• 제목/요약/키워드: three-dimensional display system

검색결과 158건 처리시간 0.028초

New PDP cell designs for high luminous efficiency and radiation transport model in PDP

  • Yang, Sung-Soo;Shin, Seung-Won;Kim, Hyun-Chul;Lee, Jae-Koo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2002년도 International Meeting on Information Display
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    • pp.590-593
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    • 2002
  • Using two- and three-dimensional fluid simulation codes, we have suggested several new plasma display panel (PDP) cell structures that have high luminous efficiency compared with conventional structure. To improve the luminance and discharge efficiency, we utilize long discharge path, lower electric field region, and reduction of power consumption by adding one auxiliary electrode or reducing the electrode area. Consequently, luminous efficiency increases about 1.8 times. Furthermore for the resonance radiation trapping effect in PDP system, we have described a self-consistent radiation transport model coupled with fluid simulation using modified Holstein's equation.

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스테레오그램과 홀로그래픽 광 메모리 기술을 이용한 3차원 영상 표현 시스템 (Three-Dimensional Image Display System using Stereogram and Holographic Optical Memory Techniques)

  • 김철수;김수중
    • 한국통신학회논문지
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    • 제27권6B호
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    • pp.638-644
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    • 2002
  • 본 논문에서는 스테레오그램과 많은 영상들을 자동으로 저장하고 재생할 수 있는 흘로그래픽 광 메모리 기술을 이용하여 3차원 영상 표현 시스템을 구현하였다. 제안된 시스템에서 스테레오 영상들을 저장하고, 재생하기 위해서 기준범의 입사각이 실시 간으로 제어가 되어야 한다. 이를 위해 이진 위상 흘로그램과 LCD를 이용하였다. 즉 기준빔은 SA 알고리듬으로 설계된 이진 위상 흘로그램들을 푸리에 변환 함으로써 얻었고, 이진 위상 홀로그램은 스테레오 영상 재생을 위해 0.05초 간격으로 LCD에 표현했다. 그리고 입력영상들은 입력영상의 밝기에 상관없이 균일한 빔 세기를 유지하도록 편광기가 없는 LCD에 표현하였다. 입력영상과 이진 위상 흘로그램은 영상 저장시 같은 기록 시간 간격을 가지도록 응용 소프트웨어인 포토샵을 이용하여 편집하였다. 재생되는 스테레오 영상은 영상의 위상 정보를 밝기 정보로 바꾸어 주는 편광기 뒤에서 CCD 카메라로 획득함으로써 얻었다. 그리고 출력면에서 입체감을 느끼기 위해 좌우안 영상이 표현되는 모니터에 동기화된 LCD 셔터를 착용하였다. 제안된 흘로그래픽 광메모리 기술을 이용하여 BaTiO$_3$에 네 개의 스테레오 영상을 저장하고, 재생하는 광 실험을 하였다

전정기능 평가를 위한 탈수직축 회전자극 시스템 및 HMD 시스템의 개발 (Development of the Off-vertical Rotary Chair and Visual Stimulation system for Evaluation of the Vestibular Function)

  • 김규겸;고종선;박병림
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2001년도 전력전자학술대회 논문집
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    • pp.377-380
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    • 2001
  • The vestibular system located in the inner ear controls reflex body posture and movement. It has the semicircular canals sensing an angular acceleration and the otolith organs sensing a linear acceleration. With this organic signal, medical doctor decide if a person has disease or not. To obtain this data, a precision stimular system is considered. Robust control is needed to obtain eye signals induced by off-vertical axis rotation because of an unbalanced load produced by tilting the axis of the system upto 30 degrees. In this study, off-vertical axis rotatory system with visual stimulation system are developed. This system is consisted of head mounted display for generating horizontal, vertical, and three dimensional stimulus patterns. Furthermore wireless recording system using RF modem is considered for noiseless data transmission.

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Stereoscopic Floating Image System Using Stereoscopic Display and Two Lenses

  • Baasantseren Ganbat;Do Duc-Dung;Kwon Ki-Cheol;Kim Nam
    • Journal of the Optical Society of Korea
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    • 제10권2호
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    • pp.76-80
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    • 2006
  • The proposed technique uses a combination of two systems, viz. a three dimensional stereoscopic system and a two-lens system. This novel combined system successfully produces a stereoscopic floating image in mid air near the observer. The two-lens system produces a floating image from the stereoscopic image originating from the stereoscopic system, and the two lenses eliminate the defects of the floating lens and concave mirror. The experimental results show that the two lenses eliminate the defects of the lens and the concave mirror, so that the proposed system successfully produces a touchable stereoscopic floating image.

3-Dimensional Micro Solder Ball Inspection Using LED Reflection Image

  • Kim, Jee Hong
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.39-45
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    • 2019
  • This paper presents an optical technique for the three-dimensional (3D) shape inspection of micro solder balls used in ball-grid array (BGA) packaging. The proposed technique uses an optical source composed of spatially arranged light-emitting diodes (LEDs) and the results are derived based on the specular reflection characteristics of the micro solder balls for BGA A vision system comprising a camera and LEDs is designed to capture the reflected images of multiple solder balls arranged arbitrarily on a tray and the locations of the LED point-light-source reflections in each ball are determined via image processing, for shape inspection. The proposed methodology aims to determine the presence of defects in 3D BGA shape using the statistical information of the relative positions of multiple BGA balls, which are included in the image. The presence of the BGA balls with large deviations in relative position imply the inconsistencies in their shape. Experiments were conducted to verify that the proposed method could be applied to inspection without sophisticated mechanism and productivity problem.

자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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사용자 환경에 적응적인 3DTV 시스템 (3DTV System Adaptive to User's Environment)

  • 백윤기;최미남;박세환;유지상
    • 한국통신학회논문지
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    • 제32권10C호
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    • pp.982-989
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    • 2007
  • 본 논문에서는 사용자의 시점과 환경을 고려한 3DTV 시스템을 제안한다. 제안된 시스템은 다시점 영상의 부 복호화기, 얼굴 추적, 2D/3D동영상 입체 변환으로 구성된다. 다시점 영상에 입체감을 부여하기 위한 방법 중 실시간 처리가 가능한 2차원 영상을 3차원 영상으로 변환하는 2D/3D 동영상 입체 변환을 이용하여 입체 영상을 생성하였다. 기존의 2D/3D 동영상 입체 변환은 다시점 영상을 고려한 변환 방법이 아니기 때문에 다시점 영상의 시점 변화 시 다른 시점의 영상을 사용하여 불안정한 입체 영상을 생성한다. 본 논문에서는 이러한 문제점을 해결하기 위하여 다시점 영상에 적합하도록 시점 변화 시를 고려한 2D/3D변환방법을 사용함으로써 시점 변화 시 안정된 입체영상을 생성할 수 있었다.

Effects of Virtual Reality Horse Riding Simulator Training Using a Head-Mounted Display on Balance and Gait Functions in Children with Cerebral Palsy: A Preliminary Pilot Study

  • Kim, Hae Won;Nam, Ki Seok;Son, Sung Min
    • The Journal of Korean Physical Therapy
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    • 제31권5호
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    • pp.273-278
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    • 2019
  • Purpose: The purpose of this study was to investigate the effects of three-dimensional virtual reality horse riding simulator training using a head-mounted display on gait and balance in children with cerebral palsy. Methods: Ten children with cerebral palsy were randomly assigned to the horse riding simulator (HRS) group (n=5) or the horse riding simulator with virtual reality (HRSVR) group (n=5). To evaluate balance, center of gravity (COG) sway velocity and total sway distance of each group were assessed using the Wii balance board, and gait speed and stride length of each group were assessed using a gait analysis system. Results: Intra-group comparisons between pre- and post-intervention measures revealed that there were significant changes in all gait and balance variables such as stride length, gait velocity, COG sway velocity and COG sway distance in the HRSVR group (p<0.05). In the HRS group, there were significant changes in all variables except stride length (p<0.05). In addition, inter-group comparisons showed significant differences between the two groups in stride length, gait velocity and COG sway distance except COG sway velocity (p<0.05). Conclusion: The findings of this study suggest that horse riding simulator training combined with 3D virtual reality can be a new positive therapeutic approach for improving functional performance in children with cerebral palsy.

Simplified Integral Imaging Pickup Method for Real Objects Using a Depth Camera

  • Li, Gang;Kwon, Ki-Chul;Shin, Gwan-Ho;Jeong, Ji-Seong;Yoo, Kwan-Hee;Kim, Nam
    • Journal of the Optical Society of Korea
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    • 제16권4호
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    • pp.381-385
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    • 2012
  • In this paper, we present a novel integral imaging pickup method. We extract each pixel's actual depth data from a real object's surface using a depth camera, then generate elemental images based on the depth map. Since the proposed method generates elemental images without a lens array, it has simplified the pickup process and overcome some disadvantages caused by a conventional optical pickup process using a lens array. As a result, we can display a three-dimensional (3D) image in integral imaging. To show the usefulness of the proposed method, an experiment is presented. Though the pickup process has been simplified in the proposed method, the experimental results reveal that it can also display a full motion parallax image the same as the image reconstructed by the conventional method. In addition, if we improve calculation speed, it will be useful in a real-time integral imaging display system.

변형된 코노스코픽 홀로그래피를 이용한 바이어스와 공액영상의 제거 (Removal of bias and conjugate image using the modified conoscopic holography)

  • 김수길
    • 조명전기설비학회논문지
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    • 제29권12호
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    • pp.22-27
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    • 2015
  • Conoscopic holography, which consists of two linear polarizers and two wave plates, and an uniaxial crystal, is incoherent holographic technology for three-dimensional display. In the uniaxial crystal, the wave from object divides into extraordinary and ordinary waves and phase difference between two waves is caused by the different refractive index of two waves. Four intensity patterns, which are made by phase difference, are obtained using LCLV(liquid crystal light valve) and conoscopic holography system. By combining four intensity patterns, the complex hologram without bias and conjugate image. In this paper, we propose the optimized system, which consists of a wave plate and a linear polarizer, and uniaxial crystal. In the proposed system, it doesn't need LCLV. By adjusting the azimuth angle of a linear polarizer and a wave plate, we derive four intensity patterns in recording plane. We demonstrate theoretically that the complex hologram with bias and a conjugate image is obtained using the proposed system.