• 제목/요약/키워드: triangulation method

검색결과 359건 처리시간 0.024초

2차원 딜로니 삼각화를 이용한 3차원 메시 생성 (3D Mesh Creation using 2D Delaunay Triangulation of 3D Point Clouds)

  • 최지훈;윤종현;박종승
    • 한국컴퓨터그래픽스학회논문지
    • /
    • 제13권4호
    • /
    • pp.21-27
    • /
    • 2007
  • 본 논문에서는 3차원 점집합으로부터 3차원 메시를 생성하는 효율적인 기법을 소개한다. 대표적인 3차원 삼각화 방법으로 3차원 딜로니 삼각화 기법이 있으나 물체의 표면만을 고려한 메시 생성을 위한 방법으로 비효율적인 측면이 있다. 본 논문에서는 적은 계산량으로 물체의 표면 메시를 생성하는 기법을 소개한다. 물체의 각 영역을 분할하고 각 영역에 대해서 2차원 딜로니 삼각화를 적용하여 3차원 메시 구조를 얻는다. 3차원 점 집합에 대해 OBB(Oriented Bounding Box)를 계산하고 이를 기준으로 점 집합을 여러 분할 영역으로 나누고 각 부분 점 집합에 대해서 2차원 딜로니 삼각화를 실시한다. 각 2차원 삼각화 결과는 점전적으로 전체 메시에 병합된다. 또한 병합된 메시에서 잘못된 에지의 연결을 제거함으로써 객체의 삼각 분할 결과를 향상시킨다. 제안된 메시 생성 기법은 다양한 영상 기반 모델링 응용에서 효과적으로 적용될 수 있다.

  • PDF

모바일 장치에서의 가시화를 위한 경계기반 삼각화 (A Constrained Triangulation Technique for Visualization on Mobile Devices)

  • 양상욱;최영
    • 한국CDE학회논문집
    • /
    • 제12권6호
    • /
    • pp.413-421
    • /
    • 2007
  • 3D rendering is becoming a common feature of mobile application programs with the rapid advance of mobile devices. Since the existing rendering engines do not provide triangulation functions, mobile 3D programs have focused on an efficient handling with pre-tessellated geometry. In addition, triangulation is comparatively expensive in computation, so it seems that the triangulation cannot be easily implemented on mobile devices with limited resources. Triangulation of 3D geometry is the essential process of visualization of 3D model data and many different triangulation methods have been reported. We developed a light and fast visualization process that involves constrained triangulation based on Voronoi diagram and applied it to a mobile computer application. In this paper, we applied kd-tree to the original incremental construction algorithm and produced new O(nlogn) incremental construction algorithm. And we show a simple and efficient constrained triangulation method based on Voronoi diagram. This paper also describes an implementation of mobile STEP data viewer as an application of our proposed algorithms.

삼각측량법과 최소자승법을 활용한 실내 위치 결정의 산포 감소 방안에 관한 연구 (A Study on Error Reduction of Indoor Location Determination using triangulation Method and Least Square Method)

  • 장정환;이두용;장청윤;조용철;이창호
    • 대한안전경영과학회지
    • /
    • 제14권1호
    • /
    • pp.217-224
    • /
    • 2012
  • Location-Based Services(LBS) is a service that provide location information by using communication network or satellite signal. In order to provide LBS precisely and efficiently, we studied how we can reduce the error on location determination of objects such people and things. We focus on using the least square method and triangulation positioning method to improves the accuracy of the existing location determination method. Above two methods is useful if the distance between the AP and the tags can be find. Though there are a variety of ways to find the distance between the AP and tags, least squares and triangulation positioning method are wildely used. In this thesis, positioning method is composed of preprocessing and calculation of location coordinate and detail of methodology in each stage is explained. The distance between tag and AP is adjusted in the preprocessing stage then we utilize least square method and triangulation positioning method to calculate tag coordinate. In order to confirm the performance of suggested method, we developed the test program for location determination with Labview2010. According to test result, triangulation positioning method showed up loss error than least square method by 38% and also error reduction was obtained through adjustment process and filtering process. It is necessary to study how to reduce error by using additional filtering method and sensor addition in the future and also how to improve the accuracy of location determination at the boundary location between indoor and outdoor and mobile tag.

형상 모델러의 자료구조에 의한 수정 Delaunay 삼각화 (Modified Delaunay Triangulation Based on Data Structure of Geometric Modeller)

  • 채은미;사종엽
    • 한국전산유체공학회지
    • /
    • 제2권2호
    • /
    • pp.97-103
    • /
    • 1997
  • A modified Delaunay triangulation technique is tested for complicated computational domain. While a simple geometry. both in topology and geometry, has been well discretized into triangular elements, a complex geometry having difficulty in triangulation had to be divided into small sub-domains of simpler shape. The present study presents a modified Delaunay triangulation method based on the data structure of geometric modeller. This approach greatly enhances the reliability of triangulation, especially in complicated computational domain. We have shown that efficiency of Delaunay triangulation can be much improved by using both the GUI (Graphic User Interface) and OOP (Object-Oriented Programming).

  • PDF

CCD 와 Optical triangulation Technique을 이용한 Laser Displacement Sensor 의 개발 (The Development of Laser Displacement Sensor using CCD&Optical triangulation technique)

  • 박희재;이동성;유인상;유영기
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2000년도 추계학술대회 논문집
    • /
    • pp.47-50
    • /
    • 2000
  • Optical triangulation is one of the most common methods for acquiring range data. Using this method. We have developed a new type of Laser Displacement Sensor. We used Area CCD instead of linear CCD and PSD (Position Sensitive Detector). And we have developed the robust algorithm for increasing the accuracy and used USB instead of RS-232C for increasing speed. We present results that demonstrate the validity of our method using optical triangulation technique, Area CCD, and USB.

  • PDF

기하학적 해싱을 이용한 딜러니 개선 알고리듬의 가속화 (Acceleration of Delaunay Refinement Algorithm by Geometric Hashing)

  • 김동욱
    • 한국CDE학회논문집
    • /
    • 제22권2호
    • /
    • pp.110-117
    • /
    • 2017
  • Delaunay refinement algorithm is a classical method to generate quality triangular meshes when point cloud and/or constrained edges are given in two- or three-dimensional space. It computes the Delaunay triangulation for given points and edges to obtain an initial solution, and update the triangulation by inserting steiner points one by one to get an improved quality triangulation. This process repeats until it satisfies given quality criteria. The efficiency of the algorithm depends on the criteria and point insertion method. In this paper, we propose a method to accelerate the Delaunay refinement algorithm by applying geometric hashing technique called bucketing when inserting a new steiner point so that it can localize necessary computation. We have tested the proposed method with a few types of data sets, and the experimental result shows strong linear time behavior.

딜러니 개선 알고리듬을 이용한 삼차원 구의 보로노이 곡면 삼각화 (Triangulation of Voronoi Faces of Sphere Voronoi Diagram using Delaunay Refinement Algorithm)

  • 김동욱
    • 산업경영시스템학회지
    • /
    • 제41권4호
    • /
    • pp.123-130
    • /
    • 2018
  • Triangulation is one of the fundamental problems in computational geometry and computer graphics community, and it has huge application areas such as 3D printing, computer-aided engineering, surface reconstruction, surface visualization, and so on. The Delaunay refinement algorithm is a well-known method to generate quality triangular meshes when point cloud and/or constrained edges are given in two- or three-dimensional space. In this paper, we propose a simple but efficient algorithm to triangulate Voronoi surfaces of Voronoi diagram of spheres in 3-dimensional Euclidean space. The proposed algorithm is based on the Ruppert's Delaunay refinement algorithm, and we modified the algorithm to be applied to the triangulation of Voronoi surfaces in two ways. First, a new method to deciding the location of a newly added vertex on the surface in 3-dimensional space is proposed. Second, a new efficient but effective way of estimating approximation error between Voronoi surface and triangulation. Because the proposed algorithm generates a triangular mesh for Voronoi surfaces with guaranteed quality, users can control the level of quality of the resulting triangulation that their application problems require. We have implemented and tested the proposed algorithm for random non-intersecting spheres, and the experimental result shows the proposed algorithm produces quality triangulations on Voronoi surfaces satisfying the quality criterion.

등치선 삼각분할을 위한 띠 분할 알고리즘 (A Band Partitioning Algorithm for Contour Triangulation)

  • 최영규;조태훈
    • 한국정보처리학회논문지
    • /
    • 제7권3호
    • /
    • pp.943-952
    • /
    • 2000
  • The surface reconstruction problem from a set of wire-frame contours is very important in diverse fields such as medical imaging or computer animation. In this paper, surface triangulation method is proposed for solving the problem. Generally, many optimal triangulation techniques suffer from the large computation time but heuristic approaches may produce very unnatural surface when contours are widely different in shape. To compensate the disadvantages of these approaches, we propose a new heuristic triangulation method which iteratively decomposes the surface generation problem from a band (a pair of vertices chain) into tow subproblems from two sub-bands. Generally, conventional greedy heuristic contour triangulation algorithm, suffer from the drastic error propagation during surface modeling when the adjacent contours are different in shape. Our divide-and-conquer algorithm, called band partitioning algorithm, processes eccentric parts of the contours first with more global information. Consequently, the resulting facet model becomes more stable and natural even though the shapes are widely different. An interesting property of our method is hat it supports multi-resolution capability in surface modeling time. According to experiments, it is proved to be very robust and efficient in many applications.

  • PDF

이중분기 확장을 통한 등치선 삼각화의 다중분기 알고리즘 (A Multiple Branching Algorithm of Contour Triangulation by Cascading Double Branching Method)

  • 최영규
    • 한국정보과학회논문지:시스템및이론
    • /
    • 제27권2호
    • /
    • pp.123-134
    • /
    • 2000
  • 등치선(wire-frame contour)으로 표현된 물체의 볼륨정보에서부터 3차원 표면을 재구성하는 방법을 제안한다. 등치선 삼각화법(contour triangulation)이라고도 하는 이 방법에서 가장 문제가 되는 것이 인접 단층사이에서 표면이 분기하는 경우에 발생하는데, 이것은 하나의 등치선이 인접한 층의 두 개이상의 등치선과 연결되는 형태로 나타나며, 표면 생성시의 많은 모호성을 발생시킨다. 본 논문에서는 이러한 분기문제를 가장 일반적으로 발생하는 이중분기문제와 그 이상의 다중분기문제로 구분하고, 먼저 이중 분기 알고리즘을 제안하였으며, 다중분기문제를 다수의 이중분기문제로 단순화하는 다중분기 알고리즘을 제안하였다. 제안된 이중분기 알고리즘은 모 등치선을 분할하는 방법을 이용하였는데, 먼저 해협다각형을 정의하고 이를 삼각분할하여 분할선을 구하는 것에 바탕을 두고 있다. 이 방법은 이중분기가 매우 복잡하게 나타나는 경우에도 잘 적용이 되며, 분할선의 레벨을 조절함으로써 매우 사실적인 표면을 만들어 낼 수 있다는 장점이 있다. 또한 다중분기문제를 단층 간격의 문제로 규정하고, 인접한 두 층 사이에 가상의 등치선을 추가하여 가지 등치선을 연속적으로 병합하는 방법으로 해결하였다. 제안된 방법은 등치선 삼각화의 가장 큰 문제인 분기문제를 해결하기 위한 매우 구조적인 접근방법으로, 다양한 실제 등치선 데이타에 적용한 결과 좋은 성능을 나타냈다.

  • PDF

Adaptive finite elements by Delaunay triangulation for fracture analysis of cracks

  • Dechaumphai, Pramote;Phongthanapanich, Sutthisak;Bhandhubanyong, Paritud
    • Structural Engineering and Mechanics
    • /
    • 제15권5호
    • /
    • pp.563-578
    • /
    • 2003
  • Delaunay triangulation is combined with an adaptive finite element method for analysis of two-dimensional crack propagation problems. The content includes detailed descriptions of the proposed procedure which consists of the Delaunay triangulation algorithm and an adaptive remeshing technique. The adaptive remeshing technique generates small elements around the crack tips and large elements in the other regions. Three examples for predicting the stress intensity factors of a center cracked plate, a compact tension specimen, a single edge cracked plate under mixed-mode loading, and an example for simulating crack growth behavior in a single edge cracked plate with holes, are used to evaluate the effectiveness of the procedure. These examples demonstrate that the proposed procedure can improve solution accuracy as well as reduce total number of unknowns and computational time.