• Title/Summary/Keyword: the panorama

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Preliminary Study on Generating Three-Dimensional Floor Layout of Construction Sites (건설 시공 현장 3차원 층 단위 레이아웃 생성 모델 기초 연구)

  • Hong, Sungwon;Kim, Taejin;Park, Jiwon;Lee, Soohyoung;Kim, Taehoon
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.285-286
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    • 2023
  • The visualization of information serves as a valuable tool for facilitating communication and exchange of opinions among stakeholders by conveying information in an intuitive and clear manner. As a preliminary study of visualization for construction field, this study proposed a model for generating three-dimensional floor layout using 360-degree panoramic cameras. The model integrates the layouts by calculating normal vectors of the plane which has openings, and applying translation and rotation matrices between the normal vectors. The results of this study can contribute to improving communication in construction sites by incorporating visualization, and further to the digital transformation of the construction industry.

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A study on Web-based Video Panoramic Virtual Reality for Hose Cyber Shell Museum (비디오 파노라마 가상현실을 기반으로 하는 호서 사이버 패류 박물관의 연구)

  • Hong, Sung-Soo;khan, Irfan;Kim, Chang-ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1468-1471
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    • 2012
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient algorithm for Image registration and stitching of captured imaged from a video stream. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is use for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and a nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.

Effects on the Virtual Human Guide of Remote Sites (원격지 공간 가상 휴먼 가이드 영향 분석)

  • Chung, Jin-Ho;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1255-1258
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    • 2022
  • Recently, immersive VR/AR contents have actively increased, and various services related to VR/AR allow users to experience remote places. For example, if failure situations occur frequently in factory of the remote site, mixed reality (MR) with a synthetic virtual human expert in reconstructed remote location can help immediate maintenance task with interaction between the operator and the virtual expert. In this paper, we present a technique for synthesizing the virtual human after capturing a 360-degree panorama of a remote environment, and analyze the effects to apply a method of guiding virtual human by interaction types. According to this paper, it was shown that co-presence level significantly increased when verbal, facial expression, and non-verbal animation of the virtual human was all expressed.

Multi-Objective Design Exploration for Multidisciplinary Design Optimization Problems

  • Obayashi Shigeru;Jeong Shinkyu;Chiba Kazuhisa
    • 한국전산유체공학회:학술대회논문집
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    • 2005.10a
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    • pp.1-10
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    • 2005
  • A new approach, Multi-Objective Design Exploration (MODE), is presented to address Multidisciplinary Design Optimization (MDO) problems by CFD-CSD coupling. MODE reveals the structure of the design space from the trade-off information and visualizes it as a panorama for Decision Maker. The present form of MODE consists of Kriging Model, Adaptive Range Multi Objective Genetic Algorithms, Analysis of Variance and Self-Organizing Map. The main emphasis of this approach is visual data mining. An MDO system using high fidelity simulation codes, Navier-Stokes solver and NASTRAN, has been developed and applied to a regional-jet wing design. Because the optimization system becomes very computationally expensive, only brief exploration of the design space has been performed. However, data mining result demonstrates that design knowledge can produce a good design even from the brief design exploration.

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2D Adjacency Matrix Generation using DCT for UWV contents

  • Li, Xiaorui;Lee, Euisang;Kang, Dongjin;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.39-42
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    • 2016
  • Since a display device such as TV or signage is getting larger, the types of media is getting changed into wider view one such as UHD, panoramic and jigsaw-like media. Especially, panoramic and jigsaw-like media is realized by stitching video clips, which are captured by different camera or devices. In order to stich those video clips, it is required to find out 2D Adjacency Matrix, which tells spatial relationships among those video clips. Discrete Cosine Transform (DCT), which is used as a compression transform method, can convert the each frame of video source from the spatial domain (2D) into frequency domain. Based on the aforementioned compressed features, 2D adjacency Matrix of images could be found that we can efficiently make the spatial map of the images by using DCT. This paper proposes a new method of generating 2D adjacency matrix by using DCT for producing a panoramic and jigsaw-like media through various individual video clips.

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Viewfinder Alignment Using Motion Vectors (모션벡터를 이용한 Viewfinder 정렬)

  • Bang, Seung-Ju;Park, Kyoung-Ju
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.945-946
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    • 2008
  • Feature matching is often used for image alignment. It, however, isconsidered as motion estimation problem in case of video. In that case we need only a motion vector in an image. Then we can compute the distance between two images although the images are far away each other. So we propose affine transformation from camera motion for spatial positioning of frames and aligning those frames. The data from this method can be useful for calculating the distance, stabilizing video, photographing panorama and so on.

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New Matching Scheme for Panorama Image: A Simulation Study

  • Kim, Jeong-Seok;Chung, Sung-Taek;Hong, In-Ki
    • Journal of Biomedical Engineering Research
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    • v.28 no.1
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    • pp.127-131
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    • 2007
  • This paper presents a new matching scheme for creating a single panoramic image from a sequence of partially overlapping images of the same object or scene. This matching scheme is based directly on the searching algorithm, using a multiscale approach to the Hooke-Jeeves algorithm. Matching scheme evaluation was performed using simulated pattern images. The proposed matching scheme reveals good results and could be effectively applied to real ultrasound applications.

High Resolution 360 degree Video Generation System using Multiple Cameras (다수의 카메라를 이용한 고해상도 360도 동영상 생성 시스템)

  • Jeong, Jinwook;Jun, Kyungkoo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1329-1336
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    • 2016
  • This paper develops a 360 degree video system using multiple off-the-shelf webcams and a set of embedded boards. Existing 360 degree cameras have shortcomings that they do not support real-time video generation since recorded videos should be copied to computers or smartphones which then provide stitching. Another shortcoming is that wide FoV(Field of View) cameras are not able to provide sufficiently high resolution. Moreover, resulting images are visually distorted bending straight lines. By employing an array of 65 degree FoV webcams, we were able to generate videos on the spot and achieve over 6K resolution with much less distortion. We describe the configuration and algorithms of the proposed system. The performance evaluation results of our early stage prototype system are presented.

The Production of Fracture Effects and 360-Degree Panorama Display (사실적인 파괴 특수효과의 제작과 360도 파노라마 영상 전시)

  • Zhou, jia ni;Yun, tae soo
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.39-40
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    • 2018
  • 현재의 게임 영상 작품 중에서 파괴 특수효과는 그 강렬한 충격과 놀라움으로 광범위하게 사용된다. 360도 파노라마 영상이 가져다 주는 몰입감과 공간 감각은 파괴 특수효과의 시각 충격력을 더 강화시킨다. 본 논문의 핵심은 Houdini의 RBDSolver를 통해서 연서 소재를 모의하여 사실적인 파괴 특수효과를 제작에 있으며 또한 실질적인 제작의 방식으로 작업 흐름을 표현하고 분석하는데 있다. 따라서 Houdini이 제작한 파괴 특수효과와 360도 파노라마 영상을 결합하고 거기에다 Youtube를 사용하여 표현하는 것이 이번 연구의 새로운 포인트가 된다.

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Retargeting method from panorama image for Mobile device (모바일 기기를 위한 광시야각 영상의 Retargeting 기법)

  • Kim, Jung-Un;Kang, Hang-Bong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.469-472
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    • 2011
  • 본 논문에서는 모바일 기기의 디스플레이 비율을 고려한 복합적 Image retargeting 기법을 제안한다. 제안 기법은 다양한 비율을 가지는 광시야각 영상을 모바일기기에서 디스플레이하고자 할 때 줄어드는 과정에서 영상 내의 주요 영역의 손실을 최소화하고 자연스러운 결과 영상을 만들어내기 위해 영상의 saliency를 분석하여 에너지 분포와 gravity center를 구한다. 분석된 에너지 분포를 통해 영상을 동일한 에너지량을 가진 n개의 영역으로 분할하고 각 영역의 분포 특징에 따라 crop, linear scaling, seam carving의 기법을 최적의 영역에 복합적으로 적용하여 영상을 retargeting한다. 끝으로 제안하는 기법의 결과영상과 기존 기법의 결과 영상을 비교하여 제안 기법의 강점을 검증한다.