• Title/Summary/Keyword: the mobile PC

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A Study on the 4 Ways to Convert PC Games to Mobile Games (PC 게임의 모바일게임으로 전환 4방식에 대한 연구)

  • Lee, JianBo;Ryu, Seuc Ho
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.259-265
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    • 2021
  • This study is a study on the mobile gamification of PC games through analysis of the differences between PC games and mobile games, their respective advantages, and operation patterns, and attempts to extract important key elements of the mobile game process. The main methods of converting PC games to mobile games were analyzed and presented in four ways: complete transplantation, simplification, specialization and new genreization based on the standard of existing PC games. It is expected that PC games can play a role in providing guidelines for mobile gamification of PC games through the case analysis of existing games that have been converted to mobile games, as well as providing a path for the development and trends of game companies.

Effect of e-Commerce History on Consumer Perception: A comparative study of United States of America versus Vietnam

  • Pham Nguyen Bich Tram;Cheul Rhee;Jiyeol Kim
    • Asia pacific journal of information systems
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    • v.32 no.2
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    • pp.307-326
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    • 2022
  • Currently, Mobile-commerce is active around the world, and consumers' online activities have changed significantly from pc-base to mobile-base. Unlike IT advanced countries such as the United States, which experienced PC-based online commerce (hereafter, PC-commerce) before Mobile-commerce, developing countries such as Vietnam have a relatively short history of PC-commerce. Consumers' experience with PC-commerce may affect their acceptance and use of Mobile-commerce. In this study, we tried to see if different online commerce histories differently affect consumers' online purchasing behavior. We selected the United States and Vietnam, with longer PC-commerce experience and shorter one, respectively. Data were collected for the following four groups: 1) the U.S. PC-commerce (n=256), 2) the U.S. Mobile-commerce (n=283), 3) the Vietnamese PC-commerce (n=159), and 4) the Vietnamese Mobile-commerce (n=225). As results, it was first confirmed that different e-commerce histories in developed and developing countries make the online shopping process different. Second, navigability has a huge impact on consumers' decision support satisfaction in Vietnam where PC-commerce history is shorter. Third, we identified that pre-purchase phase is more related with decision support satisfaction and that purchase phase is more related with task support satisfaction.

A Study on Inventory of Cut-Slope using the Mobile PC (Mobile PC를 이용한 절토사면 현황조사에 관한 연구)

  • Rhee, Jong-Hyun;Kim, Seung-Hee;Kim, Seung-Hyun;Koo, Ho-Bon
    • Proceedings of the Korean Geotechical Society Conference
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    • 2008.03a
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    • pp.813-820
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    • 2008
  • We have developed inventory database program which is available in the mobile PC. The mobile PC is convenient in terms of portability, data input, modification, practicality of various program and data confirmation in site. By utilizing the inventory database program in mobile PC, we are able to complete database in site. Then, database is converted into the Hangul document and Excel worksheet. Also, based on the above procedure, effective management and utilization of inventory on cut-slope can be achieved.

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The effect of the PC experience on the usability of PDAs - make a comparison between Palm Vx and iPAQ Pocket PC on intuitive recognition to use the PDAs, based on laboratory-based usability testing (PC사용경험이 PDA사용에 대한 직관적 인지에 미치는 영향에 관한 연구)

  • 정상훈;이건표
    • Archives of design research
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    • v.16 no.2
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    • pp.301-310
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    • 2003
  • The interface design of mobile products has become a hot issue recently as a variety of products are being developed for extended usages. There have been two different views on interface design of mobile products like PDAs(personal digital assistants) or cellular phone. One 치aims that the current interface design of PC cannot be directly applied because mobile products have their own specific functions and requirements. On the meantime, the other argues that an extended application of PC metaphors to mobile products can have advantages because users'PC experiences can reduce the learning efforts and thus contribute to intuitive understanding mobile products. In this research, two types of PDAs, developed according to the aforementioned conflicting philosophies were compared and evaluated, based on laboratory-based usability testing conducted by novice users. The experiment consists of asking subjects to perform identical tasks for the two different types of products. The interaction data collected during usability testing were analyzed in terms of time taken, rate of success of tasks and errors. The experiment shows that there were some meaningful effects of users'experience of PC on the usability of PDAs.

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Implementation of Mobile Internet E-mail & Chatting Program using WIPI Platform

  • Hwang, Byung-Kon
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.7-12
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    • 2005
  • In this paper, we implemented an e-mail and chat program (client) for communication between mobile devices and PCs based on WIPI a South Korea's open wireless platform form developing device and content independent software to break from the way of developing contents that is dependent on different wireless platforms to each mobile communications company. While traditional e-mail and chat programs are written for PC-to-PC communication, we develop them for mobile-to-PC and mobile-to-mobile communications, and we expect to see various mobile contents in the future.

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Comparison of HMM and SVM schemes in detecting mobile Botnet (모바일 봇넷 탐지를 위한 HMM과 SVM 기법의 비교)

  • Choi, Byungha;Cho, Kyungsan
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.81-90
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    • 2014
  • As mobile devices have become widely used and developed, PC based malwares can be moving towards mobile-based units. In particular, mobile Botnet reuses powerful malicious behavior of PC-based Botnet or add new malicious techniques. Different from existing PC-based Botnet detection schemes, mobile Botnet detection schemes are generally host-based. It is because mobile Botnet has various attack vectors and it is difficult to inspect all the attack vector at the same time. In this paper, to overcome limitations of host-based scheme, we compare two network-based schemes which detect mobile Botnet by applying HMM and SVM techniques. Through the verification analysis under real Botnet attacks, we present detection rates and detection properties of two schemes.

A Comparison of User Search Behavior on PC and Mobile Phone: A Log Analysis of 1300K Site (이용자들의 PC 검색 행태와 모바일 검색 행태 비교: 1300K 로그 분석을 중심으로)

  • Park, Soyeon;Cho, Kihun;Choi, Kirin
    • Journal of the Korean Society for information Management
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    • v.34 no.3
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    • pp.89-107
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    • 2017
  • This study aims to compare information seeking behavior of 1300K users on PC and mobile phone. Transaction logs of 1300K, a major Korean shopping search engine, were analyzed. These transaction logs were collected over 1 month period, from April 1 to April 31, 2016. The results of this study show that there are a little more mobile sessions than PC sessions. Users conducted slightly more browsing on PCs than mobile phones, whereas users submitted queries more than two times on mobile phones than on PCs. Users clicked more search results on PCs than mobile phones, whereas users made important decision makings such as product purchases more on mobile phones than PCs. Top queries and categories were similar between PCs and mobile phones. Queries and categories on mobile phones were more focused than queries on PCs. Overall, mobile search behavior is more simple, passive, and focused than PC search behavior. The results of this study can be implemented to the effective improvement and development of search services for different devices.

The Effect of Involvement in Smartphones on Purchase Intention in Fashion Shopping Malls based on Mobile Web Apps and PC Web Apps (스마트폰몰입이 모바일웹과 PC웹기반의 의류쇼핑몰에서의 구매의도에 미치는 영향)

  • Lee, Jung-Woo;Kim, Mi Young
    • Fashion & Textile Research Journal
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    • v.15 no.3
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    • pp.393-405
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    • 2013
  • This study considers the effect of smartphone involvement for purchase intentions in fashion shopping malls based on mobile web apps and on PC web apps; in addition, it investigates the correlation between purchase intention in fashion shopping malls (based on activated PC web apps) and those of fashion shopping malls (based on newly created mobile web apps). The results of this study are: First, the analysis of smartphones factors showed that smartphones consist of 6 kinds of dimensions of 'appearance involvement', 'time and information search involvement', 'application involvement', 'entertainment involvement', 'communication involvement', and 'transaction involvement'. Second, the higher the entertainment and transaction involvement among descriptive variables for smartphone involvement were due to the positive responses displayed towards fashion shopping mall purchases based on mobile web apps. Third, a higher application and entertainment involvement in the descriptive variables for smartphones resulted in a positive response displayed for purchases in fashion shopping malls based on PC web apps shown in a regression analysis that verified the smartphone and purchase intention relationship in fashion shopping malls based on PC web apps. Fourth, consumers with high purchase intention in the existing PC web app based fashion shopping malls were shown to have a high purchase intention in mobile web app based fashion shopping malls due to the results of a correlation analysis that analyzed the relationship between purchase intention in PC web app based fashion shopping malls and mobile web app based fashion shopping malls.

A Design and Implementation of Mobile E-mail Transmission System Using PC Remote Control Technique (PC 원격 제어 기법을 사용한 모바일 이메일 전송 시스템 설계 및 구현)

  • Song, Hye-Ju;Kim, Hyun-Ju;You, Hyun-Jung;Lee, Jong-Woo
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.17-25
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    • 2007
  • Recently, the ubiquitous computing environment being able to connect all kinds of computing elements at anytime anywhere becomes widespread in human life. In this paper, we focus on a PC remote control system using cellular phones. Especially, we design and implement an mobile e-mail transmission system using PC remote control technique. By using our remote controller, cellular phone users can login into their own PC, and then send any file to others by e-mail attachment. To show the correct running of our system, real demonstration results are presented. We are sure that by opening our source code to the public our results can play an important role to encourage development of the various mobile remote control functionalities.

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Remote Control of a Mobile Robot using Embedded web server (Embedded web server를 이용한 이동로봇의 원격제어)

  • Park, Jeong-Hoon;Kim, Jin-Geun;Kang, Moon-Sung
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2693-2695
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    • 2005
  • In this paper, we developed a more efficient system for the remote control and monitoring of a wheeled mobile robot using internet without spatial limitation. The hardware configuration of the remote control system for a wheeled mobile robot includes a client PC executed on the remote site, a embedded web-server and a mobile robot with many measuring equipments. The communication between a client PC and a embedded web-server is implemented through internet. And the Bluetooth module is used for connecting a embedded web-server and a mobile robot. A GUI program has been developed by using JavaScript in order to easily control a mobile robot on a client PC.

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