• Title/Summary/Keyword: touch location

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Analysis Technique of Risk Voltage around Grounding Electrode by New Touch and Step Voltage Measurement Methods (새로운 접촉 및 보폭전압 측정법에 의한 접지전극 주위의 위험전압 분석기법)

  • Gil, Hyoung-Jun;Kim, Hyang-Kon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.26 no.6
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    • pp.81-86
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    • 2012
  • This paper describes the analysis technique of risk voltage around grounding electrode by new touch and step voltage measurement methods. We have analyzed three techniques for risk voltage measurement, such as footprint-electrode method, test-probe method, and simulated-personnel method. We have selected test-probe method considering applicability of site. In order to reduce error related to the location of the auxiliary electrode, we propose a new approach to perform risk voltage measurement with minimum errors and short auxiliary electrode distances. Field tests were carried out at a grounding grid. It can be concluded that the proposed method will be satisfactory for risk voltage measurement.

Identifying the Location of a Mobile Object in Real-time using PID-controlled Moving Objects Spatio-Temporal Model

  • Zhi, Wang;Sung, Kil-Young;Lee, Kyou-Ho
    • Journal of information and communication convergence engineering
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    • v.9 no.5
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    • pp.545-550
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    • 2011
  • Trilateration is a typical method to locate an object, which requires inherently at least three prerecognized reference points. In some cases, owing to out of reachability to communication facilities the target node cannot be reachable always to three base stations. This paper presents a predictive method, which can identify the location of a moving target node in real time even though the target node could not get in touch with all three base stations. The method is based on the PIDcontrolled Moving Objects Spatio-Temporal Model Algorithm. Simulation results verify that this method can predict the moving direction of a moving target, and then combine with its past position information to judge accurately the location.

The Effect of Form Factors and Control Types on Unsorted List Search for Full Touch Phone

  • Lee, Jong-Kee;Park, Jae-Kyu;Kim, Jun-Young;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.309-317
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    • 2012
  • Objective: The aim of this paper is to inquire into the influences form factors and control types affect a search time and comfort at list menu of full touch phone. Background: Various studies have been proceeded that are related to the optimum touch area for enhancing usability of control and legibility in mobile touch device. In the environment of list menu which is widely used to provide various information effectively, however, not only comprehensive consideration for legibility and control is to be seek but also research for control type which is to scroll a list. Method: This study executed form factor experiment to inquire into the influence that font size, height of row and fixed area affect searching time and comfort in the while information processing even if the information on the list is unsorted in alphabetical order. Among the result of form factor experiment, control type experiment was executed by selecting shortest performance time, highest legibility comfort and control comfort. Control type experiment was implemented to figure out the influence which existing flicking type, scrolling bar type, newly established button page type and button raw types affect performance time and subjective comfort depending on location of the information. Results: Font size 12pt, height of row 7mm and fixed area 15mm was shortest performance time and got highest comfort and legibility score in form factor experiment. A Button page which was newly proposed type was shortest performance time and got highest comprehensive comfort in control type experiment. Conclusion: Form factor experiment showed similar results with the study through reading a long passage of character or controlling a grid icon type. However, height of row turned out to affect not only touch area for control but also legibility by ruling space between the lines. Button page type which was newly proposed showed shortest performance time and got highest comprehensive comfort. Because Button page type needs few finger movements than other control types and implements search in the fixed form, unlikely other type which list keeps moving. Application: This study should be applied in deciding form factors and control type for scroll when designing a list menu of full touch phone.

Design of Korean eye-typing interfaces based on multilevel input system (단계식 입력 체계를 이용한 시선 추적 기반의 한글 입력 인터페이스 설계)

  • Kim, Hojoong;Woo, Sung-kyung;Lee, Kunwoo
    • Journal of the HCI Society of Korea
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    • v.12 no.4
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    • pp.37-44
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    • 2017
  • Eye-typing is one kind of human-computer interactive input system which is implemented by location data of gaze. It is widely used as an input system for paralytics because it does not require physical motions other than the eye movement. However, eye-typing interface based on Korean character has not been suggested yet. Thus, this research aims to implement the eye-typing interface optimized for Korean. To begin with, design objectives were established based on the features of eye-typing: significant noise and Midas touch problem. Multilevel input system was introduced to deal with noise, and an area free from input button was applied to solve Midas touch problem. Then, two types of eye-typing interfaces were suggested on phonological consideration of Korean where each syllable is generated from combination of several phonemes. Named as consonant-vowel integrated interface and separated interface, the two interfaces are designed to input Korean in phases through grouped phonemes. Finally, evaluation procedures composed of comparative experiments against the conventional Double-Korean keyboard interface, and analysis on flow of gaze were conducted. As a result, newly designed interfaces showed potential to be applied as practical tools for eye-typing.

PID-controlled Moving Objects Spatio-Temporal Model Algorithm for Identifying the Location of a Mobile Object in Real-time (이동체의 실시간 위치추적을 위한 PID제어 이동체 Spatio-Temporal 모델 알고리즘)

  • Wang, Zhi;Ying, Sun;Lee, Kyou-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.209-212
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    • 2011
  • Triangulation is a typical method to locate or identify the location, which requires inherently at least three pre-recognized reference points. In some cases, owing to out of reachability to communication facility the target node can not reachable always to three base stations. This paper presents a predictive method, which can estimate the location of the moving target node in real time even though the target could not get in touch with all three base stations. The method is based on the PID-controlled Moving Objects Spatio-Temporal Model Algorithm. This can predict the moving direction of the moving target, and then combine with the past target position information to judge accurately the location.

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Correction Method of Movement Path for Depth Touch by Adaptive Filter (적응적 필터를 통한 깊이 터치에 대한 움직임 경로의 보정 방법)

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.19 no.10
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    • pp.1767-1774
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    • 2016
  • In this paper, we propose the adaptation filtering for correcting the movement path of the recognized object by the depth information. When we recognize the object by the depth information, the path error should be occurred because of the noises in the depth information. The path error is corrected by appling the lowpass filtering, but the lowpass filtering is not efficient when the changes of the object's movement are rapid. In this paper, we apply the adaptation filtering that it gives weights adaptively as the difference between the predicted location and the measured location. To apply the adaptation filtering, we can see that the proposed method can correct accurately the path error of the radical change from simulation results.

Tactile localization Using Whisker Tactile Sensors (수염 촉각 센서를 이용한 물체 위치 판별 그리고 이에 따른 로봇의 상대적 위치 제어 방법)

  • Kim, Dae-Eun;Moeller, Ralf
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1061-1062
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    • 2008
  • Rodents demonstrate an outstanding capability for tactile perceptions using their whiskers. The mechanoreceptors in the whisker follicles are responsive to the deflections or vibrations of the whisker beams. It is believed that the sensor processing can determine the location of an object in touch, that is, the angular position and direction of the object. We designed artificial whiskers modelling the real whiskers and tested tactile localization. The robotic system needs to adjust its position against an object to help the shape recognition. We show a robotic adjustment of position based on tactile localization. The behaviour uses deflection curves of the whisker sensors for every sweep of whiskers and estimates the location of a target object.

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Development of a Mouse for Alternative Computer Access Using Smart Device (스마트기기를 이용한 컴퓨터 대체접근 마우스 개발)

  • Jang, U.H.;Hong, W.K.;Kim, C.G.;Song, B.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.1
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    • pp.47-55
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    • 2014
  • Almost of alternate computer access devices which assist people with disabilities to utilize the computer connected to computer by some cables or installed in as a S/W program. These devices have some spatial limitations to the people with disabilities, it can't guarantee the free and diverse access to the computer. For these reasons, in this paper, an Android-based mouse program for alternative computer access was developed. A people with physical disabilities who has some limitation of hand movements can use it in anywhere and anytime using only the fine motor skill of the upper limbs. The developed device recognizes the user's point touch and transforms it into the location of mouse cursor. The location information transferred to the computer via Bluetooth communication module equipped in smart devices. Also the group scanning method which can reduce the user's fatigue degree was employed and click, double click, drag & drop functions by hand's movements were equipped. The developed device will help the people with disabilities to use computer with brief touch and convenient operation without spatial limitation.

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Performance Comparison of the Recognition Methods of a Touched Area on a Touch-Screen Panel for Embedded Systems (임베디드 시스템을 위한 터치스크린 패널의 터치 영역 인식 기법의 성능 비교)

  • Oh, Sam-Kweon;Park, Geun-Duk;Kim, Byoung-Kuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.9
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    • pp.2334-2339
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    • 2009
  • In case of an embedded system having an LCD panel with touch-screen capability, various figures such as rectangles, pentagons, circles, and arrows are frequently used for the delivery of user-input commands. In such a case, it is necessary to have an algorithm that can recognize whether a touched location is within a figure on which a specific user-input command is assigned. Such algorithms, however, impose a considerable amount of overhead for embedded systems with restricted amount of computing resources. This paper first describes a method for initializing and driving a touch-screen LCD and a coordinate-calibration method that converts touch-screen coordinates into LCD panel coordinates. Then it introduces methods that can be used for recognizing touched areas of rectangles, many-sided figures like pentagons, and circles; they are a range checking method for rectangles, a crossing number checking method for many-sided figures, a distance measurement method for circles, and a color comparison method that can be applied to all figures. In order to evaluate the performance of these methods, we implement two-dimensional graphics functions for drawing figures like triangles, rectangles, circles, and images. Then, we draw such figures and measures times spent for the touched-area recognition of these figures. Measurements show that the range checking is the most suitable method for rectangles, the distance measurement for circles, and the color comparison for many-sided figures and images.

An Experimental Study on Hindrance Factors of Usability of Menu Structure in ARS (ARS 메뉴체계 사용성 저해요소에 대한 실험연구)

  • Kim, Ho-Won;Kim, Hee-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.462-470
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    • 2011
  • ARS (Automatic Response Systems) based on VUI (Voice User Interface) and TTI (Touch Tone Interface) are one of the most widely used communication systems. Despite common usages, however, inconvenience of ARS is continually pointed out. This may stem from lack of human-centered studies aside from technological development. In this paper, we provide guidelines for designing ARS by analyzing hindrance factors of usability of ARS menu structure. We had selected two call-centers using ARS, and carried out an experimental study where subjects performed the task of "returning books." After that, they completed questionnaires and interviews. We identified four problems: the complex menu structure, lack of representativeness on the menu name, users' awareness of location, and a difficulty to move among menus. And we partially discussed the ways of avoiding the problems.