• Title/Summary/Keyword: trick

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Reverse Trick Mode Algorithms of MPEG Bit Stream (MPEG Bit Stream에서의 Reverse Trick Mode 알고리즘)

  • 신성욱;이동호
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.689-692
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    • 2001
  • 대용량 hard disk를 내장하고 있는 DTV용 PVR(Personal video recorder)에서는 단순히 수신되는 방송 stream을 녹화하고 재생하는 기능 뿐만 아니라 다른 여러 가지의 부가적인 기능들을 지원하는 것이 필요하다. 그 중의 하나가 기존의 아날로그 VCR의 사용자들에게 친숙한 fast-forward play, reverse play, pause 등과 같은 trick mode play기능을 지원하는 것이다. 그러나 MPEG video는 화면간의 상관관계를 이용하여 압축하는 방식을 채택하고 있으므로 재생하고자 하는 frame이 intra frame이 아닌 한 독립적으로 재생할 수가 없어서 trick mode play 기능을 구현하기가 용이하지 않다. 특히 reverse trick mode의 경우에는 original stream에서의 마지막 frame이 먼저 display되어야 하는데 이를 위해 하나의 GOP가 모두 decoding되어야 하므로 더욱 그 구현이 어렵다. 본 논문에서는 reverse trick mode를 구현하기 위한 여러 알고리즘을 소개하고 이에 대한 system 복잡도, 메모리 사용량 성능 등을 분석하고자 한다.

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Kernel-Trick Regression and Classification

  • Huh, Myung-Hoe
    • Communications for Statistical Applications and Methods
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    • v.22 no.2
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    • pp.201-207
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    • 2015
  • Support vector machine (SVM) is a well known kernel-trick supervised learning tool. This study proposes a working scheme for kernel-trick regression and classification (KtRC) as a SVM alternative. KtRC fits the model on a number of random subsamples and selects the best model. Empirical examples and a simulation study indicate that KtRC's performance is comparable to SVM.

Analysis of Satisfaction Surveys in Accordance with the Characteristics of the Components of Trick Art Experience Exhibition Space During -Around Seoul Trick Art Exhibition of Three Cases- (트릭아트 체험전시공간의 구성요소별 특성에 따른 만족도조사 분석 - 서울지역의 트릭아트전시관 3개 사례를 중심으로 -)

  • Lee, Dong-Hee;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.139-145
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    • 2014
  • As life is changing, modern people are interested in culture life more than the past and as a result Art Exhibition increases. Nowadays many methods of exhibit are introduced, especially Direct experience. Trick Art Experience exhibition introduced Direct experirence to a work of art for interests and used props, objets, images, and sounds for maximizing experience element. Trick Art Experience exhibition added humor as imitating famous painting and gave a deep impression through the optical illusion technique which make flat structure look three-dimensional structure. Recently, demands for Experience exhibition which are like Trick Art increase. This study figure out pros and cons through a comparison analysis of direction and component about Trick Art Experience exhibition and find a check list about making an audience active about experience. From now on, we have an object about showing design data including customer satisfaction measurement to make various expressions of direction and component about Experience Art through a case analysis. We have firsthand visited case spaces to experience the spaces and prepared a check list for the relevant types of expressions. Referring to the exhibit work classification system, components that correspond to Trick Art Experience exhibition were grouped according to constituting items. Among the types of expressions, the levels of satisfaction with Experience exhibition and Participating exhibit were found to be high and the level of satisfaction with Heart Moving exhibit was found to be low through surveys. Among the components, the levels of satisfaction with stereograms and formative effect elements were found to be high and those of spatial changes and media effects were found to be low through surveys. Therefore, the expressions should be reinforced and the components should be improved.

Analysis about Developmental Differences of Children's Understanding of, Moral Judgment for, and Emotional Reactions to Different Types of Lies (아동의 거짓말에 대한 이해, 도덕적 판단 및 정서 반응의 발달)

  • Park, Young-Ah
    • Korean Journal of Human Ecology
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    • v.17 no.6
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    • pp.1079-1091
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    • 2008
  • This study investigated developmental differences of moral evaluation for different lies. The subjects were 170 6-, 8-, and 10-year-olds. Children's understanding of, moral judgment for, and emotional reactions to antisocial lie, white lie, and trick lie were assessed. Major findings were as follows: 1. Children's understanding of lies was increased with age. Children understood well in definition for antisocial lie, whereas they understood poorly in definition for trick lie. 2. There were differences of children's moral judgment for lies according to age and lie types. Six- and 8-year-olds rated trick lie as the least serious lie type, whereas 10-year-olds rated white lie as the least serious lie type. 3. Children anticipated the greatest negative emotional reaction to antisocial lie, and the greatest positive reaction to trick lie by all ages. There was no difference of positive emotional reaction between antisocial lie and white lie for 6- and 8-year-olds. But 10-year-olds anticipated greater positive emotional reaction to white lie than antisocial lie.

Cabrol Operation with Cabrol Trick in Annulo-aortic Ectasia (Cabrol operation with Cabrol trick을 이용한 annulo-aortic ectasia 수술 치험 1례)

  • 류삼열
    • Journal of Chest Surgery
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    • v.25 no.10
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    • pp.1152-1156
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    • 1992
  • A 64 year-old male patient with annulo-annulo-aortic ectasia[AAE] due to cystic medial necrosis was successfully treated with Cabrol operation with Cabrol trick. The technique consist of implantation of a composite valve graft within the aneurysmal sac with reattachment of the coronary ostia using a separate, small tube graft and creation of a communication between the closed perigraft space and right atrium for bleeding control. The patient had a postoperative gastrointestinal bleeding but successful recovery was achieved eventually.

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Understanding, Moral Judgment, and Emotional Reactions about Different Types of Lies : Links to Children's Popularity (아동의 또래 인기도에 따른 거짓말에 대한 이해, 도덕적 판단 및 정서 반응)

  • Park, Young-Ah
    • Korean Journal of Child Studies
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    • v.30 no.1
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    • pp.89-107
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    • 2009
  • This study investigated how peer popularity is linked to children's understanding, moral judgment, and emotional reactions about three different types of lies. Participants were second (n=53) and fourth (n=54) grade children. Results showed that (1) popular children afforded better understanding of white lies than unpopular children; most children understood the definition of an antisocial lie, but not a trick lie. (2) Popular children rated lies more positively than unpopular children. Second graders did not differentiate between the morality of white and trick lies; fourth graders rated white lies as the least serious type of lie. (3) Second graders anticipated greater positive emotional reaction for antisocial lies and greater negative emotional reaction for white lies and trick lies, respectively, than fourth graders.

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A Multi-Channel Trick Mode Play Algorithm and Hardware Implementation of H.264/AVC for Surveillance Applications (H.264/AVC 감시 어플리케이션용 멀티 채널 트릭 모드 재생 알고리즘 및 하드웨어 구현)

  • Jo, Hyeonsu;Hong, Youpyo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1834-1843
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    • 2016
  • DVRs are the most common recording and displaying devices used for surveillance. Video compression plays a key role in DVRs for saving storage; the video compression standard, H.264/AVC, has recently become the dominant choice for DVRs. DVRs require various display modes, such as fast-forward, backward play, and pause; these are called trick modes. The implementation of precise trick mode play requires a very high decoding capability or a very intelligent scheme in order to handle the high computation complexity. The complexity is increased in many surveillance applications where more than one camera is used to monitor multiple spots or to monitor the same area using various angles. An implementation of a trick mode play and a frame buffer management scheme for the hardware-based H.264/AVC codec for multi-channel is presented in this paper. The experimental results show that exact trick mode play is possible using a standard H.264/AVC video codec with keyframe encoding feature at the expense of bitstream size increase.

On the Support Vector Machine with the kernel of the q-normal distribution

  • Joguchi, Hirofumi;Tanaka, Masaru
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.983-986
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    • 2002
  • Support Vector Machine (SVM) is one of the methods of pattern recognition that separate input data using hyperplane. This method has high capability of pattern recognition by using the technique, which says kernel trick, and the Radial basis function (RBF) kernel is usually used as a kernel function in kernel trick. In this paper we propose using the q-normal distribution to the kernel function, instead of conventional RBF, and compare two types of the kernel function.

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Visual-Attention-Aware Progressive RoI Trick Mode Streaming in Interactive Panoramic Video Service

  • Seok, Joo Myoung;Lee, Yonghun
    • ETRI Journal
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    • v.36 no.2
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    • pp.253-263
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    • 2014
  • In the near future, traditional narrow and fixed viewpoint video services will be replaced by high-quality panorama video services. This paper proposes a visual-attention-aware progressive region of interest (RoI) trick mode streaming service (VA-PRTS) that prioritizes video data to transmit according to the visual attention and transmits prioritized video data progressively. VA-PRTS enables the receiver to speed up the time to display without degrading the perceptual quality. For the proposed VA-PRTS, this paper defines a cutoff visual attention metric algorithm to determine the quality of the encoded video slice based on the capability of visual attention and the progressive streaming method based on the priority of RoI video data. Compared to conventional methods, VA-PRTS increases the bitrate saving by over 57% and decreases the interactive delay by over 66%, while maintaining a level of perceptual video quality. The experiment results show that the proposed VA-PRTS improves the quality of the viewer experience for interactive panoramic video streaming services. The development results show that the VA-PRTS has highly practical real-field feasibility.