• Title/Summary/Keyword: the academic achievement

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Development and Validation of Home Newspaper Utilization Scale for Elementary School Students (HNUS-E) (초등학생을 위한 가정 신문 활용 척도의 개발 및 타당화)

  • Choi, Naya;Jung, Soojeong
    • Human Ecology Research
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    • v.57 no.2
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    • pp.225-241
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    • 2019
  • This study develops and validates an objective scale to measure newspaper use at home by elementary school students and parents. We developed a preliminary scale of 59 items through the review of literature on newspaper use and mediation as well as the examination of content validity by education experts. Collected data were analyzed using SPSS 21.0 and AMOS 21.0 programs. A total of 42 items were supported by 703 parents with students in grades 1-6 using exploratory factor analysis. The model included 3 categories and 9 sub-factors: instruction (modeling, restriction, and text instruction), activities (play activity, conversation, online mediation, and scrap activity), and belief (academic achievement and information acquisition). Confirmatory factor analysis confirmed and validated the model fit; in addition, convergent validity, and discriminant validity, and cross validity was confirmed through correlation analysis by gender comparison and grade comparison. We also verified the validity of this scale through correlation analysis based on Yu and Jung (2012)'s newspaper mediation variables and scale in regards to children's motivation for using newspapers. Finally, internal consistency reliability and half reliability were also confirmed. In conclusion, the suitability and stability of home newspaper utilization scale for elementary students (HNUS-E) were confirmed. This scale provides parents and educators with ideas for the development of the children's literacy, cognitive, and affective domains that can be effectively used in research on newspaper use for school-aged children.

Analysis of Changes in Mathematical Anxiety of Elementary School Students: A Longitudinal Study (초등학교 학생의 수학불안 변화 분석: 종단연구)

  • Kim, Rina
    • Communications of Mathematical Education
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    • v.35 no.1
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    • pp.1-14
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    • 2021
  • Mathematics anxiety is a term for emotional and physical resistance to mathematics. Understanding students' mathematics anxiety is important not only in terms of improving mathematics academic achievement, but also in nurturing mathematics manpower necessary for the future society. In particular, mathematics anxiety is most likely to occur in elementary school, and it has a negative effect on subsequent learning. Therefore, it is important to understand the aspects of students' mathematics anxiety in elementary school. In this study, I presented the patterns of changes in students' mathematics anxiety over time and statistically verified them. As a result of a follow-up survey of 249 elementary school students' mathematics anxiety for 3 years from 4th to 6th grade, it was found that, rather than having a special pattern related to the formation of math anxiety, it may increase and decrease and vary depending on individual confirmed. Later, in this study, five patterns of Mathematics anxiety patterns were identified through statistical analysis. In addition, I confirmed that the students' interest about teachers' mathematics lessons was consistently influencing the change in mathematics anxiety. The results of this study will increase students' understanding of the formation of mathematics anxiety and can be used as basic data for the development of teaching and learning materials related to mathematics anxiety in the future and subsequent research.

Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component (게임적 요소를 활용한 대학 신입생의 창의적 문제해결 교육 프로그램 개발 및 효과)

  • Jeon, Shin-young;Park, Joo-Hee
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.139-150
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    • 2021
  • This study analyzed the effectiveness by developing an online program to enhance collaborative problem-solving capabilities for college freshmen using gamification. According to the research results, the operational model of the online program for enhancing collaborative problem-solving capabilities using gamification was presented in five stages: 1 preparation, 2 team building, 3 assessment, 4 feedback, and 5 achievement sharing. The results of the "pre-test" and post T-test of creative problem-solving capabilities, the variables related to creative problem-solving skills, academic challenge, creative thinking ability, and convergence value creation have been significantly improved. What should be discussed in the future is the need to experience collaborative problem solving process online, and to develop game design and platform that can discuss and communicate.

The Impact of Project Governance Factors on IT Project Objectives Performance (프로젝트 거버넌스의 구성요인들이 IT 프로젝트 목표 성과에 미치는 영향)

  • Jung-Soo Kim;Seung-Chul Kim;Hee Kyung Kim;Chang Won Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.3
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    • pp.241-250
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    • 2023
  • Companies are paying attention to project governance to realize their goal strategies, project success, and project value in a rapid and complex environment due to the development of information technology. This study aims to explore project governance and factors from literature review and practice guides related to project governance and empirically analyze the impact of project governance factors on IT project objective performance. The survey was conducted on project managers, project team members, and project management members with experience in carrying out business IT projects within two years at companies in various industries in Korea. The main conclusion is as follows. Among the project governance factors, disclosure and reporting that uses and reports using appropriate and reliable information about projects related to decision-making activities positively impact the achievement of IT project objectives: business success and stakeholder satisfaction. Among the project governance factors, project sponsorship, a role that effectively connects management and projects, and a project management framework that provides tools, procedures, resources, and techniques for projects positively impact IT project objective performance. This study is of academic and practical significance in that it identifies the definition and factors of project governance through companies in various industries in Korea and the positive impact of project governance factors on IT project objective performance.

A Meta-Analysis on the Effects of STEAM Education as an Education Policy of Korean Governments (융합인재교육의 정책적 목표를 중심으로 한 STEAM 교육의 효과성에 관한 메타분석)

  • Kang, Jiyeon;Jin, Sukun
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.205-213
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    • 2019
  • Since 2011, when the Korean government initiated STEAM education in schools, many STEAM programs have been developed and many researches on STEAM education have been published in Korea. This meta-analysis examined the effectiveness of STEAM education by calculating effect sizes using statistics from 177 studies that reported their efforts in examining the effectiveness of STEAM programs. The findings of this study are the followings: 1)the total mean effect size of STEAM education is above medium level(effect size=.69). 2)Mean effect sizes of all four effect factors are above medium level, .58-.74. Mean effect sizes are .65 for STEAM interests, .74 for STEAM capacity, .63 for STEAM academic achievement, and .58 for STEAM careers. 3)The mean effect size of STEAM education in middle schools is significantly higher than in other school levels. This result suggests that STEAM education is more effective in middle schools.

Effect of STEAM Education Program Based on Hands on Sensor (Hands on 센서 기반 고도화된 STEAM 교육 프로그램의 효과)

  • Kim, Sug Hee;Yu, Heonchang
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.79-89
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    • 2013
  • Over the past 10 years, STEAM education uprises to address student's low interest in and self-concept in comparison with their academic achievement in science, reacquaintance to enter schools of natural sciences or engineering. However, There is a paucity of empirical evidence revealing values and necessities of STEAM education in school. The purpose of this investigation is to develop steam education program making and using hands on sensor to experience new technology in school, to apply the program to 110 fourth graders, and to study the effect of the program. Pre- and post-test was used to measure level of student's scientific interest and attitude, scientific problem solving ability, scientific creative problem solving ability, personality test for children, satisfaction of school life. In conclusion, the result show that STEAM education improve every domain of the measurements.

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A plan to Improve the Ratio of CPR done by the General Public using Smart-phone Location-Based Service APPs (스마트폰의 위치기반서비스 앱을 활용한 일반인 심폐소생술 시행률 향상방안)

  • Han, Seungtae
    • Journal of the Society of Disaster Information
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    • v.11 no.2
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    • pp.183-190
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    • 2015
  • When patients have acute cardiac arrest before they are hospitalized, the ratio of CPR done by the general public is directly related to patient survival ratio. However, compared with that of advanced nations, our nation has low patient survival ratio due to its low ratio of CPR done by the general public. To improve this situation, the current study conducted a pre-survey targeting 3,800 general public to find how to apply an emergent medical system using smart phone location-based service. According to its outcome, first, they have a high level of CPR experience while their recognition of CPR generality is low. Second, their self-confidence in doing CPR significantly differ according to their age, academic achievement and occupation yet with generally low self-confidence. Third, their participation in the emergent medical system using location-based service APPs is high, and has co-relation to their will for CPR, self-confidence in CPR and experience in CPR training.

An Analysis of Research Behaviors in Bibliotherapy Programs: Focusing on Journal Articles during 2001-2014 (독서치료 프로그램의 연구행태 분석 - 2001년-2014년 학술논문을 중심으로 -)

  • Lee, Myeong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.4
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    • pp.147-169
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    • 2014
  • This study was conducted to contribute to the improvement of bibliotherapy programs in the LIS field by analyzing 76 bibliotherapy program researches of 6 different major fields published in journals during 2001 to 2014. The programs were analyzed in terms of research trends, major areas, subjects and detail subjects. According to the study, the proportion of graduate students was higher than that of professors and instructors in terms of researchers' status in LIS and psychology. Also, programs for elementary students were found to be frequently carried out in schools and libraries by all fields. As for the topics of the programs, self-esteem was the most frequent topic and others such as depression, broken families, sociality, academic achievement and interpersonal relationships were also being dealt with. Detail subjects, measurement tools and application data have been proposed according to different research subjects.

The Influence of Personal Characteristics and Social Environment on Adolescent's Smoking (개인적 특성과 사회환경이 청소년의 흡연에 미치는 영향)

  • An, Eun-Seong;Bae, Sang-Soo
    • Korean Journal of Health Education and Promotion
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    • v.26 no.2
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    • pp.1-13
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    • 2009
  • Objectives: This study identified how personal characteristics, family environment, governmental policy for the prevention and cessation of smoking might influence on adolescent smoking. Methods: This study used data from the 2006 Korea Youth Risk Behavior Web-based Survey of 71,404 middle school and high school students, giving a response rate of 90.9%. We selected 61,508 adolescents subjects of the final analysis without missing data on independent variables and dependent variables which are used in this study. This study used $\chi^2$ tests and logistic regression models. Variables were added to the regression model in three groups using a hierarchical approach.Results: Adolescents were significantly more likely to become current smokers if they were boys, were in a higher grade, and had lower academic achievement. Adolescents experiencing stress and depression were associated with increased risk of current smoking. Adolescents with single parents or students of non-living with parents comparing with students of living with parents showed the high possibility of smoking. Lower father's education was associated with increased likelihood of current smoking. Adolescents who were exposed to smoking at home were more likely to smoke. Adolescents without contacting with the antismoking media campaign was associated with increased likelihood of current smoking. Conclusion: Promoting antismoking media campaigns targeted at adolescent is required, and the smoking prevention education which are proper for subjects are required. Proper plans which could decrease the exposure of secondhand smoking should be established.

A longitudinal study for child aggression with Korea Welfare Panel Study data (한국복지패널 자료를 이용한 아동기 공격성에 대한 경시적 자료 분석)

  • Choi, Nayeon;Huh, Jib
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.6
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    • pp.1439-1447
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    • 2014
  • Most of literatures on Korean child aggression are based on using the cross-sectional data sets. Although there is a related study with a longitudinal data set, it is assumed that the data sets measured repeatedly in the longitudinal data are mutually independent. A longitudinal data analysis for Korean child aggression is then necessary. This study is to analyze the effect of child development outcomes including academic achievement, self-esteem, depression anxiety, delinquency, victimization by peers, abuse by parents and internet using time on child aggression with Korea Welfare Panel Study data observed three times between 2006 and 2012. Since Korea Welfare Panel Study data have missing values, the missing at random is assumed. The linear mixed effect model and the restricted maximum likelihood estimation are considered.