• Title/Summary/Keyword: time to interpret

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A study on individual achievement index of foreign language ability (외국어능력 개별성취도지표 개발에 관한 연구)

  • Chang, Duk-Joon;Heo, Sun-Yeong
    • Journal of the Korean Data and Information Science Society
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    • v.20 no.4
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    • pp.629-637
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    • 2009
  • This study suggests two types of indices to evaluate individual student's achievement of foreign language abilities between two time points. One, named uniform achievement index, is defined as the ratio of additional score between two time points to the total score range of a test. The second one, named relative achievement index, is defined as the ratio of additional scores between two time points to the remaining score at the base time point to the full score if the score is improved during the given period of time, and if not, is defined as the ratio of the amount of losing scores to the difference of the score at the base time point from the least score of the test. Two indices are both having values between -1 to 1, and easy to interpret. Also, they are eligible to compare scores from different tests at the same time. However, relative achievement index will be more useful to compare student having different base scores because it is consider each student's test score at the base time.

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An Interpretation of Contextualism as Architectural Theory(1) (맥락주의를 건축이론화 하기 위한 시도(1))

  • Lee, Dong-Eon
    • Journal of architectural history
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    • v.8 no.2 s.19
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    • pp.109-118
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    • 1999
  • The purpose of this paper is to apply Stephen C. Pepper's contextualism to architecture: to interpret the former in the light of architectural theory, and ultimately to liberate architecture from the Western 'Idea' and return it to its context. The major concepts of Pepper used in the paper are quality, texture, spread, change, fusion, strand and context. Pepper's contextualism makes us realize that architecture cannot be separated from its context where human beings, history, neighborhood, and nature are all interpenetrating, and create a quality. Contextualism thus teaches us to make an effort to understand the region where we belong, and to create an architectural device that interrelates form and function of an architecture with its space-time environment, or its strand, texture and context.

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A Study on the Fantastic Expression of the Contemporary Interior Space (현대 실내공간의 환상적 표현에 관한 연구)

  • An Eun-Hee;Lee Jung-Wook
    • Korean Institute of Interior Design Journal
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    • v.15 no.1 s.54
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    • pp.79-87
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    • 2006
  • 'Fantasy' in this study is Not something fantastic in the used to be-way we can Imagine easily. This study is to figure out 'fantasy' and 'the fantastic' as a significant measure to interpret the contemporary space-time. In particular, it analyzed that fantasy have influenced on some kind of specific trend what is expressed a tendency to contemporary interior designs of informal, indeterminacy and unpredictability. Fantasy is represented as 'the fantastic space' through spatial revealing, concealing, distorting, and connoting. Representation becomes a major issue in almost many kinds of knowledge-system that start from the mind to go out to the world in a realistic or idealistic way. Therefore, the fantastic space reconstructs the reality while making itself through to representational creation-process. It is Important for fantasy and the fantastic space to help detect behind beneath the reality more than what we know.

The physical simulation of thunderstorm downbursts using an impinging jet

  • McConville, A.C.;Sterling, M.;Baker, C.J.
    • Wind and Structures
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    • v.12 no.2
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    • pp.133-149
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    • 2009
  • This paper outlines the results of a physical simulation (at a 1:700 - 1:1000 geometric scale) of a thunderstorm downburst. Three different methods are examined in order to generate the time dependent nature of a downburst: directly controlling the fans and via two different types of opening apertures. Similarities are shown to exist between each method, although the results obtained from one approach are favoured since they appear to be independent of the downdraft velocity. Significant run-to-run variations between each experiment are discovered and in general it is found beneficial to interpret the results in terms of 10 run ensemble averages. An attempt to simulate a translating downburst is also undertaken and the results are shown to compare favourably with full-scale data.

Visual Dynamics Model for 3D Text Visualization

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.14 no.4
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    • pp.86-91
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    • 2018
  • Text has evolved along with the history of art as a means of communicating human intentions and emotions. In addition, text visualization artworks have been combined with the social form and contents of new media to produce social messages and related meanings. Recently, in text visualization artworks combined with digital media, communication forms with viewers are changing instantly and interactively, and viewers are actively participating in creating artworks by direct engagement. Interactive text visualization with additional viewer's interaction, generates external dynamics from text shapes and internal dynamics from embedded meanings of text. The purpose of this study is to propose a visual dynamics model to express the dynamics of text and to implement a text visualization system based on the model. It uses the deconstruction of the imaged text to create an interactive text visualization system that reacts to the gestures of the viewer in real time. Visual Transformation synchronized with the intentions of the viewer prevent the text from remaining in the interpretation of language symbols and extend the various meanings of the text. The visualized text in various forms shows visual dynamics that interpret the meaning according to the cultural background of the viewer.

Development of Mobile Art Therapy Contents

  • Kim, Hye-Suk;Cho, Young-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.7
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    • pp.23-30
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    • 2016
  • In this paper, we propose a portable art therapy content. The proposed content makes counseling clients get a psychical cure at least cost regardless of time and place Counseling clients express their psychological state as pictures through the proposed content. And Counselors analyze and interpret the figures based on the database which is built into the server system. Due to the development of advanced technologies, various adjustment disorders and addictions have increased in the rapidly changing modern society. This causes the increase of counseling clients who want a psychical cure. And also counseling time, counseling place and counseling cost are emerging as a social issues. Psychotherapy specialists use the proposed content at the stage of the psychoanalysis which needs a lot of time and effort. The proposed content exploits the sever system to make the right decisions quickly and accurately. Counseling clients who are the medical underprivileged get visit consultation and online consultation can detect a psychological high-risk in an early stage and prevent this psychological high-risk. Preventive treatment service using the proposed content will make the social and medical cost savings.

An Effective Information Visualization Technique for Intrusion Detection: Hyperbolic View Intrusion Visualizer

  • Jeong, Yun-Seok;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.2
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    • pp.319-330
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    • 2011
  • In computer forensics investigation, the investigators collect, protect, analyze and interpret massive amount of data which were used in cyber crime. However, due to its huge amount of information, it takes a great deal of time and errors often result even when they use forensics investigation tool in the process. The information visualization techniques will greatly help to improve the information processing ability of human when they deal with the overwhelming amount of data and have to find out significant information in it. The importance of Intrusion Detection System(IDS) among network forensics is being emphasized in computer forensics. In this study, we apply the information visualization techniques which are proposed to be a great help to IDS and carry out the usability test to find out the most effective information visualization techniques for IDS.

A Study on the Development of Electronic Commerce Generic Reference Model and its Application Plans (전자상거래 참조모델 개발 및 활용방안)

  • 차윤숙;정문상
    • The Journal of Information Systems
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    • v.8 no.1
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    • pp.65-92
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    • 1999
  • As the information technology advances and the number of internet users increase, the electronic commerce has been discussed actively in the academic and industrial circles. Though the reference model is important as a guide to the study on electronic commerce at this time, current studies on the reference model are inclined to emphasize on the specified area, not on overall area. In this respect, this paper aims to provide the synthetic reference model - named the ECGR model(Electronic Commerce Generic Reference model) - and its application plans. First, for these purposes, several frameworks and reference models of electronic commerce are compared and analyzed from the various viewpoints. Second, several factors for the development of the reference model are proposed. Finally, the ECGR model is developed and its application plans are suggested. The ECGR model provides a conceptual and analytical apparatus to interpret the profound understanding of electronic commerce and presents the fundamental framework related to the electronic commerce projects. According to the expansion of electronic commerce and the development of related information technology, the ECGR model must be modified.

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Semiotic Analysis of Jambangee's 'Nationalism'Advertisement ('민족주의' 광고의 기호학적 분석 - 진 캐주얼브랜드 '잠뱅이'의 광고 연구 -)

  • 김정은;홍기현
    • The Research Journal of the Costume Culture
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    • v.8 no.6
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    • pp.949-963
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    • 2000
  • Jambangee's advertisements in spring 1998 attracted public attention by the differentiating message of 'nationalism'. The purpose of this paper is to interpret Korean youth's culture of consumption, value, thought and culture expressed in these advertisements. The semiotic analytic method of F. Saussure and R. Barthe were used. Metaphor and metonymy as interpretive tools were used. Two levels of meaning, denotation and connotation were examined, and idelogies and mythologies were sought. Contrary to the most of jean advertisements which show youth, characteristic style, western life style and westernized beauty, refinement, materialism, and social differentiation, Jambangee's advertisement showed nationalism and patriotism. These advertisements criticized that preference of imported goods and ostentation of purchasing power brought crisis of economy and I.M.F. system. Jambangee's jeans symbolized as the meaning of nationalism and patriotism were suggested as a way to save our country. Jambangee's advertisements are meaningful. Because we had accepted western fashion passively so far, but for the first time Jambangee applied Korean design elements to jeans and gave new meanings to them through the 'nationalism'campaign.

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An Empirical Analysis of Auditory Interfaces in Human-computer Interaction

  • Nam, Yoonjae
    • International Journal of Contents
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    • v.9 no.3
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    • pp.29-34
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    • 2013
  • This study attempted to compare usability of auditory interfaces, which is a comprehensive concept that includes safety, utility, effectiveness, and efficiency, in personal computing environments: verbal messages (speech sounds), earcons (musical sounds), and auditory icons (natural sounds). This study hypothesized that verbal messages would offer higher usability than earcons and auditory icons, since the verbal messages are easy to interpret and understand based on semiotic process. In this study, usability was measured by a set of seven items: ability to inform what the program is doing, relevance to visual interfaces, degree of stimulation, degree of understandability, perceived time pressure, clearness of sound outputs, and degrees of satisfaction. Through the experimental research, the results showed that verbal messages provided the highest level of usability. On the contrary, auditory icons showed the lowest level of usability, as they require users to establish new coding schemes, and thus demand more mental effort from users.