• Title/Summary/Keyword: the mobile PC

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Realtime Fire Simulation and Rendering on Mobile Environment (모바일 환경에서 불꽃의 실시간 시뮬레이션과 렌더링)

  • Woo, Sang-Hyuk;Jo, Mi-Ri-Na;Park, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.934-943
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    • 2007
  • This paper presents a real-time fire simulation on the mobile phone using stable fluid animation techniques. Stable and fast fluid simulation methods are developed in PC and console games, but fluid simulation and interactive fluid models require too much system resources for applying on mobile environment. We studied and implemented physics-based models for fluids like fire and smoke effects using billboard and stable fluids simulation method on mobile 3D system. The mobile platform of our system is WIPI, which is the standard mobile platform in Korea, also we adopted NF3D API for our 3D programming API. We implemented real-time fire simulation and added it in mobile 3D game, "Rupee Story".

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Future Direction of Mobile Game Market according to the Advance of Mobile Device Capability (모바일 기기 발전에 따른 모바일 게임 시장의 발전 방향)

  • Jeong, Kyu-Man
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.495-501
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    • 2010
  • The main stream of existing game market was console and PC-based games. In these days mobile game industry extends its boundary according to the advance of mobile device capability. Especially, smart phones, known as computers in hands, accelerate the expansion of mobile game market. This paper analyzes the characteristics and the current status of mobile game market. Based on this analysis, future directions for mobile game market are given.

Caret Unit Generation Method from PC Web for Mobile Device (캐럿 단위를 이용한 PC 웹 컨텐츠를 모바일 단말기에 서비스 하는 방법)

  • Park, Dae-Hyuck;Kang, Eui-Sun;Lim, Young-Hwan
    • The KIPS Transactions:PartD
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    • v.14D no.3 s.113
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    • pp.339-346
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    • 2007
  • The objective of this study is to satisfy requirements for a variety of terminals to play wired web page contents in ubiquitous environment constantly connected to network. In other words, this study intended to automatically transcode wired web page into mobile web page in order to receive service by using mobile base to carry contents in Internet web page. To achieve this objective, we suggest the method that is to directly enter URL of web page in mobile device and to check contents of the current web page. For this, web page is converted into an image and configured into a mobile web page suitable for personal terminals. Users can obtain the effect of having web services provided by using computer with interfaces to expand, reduce and move the web page as desired. This is a caret unit play method, with which contents of web page are transcoded and played to suit each user According to the method proposed in this study, contents of wired web page can be played by using a mobile device. This study confirms that a single content can be serviced to suit users of various terminals. Through this, it will be able to reuse numerous wired web contents as mobile web contents.

Mobile Game Information Offer Strategy in VPN Environment (VPN환경에서 모바일게임 정보제공 전략)

  • Shin, Seung-Jung
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.94-101
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    • 2001
  • Although the latest break-through of mobile industry has limited customers' free time to PC games, today's advancement of wireless mobile communication made this trend move to more specialized and diversified games implemented into cellular phones. Therefore, this paper intends to provide information on mobile games and strategic skills to prove its relative effects.

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Design and Development of Multi-Media Data Download System for GSM Mobile Phones (GSM 휴대단말기를 위한 멀티미디어 데이터의 다운로드 시스템 설계 및 구현)

  • OK Kyoung-Dal;Lee Sang-Bum
    • Journal of Internet Computing and Services
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    • v.5 no.3
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    • pp.63-72
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    • 2004
  • Recently the range of mobile phone's usage has become more widely since phone has the function of data communication and voice communication. In addition, the request of users who wish to represent their identity on their mobile phones by storing some kinds of multimedia data such as images and melody has increased. There are two different methods for downloading the multimedia data; one method accesses a wireless internet server to download the data and another method downloads the data from PC directly. While the first one requires extra fee for downloading the data, the second method has weakness to modify the original data and it cannot be used in GSM phone yet since it is developed for CDMA phone. In this paper, we introduce a PC-based download application system that enables the users to download multimedia data from PC to GSM phone very easily.

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Monitoring and Control of Geothermal Apparatus Using Mobile Devices (모바일 PDA를 이용한 지열냉난방의 감시 및 제어)

  • Ji, Yang-Hwan;Jo, Yong-Byum;Choi, Seung-Dal;Nam, Boo-Hee
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.331-333
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    • 2005
  • In this paper, we implemented the monitoring and control of geothermal heating and cooling system using mobile devices. The main idea of this system is to provide the convenience if the system can be controled in remote place with monitoring using the mobile devices like PDA. Basically, the system consists of the Server-Client structure divided into two parts, one is PDA and PC, the other is PC and PLC(Programmable Logic Controller). The PDA, which is equipped with Windows CE as as, monitors the status of the devices (motors and sensors, etc) attached to PLC and controls them. This does the system to be controled by the commands, which we assume to control, with wireless transmission between PC and PLC. The PDA parts are responsible for monitoring and control the devices connected to the PLC, and the PC part which equipped with the application is to provide the relation between PDA and PLC. The Ladder Program is used to control the sequences of the PLC..

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A Tablet PC-based Monitoring System for Oceanic Applications

  • Lee, Ji Young;Oh, Jin Seok
    • Journal of information and communication convergence engineering
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    • v.11 no.4
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    • pp.253-257
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    • 2013
  • Mobile computers can process large amounts of data at high speeds, and it is feasible and easy to implement a remote monitoring system utilizing mobile computers. Because of their portability and convenience, these computers have been employed in various research areas to develop such monitoring systems. Existing monitoring system is a bit difficult to real time monitoring the scattered offshore facilities. So this paper compensate the existing system by using mobile computers such as a tablet PC-based monitoring system. Also, the scattered offshore facilities can be monitored in real-time through the tablet PC. The developed monitoring system is a fully Internet-based monitoring platform that enables one to monitor and control remote oceanic applications at any time and any place where it is possible to access the Internet. It can be applied to many oceanic applications as well as the unmanned systems and remote monitoring systems on land.

A study on macro detection using information of touch events in Android mobile game environment (안드로이드 모바일 게임 환경에서의 터치 이벤트 정보를 이용한 매크로 탐지 기법 연구)

  • Kim, Jeong-hyeon;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1123-1129
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    • 2015
  • Macro(automatic hunting) of mobile game is a program that touch the screen by defined rules like a game bot in PC online games, and it is used by make various ways like android application or windows application program. This gives honest users deprivation and make to lose their interest. Finally they would leave the game and gradually game life would be shorten. Although many studies to prevent these problems in PC online game are conducted, applying mobile game to PC's way is difficult because mobile games are limited to use the network and device performance is different with PC. In this paper, we propose a framework for macro detection by using the touch event information. A touch event on the mobile game is a necessary control command to the game. Because macro touches the screen with the same pattern, there is a difference between normal user's behavior and macro's operation. In mobile games that casual games are mostly, Touch event is the best difference that identify normal user against macro for a short period of time. As a result of detecting macros used in real mobile game by using the proposed framework it showed 100% accuracy and 0% false positive rate.

Mobile Browser UX Based on Mobile User Behavior (모바일 사용 행태에 따른 모바일 브라우저 UX)

  • Lee, Kate T.S.
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.547-551
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    • 2010
  • In mobile browser two mental models coexist; one for mobile users and the other for PC users. In this research shows that users apply these two mental models simultaneously while they use mobile browsers. However cases where these two mental models conflict with each other, rapid deterioration of usability of the UX based on the mobile user's mental model was evident. Also usability of mobile user interfaces for use cases like "View Mode" or "Copy and Send Mode" were also poor, and the research shows that these "Modes" could be substituted by gesture interaction with which users were already familiar.

Design of a Remote Control Application Using Mobile Phone with WPAN Platform

  • Lee, Tae-Yang;Kim, In-Hwan;Lee, Yang-Sun;Song, Young-Ho;Jeong, Gu-Mn
    • Journal of Korea Multimedia Society
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    • v.13 no.6
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    • pp.884-889
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    • 2010
  • In this paper, we design a mobile phone based remote control system for PC using SKT WPAN platform and compare the presented platform with that of Windows Mobile. The usability of WPAN is one of the main issues which should be considered for the ubiquitous services. For easy development and easy use of the WPAN applications, SKT WPAN platform provides abstract WPAN APIs and WPAN Application Manager for ubiquitous services. In this paper, we implement a remote control application using the WPAN platform and show the validity of the platform comparing with other platforms. In the implemented application, we use WPAN abstract APIs on the mobile phone side and a general Bluetooth APIs on the PC for a connection between phone and PC. Through the implementation and comparison, we show that the WPAN application can be easily developed with WPAN platform.