• Title/Summary/Keyword: traditional characters

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Emotional Character Animation System Using Cognitive Emotional Theory

  • Shim, Youn-sook
    • Proceedings of the KAIS Fall Conference
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    • 2003.11a
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    • pp.10-15
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    • 2003
  • In computer graphics, most animations of characters have been created using the traditional and often highly labor intensive key-framing technique. Recently, character animation is demanded increasingly automated techniques for animation according to interaction with the user or environment of the user. In this paper, we will propose a new method which can animate characters automatical/y with user interactions. The character's behavior is determined as a result of understanding the emotional condition of the user. Psychology and cognitive AI provide some ideas about how to approach this problem. Our study is based mostly on the theories of Ortony, Clore and Collins, which were designed to be implemented computationally. In our system, we can make 22 emotion types and some more behavior features and we apply to some characters.

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A Study on the Realization of Virtual Simulation Face Based on Artificial Intelligence

  • Zheng-Dong Hou;Ki-Hong Kim;Gao-He Zhang;Peng-Hui Li
    • Journal of information and communication convergence engineering
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    • v.21 no.2
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    • pp.152-158
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    • 2023
  • In recent years, as computer-generated imagery has been applied to more industries, realistic facial animation is one of the important research topics. The current solution for realistic facial animation is to create realistic rendered 3D characters, but the 3D characters created by traditional methods are always different from the actual characters and require high cost in terms of staff and time. Deepfake technology can achieve the effect of realistic faces and replicate facial animation. The facial details and animations are automatically done by the computer after the AI model is trained, and the AI model can be reused, thus reducing the human and time costs of realistic face animation. In addition, this study summarizes the way human face information is captured and proposes a new workflow for video to image conversion and demonstrates that the new work scheme can obtain higher quality images and exchange effects by evaluating the quality of No Reference Image Quality Assessment.

A Study on Fashion Design Using Korean-Style Emotional Characters I - Design of Children's Wear Based on Korean Traditional Patterns - (한국적 감성 캐릭터를 활용한 패션 디자인 연구 I - 한국 전통색상과 문양을 응용한 아동복 디자인 개발 -)

  • Han, Gyung-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.11 no.2
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    • pp.131-142
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    • 2009
  • In response to the need of developing children's wear design using traditional elements, this study purposed to develop fashion designs emphasizing contemporary images based on the symbolism and formativeness of traditional dresses. For this study, we reviewed the definitions and symbolism of traditional colors and traditional patterns using previous research, and classified them according to formative shape. In addition, this study made three pieces of dress and developed unique designs by applying the traditional patterns and elements of Korean traditional dress styles. The research methods were as follows. First, we examined the images of Korean traditional colors and classified the symbols and meanings of the colors. Second, we identified the types of patterns, and classified them into shapes and symbols. Third, we designed and made actual works by applying traditional patterns. Based on the theoretical studies as presented above, we developed contemporary casual hanbok designs for children by applying symbolic and formative traditional patterns and using DTP (digital textile printing).

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Perception of Traditional and Prohibitive Foods in Ul-lung Do Area (울릉도 지역 주부들의 전통음식과 금기식품에 대한 인식)

  • 박영선
    • Korean journal of food and cookery science
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    • v.10 no.2
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    • pp.151-160
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    • 1994
  • The objectives of this study were to investigate the kinds and way of using traditional foods for Korean traditional events, and to identify prohibitive foods for fetus, lactating mothers, fisherman, and for sick people taking the cultural aspects and the belief of housewives in island into . account. The data for this study were collected in a survey conducted in June of 1992 in Ul-lung Do area which is one of the typical islands and has essential characters of island in Korea. The questionnaire was specifically designed to find traditional and prohibitive foods in that area. Data analysis consisted of first compiling descriptive statistics and frequencies with respect to the quantitative\ulcornerand qualitative data solicited from respondents, and X2 analysis was empolyed to assess relationship among variables. The findings of this study provide some implications regarding the impact of cultures in understanding the perceptions to traditional as well as prohibitive foods.

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Analyses of Traditional Fairy Tales - Focused on Asian, European, American, and African Fairy Tales - (세계 전래동화의 구조 및 내용 특성 비교 - 아시아, 유럽, 미주, 아프리카 지역 전래동화를 중심으로 -)

  • 유안진;서주현;성미영
    • Journal of the Korean Home Economics Association
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    • v.42 no.5
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    • pp.77-91
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    • 2004
  • Characteristics of 154 traditional fairy tales (62 Asian, 34 European, 40 American, and 18 African fairy tales) were investigated according to their corresponding cultural areas. The results showed that male adults appeared more frequently in the traditional fairy tales than other characters. The expression of time, such as 'long ago','once upon a time', and 'one day' was provided, and there was an extreme contrast, fixation, and reiteration of literary styles in the traditional fairy tales, regardless of the cultural areas. Also, the characteristics of time and space that appeared in African fairy tales had a significant difference from other cultures. Also in accordance to the cultural areas, these fairy tales illustrated a significant difference in the pattern of problem solving.

A Study on 'Konomi' as the Self-Organizing System and Japanese Traditional Space Design (자기조직계로서의 '고노미'와 일본 전통공간디자인에 관한 연구)

  • Park, Kyung-Ae
    • Korean Institute of Interior Design Journal
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    • v.23 no.1
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    • pp.114-121
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    • 2014
  • Rikyu-Konomi and Enshu-Konomi accomplished the base of Japanese Dado as well as has set Japanese representative traditional culture. These are the products of the spiritual culture completed by the ideas of Sen Rikyu and Kobori Enshu, that are Wabi spirit and Kirei sabi spirit combined with the tea. This study is about the interpretation of Japanese traditional space designs related to Rikyu-Konomi and Enshu-Konomi as Japanese Traditional spiritual archetype. The process of this study is illustrated as follows: At first, it mentions the concept of Konomi as self-organizing system, and esthetic characteristics of Rikyu-Konomi and Enshu-Konomi. Secondly, it clarifies internal meanings and spacial characters of Konomi in the Japanese traditional space through the exploring Taian tea house as the example of Rikyu-Konomi, and Bosen tearoom and Katsurarikyu as the examples of Enshu-Konomi. Thirdly, it ascertains Rikyu-Konomi and Enshu-Konomi represented in the contemporary architectural spaces. It analyses the relation between modern traditional space designs and traditional archetypal vocabularies, and examines those spaces from an esthetic point of view for modern implication of Rikyu-Konomi and Enshu-Konomi. In conclusion, it clarifies the contemporary significance of Rikyu-Konomi and Enshu-Konomi in terms of japan traditional space design.

Design of Smart phone English Keypad using Frequency Information of Characters and Bigram (글자 빈도수와 바이그램을 이용한 스마트폰 영어 글자판 설계)

  • Lee, Jung-Hwa;Park, Yoo-Hyun;Kim, Pyeoung-Kee
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.5
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    • pp.43-51
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    • 2012
  • Smart phones provide variety of functions like world processing, chatting, web browsing, etc. for users. Therefore, efficiency of the keypad that are used in text entry are becoming more important. But, in traditional english mobile keypad, text entry speed is not efficient because simple placement of characters in accordance with the order of characters. In this paper, we propose the improved english keypad for smart phone using the frequency information of english characters and bigram. And, we verified that the proposed keypad is more efficient than other keypads through the experiment.

A Comparative Study on Female Character Design in Disney Animation

  • DaYun Kang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.314-320
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    • 2023
  • This paper examines how the design of female characters in Disney animations is evolving over time, and explores whether these changes are related to the social status of women in modern society. We analyze in detail how Disney's female character design has undergone changes in form, characteristics, and personality with the transition from 2D animation to 3D animation, and show that the change in perception of women in modern society is behind this change. It shows. It deals with changes in the design and personality of female characters, focusing on major Disney animation works before and after 2010. Starting with the movie <Rapunzel>, released in 2010, female characters showed stronger and more active characteristics and changed from traditional Disney princesses. Disney is bringing about this social change by breaking away from the image of an independent woman and showing the growth process of overcoming hardships based on one's abilities and the support of one's family, as well as the increasing number of female characters of various races and appearances. The conclusion was reached that it shows a conscious and active willingness to accept it.

Eclectic Music Idiom in Changgeuk "Medea" (창극 <메디아>의 절충주의 음악어법)

  • Shin, Sa-Bin;Lee, Woo-Chang
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.659-671
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    • 2013
  • Through Korean traditional opera (changgeuk) Medea, composer Hwang Ho-jun showed eclectic music idiom by 1) writing music (jakchang) on manuscript paper and score, 2) introducing the "song-through" format, 3) including various solo melodies, 4) maximizing the effect created by a singing narrator (dochang) with the chorus master and a mixed chorus, 5) seeking an interplay of tension and release by using both discord and chord, 6) achieving the effect of kil-bakkum, the Korean traditional method of modulation, through modulation and borrowed chord of Western music. In Medea, instrumentalists adopted suseong-banju (Korean traditional accompaniment) which does not spoil the voice of singers. Hwang adopted song for the way how singers express various hidden sides of play among song, aniri (narration) and balim (gesture) and introduced the Sung-through format in which the play is comprised entirely of song. In Medea, oral sounds expressing wail, lament, cheer, sneer and scream are often used and various solo melodies appear that fit for personalities of characters, clearly showing what bunchang (singers' singing songs divided according to characters) is all about. And discord and chord are effectively used according to the development and mood of play. Hwang also achieved successfully the effect of kil-bakkum by abandoning the traditional modulation method and boldly introducing modulation and borrowed chord of Western music.

Characteristic of magical realism expressed in Tarsem Singh's movie [Mirror, Mirror] (타셈 싱(Tarsem Singh) 영화 '백설공주' 의상에 표현된 매직리얼리즘 특성)

  • Yang, Soo Hyun;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.25 no.3
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    • pp.375-390
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    • 2017
  • The aims of this research were to characterize magic realism by analyzing existing magical reality literature reviews and research and to identify material that may inspire ideas for stage and film costume design by analyzing and drawing design characteristics and magic realism of costumes from Director Tarsem Singh's movie, 'Mirror, Mirror'. For the methodology, characteristics of magic realism in literature and, movies were analyzed, with a theoretical consideration of these materials on magical realism. Data on costume design and magical realism characteristics for use in the analysis were collected from the main characters of 'Mirror, Mirror' as well as from other characters. The result of this analysis was the emergence of five common characteristics of the magic realism Historicity, the most remarkable characteristic seen in Tarsem Singh films, was expressed through the symbolic meaning and decorative patterns shown by the traditional-style costumes, colors. Symbolization was expressed through the symbolic meaning, decorative elements, and traditional clothes, as shown by the colors and forms of the costumes. Fantasy was expressed through the colors, decorative elements, forms of traditional clothing, and forms with symbolic meaning. Reproducibility was expressed through the method of decorative element, symbolic meaning, traditional forms and de-structural clothes. Ambiguity, which can be associated with the combined characteristics of historicity and fantasy, was expressed in the clothes worn in the scenes that confounded time and space within the film.