• Title/Summary/Keyword: triangular grid

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Comprehensive Evaluation of Impacts of Connecting Distributed Generation to the Distribution Network

  • Jin, Wei;Shi, Xuemei;Ge, Fei;Zhang, Wei;Wu, Hongbin;Zhong, Chengyuan
    • Journal of Electrical Engineering and Technology
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    • v.12 no.2
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    • pp.621-631
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    • 2017
  • In this paper, we study the various impacts of connecting distributed generation (DG) to the distribution network. The comprehensive evaluation index system (CEIS) of four hierarchies is established, considering economy, reliability and voltage quality, and the calculation methods of different indexes are presented. This paper puts forward an improved triangular fuzzy number analytic hierarchy process (ITFNAHP) to weight the second level indexes (SLI) and the third level indexes (TLI), and calculates the variation coefficient to weight the fourth level indexes (FLI). We calculate the comprehensive weight coefficients based on the weight coefficients of the SLI, TLI and FLI, and then calculate the comprehensive evaluation of satisfaction (CES) of different access schemes. On the basis of the IEEE 33-bus example system, simulations of the calculation methods and the comprehensive evaluation method are carried out under different DG access schemes according to the same total investment cost and the same permeability, respectively, and the simulation results are analyzed and discussed.

A 2-D triangular mesh based motion compensation for very low bit rate video coding (초 저속 비트율을 갖는 영상 부호화를 위한 2차원 삼각형 그물 기반 움직임 보상 방법)

  • 김학수;이규원;박규태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.10
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    • pp.2112-2122
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    • 1997
  • This paper presents a new video codec which is based on 2-D triangular mesh-based motion compensation and two step grid point motion estimation. With this approach the efficiency of compression and the quality of reconstructed images are improved. The compensation of motion for each triangular patch is performed by image warping using motion vectors at the grid points. The prediction error coding and the rate control meet MPEG-4 VM 3.0 specification. The experimental results show that the codec system proposed is simple in complexity and moreover, the quality of decoded images is improved.

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EFFECTS OF INFLOW ANGLE ON LAMINAR FLOW PAST A TRIANGULAR CYLINDER (삼각봉을 지나는 층류유동에 대한 입구유동각도 변화의 영향)

  • Park, Tse-Seon
    • Journal of computational fluids engineering
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    • v.16 no.3
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    • pp.22-28
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    • 2011
  • Laminar Flow over an equilateral triangular cylinder is studied for several inflow angles. Under an uniform flow of $Re_d$=50,75,100,125,150, the triangular cylinder is rotated by ${\theta}$=$0^{\circ}$,$15^{\circ}$,$30^{\circ}$,$45^{\circ}$,$60^{\circ}$,$75^{\circ}$,$90^{\circ}$,$105^{\circ}$. The governing equations are solved by the PISO algorithm based on the finite volume method of the unstructured grid system. The effects of the inflow angle on the vortex-shedding flows are investigated. The Strouhal number shows a minimum at ${\theta}$=$60^{\circ}$. It is closely related to the variation of pressure and flow structure induced by the movement of separation points.

Triangular Mesh Generation using non-uniform 3D grids (Non-uniform 3D grid를 이용한 삼각형망 생성에 관한 연구)

  • 강의철;우혁제;이관행
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1283-1287
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    • 2003
  • Reverse engineering technology refers to the process that creates a CAD model of an existing part using measuring devices. Recently, non-contact scanning devices have become more accurate and the speed of data acquisition has increased drastically. However, they generate thousands of points per second and various types of point data. Therefore. it becomes a important to handle the huge amount and various types of point data to generate a surface model efficiently. This paper proposes a new triangular mesh generation method using 3D grids. The geometric information of a part can be obtained from point cloud data by estimating normal values of the points. In our research, the non-uniform 3D grids are generated first for feature based data reduction based on the geometric information. Then, triangulation is performed with the reduced point data. The grid structure is efficiently used not only for neighbor point search that can speed up the mesh generation process but also for getting surface connectivity information to result in same topology surface with the point data. Through this integrated approach, it is possible to create surface models from scanned point data efficiently.

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Octree Generation and Clipping Algorithm using Section Curves for Three Dimensional Cartesian Grid Generation (삼차원 직교 격자 생성을 위한 단면 커브를 이용한 옥트리 생성과 셀 절단 알고리듬)

  • Kim, Dong-Hun;Shin, Ha-Yong;Park, Se-Youn;Yi, Il-Lang;Kwon, Jang-Hyuk;Kwon, Oh-Joon
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.6
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    • pp.450-458
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    • 2008
  • Recently, Cartesian grid approach has been popular to generate grid meshes for complex geometries in CFD (Computational Fluid Dynamics) because it is based on the non-body-fitted technique. This paper presents a method of an octree generation and boundary cell clipping using section curves for fast octree generation and elimination of redundant intersections between boundary cells and triangles from 3D triangular mesh. The proposed octree generation method uses 2D Scan-Converting line algorithm, and the clipping is done by parameterization of vertices from section curves. Experimental results provide octree generation time as well as Cut-cell clipping time of several models. The result shows that the proposed octree generation is fast and has linear relationship between grid generation time and the number of cut-cells.

A New Smoothing Method of Unstructured Viscous Grid for ALM Method (ALM 방법에 의한 비정렬 점성 격자의 유화 기법)

  • Lee, Bong-Ju;Kim, Byoung-Soo
    • 한국전산유체공학회:학술대회논문집
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    • 2008.03b
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    • pp.618-621
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    • 2008
  • In this paper a new smoothing method of unstructured viscous grid which can be useful when the ALM(Advacning Layer Method) method is used to generate volume grids of prism cells starting with unstructured triangular surface grids. According to the new method two layers of prism cells in the advancing direction which are found by the vector smoothing method are first generated, and then the position of nodes along the middle layer are adjusted by using spring analogy. It is found that the proposed method improves grid quality of the unstructured viscous volume grids for body shape with convex and concave corners.

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Numerical Simulation of the Wind Flow Over a Triangular Prism with a Porous Windbreak (다공성 방풍벽이 설치된 삼각프리즘 주위 유동장의 수치모사)

  • 김현구;임희창;이정묵
    • Journal of Korean Society for Atmospheric Environment
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    • v.15 no.3
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    • pp.223-233
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    • 1999
  • The wind-flow characteristics over a two-dimensional triangular prism with a porous windbreak are numerically investigated. The geometry is a simplified model of large outdoor stack with a frontal wall-type windbreak which is used to prevent particle dispersion by reducing wind speed over stak surface. In the present numerical model, the RNG k-$\varepsilon$ model, the orthogonal grid system and the QUICK scheme are employed for the successful simulation of separated flow. The predicted results are compared and validated with the associated wind-tunnel experiments. In addition, the trajectories of dispersed particles and their sedimentation characteristics are quantitatively investingated using a Lagrangian turbulent-dispersion model.

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A Study on New Map Construction and Path Planning Method for Mobile Robot Navigation (이동 로봇의 주행을 위한 새로운 지도 구성 방법 및 경로 계획에 관한 연구)

  • O, Jun-Seop;Park, Jin-Bae;Choe, Yun-Ho
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.49 no.9
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    • pp.538-545
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    • 2000
  • In this paper we proposed a new map construction and path planning method for mobile robot. In our proposed method first we introduced triangular representation map that mobile robot can navigate through shorter path and flexible motion instead of grid representation map for mobile robot navigation. method in which robot can navigate complete space through as short path as possible in unknown environment is proposed. Finally we proposed new path planning method in a quadtree representation map. To evaluate the performance of our proposed new path planning method in a quadtree representation map. To evaluate the performance of our proposed triangular representation map it was compared with the existing distance transform path planning method. And we considered complete coverage navigation and new path planning method through several examples.

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Numerical Simulation of Wind Pressures on a High-rise Building by Auto-mesh System

  • Tang, Yuanzhe;Cao, Shuyang
    • International Journal of High-Rise Buildings
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    • v.8 no.4
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    • pp.255-264
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    • 2019
  • This paper describes large eddy simulation of wind pressures on a square cylinder in a uniform flow and a high-rise building immersed in an atmospheric turbulent boundary layer. For the atmospheric boundary layer case, the inflow turbulence is generated by a numerical wind tunnel. In the numerical simulation, particular attention is devoted to the performance of an auto hexahedral non-structural mesh. Both simulations are performed for three grid systems: an auto hexahedral non-structured grid, a structured Cartesian grid and a non-structured triangular prism grid, and for three grid numbers. The present study shows that the auto hexahedral unstructured mesh achieves the best simulation results for wind pressures on the square cylinder and the high-rise building. When the grid number is sufficiently large, the differences among the results obtained from the three investigated grid systems are not significant. However, the advantage of the auto hexahedral unstructured mesh becomes clear when the grid number decreases, because it enables a balanced distribution of orthogonal grids. The results described in this paper demonstrate that the auto hexahedral non-structured mesh has good potential applicability to simulation of urban flows.

A STUDY OF THE APPLICATION OF DELAUNAY GRID GENERATION ON GPU USING CUDA LIBRARY (GPU Library CUDA를 이용한 효율적인 Delaunay 격자 생성에 관한 연구)

  • Song, J.H.;Kang, S.H.;Kim, G.M.;Kim, B.S.
    • 한국전산유체공학회:학술대회논문집
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    • 2011.05a
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    • pp.194-198
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    • 2011
  • In this study, an efficient algorithm for Delaunay triangulation of a number of points which can be used on a GPU-based parallel computation is studied The developed algorithm is programmed using CUDA library. and the program takes full advantage of parallel computation which are concurrently performed on each of the threads on GPU. The results of partitioned triangulation collected from the GPU computation requires proper stitching between neighboring partitions and calculation of connectivities among triangular cells on CPU In this study, the effect of number of threads on the efficiency and total duration for Delaunay grid generation is studied. And it is also shown that GPU computing using CUDA for Delaunay grid generation is feasible and it saves total time required for the triangulation of the large number points compared to the sequential CPU-based triangulation programs.

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