망에서의 UHD 비디오 전송을 위한 MMT 기반 방송 시스템 설계)

  • Sohn, YeJin;Cho, MinJu;Paik, JongHo
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.16-25
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    • 2015
  • Even if the demands for ultra-high-quality multimedia contents are increasing, it is difficult to produce, encode, play and transport ultra-high-quality contents under the existing broadcasting environment. By the reason, various technologies for the UHD contents have been developed in order to satisfy the user's needs. In this paper, we propose a design methodology of a broadcasting system, which consists of two parts, for UHD services with two parts. At the transmit part of the proposed system can encode a video into several layered-bitstreams hierarchically, and then transport each bitstream over heterogeneous networks. The receiver part can play the received video by composing the separated bitstreams. The proposed system can adaptively provide both HD and UHD contents according to user's reception conditions by using the heterogeneous networks.

Two Flow Control Techniques for Teleconferencing over the Internet (인터넷상에서 원격회의를 위한 두 가지 흐름 제어 기법)

  • Na, Seung-Gu;Go, Min-Su;An, Jong-Seok
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.975-983
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    • 1999
  • 최근 네트워크의 속도가 빨라지고 멀티미디어 데이터를 다루기 위한 기술들이 개발됨에 따라 많은 멀티미디어 응용 프로그램들이 인터넷에 등장하고 있다. 그러나 이들 응용프로그램들은 수신자에게 전송되는 영상.음성의 품질이 낮기 때문에 기대만큼 빠르게 확산되지 못하고 있다. 영상.음성의 품질이 낮은 이유는 현재 인터넷이 실시간 응용프로그램이 요구하는 만큼 빠르고 신뢰성 있게 데이터를 전송할 수 없기 때문이다. 현재 인터넷의 내부구조를 바꾸지 않고 품질을 높이기 위해 많은 연구들이 진행되고 있는데 그 중 하나는 동적으로 변화하는 인터넷의 상태에 맞게 멀티캐스트 트래픽의 전송율을 조절하는 종단간의 흐름제어이다. 본 논문은 기존의 흐름제어 기법인 IVS와 RLM의 성능을 개선시키기 위한 두 가지 흐름제어 기법을 소개한다. IVS는 송신자가 주기적으로 측정된 네트워크 상태에 따라 전송율을 일정하게 조절한다. 송신자가 하나의 데이타 스트림을 생성하는 IVS와는 달리 RLM에서는 송신자가 계층적 코딩에 의하여 생성된 여러개의 데이타 스트림을 전송하고 각 수신자는 자신의 네트워크 상태에 맞게 데이타 스트림을 선택하는 기법이다. 그러나 IVS는 송신자가 전송율을 일정하게 증가시키고, RLM은 각자의 네트워크 상태를 고려하지 않고 임의의 시간에 하나 이상의 데이타 스트림을 받기 때문에 성능을 저하시킬 수 있다. 본 논문에서는 TCP-like IVS와 Adaptive RLM이라는 두 가지 새로운 기법을 소개한다. TCP-like IVS는 송신자가 전송율을 동적으로 결정하고, Adaptive RLM은 하나 이상의 데이타 스트림을 받기 위해 적당한 시간을 선택할 수 있다. 본 논문에서는 시뮬레이션을 통해 여러 가지 네트워크 구조에서 두 가지 방식이 기존의 방식에 비하여 더욱 높은 대역폭 이용율과 10~20% 정도 적은 패킷손실율을 이룬다는 것을 보여준다.Abstract Nowadays, many multimedia applications for the Internet are introduced as the network gets faster and many techniques manipulating multimedia data are developed. These multimedia applications, however, do not spread widely and are not fast as expected at their introduction time due to the poor quality of image and voice delivered at receivers. The poor quality is mainly attributed to that the current Internet can not carry data as fast and reliably as the real-time applications require. To improve the quality without modifying the internal structure of the current Internet, many researches are conducted. One of them is an end-to-end flow control of multicast traffic adapting the sending rate to the dynamically varying Internet state. This paper proposes two flow-control techniques which can improve the performance of the two conventional techniques; IVS and RLM. IVS statically adjusts the sending rate based on the network state periodically estimated. Differently from IVS in which a sender produces one single data stream, in RLM a sender transmits several data streams generated by the layered coding scheme and each receiver selects some data streams based on its own network state. The more data streams a receiver receives, the better quality of image or voice the receiver can produce. The two techniques, however, can degrade the performance since IVS increases its sending rate statically and RLM accepts one more data stream at arbitrary time regardless of the network state respectively. We introduce two new techniques called TCP-like IVS and Adaptive RLM; TCP-like IVS can determine the sending rate dynamically and Adaptive RLM can select the right time to add one more data stream. Our simulation experiments show that two techniques can achieve better utilization and less packet loss by 10-20% over various network topologies.