• Title/Summary/Keyword: the process of gambling addiction

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A Qualitative Study on the Process of Gambling Addiction - Including a Concurrent Phenomenon - (도박중독 과정에 관한 질적연구 - 동시적 현상을 포함하여 -)

  • Song, Jin-Ah
    • Korean Journal of Social Welfare
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    • v.63 no.3
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    • pp.213-237
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    • 2011
  • The aim of this study was to elucidate characteristics of ongoing and progressive gambling addiction. So a researcher reviewed existing studies on the gambling addiction and reflected the epistemological assumptions behind it. In this study, 4 men gamblers were participated and in-depth interviews were conducted, the data were analyzed using case studies. The results of this study were as followings; the process of gambling addiction was conducted based on a particular stage. In particular, we could find that the phenomenon of gambling addiction has 'concurrency' in each phase. Phenomenons often seen in each step and each other extraneous event were interpreted as mutually complementary meaning. Also they affected the transmission to next steps of gambling addiction.

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Recovering Process from Gambling Addiction (도박중독자의 회복과정 : 수렁에서 빠져나오기)

  • Yoon, Myeong-Sook;Chae, Wan-Soon
    • Korean Journal of Social Welfare
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    • v.62 no.3
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    • pp.271-297
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    • 2010
  • The purpose of this study was to develop the entity theory on the recovering process from gambling addiction. This study focused on "What is the process of getting out of the pit of gambling addiction?" based on grounded theory methodology suggested by Strauss and Corbin(1990). The subjects of this study were 7 male gambling addicts living in Jeonbuk area. As the result of this study, a total of 97 concepts were drawn, which were classified into 28 subcategories and 16 superordinate categories. The results of analyzing the categories by paradigm showed that in the process of overcoming gambling addiction, the casual condition was 'Being cut off money; 'Losing the will', and the contextual condition corresponding to this phenomenon was 'Shame', 'Repent', and 'Wanting to die'. The core phenomenon was 'Giving up the dream of hitting the jackpot'. The intervening condition to boost this core phenomenon was 'Being helped by friends', 'Being supported by the police', 'Being led by the family', and 'Showing the willpower'. The action/interaction strategies were identified as 'Cutting off the flow of funds', 'Overcoming the temptation of gambling', and 'Diverting attention to other things', ending up 'Being conscious of family', 'Growing up', and 'Being free'. The core concept in the process of overcoming the gambling addiction was revealed as 'Being free by giving up the dream of hitting the jackpot'. The process of getting over the gambling addiction was 'The dream of hitting the jackpot being shattered', 'Giving up the dream of hitting the jackpot', 'Getting out of it', and 'Being free'. The study participants were classified into four types; 'Challenging type', 'Enjoying type', 'Showing off type', and 'Obsessive type'. This study was expected to have significance in establishing the first theory in Korea on the recovering process of gambling addict.

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The Rehabilitation of Gambling Addiction: Comparison with the other psychiatric disorder (도박중독의 재활: 타 정신장애와의 비교)

  • Heung-Pyo Lee;Tae-Woo Kim
    • Korean Journal of Culture and Social Issue
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    • v.16 no.3
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    • pp.241-265
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    • 2010
  • This study reviewed the present state and differences of rehabilitation programs of the gambling addiction by comparing with other psychiatric disorder(including psychotic disability and alcohol addiction). This study also intended to suggest necessities, meanings and inherent fields of the rehabilitation in gambling addiction. First of all, the government and a few gambling industries run clinic centers for gamblers and their families, but have been lacked rehabilitation services for social comeback and adaptation or devaluated rehabilitation services than therapies. Gambling addict didn't have impairments of the cognitive function and their daily abilities was better than any other psychiatric disorders. But Damage of social role or function of gambling addiction was severe. And it is caused by nonadaptive nature of gambling behavior, personality/emotional change through gambling addiction process, and previous personality problem etc. There are many severe failure of social role and its attendant bankrupcy, family's problems and social poverty in gambling addiction, Therefore, important fields in the rehabilitation of gambling addiction should be services for basic social comeback support service, credit recovery support, monetary management, support of rehabilitation of family and vocational rehabilitation. Finally, the significance and critical points of the current study has been discussed as well.

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Relationship between Levels of Problem Gambling and Stress among Gambling Addicts: The Multiple Mediation Effects of the Basic Psychological Needs (도박중독자의 문제도박 수준과 스트레스와의 관계: 기본심리욕구의 다중매개효과)

  • Kim, Jae-Hwan;Jang, Sung-ho;Shin, Sung-man
    • Korean Journal of Culture and Social Issue
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    • v.28 no.1
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    • pp.43-59
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    • 2022
  • This study conducted a multiple mediation analysis using sub-factors of basic psychological needs (BPNs) as mediators in the relationship between problem gambling and stress of gambling addicts to confirm that BPNs and stress, which affect gambling addiction, may be the result of problem gambling and to find effective intervention strategies. A total of 206 adults gambling addicts were screened by using CPGI. Descriptive statistics, correlation, hierarchical regression, and mediation analysis were conducted. Hierarchical regression analysis results yielded that problem gambling and sub-factors of BPNs were significant predictors of stress when controlling for gender and debt. The sub-factors of BPNs mediated the relationship between problem gambling and stress. These results indicated that BPNs and stress are not only the causes of gambling addiction but also the results from the harmful consequences of gambling addiction. The study supported the possibility of the psychological process of "Deficits of BPNs (of gambling users) → stress (of gambling users) → problem gambling → gambling addiction (of gambling addicts) → problem gambling → Deficits of BPNs (of gambling addicts) → stress (of gambling addicts)" among the variables and provided clinical implications for problem gambling counseling. Lastly, the limitations of this study and suggestions for further study were discussed.

The Experiences of Gambling Abstinences' Sense Recovery (단도박자의 감각 회복 체험)

  • Kang, Jun Hyeok;Lee, Hyuk Koo
    • Korean Journal of Social Welfare Studies
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    • v.47 no.4
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    • pp.121-150
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    • 2016
  • This study is to examine how a person's sense is changing in the process of gambling addiction and recovery. For this purpose, the ten of gambling abstinences were purposefully selected for intensive depth interviews. The data collected by thess interviews were analysed by Giorgi's(1970; 1985) phenomenological method. Meaningful units were categorized into 18 'emerging themes', and integrated by the total of 6 'essential themes' considering the interrelations of the emerging themes. Major findings of the study are as follows. Firstly, participants of this study lost their general senses in the addiction process by focusing on specific senses such as seeing and hearing. Secondly, participants have begun to regain the lost senses in the process of recovery, even though going through the 'pains of withdrawal'. Thirdly, the participants' experiences of recovery could be summarized as 'a recovery process of the general senses lost by gambling'. Based upon these findings, some suggestions for helping practice were proposed such as 'provision of informations about senses', 'program development of sense stimulation', and 'application of sense recovery training'.

Development of a Gambling Addictive Behavior Scale for Adolescents in Korea

  • Park, Hyun Sook;Jung, Sun Young
    • Journal of Korean Academy of Nursing
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    • v.42 no.7
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    • pp.957-964
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    • 2012
  • Purpose: This study was conducted to develop a gambling addictive behavior scale for adolescents. Methods: The process involved construction of a conceptual framework, initial item search, verification of content validity, selection of secondary items, and extraction of final items. The participants were 299 adolescents from two middle schools and four high schools. Item analysis, factor analysis, criterion validity, internal consistency, and ROC curve were used to analyze the data. Results: For the final scale, 25 items were selected, and categorized into 4 factors which accounted for 54.9% of the total variance. The factors were labeled as loss of control, life dysfunction from gambling addiction, gambling experience, and social dysfunction from problem gambling. The scores for the scale were significantly correlated with addictive personality, irrational gambling belief, and adolescent's gambling addictive behavior. Cronbach's alpha coefficient for the 25 items was .94. Scale scores identified adolescents as being in a problem gambling group, a non-problem gambling group, and a non-gambling group by the ROC curve. Conclusion: The above findings indicate that the gambling addictive behavior scale has good validity and reliability and can be used with adolescents in Korea.

A Qualitative Study on the Gambling Experiences of delinquents Juvenile Dropouts (학교 밖 비행청소년의 도박경험에 관한 질적연구)

  • Kim, Jin-Woong;Kim, Ju-Hyun
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.229-238
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    • 2019
  • The purpose of this study is to understand in depth the gambling experiences of delinquent juveniles who have dropped out of school and analyze the content and meaning of gambling experiences. Thus, utilized a Giorgi's phenomenological research method. Data was gathered through in-depth interviews, and the gambling experiences of six youths who are under juvenile law protective disposition were examined through a four-step analytic process. From the results, 6 parent components and 18 sub-components were derived. That is, "the temptation of close gambling", "trapped in the bridle of gambling", "deterioration of life", "damaged of non-official networks relationship", "corruption of existence" and "attempts to escape gambling" were appeared. These results are meaningful because they have allowed researchers to identify the essential meaning and experiential structure of delinquents juvenile' gambling experiences outside of school, which has not been studied thus far. Further, this study has empirical value as its framework includes a joint analysis in terms of welfare and gambling addiction and focuses on a precarious population-delinquent juveniles who have dropped out of school. The results provide a foundation from which practical implications and policy alternatives for the prevention and treatment of gambling problems in delinquent juveniles dropped out of school.

A Grounded Theory Study on the Recovering Gambling Addicts' Overcoming Process of Their Hardships of Life (단도박자의 생활고 극복과정에 관한 근거이론 연구)

  • Kang, Jun Hyeok;Um, Da Won;Lee, Hyuk Koo
    • Korean Journal of Social Welfare Studies
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    • v.48 no.4
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    • pp.121-156
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    • 2017
  • The purpose of this study is to examine the recovering gambling addicts' overcoming process on their hardships of life which hamper their recovery. For this study, we had one to one depth interview with 10 participants who had overcome their hardships of life after stopping gambling. The data gathered from the interviews were analysed following the grounded theory process suggested by Strauss and Corbin. As a result, 131 concepts were constructed, and they were classified into 32 subcategories and 14 category. We presented "overcoming of the hardships of life through the acceptance of reality and re-determination" as a core subject which connects the whole concepts. Based on the research outcomes, we proposed some policy and practice intervention methods such as economic self-support program, social security service, and triangle support system by counselor-family-peer recovering addicts.

Effects of online game addiction on impulsive crime through Self-control (온라인 게임 중독 특성이 자아통제를 통해 충동성 범죄에 미치는 영향)

  • Lee, Jiyeop;Kwon, Dosoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.135-145
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    • 2017
  • Distribution of online media sharply accelerated in the modern society, leading to robust increase in the time where individuals spend their leisure time on the Internet. One of the most popular entertainments among this is the video game industry, which gradually came to possess the characteristics like violence, cruelty, gambling, and sexuality, in order to gain attention. This study aims to investigate the addiction characteristics of users of domestic online games and to verify the causal relationship of these factors on the factors that affect impulsive crimes through Self-control. For practical verification of this study, survey was conducted for students of W High School in Incheon. This study is meaningful in that it prepared a theoretical foundation in the process of inferring criminal intent for impulsive crimes based on the effects of online games on impulsiveness, aggression, and addiction. It is also significant in that it presented a new mechanism that ego control, which occurred in the process of presenting a new variable of negative effect of online game on the criminal intent of impulsive crime, affects impulsive crime.

Process of Social Stigma on Behavioral Addictions -The Attribution Affection Theory applied - (행위중독에 대한 사회적 낙인과정 - 귀인정서이론 적용 -)

  • Park, Keun Woo;Seo, Mi Kyung
    • Korean Journal of Social Welfare
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    • v.69 no.3
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    • pp.241-265
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    • 2017
  • This study was conducted to propose anti-stigma strategies by verifying the social stigma on behavioral addiction under the premise that social stigma is a main obstacle to the treatment of addiction. A research model was constructed by applying the attribution affection theory and the modified attribution affection theory, which are very useful for explaining emotional and behavioral responses to the persons with mental illness. In other words, when attributing the causes of behavioral addiction to the personally controllable things such as personality, will and lifestyle, social distance can be increased by the mediate of anger. However, when attributing the causes of behavioral addiction to biological factors that can not be controlled by an individual, there can exist two pathway, one is the arising of helping behaviors by the mediate of sympathy (the attribution affection theory), and the other is the aggravation in the social distance due to rising fear (the modified attribution affection theory). In order to verify the research model, 383 adult subjects mainly in South Gyeongsang Province were randomly presented with the vignettes of gambling addiction and internet game addiction, and asked about the causes of the problems and their emotional, prejudicial, and behavioral responses to them. As a result, all pathway had statistically significant predictive effect. Therefore, in the case of attributing to personal causes, social distance increased by the mediate of anger. In the case of attributing to biological causes, both pathway had significant predictive effect, but the indirect effect of the pathway predictive of the helping behavior by the mediate of sympathy was greater. Researchers suggested that anti-stigma strategies, which emphasize that behavioral addiction is a mental health problem requiring treatment, are necessary.

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