• Title/Summary/Keyword: texture upsampling

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Depth Image Upsampling Algorithm Using Selective Weight (선택적 가중치를 이용한 깊이 영상 업샘플링 알고리즘)

  • Shin, Soo-Yeon;Kim, Dong-Myung;Suh, Jae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1371-1378
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    • 2017
  • In this paper, we present an upsampling technique for depth map image using selective bilateral weights and a color weight using laplacian function. These techniques prevent color texture copy problem, which problem appears in existing upsamplers uses bilateral weight. First, we construct a high-resolution image using the bicubic interpolation technique. Next, we detect a color texture region using pixel value differences of depth and color image. If an interpolated pixel belongs to the color texture edge region, we calculate weighting values of spatial and depth in $3{\times}3$ neighboring pixels and compute the cost value to determine the boundary pixel value. Otherwise we use color weight instead of depth weight. Finally, the pixel value having minimum cost is determined as the pixel value of the high-resolution depth image. Simulation results show that the proposed algorithm achieves good performance in terns of PSNR comparison and subjective visual quality.

Multi-scale Texture Synthesis (다중 스케일 텍스처 합성)

  • Lee, Sung-Ho;Park, Han-Wook;Lee, Jung;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.19-25
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    • 2008
  • We synthesize a texture with different structures at different scales. Our technique is based on deterministic parallel synthesis allowing real-time processing on a GPU. A new coordinate transformation operator is used to construct a synthesized coordinate map based on different exemplars at different scales. The runtime overhead is minimal because this operator can be precalculated as a small lookup table. Our technique is effective for upsampling texture-rich images, because the result preserves texture detail well. In addition, a user can design a texture by coloring a low-resolution control image. This design tool can also be used for the interactive synthesis of terrain in the style of a particular exemplar, using the familiar 'raise and lower' airbrush to specify elevation.

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Depth Upsampling Method Using Total Generalized Variation (일반적 총변이를 이용한 깊이맵 업샘플링 방법)

  • Hong, Su-Min;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.957-964
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    • 2016
  • Acquisition of reliable depth maps is a critical requirement in many applications such as 3D videos and free-viewpoint TV. Depth information can be obtained from the object directly using physical sensors, such as infrared ray (IR) sensors. Recently, Time-of-Flight (ToF) range camera including KINECT depth camera became popular alternatives for dense depth sensing. Although ToF cameras can capture depth information for object in real time, but are noisy and subject to low resolutions. Recently, filter-based depth up-sampling algorithms such as joint bilateral upsampling (JBU) and noise-aware filter for depth up-sampling (NAFDU) have been proposed to get high quality depth information. However, these methods often lead to texture copying in the upsampled depth map. To overcome this limitation, we formulate a convex optimization problem using higher order regularization for depth map upsampling. We decrease the texture copying problem of the upsampled depth map by using edge weighting term that chosen by the edge information. Experimental results have shown that our scheme produced more reliable depth maps compared with previous methods.

Depth Up-Sampling via Pixel-Classifying and Joint Bilateral Filtering

  • Ren, Yannan;Liu, Ju;Yuan, Hui;Xiao, Yifan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3217-3238
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    • 2018
  • In this paper, a depth image up-sampling method is put forward by using pixel classifying and jointed bilateral filtering. By analyzing the edge maps originated from the high-resolution color image and low-resolution depth map respectively, pixels in up-sampled depth maps can be classified into four categories: edge points, edge-neighbor points, texture points and smooth points. First, joint bilateral up-sampling (JBU) method is used to generate an initial up-sampling depth image. Then, for each pixel category, different refinement methods are employed to modify the initial up-sampling depth image. Experimental results show that the proposed algorithm can reduce the blurring artifact with lower bad pixel rate (BPR).

Fast Multiple-Image-Based Deblurring Method (다중 영상 기반의 고속 처리용 디블러링 기법)

  • Son, Chang-Hwan;Park, Hyung-Min
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.4
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    • pp.49-57
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    • 2012
  • This paper presents a fast multiple-image-based deblurring method that decreases the computation loads in the image deblurring, enhancing the sharpness of the textures or edges of the restored images. First, two blurred images with some blurring artifacts and one noisy image including severe noises are consecutively captured under a relatively long and short exposures, respectively. To improve the processing speeds, the captured multiple images are downsampled at the ratio of two, and then a way of estimating the point spread function(PSF) based on the image or edge patches extracted from the whole images, is introduced. The method enables to effectively reduce the computation time taken in the PSF prediction. Next, the texture-enhanced image deblurring method of supplementing the ability of the texture representation degraded by the downsampling of the input images, is developed and then applied. Finally, to get the same image size as the original input images, an upsampling method of utilizing the sharp edges of the captured noisy image is applied. By using the proposed method, the processing times taken in the image deblurring, which is the main obstacle of its application to the digital cameras, can be shortened, while recovering the fine details of the textures or edge components.