• 제목/요약/키워드: the sense of touch

검색결과 147건 처리시간 0.025초

Passive and Active Touch of Fabrics: Psychophysiological Responses Modulation by the Emotional Preference of Touched Textures

  • Estate Sokhadze;Imgap Yi;Lee, Kyunghwa;Shon, Jin-Hun
    • 감성과학
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    • 제1권2호
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    • pp.13-22
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    • 1998
  • The sense of touch has both objective and subjective characteristics. During hand evaluation of the fabrics. psycho physiological processes such as emotion and stimulation. On other site, the mode of touch (passive vs. active) is also capable to modulate somatosensory responses. I.e., suppress somatocensory perception during active electrocortical responses to passive and active touch of the textiles with different subjective emotional preference. The study was carried out on 36 female college students. Physiological signals were acquired by Grass and BIOPAC 100 systems with AcqKnowledge variables, namely heart rate (HR), respiratory sinus arrhythmia (RSA), pulse transit time (PTT), respiration rate (RSP) and skin conductance parameters (SCL, amplitude, risetime and number of SCRs) were analyzed for baseline and stimulation conditions. Analysis was manifested in a form of moderate HR acceleration. RSP increase, RSA decrease (lowered vagal tone), decreased PTT and increased electrodermal activity (increased SCL, several SCRs) that reflects general sympathetic activation. Parietal EEG effects (on contra-lateral side to stimulated hand)were featured by short-term alpha-blocking, slightly reduced theta, significantly increased delta and enhanced fast beta activity with few variations across stimuli. The main finding of the study was that most and least preferred textures exhibited significant differences in autonomic (HR, RSP, PTT, SCR, and at less extent in RSA and SCL) and electrocortical responses (delta, slow and fast alpha, fast beta relative power). These differences were recorded both in passive and active stimulation modes, thus demonstrating reproducibility of distinction between most and least emotionally preferred tactile stimuli, suggesting influence of psychological factors, such as emotional property of stimulus, on physiological outcome.

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Embedded 3D-Sensing Devices with Real-Time Depth-Imaging Technologies

  • Bhowmik, Achintya K.
    • 인포메이션 디스플레이
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    • 제18권3호
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    • pp.3-12
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    • 2017
  • In the recent years, significant advances have been made in the development of small form-factor, low power, and low cost 3D-sensing devices based on depth-imaging technologies with real-time performance. This has led to the advent of devices and machines that are able to sense and understand the world, navigate in the environment, and interact naturally with their human users. Human-computer interactions based on touch sensing and speech recognition have already become mainstream, and the rapid developments in 3D sensing is paving the path towards the next level of machine intelligence and interactions. This paper discusses the recent developments in real-time 3D sensing technologies and their emerging system application.

체성감각유발전위검사에 대한 고찰 (Review of Somato Sensory Evoke Potential Test)

  • 김명철;김진상
    • The Journal of Korean Physical Therapy
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    • 제14권4호
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    • pp.64-74
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    • 2002
  • The SSEP(SomatoSensory Evoke Potentials) test is a valid and repeatable technique which correlates with clinically assessed joint position & vibration sense, skin touch & pressure sense. Also SSEP study is a simple and quantitative test, and has been used to evaluate the sensoty system along the somatosensory pathway from peripheral sensory receptor to the cortex. The ascending pathway of SSEP has been know to be posterior column-lemniscal pathway, but not without controversy. There are two kind of test mathods : one of test is median nerve SSEP and other test is posterior tibial nerve SSEP. Recently, SSEP used to performed to evaluate the usefulness of dermatomal SSEP(D-SSEP) and segmental SSEP(5-SSEP) for the diagnosis of lumbasacral radiculopathy, and it can be measure of ingual ahd palatine evoked potentials & indicator of medullary function useful for the diagnosis of brain death.

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철도근로자 작업복 개발을 위한 착의실태 조사 (A Study on the Wearing Conditions of Working Clothes for Railroad Workers)

  • 하선주;최혜선;김은경
    • 복식
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    • 제58권1호
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    • pp.90-103
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    • 2008
  • This study aims to examine the current state of wearing working clothes for the workers who work in Electric Technology Division, Korea Railroad Corporation, to identify inconveniences and problems in relation to the working clothes, and based on the examination, to find a way to improve them, creating a design of summer working clothes that will have more advanced functionalities including activity adaptability and comfort. Survey was conducted through direct observation and interview for Electric Railway Power Team. A total of 352 copies were collected and analyzed. Based on the results of questionnaire, an experimental clothes, the functionality of which has improved in terms of design, material, and patterns, was created. The followings are the results of the study. Easy activity, design, and comfort are required as functions of working clothes. In design related questions, the survey shows high dissatisfaction in the color of existing working clothes, and preferred colors are dark blue and gray. With regard to the method of zipping up the front side, zippers are preferred. Although many pockets on the existing working clothes have high satisfaction, dissatisfaction to pocket format is high. In material related questions, lower dissatisfaction is indicated for the sense of touch, ventilation and sweat absorption. It is shown that the areas frequently polluted include the lower part of pocket, the edges of sleeves and elbow areas on the jacket. The frequently polluted area of the trousers include knee areas, the edges of pants and buttocks. With regard to the areas where the workers felt discomfort when motion, discomfort is highly indicated with armpits and back on the jacket. Also discomfort is highly indicated with crotch, buttocks and knee areas on the trousers. In material related questions, lower dissatisfaction is indicated for the sense of touch, ventilation, sweat absorption.

타월용 시판소재의 촉감과 역학적 특성 (Tactility and Mechanical Properties of Marketing Towel)

  • 정하경;김선경;조효숙;김주용
    • 대한가정학회지
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    • 제44권10호
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    • pp.57-66
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    • 2006
  • The purpose of this study was to evaluate the relationship between the tactile sensation and mechanical properties of towel. Six kinds of towels with different surface structure and fiber composition were used for this study. To evaluate the tactility of towel, 36 adjectives were collected and then 11 adjectives were selected. The subjective evaluation was examined by one to one comparative method and by blind test for estimating the only the sense of touch of the towels. Kawabata's Evaluation system for fabrics was used to measure the mechanical properties which are tensile, bending, shear, compression, surface, weight, and thickness of six towels. The results are as follows; First, surface structure of the towels had an effect on estimation the sense of touch. Pile surface was evaluated thicker, compacter, more cushiony, and more elastic. Waffle surface was evaluated knottier and rougher, and microfiber suede surface was evaluated softer and denser. Second, the highest value of the mechanical properties measured were G, 2HG, B, and SMD of 100% cotton 100% pile, WC, T, and W of elban loop pile, WT, 2HB, and LC of 100% cotton cut pile, RT and MIU of microfiber suede, and RC of microfiber waffle. Third, the 11 adjectives were correlated with more than one mechanical property. 'Knotty' and 'rough' were correlated with MMD and SMD, 'soft' were correlated with B, 2HB, MMD, and SMD. 'Thick', 'heavy', 'compact', and 'elastic' were correlated with WC, T, and W, 'cushiony' was correlated with WC. 'Stiff' was correlated with B and 2HB, 'dry out' was correlated with RT, WC, MIU, and T. 'Dense' was correlated with RT and SMD.

햅틱 상호작용을 제공하는 가상 전시공간 개발 (Development of A Haptic Interactive Virtual Exhibition Space)

  • 유용희;조윤혜;최근석;성미영
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제13권6호
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    • pp.412-416
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    • 2007
  • 본 논문에서는 촉감 상호작용이 가능한 가상 전시공간을 제안한다. 제안하는 가상 전시공간은 3차원공간에서 3D 객체로 표현된 전시물들을 시각적으로 관람하고 전시물에 대한 정보를 습득할 수 있을 뿐 아니라 촉감을 통해서도 전시물을 체험할 수 있다. 본 논문에서 제안하는 햅틱 가상 전시공간은 시각, 청각, 촉각을 사용한 다양한 관람 방법을 제공한다. 전시물에 따라 재질의 변화를 두어 다양한 촉감을 제공하고, 전시물의 기능을 실제로 구현한 햅틱 드럼과 햅틱 피아노를 구현하였다. 햅틱 가상 전시공간은 사용자 인터페이스의 효율성을 높이기 위하여 화면 이동수단으로 햅틱 장치를 이용하였다. 햅틱 가상 전시공간은 사용자들의 상호작용을 위해 클라이언트 서버 구조로 네트워크 전송을 실시하고 사용자들의 존재감을 높이기 위해 사용자들을 아바타로 표현하였다. 추가적으로 햅틱 가상 전시공간을 현존하는 가상 전시공간 QTVR, VRML 시스템과 비교하여 성능분석을 실시하였다.

촉각방송 (Haptic Media Broadcasting)

  • 차종은;김영미;서용원;류제하
    • 방송과미디어
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    • 제11권4호
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    • pp.118-131
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    • 2006
  • 최근 초고속 인터넷과 디지털미디어의 획기적인 발전으로 전통적인 시청각미디어의 한계를 뛰어넘어 인간의 오감을 자극할 수 있는 실감방송이 차세대 방송기술로 등장하고 있다. 본 논문은 인간의 오감 중 촉각을 중심으로 하여 시청자들이 시청각미디어를 만지고 느낄 수 이는 촉각방송시스템은 전체적으로 촉가미디어의 획득 및 생성하는 단계 다양한 촉각미디어를 한 화면에 편집하고 저작하는 단계, 저작된 콘텐츠를 압축 및 전송하는 단계, 전송된 콘텐츠를 단말장치를 통해 재현하는 단계로 이루어진다. 촉각방송에서 촉각미디어는 시청자가 미디어를 능동적으로 만지고 조작하거나 미디어에서 제공하는 움직임을 따라하거나 촉감을 피부로 느낄 수 있도록 3차원 현상, 조작기능(버튼, 슬라이더, 조이스틱 등), 촉각 표면 특성(딱딱함, 정적 마찰계수, 동적 마찰계수, 거칠기 등), 움직임(위치, 속도, 가속도 등), 촉감 정보 등을 포함한 매체로 정의한다. 제안한 촉각방송 시스템에서는 3차원 객체 만지고 조작하기, 3차원 영상 만지기, 역감 재생, 촉감 재생 등의 네 가지 촉각 상호작용이 가능하며 적용례로써 홈쇼핑, 촉감효과가 가미된 영화, 지휘 교육 시나리오를 제시하였다.

오감 자극 노인성 치매 예방 프로그램 (A Five-Senses Stimulation Program for preventing Senile Dementia Diseases)

  • 정민영;박천규;손명동
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2010년도 춘계 종합학술대회 논문집
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    • pp.594-600
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    • 2010
  • 노인 인구의 급격한 증가와 더불어 노인성질환도 증가함에 따라 일상적인 생활을 하지 못하는 노인에 대한 요양과 치료는 노인장기요양보험제도의 실시로 어느 정도 효과를 거두고 있지만 치매 예방을 통한 유병률 감소는 사회적 비용을 감소시킬 수 있음에도 불구하고 그 중요성이 간과되고 있다. 특히 요양시설이나 복지기관 현장에서는 경증 치매 및 치매 예방에 대한 프로그램은 전무하거나 일시적이고 단편적인 기법만을 활용하고 있는 실정이다. 이에 본 논문에서는 치매에 관심이 있는 노인을 대상으로 복지 전문가가 현장에서 비교적 손쉽게 적용할 수 있는 손운동법(촉각), 회상요법(시각), 치료레크리에이션(미각), 음악요법(청각), 원예치료(후각) 등 오감을 자극하는 기법들을 적절히 조화시켜 체계적으로 적용할 수 있는 치매 예방 프로그램을 제안한다.

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타이포그래피의 시각적 리듬감 유형 연구 (Research on Types of Visual Rhythmic Sense in Typography)

  • 정유경
    • 디자인학연구
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    • 제18권2호
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    • pp.143-154
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    • 2005
  • 시각 커뮤니케이션 디자인에서 타이포그래피는 공간(평면)속에서 감추어진 '잠재적 태(胎)'이다. 타이포그래피에서 리듬을 보여준다는 것은 조형성을 가진 그래픽에 '미감'을 형성하는 것으로 그 표현방법이 매우 중요하다. 이러한 리듬이 시각적 흐름을 통하여 인지되어질 때 리듬감이 형성된다. 본 연구는 타이포그래피 작품뜩 통해 실증적 분석으로 시각적 리듬감의 새로운 유형을 제시한 것이다. 우선, 시각적 리듬감 형성을 기한 실험성이 강한 타이포그래퍼 필리포 마리네티, 로베르 마쌩, 볼프강 바인가르트, 데이비드 카슨 등을 연구의 대상으로 선정하였다. 시각적 이미지 특성 분석으로 어의변별척도(S. D. Scale)법을 사용하였고, 배리맥스(VARIMAX)로써 인자분석을 하여 시각적 리듬감의 유형을 도출하였으며, 다음과 같이 분류할 수 있었다. (1) 공감각적 리듬감(R-synesthesia)은 '청각의 시각화'와 '촉각의 시각화'를 통한 감각의 전이를 의미한다. (2) 동시적 리듬감(R-simultaneity)은 한 평면 안에 시간과 공간이 동시에 존재하는 것을 뜻한다. (3) 관계적 리듬감(R-connection)은 이질적인 요소들이 (한 평면 안에) 함께 공존하여 상호 관계적 역할을 하면서 전체적인 인상이 통일되어 나타나는 현상을 말한다. (4) 작가 중심적 리듬감(R-artist)은 작가가 내용을 주관적으로 해석하여 표현함에 다라 임의적, 계획적으로 독자의 시선을 유도하는 것을 의미한다. (5) 수용자 중심적 리듬감(R-reader).은 기존의 기독성을 탈피하여 수용자의 적극적인 참여로 형성된다.

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질감 제시 장치를 이용한 촉감인지 특성 연구 (Study of Human Tactile Sensing Characteristics Using Tactile Display System)

  • 손승우;경기욱;양기훈;권동수
    • 제어로봇시스템학회논문지
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    • 제11권5호
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    • pp.451-456
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    • 2005
  • This paper describes three kinds of experiments and analysis of their results related to human tactile sensitivity using an integrated tactile display system. The device can provide vibration, normal pressure and lateral slip/stretch which are important physical quantities to sense texture. We have tried to find out the efficient method of stimulating, limitation of surface discrimination by kinesthetic farce feedback and the effectiveness of the combination of kinesthetic force and tactile feedback. Seven kinds of different stimulating methods were carried out and they are single or combination of the kinesthetic force, normal static pressure, vibration, active/passive shear and moving wave. Both prototype specimen and stimulus using tactile display were provided to all examinees and they were allowed to answer the most similar sample. The experimental results show that static pressure is proper stimulus for the display of micro shape of the surface and vibrating stimulus is more effective for the display of fine surface. And the sensitivities of active touch and passive touch are compared. Since kinesthetic force feedback is appropriate to display shape and stiffness of an object, but roughness display has a limitation of resolution, the concurrent providing methods of kinesthetic and tactile feedback are applied to simulate physical properties during touching an object.