• Title/Summary/Keyword: three-dimensional display system

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Biomimetic approach object detection sensors using multiple imaging (다중 영상을 이용한 생체모방형 물체 접근 감지 센서)

  • Choi, Myoung Hoon;Kim, Min;Jeong, Jae-Hoon;Park, Won-Hyeon;Lee, Dong Heon;Byun, Gi-Sik;Kim, Gwan-Hyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.91-93
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    • 2016
  • From the 2-D image extracting three-dimensional information as the latter is in the bilateral sibeop using two camera method and when using a monocular camera as a very important step generally as "stereo vision". There in today's CCTV and automatic object tracking system used in many medium much to know the site conditions or work developed more clearly by using a stereo camera that mimics the eyes of humans to maximize the efficiency of avoidance / control start and multiple jobs can do. Object tracking system of the existing 2D image will have but can not recognize the distance to the transition could not be recognized by the observer display using a parallax of a stereo image, and the object can be more effectively controlled.

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Numerical Study of Hydrogen Desorption in a Metal Hydride Hydrogen Storage Vessel (금속수소화물 수소 저장 용기 내부의 수소방출에 대한 수치해석적 연구)

  • Kang, Kyung-Mun;Nam, Jin-Moo;Yoo, Ha-Neul;Ju, Hyun-Chul
    • Transactions of the Korean hydrogen and new energy society
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    • v.22 no.3
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    • pp.363-371
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    • 2011
  • In this paper, a three-dimensional hydrogen desorption model is developed to precisely study the hydrogen desorption kinetics and resultant heat and mass transport phenomena in metal hydride hydrogen storage vessels. The metal hydride hydrogen desorption model, i.e. governed by the conservation of mass, momentum, and thermal energy is first experimentally validated against the temperature evolution data measured on a cylindrical $LaNi_5$ metal hydride vessel. The equilibrium pressure used for hydrogen desorption simulations is derived as a function of H/M atomic ratio and temperature based on the experimental data in the literature. The numerical simulation results agree well with experimental data and the 3D desorption model successfully captures key experimental trends during hydrogen desorption process. Both the simulation and experiment display an initial sharp decrease in the temperature mainly caused by relatively slow heat supply rate from the vessel external wall. On the other hand, the effect of heat supply becomes influential at the latter stages, leading to smooth increase in the vessel temperature in both simulation and experiment. This numerical study provides the fundamental understanding of detailed heat and mass transfer phenomena during hydrogen desorption process and further indicates that efficient design of storage vessel and heating system is critical to achieve fast hydrogen discharging performance.

Virtual Reality Using X3DOM (X3DOM을 이용한 가상현실)

  • Chheang, Vuthea;Ryu, Ga-Ae;Jeong, Sangkwon;Lee, Gookhwan;Yoo, Kwan-Hee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.165-170
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    • 2017
  • Web 3D technology can be used to simulate the experiments of scientific, medical, engineering and multimedia visualization. On the web environment, 3D virtual reality can be accessed well without strictly on operating system, location and time. Virtual Reality (VR) is used to depict a three-dimensional, computer generated realistic images, sound and other sensations to replicated a real environment or an imaginary setting which can be explored and interacted with by a person. That person is immersed within virtual environment and is able to manipulate objects or perform a series of action. Virtual environment can be created with X3D which is the ISO standard for defining 3D interactive, web-based 3D content and integrating with multimedia. In this paper, we discuss about X3D VR stereo rendering scene and propose new X3D nodes for the HMD VR (head mounted display virtual reality). The proposed nodes are visualized by the web browser X3DOM of X3D.

Proteomic Analysis of Shigella Virulence Effectors Secreted under Different Conditions

  • Liu, Xingming;Lu, Lilan;Liu, Xinrui;Liu, Xiankai;Pan, Chao;Feng, Erling;Wang, Dongshu;Niu, Chang;Zhu, Li;Wang, Hengliang
    • Journal of Microbiology and Biotechnology
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    • v.27 no.1
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    • pp.171-178
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    • 2017
  • A series of novel effector molecules secreted by the type three secretion system (T3SS) of Shigella spp. have been reported in recent years. In this study, a proteomic approach was applied to study T3SS effectors systematically. First, proteins secreted by the S. flexneri wild-type strain after Congo Red induction were separated and identified using two-dimensional electrophoresis to display the relative abundance of all kinds of early effectors for the first time. Then, a gene deletion mutant of known virulence repressor (OspD1) and a gene overexpressed mutant of two known virulence activators (MxiE and IpgC) were constructed and analyzed to discover potential late effectors. Furthermore, the supernatant proteins of gene deletion mutants of two known translocators (IpaB and IpaD), which would constantly secrete effectors, were also analyzed. Among all of the secreted proteins identified in our study, IpaH1.4, IpaH_5, and IpaH_7 have not been reported before. These proteomics data of the secreted effectors will be valuable to understand the pathogenesis of S. flexneri.

Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror

  • Jo, Young Hoon;Kim, Jikio;Yun, Yong Hyun;Cho, Nam Chul;Lee, Chan Hee
    • Journal of Conservation Science
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    • v.37 no.4
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    • pp.362-369
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    • 2021
  • In museums, exhibition content focuses mostly on cultural heritage's historical values and functions, but doing so tends to limit visitors' interest and immersion. To counter this limitation, the study developed an experiential media art exhibition fusing bronze mirrors' traditional production technology and modern conservation science. First, for the exhibition system, scientific cultural heritage contents were projected on the three-dimensional (3D) printed bronze mirror through interactions between motion recognition digital information display (DID) and the projector. Then, a scenario of 17 missions in four stages (production process, corrosion mechanism, scientific analysis and diagnosis, and conservation treatment and restoration) was prepared according to the temporal spectrum. Additionally, various media art effects and interaction technologies were developed, so visitors could understand and become immersed in bronze mirrors' scientific content. A user test was evaluated through the living lab, reflecting generally high levels of satisfaction (90.2 points). Qualitative evaluation was generally positive, with comments such as "easy to understand and useful as the esoteric science exhibition was combined with media art" (16.7%), "wonderful and interesting" (11.7%), and "firsthand experience was good" (9.2%). By combining an esoteric science exhibition centered on principles and theories with visual media art and by developing an immersive directing method to provide high-level exhibition technology, the exhibition induced visitors' active participation. This exhibition's content can become an important platform for expanding universal museum exhibitions on archaeology, history, and art into conservation science.

The Effect of Accommodation Cue Manipulation at Stereoscopic Display on Binocular Fusion (양안식 디스플레이에 제시되는 자극의 조절단서 조작이 양안융합에 미치는 영향)

  • Park, Jong-Jin;Kim, Shinwoo;Li, Hyung-Chul O.
    • Journal of Broadcast Engineering
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    • v.27 no.4
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    • pp.569-580
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    • 2022
  • In this study, we investigated the effect of peripheral blur on binocular fusion to resolve binocular fusion failure which is one of the 3D visual fatigues in the perspective of human visual system. With stimulus having discrete disparity change, binocular fusion failure rate for target stimulus having crossed and uncrossed disparity decreased. And target stimulus having continuous disparity also required relatively larger binocular disparity when peripheral blur was presented with target stimulus rather than when peripheral blur was not presented. These results imply that peripheral blur facilitated binocular fusion in the situation of binocular disparity change, and suggest that considering the characteristics of human three-dimensional visual systems, manipulating 3D contents can improve visual discomfort caused by binocular displays at low costs.

A Study on the automatic vehicle monitoring system based on computer vision technology (컴퓨터 비전 기술을 기반으로 한 자동 차량 감시 시스템 연구)

  • Cheong, Ha-Young;Choi, Chong-Hwan;Choi, Young-Gyu;Kim, Hyon-Yul;Kim, Tae-Woo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.2
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    • pp.133-140
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    • 2017
  • In this paper, we has proposed an automatic vehicle monitoring system based on computer vision technology. The real-time display system has displayed a system that can be performed in automatic monitoring and control while meeting the essential requirements of ITS. Another advantage has that for a powerful vehicle tracking, the main obstacle handing system, which has the shadow tracking of moving objects. In order to obtain all kinds of information from the tracked vehicle image, the vehicle must be clearly displayed on the surveillance screen. Over time, it's necessary to precisely control the vehicle, and a three-dimensional model-based approach has been also necessary. In general, each type of vehicle has represented by the skeleton of the object or wire frame model, and the trajectory of the vehicle can be measured with high precision in a 3D-based manner even if the system has not running in real time. In this paper, we has applied on segmentation method to vehicle, background, and shadow. The validity of the low level vehicle control tracker was also detected through speed tracking of the speeding car. In conclusion, we intended to improve the improved tracking method in the tracking control system and to develop the highway monitoring and control system.

A Study on the Improvement of Naval Surveillance Radar to Solve the Target Display Problem (함정용 탐색레이더의 표적 전시상태 개선에 관한 연구)

  • Sim, Min-Seop;Lee, Ji-Hyeog;Jeong, Hyeon-Seob
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.541-546
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    • 2020
  • The surveillance radar for naval ships is an essential equipment of a battle system that executes the detection and tracking of targets, and the shooting support function; it calculates the three-dimensional track of the target range, azimuth, and altitude to carry out its duty. The surveillance radar consists of an antenna, a transceiver, a processing unit, and an air dryer section. The radar radiates the transmission signal on the antenna section, receives the reflected signal from the target, and amplifies the signals on the transceiver section. The signal received from the antenna is used to provide the operator with target information in various ways. This study identified the display problems when the information about the target is displayed through the radar. The causes of the problems were analyzed and improved. The tracking disappearance phenomenon caused by the altered-course of the ship was improved on the TWS tracking algorithm. The validity of the improved TWS tracking algorithm was confirmed by the normal condition of the target status on the B-scope.

View Synthesis Error Removal for Comfortable 3D Video Systems (편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거)

  • Lee, Cheon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.36-42
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    • 2012
  • Recently, the smart applications, such as smart phone and smart TV, become a hot issue in IT consumer markets. In particular, the smart TV provides 3D video services, hence efficient coding methods for 3D video data are required. Three-dimensional (3D) video involves stereoscopic or multi-view images to provide depth experience through 3D display systems. Binocular cues are perceived by rendering proper viewpoint images obtained at slightly different view angles. Since the number of viewpoints of the multi-view video is limited, 3D display devices should generate arbitrary viewpoint images using available adjacent view images. In this paper, after we explain a view synthesis method briefly, we propose a new algorithm to compensate view synthesis errors around object boundaries. We describe a 3D warping technique exploiting the depth map for viewpoint shifting and a hole filling method using multi-view images. Then, we propose an algorithm to remove boundary noises that are generated due to mismatches of object edges in the color and depth images. The proposed method reduces annoying boundary noises near object edges by replacing erroneous textures with alternative textures from the other reference image. Using the proposed method, we can generate perceptually inproved images for 3D video systems.

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One Click Film (OCF) Dosimetry System for Routine QA (주기적 정도관리를 위한 One Click Film (OCF) 선량측정 시스템)

  • Kim So Young;Yi Byong Yong;Joo Kwan Sik;Kim Jong Heon;Ahn Seung Do;Lee Sang Wook;Choi Eun Kyoung
    • Radiation Oncology Journal
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    • v.20 no.4
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    • pp.375-380
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    • 2002
  • Purpose : To develop a practical film dosimetry system for routine Quality Assurance (QA). Materials and Methods :An One Click Film (OCF) Dosimetry system was designed to perform swift routine QA with functions including automatic fog value elimination, angle adjustment, automatic symmetry calculation, and realtime profile generation with the ability to display realtime three-dimensional dose distributions. Results : The most frequently used functions for routine QA, such as the elimination of the fog value, conversion into an H&D curve, symmetry, and isodose distribution, can be achieved with only one click. Conclusion : Reliable results were achieved with the OCF dosimetry with simpler steps than other commercially available film dosimetry systems for routine QA. More research on the refined user interface will make this system be clinically useful.