• Title/Summary/Keyword: topography generation

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A study on wind source interpolation based on shape of complex topography (복잡지형 형상에 따른 풍력자원 보정에 관한 연구)

  • Cheang, Eui-Heang;Moon, Chae-Joo;Kim, Eui-Sun;Chang, Young-Hak
    • Journal of the Korean Solar Energy Society
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    • v.29 no.6
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    • pp.62-68
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    • 2009
  • There has been a continuous increase in the utilization and utility value of renewable energy such as wind power generation in modem society. Wind condition is the absolute variable to the energy volume in the case of a wind power generation system. For this reason, wind power generators have already been installed in areas where wind velocity is high and the possibility of danger is very low. In other words, instability is likely if the wind velocity in an area is high and where a wind power generation system can be built. On the contrary, low wind velocity is possible in an area with high stability. Therefore, the design and manufacture of a wind power generation system should be carried out in a more complicated topography in order to secure a bigger market. This study examines and suggest how topography affects wind shear by analyzing the measured data in order to predict wind power generation more reliably.

Comparison of EEG Topography Labeling and Annotation Labeling Techniques for EEG-based Emotion Recognition (EEG 기반 감정인식을 위한 주석 레이블링과 EEG Topography 레이블링 기법의 비교 고찰)

  • Ryu, Je-Woo;Hwang, Woo-Hyun;Kim, Deok-Hwan
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.3
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    • pp.16-24
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    • 2019
  • Recently, research on emotion recognition based on EEG has attracted great interest from human-robot interaction field. In this paper, we propose a method of labeling using image-based EEG topography instead of evaluating emotions through self-assessment and annotation labeling methods used in MAHNOB HCI. The proposed method evaluates the emotion by machine learning model that learned EEG signal transformed into topographical image. In the experiments using MAHNOB-HCI database, we compared the performance of training EEG topography labeling models of SVM and kNN. The accuracy of the proposed method was 54.2% in SVM and 57.7% in kNN.

Characterization and Generation of Machined Surfaces

  • Uchidate, M.;Shimizu, T.;Iwabuchi, A.
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
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    • 2002.10b
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    • pp.259-260
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    • 2002
  • In this paper, electrical discharge machined (EDM) surfaces machined with various machining parameters are characterized and simulated. Three-dimensional surface topography of EDM surfaces are measured by a stylus instrument. Surface topography is characterized with auto-correlation coefficient and height probability density functions. Then, EDM surfaces are modeled and computer-simulated by using the non-causal 2-D auto-regressive model. Simulation results show that EDM surfaces are characterized well by a few parameters.

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Utilization Methods and Generation DEMs by Using Aerial Photographs (항공사진을 이용한 수치표고모형 생성과 활용방안)

  • Choi, Hyun;Hong, Soon-Heon
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.168-175
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    • 2007
  • The flood caused landslide disaster each year because of climate change. And the change of topography from an earthquake makes topographical analysis impossible. This paper performed an investigation about a utilization methods and generation DEM(Digital Elevation Model) after digital aerial photographs quickly when the topographical change happens. Stereo imagery that was collected through digital aerial photographs made a generation of DEM possible. A standard deviation of generated DEM is 0.864m which is somewhat high but shows the real topography. As a result, it should be possible to generate DEM by using aerial photographs in case of the change of topography.

Analysis of Effects on Topography for P-V System (태양광입지선정을 위한 지형분석방법 소개 및 영향분석)

  • Kim, Young-Deug;Ahn, In-Soo;Kim, Min-Su;Chang, Jeong-Ho;Chang, Moon-Soung
    • New & Renewable Energy
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    • v.4 no.4
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    • pp.3-9
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    • 2008
  • In design PV (photovoltaic) system, there are many important factors to consider for best site selection. It is essential to understand to know the amount of sunlight available and how to minimize the shadings. This study presents basic concepts for understanding sun's position and insolation. also it gives easy tools for topography analysis. Finally, this study shows some theoretical calculations of power generation losses by topographic obstacle's elevations and disadvantages in economic feasibility, that is about 7million won loss per year for case of 10 degree topography elevation with assuming average Korea's topography elevation as 5 degree.

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Dislocation Analysis of CVD Single Crystal Diamond Using Synchrotron White Beam X-Ray Topography (가속기 백색광 X-Ray Topography를 이용한 CVD 단결정 다이아몬드 내부 전위 분석)

  • Yu, Yeong-Jae;Jeong, Seong-Min;Bae, Si-Young
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.32 no.3
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    • pp.192-195
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    • 2019
  • Single-crystal diamond obtained by chemical vapor deposition (CVD) exhibits great potential for use in next-generation power devices. Low defect density is required for the use of such power devices in high-power operations; however, plastic deformation and lattice strain increase the dislocation density during diamond growth by CVD. Therefore, characterization of the dislocations in CVD diamond is essential to ensure the growth of high-quality diamond. In this work, we analyze the characteristics of the dislocations in CVD diamond through synchrotron white beam X-ray topography. In estimate, many threading edge dislocations and five mixed dislocations were identified over the whole surface.

A Study for Generation of Artificial Lunar Topography Image Dataset Using a Deep Learning Based Style Transfer Technique (딥러닝 기반 스타일 변환 기법을 활용한 인공 달 지형 영상 데이터 생성 방안에 관한 연구)

  • Na, Jong-Ho;Lee, Su-Deuk;Shin, Hyu-Soung
    • Tunnel and Underground Space
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    • v.32 no.2
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    • pp.131-143
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    • 2022
  • The lunar exploration autonomous vehicle operates based on the lunar topography information obtained from real-time image characterization. For highly accurate topography characterization, a large number of training images with various background conditions are required. Since the real lunar topography images are difficult to obtain, it should be helpful to be able to generate mimic lunar image data artificially on the basis of the planetary analogs site images and real lunar images available. In this study, we aim to artificially create lunar topography images by using the location information-based style transfer algorithm known as Wavelet Correct Transform (WCT2). We conducted comparative experiments using lunar analog site images and real lunar topography images taken during China's and America's lunar-exploring projects (i.e., Chang'e and Apollo) to assess the efficacy of our suggested approach. The results show that the proposed techniques can create realistic images, which preserve the topography information of the analog site image while still showing the same condition as an image taken on lunar surface. The proposed algorithm also outperforms a conventional algorithm, Deep Photo Style Transfer (DPST) in terms of temporal and visual aspects. For future work, we intend to use the generated styled image data in combination with real image data for training lunar topography objects to be applied for topographic detection and segmentation. It is expected that this approach can significantly improve the performance of detection and segmentation models on real lunar topography images.

Rip Currents Generation and Longshore Currents behind Bars (이안류 생성 원인 및 연안사주 지형에서의 연안류 생성)

  • Oh, Tae-Myoung;Robert G. Dean
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.7 no.1
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    • pp.91-107
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    • 1995
  • In this paper, previously proposed mechanisms of generation and maintenance of rip currents are grouped into three broad categories; (1) prismatic topography models, (2) non-prismatic topography models and (3) structural controls by natural and/or constructed features, such as headlands, piers. groins, jetties. etc. The prismatic models can explain the occurrence of a rip current on a planar beach, while non-prismatic model needs undulatory topography inside the surf zone to generate and maintain a rip current. Yet more detailed and thorough studies need to be conducted to include all relevant variables and to clarify the mechanism(s) governing rip current. Next a simple model is presented to predict mean longshore currents behind a longshore bar (or submerged breakwaters) by considering mass transport over the bar and the bar morphology. This hydrodynamic model could be extended to include the sedimentary feedback mechanism.

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A Study on the Precision Machining during End Milling Poeration by Prediction of Generated Surface Topography (엔드밀 가공시 표면형성 예측을 통한 정밀가공에 관한 연구)

  • 이상규;고성림
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.788-793
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    • 1997
  • The surface,generated by end milling operation, is deteriorated by tool runout,vibration,friction,tool deflection, etc. In many source,deflection of tool affects to surfave accuracy. To develop a surface accracy model,method for the prediction of the topography of machined surfaces has been developed based on models of machine tool kinematics and cutting tool geometry. This model accounts for not only the ideal geometrical surface, but also the deflection of tool resulted in cutting force. For the more accurate prediction of cutting force,flexible end mill model is used to simulate cutting process. Compute simu;ation have shown the feasibility of the surface generation system.

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Development of a Difficulty-Controllable Defense Game with Random Topography Generation (랜덤 지형 생성 기반의 난이도 조절이 가능한 디펜스 게임 개발)

  • Yoo, Hongseok;Kang, Min-Sung;Shin, Young-Ho;Jang, Jae-Hyun;Joe, Seong-Heon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.539-540
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    • 2021
  • 본 논문에서는 랜덤 생성 알고리즘을 도입한 디펜스 게임을 제안한다. 기존의 디펜스 게임은 지형물의 변형 및 확장이 불가능하다. 그것에 착안하여 지형물들의 위치가 랜덤으로 생성되는 시스템을 도입하였다. 본 게임은 지형물이 랜덤으로 생성되지만, 난이도에 따라 연속적으로 생성될 수 있는 지형물의 개수를 차별화하고, 사용자가 추가로 설치할 수 있는 지형물의 개수에 제한을 두었다. 또한 조작 가능한 캐릭터를 생성해 적을 공격할 수 있게 구현하여 사용자의 몰입도를 높여줄 것으로 기대한다.

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