• 제목/요약/키워드: three-dimensional display system

검색결과 158건 처리시간 0.023초

2차원 연속 웨이블릿을 이용한 편광 필름 결함 검출 (Polaroid Film Defect Detection Using 2D - Continuous Wavelet Transform)

  • 정창도;김세윤;주영복;윤병주;최병재;박길흠
    • 한국지능시스템학회논문지
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    • 제19권6호
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    • pp.743-748
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    • 2009
  • 본 논문은 2차원 연속 웨이블릿을 이용하여 조명에 의한 불균일한 휘도성분을 제거하여 TFT Display 핵심 부품인 편광필름 영상내의 결함을 검사 할 수 있는 방법을 제안한다. 영상 신호는 불균일한 휘도 분포와 노이즈 신호, 그리고 결함 신호로 구성되어 있다. 영상의 2차원 웨이블릿 변환은 스케일이 다른 여러 성분이 중첩된 다해상도 구조를 형성한다. 본 논문에서는 1차원 미분 가우시안 웨이블릿을 적용하여 영상에 중첩되어 있는 다해상도 성분 중 배경 휘도 성분을 효율적으로 추출하여 제거하는 전처리 기법을 제안한다. 이를 이용하여 원 영상에서 배경 성분을 분리할 수 있어 보다 신뢰성 있게 결함을 검출할 수 있다.

메타버스 비대면 친구사귀기 시스템 디자인 및 구현 (Metaverse Friend Making System Design and Implement)

  • 정혜경;고장혁
    • 반도체디스플레이기술학회지
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    • 제20권3호
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    • pp.97-102
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    • 2021
  • In this study, we developed the service that can efficiently making friends among college students in metaverse world. Metaverse technology has recently emerged as an important topic across the industry.' The development of virtual and augmented reality technologies, which have emerged as a new paradigm to drive the next generation of the Internet, is bringing us closer to the metaverse world. Metaverse is spreading around the gaming, entertainment, music, and content industries[1]. In particular, as non-face-to-face transitions have accelerated since the COVID-19 outbreak, lifestyles and industrial sites are rapidly changing beyond untacting to metaverseization, a three-dimensional virtual space. After discovering the needs of users through surveys and interviews, the research method added functions to the service that matched those needs. Users were pleased that they could make friends who matched their preferences and tastes, play like a game in a virtual world called metaverse, and customize their avatars to their liking. It was also very fresh to customize the goods so that they could be gifted and kept by themselves.

10 nm 이하 초고해상도와 광폭 관측시야를 구현하기 위한 극초소형 마이크로컬럼용 정전형 디플렉터 연구 (Study on an Electrostatic Deflector for Ultra-miniaturized Microcolumn to Realize sub-10 nm Ultra-High Resolution and Wide Field of View)

  • 이형우;이영복;오태식
    • 반도체디스플레이기술학회지
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    • 제20권4호
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    • pp.29-37
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    • 2021
  • A 7 nm technology node using extreme ultraviolet lithography with a wavelength of 13.5 nm has been recently developed and applied to the semiconductor manufacturing process. Furthermore, the development of sub-3 nm technology nodes continues to be required. In this study, design factors of an electrostatic deflector for an ultra-miniaturized microcolumn system that can realize an electron wavelength of below 1.23 nm with an acceleration voltage of above 1 eV were investigated using a three-dimensional simulator. Particularly, the optimal design of the electrostatic octupole floating deflector was derived by optimizing the design elements and improving the driving method of the 1 keV low energy ultra-miniaturized microcolumn deflector. As a result, the entire wide field of view greater than 330 ㎛ at a working distance of 4 mm was realized with an ultra-high-resolution electron beam spot smaller than 10 nm. The results of this study are expected to be a basis technology for realizing a wafer-scale multi-array microcolumn system, which is expected to innovatively improve the throughput per unit time, which is the biggest drawback of electron beam lithography.

통합항법시스템에 적용하기 위한 3차원 해저지형의 시각화 (Three dimensional visualization of seafloor topography for the application of integrated navigation system)

  • 배문기;신형일;이대재;강일권;이유원;김광식
    • 수산해양기술연구
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    • 제42권2호
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    • pp.104-110
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    • 2006
  • The 3D visualization of seafloor topography(ST) was realized to discuss the effective use by the 3D visualization of ST on the integrated navigation system(INS) for fishing boat. The software was to actually display the 3D visualization of ST using triangular irregular network, helical hyperspatial codes and stereo projection. The INS for fishing boat which applied the 3D visualization of ST will be utilized for safety voyage and the effective fishing work on the fishing ground.

이족보행로봇(IWR-III)의 통합 저어 환경 구축 (Implementation of Integrated Control Environment for Biped Robot(IWR-III))

  • 노경곤;서영섭;김진걸
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1999년도 하계학술대회 논문집 G
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    • pp.3089-3091
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    • 1999
  • To control IWR-III Biped Waking Robot, those complex modules are necessary that concurrent control multi-axes servo motors, PID & Feedforward gain tuning, initial value calibration, display current status of system, user interface for emergency safety and three-dimensional rendering graphic visualization. It is developed for various-type gait $data^{[1]}$ and for control modes (i.e open/closed loop and pulse/velocity/torque control) that Integrated Control Enviroment with GUI( Graphic User Interface) consist of time-buffered control part using MMC (Multi-Motion Controller) and 3D simulation part using DirectX graphic library.

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Human Indicator and Information Display using Space Human Interface in Networked Intelligent Space

  • Jin Tae-Seok;Niitsuma Mihoko;Hashimoto Hideki
    • 한국지능시스템학회논문지
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    • 제15권5호
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    • pp.632-638
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    • 2005
  • This paper describes a new data-handing, based on a Spatial Human Interface as human indicator, to the Spatial-Knowledge-Tags (SKT) in the spatial memory the Spatial Human Interface (SHI) is a new system that enables us to facilitate human activity in a working environment. The SHI stores human activity data as knowledge and activity history of human into the Spatial Memory in a working environment as three-dimensional space where one acts, and loads them with the Spatial-Knowledge-Tags(SKT) by supporting the enhancement of human activity. To realize this, the purpose of SHI is to construct new relationship among human and distributed networks computers and sensors that is based on intuitive and simultaneous interactions. In this paper, the specified functions of SKT and the realization method of SKT are explained. The utility of SKT is demonstrated in designing a robot motion control.

SURF based Hair Matching and VR Hair Cutting

  • Sung, Changjo;Park, Kyoungsoo;Chin, Seongah
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.49-55
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    • 2022
  • Hair styling has a significant influence on human social perception. An increasing number of people are learning hair styling and obtaining hair designer licenses. However, it takes a considerable amount of money and time to learn professional hairstyle and beauty techniques for hair styling. Since COVID-19, there has been a growing need for offline and video lectures due to the decline in onsite training opportunities. This study provides a field practice environment in which real hair beauty is performed in a virtual space. Further, the hairstyle that is most similar to the user's hair taken with a webcam or mobile phone is determined through an image matching system using the speeded up robust features (SURF) method. The matching hairstyle was created into a three-dimensional (3D) hair model. The created 3D hair model uses a head-mounted display (HMD) and a controller that enables finger tracking through mapping to reproduce the haircutting scissors' motion while providing a feeling of real hair beauty.

Rapid Implementation of 3D Facial Reconstruction from a Single Image on an Android Mobile Device

  • Truong, Phuc Huu;Park, Chang-Woo;Lee, Minsik;Choi, Sang-Il;Ji, Sang-Hoon;Jeong, Gu-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권5호
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    • pp.1690-1710
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    • 2014
  • In this paper, we propose the rapid implementation of a 3-dimensional (3D) facial reconstruction from a single frontal face image and introduce a design for its application on a mobile device. The proposed system can effectively reconstruct human faces in 3D using an approach robust to lighting conditions, and a fast method based on a Canonical Correlation Analysis (CCA) algorithm to estimate the depth. The reconstruction system is built by first creating 3D facial mapping from a personal identity vector of a face image. This mapping is then applied to real-world images captured with a built-in camera on a mobile device to form the corresponding 3D depth information. Finally, the facial texture from the face image is extracted and added to the reconstruction results. Experiments with an Android phone show that the implementation of this system as an Android application performs well. The advantage of the proposed method is an easy 3D reconstruction of almost all facial images captured in the real world with a fast computation. This has been clearly demonstrated in the Android application, which requires only a short time to reconstruct the 3D depth map.

3차원 광학 측정을 위한 디지털 프린지 투사에 있어서 LCD 비선형 감마 에러 개선 방법 (An Improved Method of LCD Gamma-nonlinearity Error Reduction in Digital Fringe Projection for Optical Three-dimensional Shape Measurement)

  • 김우성
    • 한국광학회지
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    • 제31권3호
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    • pp.134-141
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    • 2020
  • 디지털 프린지 투사를 이용한 3차원 광학 측정시스템은 많은 비접촉 측정 응용에 사용된다. 수 ㎛까지 측정할 수 있는 이 시스템은 LCD를 사용하여 디지털 프린지 패턴을 생성한다. 이는 다양한 디지털 프린지 패턴을 컴퓨터 소프트웨어로 쉽게 만들 수 있기 때문이다. LCD 감마비선형에 의하여 물체에 투사된 디지털 프린지 패턴 에러는 3차원 물체 측정의 정확도에 영향을 준다. 정확도를 개선하기 위하여 광도전달함수(intensity transfer function)의 역함수를 사용하여 LCD 감마비선형에 의한 에러를 줄일 수 있는 개선된 방법을 제안하였다. 표준 반도체시편을 가지고 컴퓨터에서 생성한 사인파와 카메라에서 얻은 사인파의 차를 측정하여 제안한 방법의 개선효과를 보였다.

조직투명화 기술을 통한 3차원적 접근 (Three-Dimensional Approaches in Histopathological Tissue Clearing System)

  • 이태복;이재왕;전진현
    • 대한임상검사과학회지
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    • 제52권1호
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    • pp.1-17
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    • 2020
  • 조직병리학에서 현미경을 이용한 삼차원적 접근법은, 이차원 단면의 조직 슬라이드에서 박절 과정 중 부차적으로 발생하는 공간정보의 손실로 인하여 확인하기 어려웠던, 조직 내부 분자들의 공간적 배열, 상호결합, 구조적인 형태와 이들의 통합적인 공간적 정보체로서, 조직 내에 복잡하게 얽혀진 다양한 정보를 풀어내는데 있어서 복합적인 데이터를 제시하여 준다. 이광자 현미경(two-photon microscope)과 자동화된 보정환(correction collar)이 탑재된 고성능 대물렌즈의 개발과 같은 광학장비 영역의 발전은 조직투명화 과정을 거치지 않은 두꺼운 시료의 이미징에 있어서 광학적인 이론과 실체 사이에 존재하는 격차를 줄이는데 기여하였다고 할 수 있다. 하지만, 대물렌즈의 길어진 작동범위(working distance)와 최적화된 고강도 레이저의 사용으로 얻게 되는 이점들은 세포 내 각 구성요소의 굴절률(refractive index) 차이로 인하여 증가되는 빛의 분산(light scattering) 현상으로 인해 자연스럽게 감소하게 된다. 조직투명화 기술이 처음 등장하였던 초창기 시도되던 간단한 굴절률 일치화(RI matching) 기법에서부터 현대의 최첨단 통합 조직 투명화 기술에 이르기 까지를 관찰하여 볼 때, 형태학적인 변화없이 조직의 투명도를 높이는 것과, 내재적으로 또는 고정과정 중에 유래되어 혼합된 자가형광 노이즈를 효과적으로 제거하는것이 선명한 이미지를 얻기 위한 주요한 고려대상이라고 할 수 있다. CLARITY는 장비에 기반한 조직투명화 기법으로서 임상 조직병리 실험실에서 처리되는 동결절편과 포르말린에 고정된 검체 모두의 투명화를 위한 실험실 작업흐름(workflow) 통합 및 일상적인 실험절차와 호환이 가능할 것으로 보여진다.