• Title/Summary/Keyword: touch paper

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Implementation of multi-touching and application based touch interface using Infrared (적외선을 이용한 멀티 터치와 터치 인터페이스의 구현)

  • Yoo, Ki-Sun;Hong, Rok-Ji;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.14 no.6
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    • pp.928-934
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    • 2010
  • In this paper, the method introduce for touching signals and run the application on the multi touch environment using infrared light. When the user touches the screen, the infrared camera make a movie the light and the light which made through image processing communicate from TUIO(Tangble User Interface Object) protocol to Application. this Program is using the delivery informations which are occurred the event to Application. The Application which use the touch can exchange the Andoroid Phone between Mobile picture supervision Application also this equipment introduces about the musical entertainment Application which play a music many users at the same time.

Capacitive Touch Switch Regardless of Operating Frequency Using a Switched-Capacitor (스위치드 커패시터를 이용한 동작 주파수에 무관한 정전용량 터치스위치)

  • Lee, Mu-Jin;Seong, Kwang-Su
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.6
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    • pp.88-94
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    • 2013
  • This paper proposes a capacitive touch switch using a switched-capacitor. The proposed method charges capacitance for measurement using the switched-capacitor until the voltage across the capacitance reaches a threshold voltage. As the proposed method uses the number of times being charged to measure the capacitance, the method has no relation with the operating frequency of the switched-capacitor. This paper also shows the quantization resolution of the proposed method is related to the capacitance in the switched-capacitor and the threshold voltage, i.e., the resolution is improved when the capacitance in the switched-capacitor is decreased and the threshold voltage is increased. Simulation result shows the method gives 31fF quantization resolution when the capacitance in the switched-capacitor is 50fF and threshold voltage is 80% of the supply voltage.

A Fast Sensing Method using Concurrent Driving and Sequential Sensing for Large Capacitance Touch Screens (동시구동 및 순차센싱을 이용한 대형 정전용량 터치스크린용 고속 센싱 기법)

  • Mohamed, Mohamed G.A.;Kim, HyungWon;Cho, Tae-Won
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.4
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    • pp.62-70
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    • 2015
  • Recently the demand for projected capacitance touch screens is sharply growing especially for large screens for medical devices, PC monitors and TVs. Large touch screens in general need a controller of higher complexity. They usually have a larger number of driving and sensing lines, and hence it takes longer to scan one frame for touch detection leading to a low frame scan rate. In this paper, a novel touch screen control technique is presented, which scans each frame in two steps of simultaneous multi-channel driving. The first step is to drive all driving lines simultaneously and determine which sensing lines have any touch. The second step is to sequentially rescan only the touched sensing lines, and determine exact positions of the touches. This technique can substantially increase the frame scan rate. This technique has been implemented using an FPGA and an AFE board, and tested using a commercial 23-inch touch screen panel. Experimental results show that the proposed technique improves the frame scan rate by 8.4 times for the 23-inch touch screen panel over conventional methods.

Research on the touch points of city brand users based on M-ICT (M-ICT시대의 도시 브랜드 사용자의 터치포인트에 관한 연구)

  • Yao, Xiao-Dong;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.289-296
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    • 2019
  • In the era of M-ICT (mobile information communication technology), it is becoming more and more important to establish a city brand image that is "user-centered" and creates a new experience of "interaction between people, people and things, and people and space". The experience of city users on the brand image of a city is the key factor to determine the competitiveness of the city, among which the user's research on the touch point of the city brand is particularly important. The purpose of this study is to enhance the user's brand experience and enhance the city's brand competitiveness. The research methods of this paper are literature review and investigation. Firstly, the background and purpose of the study are expounded, then the characteristics and ways of user experience touch points are defined through the document review, and the multi-latitude composition model of city brand touch points is proposed. By means of user investigation, the structural characteristics of high frequency touch points between digital touch points and physical touch points are obtained. According to the problems found in the investigation, the optimal design strategy of touch point is put forward in combination with the case. The innovation of this study is to study the relationship between the city brand and the touch point of user experience from the perspective of user experience, and propose a multi-latitude model of the touch point of city brand.

A Long-Range Touch Interface for Interaction with Smart TVs

  • Lee, Jaeyeon;Kim, DoHyung;Kim, Jaehong;Cho, Jae-Il;Sohn, Joochan
    • ETRI Journal
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    • v.34 no.6
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    • pp.932-941
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    • 2012
  • A powerful interaction mechanism is one of the key elements for the success of smart TVs, which demand far more complex interactions than traditional TVs. This paper proposes a novel interface based on the famous touch interaction model but utilizes long-range bare hand tracking to emulate touch actions. To satisfy the essential requirements of high accuracy and immediate response, the proposed hand tracking algorithm adopts a fast color-based tracker but with modifications to avoid the problems inherent to those algorithms. By using online modeling and motion information, the sensitivity to the environment can be greatly decreased. Furthermore, several ideas to solve the problems often encountered by users interacting with smart TVs are proposed, resulting in a very robust hand tracking algorithm that works superbly, even for users with sleeveless clothing. In addition, the proposed algorithm runs at a very high speed of 82.73 Hz. The proposed interface is confirmed to comfortably support most touch operations, such as clicks, swipes, and drags, at a distance of three meters, which makes the proposed interface a good candidate for interaction with smart TVs.

The Design of Efficient User Environment on the FTIR Multi Touch (FTIR 멀티터치 테이블에서 효율적인 사용자 환경 개발)

  • Park, Sang-Bong;Ahn, Jung-Seo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.85-94
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    • 2012
  • In this paper, we develop the new gestures of screen control with fingers on the FTIR multi touch table. It also describes recognition of mobile devices on the table using infrared camera. The FTIR multi touch table was incovenient to the existiog Bluetooth connection, because it is not provided with an HID(Human Input Device) interface. The proposed data transmission method using mobile device is to relieve the inconvenience of the data transfer and proceed more effectively. The new gestures and data transmission method is verified by FTIR multi touch table that is implemented for testing.

A Study on Capacitance Properties of Stylus Pen Applied to Capacitive Touch Panel (정전용량방식 터치패널용 스타일러스펜의 정전특성 연구)

  • Lee, Jae-Yun;Ryu, Si-Hong;Sung, Min-Ho;Lee, Seong-Eui
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.25 no.8
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    • pp.651-656
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    • 2012
  • A study on capacitive characteristics of stylus pen for touch panel are progressed in this paper. Also the main factors for capacitive sensitivity are studied. Namely, highly sensitive stylus pen which can be applied to capacitive touch panel are studied based on the analysis of materials and process conditions regardless of pattern shapes. Stylus pen was made of PDMS(Poly-Di-Methyl-Siloxane) and conductive metal powders which does not damage the touch panel surface. We tried to get the advantages of both the properties of soft PDMS and conductive metal powders. We found that potential difference of capacitance change with conductivity of the composite materials(PDMS + metal powders) it implies that during touch process, large voltage difference can be caused by the high conductive materials of stylus pen. Stylus pen made by PDMS with mixed with Ag powders which has large conductivity shows more capacitance change of 1 pF than PDMS with other materials of Ni or C powders.

Mixed-Mode Simulations of Touch Screen Panel Driver with Capacitive Sensor based on Improved Charge Pump Circuit (개선된 charge pump 기반 정전 센싱 회로를 이용한 터치 스크린 패널 드라이버의 혼성모드 회로 분석)

  • Yeo, Hyeop-Goo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.2
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    • pp.319-324
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    • 2012
  • This paper introduces a 2-dimensional touch screen panel driver based on an improved capacitive sensing circuit. The improved capacitive sensing circuit based on charge pump can eliminate the remaining charges of the intermediate nodes, which may cause output voltage drift. The touch screen panel driver with mixed-mode circuits was built and simulated using Cadence Spectre. Verilog-A models the digital circuits effectively and enables them to interface with analog circuits easily. From the simulation results, we can verify the reliable operations of the simple structured touch screen panel driver based on the improved capacitive sensing circuit offering no voltage drift.

A Low Power Consumption Management Scheme Based on Touch & Play for Smart Memory Tags (스마트 메모리 태그를 위한 Touch & Play 기반 저전력 소모 관리 기법)

  • Yun, Young-Sun;Ha, Sunju;Son, Kyung A;Eun, Seongbae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.12 no.3
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    • pp.131-138
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    • 2017
  • QR/NFC tags have been utilized in various fields like exhibition, museum, and so on, but they have a drawback that they are read-only fundamentally. We devise a novel device called a smart memory tag (below mem-tag) which is supplemented with the write function through combining a flash memory into a NFC tag. A mem-tag is composed of an NFC tag, an MCU, a flash memory, a bluetooth module, and a battery, and is inter-operating with smartphones via bluetooth communication. It can be used in a bulletin board to support writing replies and in a check-in service to verify the presence of the site. What matters is that users' inter-operations are borne to be asynchronous, which leads to the energy consumption to wait for users' actions. Sleep mechanisms and asynchronous MAC protocols used in ubiquotous sensor networks cannot avoid the consumption of battery. In this paper, we propose a touch and play scheme for minimizing the consumption of battery that the MCU wakes up and PLAY when a user TOUCH the mem-tag. We implemented the system to show that our scheme lets the mem-tag work 50 times longer than the sleep and wake-up scheme.

A Method for Evaluating Electric Shock Hazards Based on Human Body Current (인체전류를 기반으로 하는 감전의 위험성 평가방법)

  • Lee, Bok-Hee;Yoo, Yang-Woo;Choi, Jong-Hyuk
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.6
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    • pp.108-114
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    • 2011
  • In order to mitigate the possible hazards from electric shock due to the touch and step voltages, the high resistivity material such as gravel is often spread on the earth's surface in substations. When the grounding electrode is installed in two-layer soil structures, the surface layer soil resistivity is different with the resistivity of the soil contacted with the grounding electrodes. The design of large-sized grounding systems is fundamentally based on assuring safety from dangerous voltages within a grounding grid area. The performance of the grounding system is evaluated by tolerable touch and step voltages. Since the floor surface conditions near equipment to be grounded are changed after a grounding system has been constructed, it may be difficult to determine the tolerable touch and step voltage criteria. In this paper, to propose an accurate and convenient method for evaluating the protective performance of grounding systems, the propriety of the method for evaluating the current flowing through the human body around on a counterpoise buried in two-layer soils is presented. As a result, it is reasonable that the grounding system performance would be evaluated by measuring and analyzing the current flowing through the human body based on dangerous voltages such as the touch or step voltages and the contact resistance between the ground surface and feet.