• Title/Summary/Keyword: touch location

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Menu Layout for Touch-screen Phones Based on Various Grip Postures (다양한 파지 방법에 따른 터치스크린 폰 메뉴 레이아웃에 관한 연구)

  • Cho, Sung-Il;Park, Sung-Joon;Jung, Eui-S.;Im, Young-Jae;Choe, Jea-Ho
    • Journal of Korean Institute of Industrial Engineers
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    • v.36 no.1
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    • pp.52-58
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    • 2010
  • The level of competition has reached the limits in cellular phone market and the cellular phone manufacture companies started to focus their solution in user interface. Design issues with controllability led the development and renovation of such products to the use of the touch-screen phone. Depending upon the readability, technical advances, portability and controllability, user satisfaction of touch-screen phones could vary significantly. In this research, the controllability was dealt in regard to various grip postures, in order to improve menu layout which fits for using the thumbs of both hands and a thumbs of single hand. Regression models are found to the suggest the location of buttons on the screen by redesigning the menu layout, it is expected to improve both controllability and satisfaction of the user. This result can be applicable not only to mobile phone design, but also to the design of various hand-held devices using a touch screen.

Design for Position Protection Secure Keypads based on Double-Touch using Grouping in the Fintech (핀테크 환경에서 그룹핑을 이용한 이중 터치 기반의 위치 차단이 가능한 보안 키패드 설계)

  • Mun, Hyung-Jin
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.38-45
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    • 2022
  • Due to the development of fintech technology, financial transactions using smart phones are being activated. The password for user authentication during financial transactions is entered through the virtual keypad displayed on the screen of the smart phone. When the password is entered, the attacker can find out the password by capturing it with a high-resolution camera or spying over the shoulder. A virtual keypad with security applied to prevent such an attack is difficult to input on a small touch-screen, and there is still a vulnerability in peeping attacks. In this paper, the entire keypad is divided into several groups and displayed on a small screen, touching the group to which the character to be input belongs, and then touching the corresponding character within the group. The proposed method selects the group to which the character to be input belongs, and displays the keypad in the group on a small screen with no more than 10 keypads, so that the size of the keypad can be enlarged more than twice compared to the existing method, and the location is randomly placed, hence location of the touch attacks can be blocked.

A Study on the Effect of Pre-cue in Simple Reactions on Control-on-Display Interfaces

  • Lim, Ji-Hyoun;Choi, Jun-Young;Kim, Young-Su
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.4
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    • pp.563-569
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    • 2011
  • Objective: This study focuses on the effects of pre-cues informing the location of upcoming visual stimulus on finger movement response in the context of control-on-display interfaces. Background: Previous research on pre-cues focus on attention allocation and motion studies were limited to indirect control conditions. The design of this study aimed to collect data on the exact landing point for finger-tap responses to a given visual stimulus. Method: Controlled visual stimuli and tasks were presented on a UI evaluation system built using mobile web standards; response accuracy and response time were measured and collected as appropriate. Among the 16 recruited participants, 11 completed the experiment. Results: Providing pre-cue on the location of stimulus affected response time and response accuracy. The response bias, which is a distance from the center of stimulus to the finger-tap location, was larger when the pre-cue was given during a one-handed operation. Conclusion: Given a pre-cue, response time decreases, but with accuracy penalized. Application: In designing touch-screen UI's - more strictly, visual components also acting as controllers - designers would do well to balance human perceptual and cognitive characteristics strategically.

One-touch Descending Lifeline with Sliding Linkage Structure (슬라이드 링크 구조를 이용한 원터치 완강기)

  • Kim, Wonchan;Na, Dayul;Moon, Hyein;Kim, Sang-Hyun
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.20 no.9
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    • pp.42-47
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    • 2021
  • A one-touch descending lifeline that can easily be installed and rapidly evacuated in the event of a fire accident in high-rise buildings was proposed to overcome difficulties of conventional descending lifeline such as complex installation methods and procedures. However, this lifeline exhibits limitations such as restrictions in installation location and large apparatus size. Therefore, this paper proposes a sliding-type descending lifeline, which has a similar operation to that of current one-touch descending lifeline and solves the aforementioned limitations. A double square link mechanism including a sliding four-bar linkage is proposed and the descending lifeline support is redesigned to unfold in two different planes, allowing 3D movement. Additionally, the shape of the support frame is designed to obtain two attachment surfaces that can be attached to a wall, irrespective of the angle between the window and the inner wall. FEA analysis using ABAQUS is performed to ensure that the robustness of the presented support complies with the Fire Control Act Enforcement Decree. Finally, the feasibility of the proposed sliding one-touch descending lifeline is verified through fabrication.

Development of Multi Card Touch based Interactive Arcade Game System (멀티 카드 터치기반 인터랙티브 아케이드 게임 시스템 구현)

  • Lee, Dong-Hoon;Jo, Jae-Ik;Yun, Tae-Soo
    • Journal of Korea Entertainment Industry Association
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    • v.5 no.2
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    • pp.87-95
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    • 2011
  • Recently, the issue has been tangible game environment due to the various interactive interface developments. In this paper, we propose the multi card touch based interactive arcade system by using marker recognition interface and multi-touch interaction interface. For our system, the card's location and orientation information is recognized through DI-based recognition algorithm. In addition, the user's hand gesture tracking informations are provided by the various interaction metaphors. The system provides the user with a higher engagement offers a new experience. Therefore, our system will be used in the tangible arcade game machine.

Virtual Keypads based on Tetris with Resistance for Attack using Location Information (위치정보로 비밀정보를 유추할 수 있는 공격에 내성이 있는 테트리스 형태 기반의 보안 키패드)

  • Mun, Hyung-Jin
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.37-44
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    • 2017
  • Mobile devices provide various services through payment and authentication by inputting important information such as passwords on the screen with the virtual keypads. In order to infer the password inputted by the user, the attacker captures the user's touch location information. The attacker is able to infer the password by using the location information or to obtain password information by peeping with Google Glass or Shoulder Surfing Attack. As existing secure keypads place the same letters in a set order except for few keys, considering handy input, they are vulnerable to attacks from Google Glass and Shoulder Surfing Attack. Secure keypads are able to improve security by rearranging various shapes and locations. In this paper, we propose secure keypads that generates 13 different shapes and sizes of Tetris and arranges keypads to be attached one another. Since the keypad arranges different shapes and sizes like the game, Tetris, for the virtual keypad to be different, it is difficult to infer the inputted password because of changes in size even though the attacker knows the touch location information.

3D Fingertip Estimation based on the TOF Camera for Virtual Touch Screen System (가상 터치스크린 시스템을 위한 TOF 카메라 기반 3차원 손 끝 추정)

  • Kim, Min-Wook;Ahn, Yang-Keun;Jung, Kwang-Mo;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.287-294
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    • 2010
  • TOF technique is one of the skills that can obtain the object's 3D depth information. But depth image has low resolution and fingertip occupy very small region, so, it is difficult to find the precise fingertip's 3D information by only using depth image from TOF camera. In this paper, we estimate fingertip's 3D location using Arm Model and reliable hand's 3D location information that is modified by hexahedron as hand model. Using proposed method we can obtain more precise fingertip's 3D information than using only depth image.

MRF Particle filter-based Multi-Touch Tracking and Gesture Likelihood Estimation (MRF 입자필터 멀티터치 추적 및 제스처 우도 측정)

  • Oh, Chi-Min;Shin, Bok-Suk;Klette, Reinhard;Lee, Chil-Woo
    • Smart Media Journal
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    • v.4 no.1
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    • pp.16-24
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    • 2015
  • In this paper, we propose a method for multi-touch tracking using MRF-based particle filters and gesture likelihood estimation Each touch (of one finger) is considered to be one object. One of frequently occurring issues is the hijacking problem which means that an object tracker can be hijacked by neighboring object. If a predicted particle is close to an adjacent object then the particle's weight should be lowered by analysing the influence of neighboring objects for avoiding hijacking problem. We define a penalty function to lower the weights of those particles. MRF is a graph representation where a node is the location of a target object and an edge describes the adjacent relation of target object. It is easy to utilize MRF as data structure of adjacent objects. Moreover, since MRF graph representation is helpful to analyze multi-touch gestures, we describe how to define gesture likelihoods based on MRF. The experimental results show that the proposed method can avoid the occurrence of hijacking problems and is able to estimate gesture likelihoods with high accuracy.

Analysis of Electric Shock Hazards due to Touch Current According to Soil Resistivity Ratio in Two-layer Earth Model (2층 대지모델에서 대지저항률의 비율에 따른 접촉전류에 의한 감전의 위험성 분석)

  • Lee, Bok-Hee;Kim, Tae-Ki;Cho, Yong-Seung;Choi, Jong-Hyuk
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.6
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    • pp.68-74
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    • 2011
  • The touch or step voltages which exist in the vicinity of a grounding electrode are closely related to the earth structure and resistivity and the ground current. The grounding design approach is required to determine the grounding electrode location where the hazardous voltages are minimized. In this paper, in order to propose a method of mitigating the electric shock hazards caused by the ground surface potential rise in the vicinity of a counterpoise, the hazards relevant to touch voltage were evaluated as a function of the soil resistivity ratio $\rho_2/\rho_1$ for several practical values of two-layer earth structures. The touch voltage and current on the ground surface just above the test electrode are calculated with CDEGS program. As a consequence, it was found that burying a grounding electrode in the soil with low resistivity is effective to reduce the electric shock hazards. In the case that the bottom layer soil where a counterpoise is buried has lower resistivity than the upper layer soil, when the upper layer soil resistivity is increased, the surface potential is slightly raised, but the current through the human body is reduced with increasing the upper layer soil resistivity because of the greater contact resistance between the earth surface and the feet. The electric shock hazard in the vicinity of grounding electrodes is closely related to soil structure and resistivity and are reduced with increasing the ration of the upper layer resistivity to the bottom layer resistivity in two-layer soil.

A Study on the Behavior of Metal Touch Connection subject to Connection Types (이음방식 및 틈의 위치에 따른 메탈터치 이음부의 거동에 관한 연구)

  • Hong, Kap Pyo;Kim, Seok Koo
    • Journal of Korean Society of Steel Construction
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    • v.16 no.5 s.72
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    • pp.661-669
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    • 2004
  • In the steel structure of high-rise buildings, a connection analysisand a column design have been made after welding and bolting suitable gaps. Each country, however, has different codes, and such differences are very big. American steel has been designed according to a code that all axial loads can be carried from the upper parts to the lower parts as determined by the designer, but Korean and Japanese steel have been designed by 1/4 of the standard of all axial loads. In this paper, a metal touch experiment was done as an intermediation parameter with a connecting location and a connecting method for economic and constructive efficiency. Every specimen is tested by a low-to-high displacement control to grasp ultimate strength, displacement, the connection's lateral deflection, and stress. The results of the test were compared and analyzed.