• Title/Summary/Keyword: tilt perception

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Object Recognition using Smart Tag and Stereo Vision System on Pan-Tilt Mechanism

  • Kim, Jin-Young;Im, Chang-Jun;Lee, Sang-Won;Lee, Ho-Gil
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2379-2384
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    • 2005
  • We propose a novel method for object recognition using the smart tag system with a stereo vision on a pan-tilt mechanism. We developed a smart tag which included IRED device. The smart tag is attached onto the object. We also developed a stereo vision system which pans and tilts for the object image to be the centered on each whole image view. A Stereo vision system on the pan-tilt mechanism can map the position of IRED to the robot coordinate system by using pan-tilt angles. And then, to map the size and pose of the object for the robot to coordinate the system, we used a simple model-based vision algorithm. To increase the possibility of tag-based object recognition, we implemented our approach by using as easy and simple techniques as possible.

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Glottal Parameters Contributing to the Perception of Loud Voices

  • Yi, So-Pae;Lee, One-Good;Kim, Hyung-Soon
    • Speech Sciences
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    • v.8 no.1
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    • pp.143-157
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    • 2001
  • This paper focused on glottal parameters contributing to the perception of loud voices because energy of a voice is not the only effective factor. We used a formant synthesizer to synthesize loud voices. We divided F0 tilt (the tilt of F0 contour), SQ (Speed Quotient), OQ (Open Quotient) and TL (spectral Tilt Level) into three levels to get different combinations with default values for the other synthesizer parameters. Analysis of listening tests indicated that F0 tilt, SQ, OQ and TL in descending order had significant influence on the perception of loud voices. F0 tilt had a far more significant effect than the others. The influence of SQ increased greatly with the exclusion of F0 tilt as a factor. The interaction between parameters was not significant.

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Development of a Washout Algorithm for a Vehicle Driving Simulator Using New Tilt Coordination and Return Mode (새로운 경사 변환과 복귀 성분을 고려한 차량 운전 시뮬레이터 워시아웃 알고리즘 개발)

  • 강유진;유기성;이민철
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.7
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    • pp.634-642
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    • 2004
  • Unlike actual vehicles, a vehicle driving simulator is limited in kinematic workspace and bounded on dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model. In order to overcome these problems, a washout algorithm which controls the workspace of the simulator within the kinematic limitation is needed. However, a classical washout algorithm contains several problems such as generation of wrong sensation of motions by filters in tilt coordination, requirement of trial and error method in selecting the proper cut-off frequencies, difficulty in returning the simulator to its origin using only high pass filters and etc. This paper proposes a new tilt coordination method as an algorithm which gives more accurate sensations to drivers. In order to reduce time for returning the simulator to its origin, a new washout algorithm that the proposed algorithm selectively onset mode from high pass filters and return mode from error functions is proposed. As a result of this study, the results of the proposed algorithm are compared with the results of classical washout algorithm through the human perception models. Also, the performance of the suggested algorithm is evaluated by using human perception and sensibility of some drivers through experiments.

Development of a Washout Algorithm for a Vehicle Driving Simulator Using New Tilt Coordination and Return Mode

  • You Ki Sung;Lee Min Cheol;Kang Eugene;Yoo Wan Suk
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.272-282
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    • 2005
  • A vehicle driving simulator is a virtual reality device which makes a man feel as if he drove an actual vehicle. Unlike actual vehicles, the simulator has limited kinematical workspace and bounded dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model. In order to overcome these problems, a washout algorithm which controls the workspace of the simulator within the kinematical limitation is needed. However, a classical washout algorithm contains several problems such as generation of wrong sensation of motions by filters in tilt coordination, requirement of trial and error method in selecting the proper cut-off frequencies and difficulty in returning the simulator to its origin using only high pass filters. This paper proposes a washout algorithm with new tilt coordination method which gives more accurate sensations to drivers. To reduce the time in returning the simulator to its origin, an algorithm that applies selectively onset mode from high pass filters and return mode from error functions is proposed. As a result of this study, the results of the proposed algorithm are compared with the results of classical washout algorithm through the human perception models. Also, the performance of the suggested algorithm is evaluated by using human perception and sensibility of some drivers through experiments.

The effect of added dotted line and surrounding stimulus on the caf$\grave{e}$ wall illusion (점선과 주변자극의 추가가 caf$\grave{e}$ wall 착시에 미치는 효과)

  • Jung, Woo-Hyun;Cha, Han-Nim
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.663-674
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    • 2011
  • Two experiments were conducted to examine how additional dotted lines and peripheral stimulus to the caf$\grave{e}$ wall illusion affect on the degree of perceived tilt (amount of illusion) and confidency of illusionary perception. The experiment 1 tested the effects of adding mortar (solid line) and bright contrast dotted lines to the borderline of 3 layers of blocks, which are consisted of black and white blocks. On the experiment 2, effects of adding peripheral stimulus on caf$\grave{e}$ wall illusion were tested. The results of experiment 1 showed that adding dotted line on the borderline mortar between blocks has additive effects on confidency of illusory perception. However, no effect on perceived amount of illusion was noted. On the other hand according to the results of experiment 2, adding blocks did increase amount, but not confidency of illusory perception. These results imply that the perception of caf$\grave{e}$ wall illusion is related with response of orientation selective neurons.

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Effect of Vision Coherent Sensory Cue on Roll Tilt Perception and Sensory Weighting (족부 진동 자극 유무에 따른 인체의 운동지각 변화 및 정량화)

  • Lim, Hye-Rim;Park, Su-Kyung
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.36 no.11
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    • pp.1091-1097
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    • 2012
  • Nowadays, some movie theaters provide additional sensory information in 3D movies to enhance visually induced motion perception. However, no studies have investigated how motion perception increases. Thus, in this study, we examined the effect of visual coherent sensory information on visually induced motion perception and quantification of sensory information. A visual stimulus rotated sinusoidally and visual coherent sensory information were applied as vibrations to a subject's foot. We measured the sway of the subject's body by using a force plate and somatosensory bar rotation that represents the subject's perception of the horizon using an encoder. By using this data, we obtained the weight of the sensory information using a Kalman filter. As a result, it was found that subjects rotated the somatosensory bar more when visual coherent vibrations were applied. The weight of vision also increased when visual coherent vibrations were applied. Thus, we can conclude that visual coherent sensory information tends to enhance visually induced motion perception and weight of vision.

Illusionary Immersion and Alienative Contemplation of Media: Focusing on the Cases of VR Media (미디어의 환영적 몰입과 이화의 관조: VR 미디어 사례를 중심으로)

  • Kim, Mookyu;Lee, Sangkhee;Kim, Jung Kyu;Han, Hyekyoung
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.724-733
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    • 2022
  • The purpose of this paper is to explain the recipient's psychology, which results from the operation of media, from the perspective of the fluctuation between immersion and contemplation. Media allow to perceive and speculate about specific objects or meanings. In addition, the media perform the function of expanding or changing the objects of perception and thought. McLuhan or Luhmann's media theory emphasized this function of changing the state of perception by inducing a contemplative attitude. This notion is exemplified by interpretation of the visual media history. In this paper, the cases of film and computer game are discussed. In particular, it is considered that VR media causing strong immersion have also developed in a way that allows recipients to contemplate an virtually constructed reality. The commercialization of Tilt Brush and the experimentation of VR painting artwork are the examples for this dual development.

Attention-induced expansion in visual space (주의에 의한 시각 공간 확장)

  • 유명현;박정선;정찬섭
    • Korean Journal of Cognitive Science
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    • v.10 no.3
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    • pp.51-66
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    • 1999
  • Selective attention induces perceptual distortions. ranging from repulsion of objects located near the attended area(Suzuki & Cavanagh. 1997) to magnification of the u unattended objects (Tsal & Shalev. 1996). Two hypothetical mechanisms have been p postulated: a shift of receptive fields' positions away from the locus of attention(receptive-field-recruitment hypothesis) or the enlargement of perceived space around the a attended location(space-enlargement hypothesis). The present study distinguished between these hypotheses by investigating the spatial and temporal properties of attention-induced d distortions. Perceptual judgements on vernier alignment. line tilt. line length were used to measure attention-induced changes in perception. Attention was induced exogenously(by blinking a specific set of dots around the test stimuli} or endogenously(by instructing the subject to selectively attend the dots). After inducing attention. the test stimuli were briefly flashed. A staircase method was used to measure the attentional effect. A vertical line was perceived as repelled from the locus of attention. and a line segment appeared longer when attention was given to its vicinity. The effects decreased as the distance between the locus of attention or the time between the onset of attention and the stimulus presentation increased. The results imply that the space-enlargement hypothesis provides a better explanation for the attention-induced changes in perception than the receptive-field-recruitment hypothesis.

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The Study on the Class Difficulty of Elementary Pre-service Teachers' Seasonal Change Unit (초등예비교사의 계절변화 단원에 대한 수업곤란도 연구)

  • Soon-shik Kim
    • Journal of the Korean Society of Earth Science Education
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    • v.16 no.3
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    • pp.340-350
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    • 2023
  • This study analyzed the difficulty level of class on the seasonal change unit for 84 students at a university of education. The conclusions of this study are as follows. First, if we first present the four topics that make up the seasonal changes in elementary science, the subjects that have the greatest difficulty in teaching for prospective elementary school teachers are 'Why do seasonal changes occur?' (Teaching difficulty level 4.05), 'The sun changes depending on the season' What is the difference between the southern altitude and the length of day and night?' (difficulty level of class, 3.12), 'What is the relationship between the altitude of the sun, length of shadow, and temperature during the day?' (difficulty level of class, 2.85), 'How does the temperature change depending on the season?' (class difficulty level 2.80). As a result, in the elementary science season change unit, the class on the four topics 'Why do seasons change?', which is classified as a class topic that requires the concept of spatial perception, showed a higher level of class difficulty than other units. Second, in the seasonal change unit, various factors of class difficulty appeared depending on the class topic. When pre-service elementary school teachers look at the factors that make class difficult when teaching a lesson on seasonal changes in order of frequency, 42 (50%) said 'Experimental instruction for comparing the altitude of solar masculine according to the tilt of the axis of rotation', followed by 'Solar masculine'. 38 people (45%) answered 'Difficulty in explaining mid-high altitude and the length of day and night', 27 people (32%) answered 'Difficulty in explaining the concept of mid-high altitude', and 24 people (32%) answered 'Difficulty in explaining seasonal changes in the sun's position.' 29%), 20 people (24%) said 'Explain the reasonable reason why the height of the light should be adjusted when measuring the solar altitude', and 16 people (19%) said 'It is difficult to explain the reason for the discrepancy between the solar altitude and the maximum temperature'. ), 'difficulties in measuring sand (ground) temperature' were mentioned by 12 people (14%). Third, when analyzing the factors of class difficulty, there were more curriculum factors than teacher factors. In this context, the exploratory activities on 'Why do seasonal changes occur?', the fourth topic of the seasonal change unit in which elementary school pre-service teachers showed the greatest difficulty in teaching, need improvement in terms of the curriculum.