• Title/Summary/Keyword: tutorial system

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A Multimedia Tutorial system for Learning the French Language

  • Jho, Gook-Hyung;Jang, Jae-Hyuk;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.1
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    • pp.191-198
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    • 2016
  • This paper aims to present how to design and implement a multimedia tutorial system for the self-learning French language using Director with additional tools. To implement a multimedia tutorial system we need to design several steps. First, we should choose the level of the users and design tutorial. Second, we should prepare all materials such as sounds, graphics, text and video. Finally, we should implement the selected elements and control the educational software. Due to the nature of the paper, it must emphasize French basic conversation to make environment that be used in each scene and the scene of the context dialog. In view of the fact that the fitness of each content utilization field of multimedia authoring tool is high, it is possible as part of the system sizing process of the manufacturing process, to impart its meaning. This learning-contents are composed of 10 units each situation, and we anticipate there are the several effects of this system on basic French students. This system helps lecturer get French students interested in lessons, and enables learner to learn French of the role of iterative practice by linking image and sound. Also this system helps learners to prepare and review French studying after a lesson and allows leaners to maximize their efficiency. The future of this work is to implement this system on the app.

Resource Allocation in Multiuser Multi-Carrier Cognitive Radio Network via Game and Supermarket Game Theory: Survey, Tutorial, and Open Research Directions

  • Abdul-Ghafoor, Omar B.;Ismail, Mahamod;Nordin, Rosdiadee;Shaat, Musbah M.R.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.3674-3710
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    • 2014
  • In this tutorial, we integrate the concept of cognitive radio technology into game theory and supermarket game theory to address the problem of resource allocation in multiuser multicarrier cognitive radio networks. In addition, multiuser multicarrier transmission technique is chosen as a candidate to study the resource allocation problem via game and supermarket game theory. This tutorial also includes various definitions, scenarios and examples related to (i) game theory (including both non-cooperative and cooperative games), (ii) supermarket game theory (including pricing, auction theory and oligopoly markets), and (iii) resource allocation in multicarrier techniques. Thus, interested readers can better understand the main tools that allow them to model the resource allocation problem in multicarrier networks via game and supermarket game theory. In this tutorial article, we first review the most fundamental concepts and architectures of CRNs and subsequently introduce the concepts of game theory, supermarket game theory and common solution to game models such as the Nash equilibrium and the Nash bargaining solution. Finally, a list of related studies is highlighted and compared in this tutorial.

A Framework for Inteligent Remote Learning System

  • 유영동
    • The Journal of Information Systems
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    • v.2
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    • pp.194-206
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    • 1993
  • Intelligent remote learning system is a system that incorporate communication technology and others : a database engine, an intelligent tutorial system. Learners can study by themselves through the intelligent tutorial system. The existence of a communication, database and artificial intelligence enhance the capability of IRLS. According to Parsaye, an intelligent databases should have the following features : 1) Knowledge discovery. 2) Data integrity and quality control. 3) Hypermedia management. 4) Data presentation and display. 5) Decision support and scenario analysis. 6) Data format management. 7) Intelligent system design tools. I hope that this research of framework for IRLS paves for the future research. As mentioned in the above, the future work will include an intelligent database, self-learning mechanism using neural network.

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An Analysis of the Effectiveness of Tutorial CAI Programs According to the Learner's Characteristics in Science Teaching (과학 컴퓨터 보조 학습 프로그램의 효과분석에 관한 연구)

  • Yang, Il-Ho;Jeong, Jin-Woo
    • Journal of The Korean Association For Science Education
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    • v.11 no.1
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    • pp.37-50
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    • 1991
  • The CAI (Computer-Assisted Instruction) system for science teaching has been increasing both in quantity and in quality during the last two decades. However, science learning by computer has not played a leading role in the science teaching process. Therefore, the purpose of this study was to analyze the effectiveness of tutorial CAI programs according to the learner's characteristics such as sex, inquiry skills, attitudes toward science subject, logical thinking skills, achievement motivation, science content achievement in science teaching. One group pretest-posttest design was used as an experimental design. The three tutorial science CAI programs were used for thirty males and females selected in grade eight. According to the analysis of CAI achievement scores the female students showed significantly higher (P<0.05) than the male students. Also, one-way analysis of variance was used to investigate the effects of interaction between sex and achievement motivation. The significant difference on the effects of interaction between sex and achievement motivation has not found. The effects of tutorial CAI between logical thinking skills, attitudes toward science subject, inquiry skills, achievement motivation, science content achievement according to upper and lower levels were investigated by using the statistical analysis of one-way ANOVA. The results indicate that tutorial CAI might provides a good opportunities for the improvement of science achievement to the lower level students of attitudes toward science subject, inquiry skills, science content achievement.

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A Study on the Implementation of an Intelligent Tutoring System (지능형 튜터링 시스템 실행에 관한 연구)

  • 임기영;김형래
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.9
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    • pp.1372-1377
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    • 1990
  • We constructed an intelligent tutoring system that compose four devices i.e. intelligent interface, acqusition module, tutoring controller and tutorial knowledge. We implemented the intelligent tutoring system using prolog as an authoring language in the ultrix os under VAX-11/750, and we propose goal opriented tutoring system algorithm.

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A Study on the Structure and Practice of Project Room for Designer under Web System (디자이너를 위한 웹기반 프로젝트룸 구성과 활용방안에 대한 연구)

  • 유보현
    • Archives of design research
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    • v.15 no.1
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    • pp.289-298
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    • 2002
  • Under the circumstances of general use of Internet, the construction of on-line system has been made in various fields. We can use and share the informations will other people through the cyber communities and find many ways to promote communication tools. Project Room is a sort of Cyber Space which carry out design project using On-fine system. Users(Designers and Clients) will be able to develop their design project using Internet. The project content may be opened and will be critically contributed the construction of Knowledge-based industry. At the same time, the development of user-friendly tutorial should be fellowed. Tutorial is one of the most important factors to promote Project Room. This study presents the possibility of execution of Cyber community under the construction of Project Room and User-friendly tutorial in the On-line system.

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Tutorial: Design and Optimization of Power Delivery Networks

  • Lee, Woojoo
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.5
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    • pp.349-357
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    • 2016
  • The era of the Internet of Things (IoT) is upon us. In this era, minimizing power consumption becomes a primary concern for system-on-chip designers. While traditional power minimization and dynamic power management (DPM) techniques have been heavily explored to improve the power efficiency of devices inside very large-scale integration (VLSI) platforms, there is one critical factor that is often overlooked, which is the power conversion efficiency of a power delivery network (PDN). This paper is a tutorial that focuses on the power conversion efficiency of the PDN, and introduces novel methods to improve it. Circuit-, architecture-, and system-level approaches are presented to optimize PDN designs, while case studies for three different VSLI platforms validate the efficacy of the introduced approaches.

Analysis of Emotion Pattern for Game Player on Quest System : Towards of Tutorial Mode in Mabinogi Game (퀘스트 시스템에 대한 게임플레이어의 감정패턴 분석 : 마비노기 Tutorial Mode를 중심으로)

  • Kim, Mi-Jin;Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.15-22
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    • 2010
  • The purpose of this research is to analyze players' emotion pattern for conducting a quest in Role Playing Game(RPG). We have rebuilt up the action and content of gameplay related to category to set up five action classes of game players based on the literature review about the human behavior classification. Moreover, Mabinogi game includes the composition of various quests by story-centered expanse. We classified the quest structure of the tutorial mode, initial state, of its game into the cognitive action. We build the model of the correlation between cognitive behavior patterns of gameplay and emotions derived from targeting ten novices. The result of this research reveals that gameplayers' stimulus levels are identified to emotion pattern. It is enable to grope to concrete the design of the quest and the level in a specified state. Moreover, players' emotion variation is indicated to the type of expression of fun elements. We expect to use a device to induce the curiousness and the challenge for conducting the higher goal of game in the whole.

Using the PubAnnotation ecosystem to perform agile text mining on Genomics & Informatics: a tutorial review

  • Nam, Hee-Jo;Yamada, Ryota;Park, Hyun-Seok
    • Genomics & Informatics
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    • v.18 no.2
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    • pp.13.1-13.6
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    • 2020
  • The prototype version of the full-text corpus of Genomics & Informatics has recently been archived in a GitHub repository. The full-text publications of volumes 10 through 17 are also directly downloadable from PubMed Central (PMC) as XML files. During the Biomedical Linked Annotation Hackathon 6 (BLAH6), we experimented with converting, annotating, and updating 301 PMC full-text articles of Genomics & Informatics using PubAnnotation, a system that provides a convenient way to add PMC publications based on PMCID. Thus, this review aims to provide a tutorial overview of practicing the iterative task of named entity recognition with the PubAnnotation/PubDictionaries/TextAE ecosystem. We also describe developing a conversion tool between the Genia tagger output and the JSON format of PubAnnotation during the hackathon.

Development of an online robot programming education system based on Web 2.0 (웹2.0 기반의 온라인 로봇 프로그래밍 교육시스템 개발)

  • Sung, Young-Hoon;Ha, Seok-Wun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.13-23
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    • 2010
  • In recent creativity becomes a new request in the knowledge and information age. Robot programming education is an effective teaching method for improvement of creativity. Existing robot programming tools includes text-based or GUI-based development environment. Most of programming tools provide a simple tutorial system without interactive activity for beginners. In this paper, we propose an online robot programming education system based on web2.0, which embedded collaborative code creating tool, interactive tutorial chat and video conference tool to support collaborative code creating via web 2.0. Knowledge sharing tool allows users to share their collaborative source code. Besides, it makes users gained the experience and knowledge of program designing efficiently.

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