• 제목/요약/키워드: texture information

검색결과 1,236건 처리시간 0.034초

Texture synthesis for model-based coding

  • Sohn, Young-Wook;Kim, In-Kwon;Park, Rae-Hong
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1996년도 Proceedings International Workshop on New Video Media Technology
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    • pp.23-28
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    • 1996
  • Model-based coding is one of several approaches to very low bit rate image coding and it can be used in many applications such as image creation and virtual reality. However, its analysis and synthesis processes remain difficult, especially in the sense that the resulting synthesized image reveals some degradation in detailed facial components such as furrows around eyes and mouth. To solve the problem, a large number of methods have been proposed and the texture update method is one of them. In this paper, we investigate texture synthesis for model-based coding. In the update process of the proposed texture synthesis algorithm, texture information is stored in a memory and the decoder reuses it. With this method, the transmission bit rate for texture data can be reduced compared with the conventional method updating texture periodically.

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Thangka Image Inpainting Algorithm Based on Wavelet Transform and Structural Constraints

  • Yao, Fan
    • Journal of Information Processing Systems
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    • 제16권5호
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    • pp.1129-1144
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    • 2020
  • The thangka image inpainting method based on wavelet transform is not ideal for contour curves when the high frequency information is repaired. In order to solve the problem, a new image inpainting algorithm is proposed based on edge structural constraints and wavelet transform coefficients. Firstly, a damaged thangka image is decomposed into low frequency subgraphs and high frequency subgraphs with different resolutions using wavelet transform. Then, the improved fast marching method is used to repair the low frequency subgraphs which represent structural information of the image. At the same time, for the high frequency subgraphs which represent textural information of the image, the extracted and repaired edge contour information is used to constrain structure inpainting in the proposed algorithm. Finally, the texture part is repaired using texture synthesis based on the wavelet coefficient characteristic of each subgraph. In this paper, the improved method is compared with the existing three methods. It is found that the improved method is superior to them in inpainting accuracy, especially in the case of contour curve. The experimental results show that the hierarchical method combined with structural constraints has a good effect on the edge damage of thangka images.

게임 캐릭터를 위한 폴리곤 모델 단순화 방법 (Polygonal Model Simplification Method for Game Character)

  • 이창훈;조성언;김태훈
    • 한국항행학회논문지
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    • 제13권1호
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    • pp.142-150
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    • 2009
  • 컴퓨터 게임에서 사용하는 복잡한 3차원 캐릭터 모델을 단순한 모델로 만드는 것은 매우 중요하다. 제안 방법은 3차원 게임 캐릭터에서 특징선을 추출하여 모델을 단순화 시키는 새로운 방법에 대해 제안한다. 주어진 3차원 캐릭터 모델은 텍스처 정보를 포함하고 있다. 3차원 캐릭터 모델에서의 텍스처 및 곡률의 변동을 이용해서 2차원 맵인 모델특징맵(Model Feature Map)을 생성한다. 모델특징맵은 곡률 맵(curvature map)과 텍스처 맵(texture map)으로부터 생성되며, 본 맵을 통해 에지 추출 기법을 이용하여 특징선을 추출한다. 모델특징맵은 표준 영상처리툴을 이용해 쉽게 편집할 수 있다. 실험을 통하여 본 알고리즘의 효율성을 보여주며, 실험은 얼굴 캐릭터에 한정하지 않는다.

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SPOT HRV 영상을 이용한 부산 지역 토지피복분류에 있어서의 질감의 기여에 관한 평가 (An Evaluation of the Use of the Texture in Land Cover Classification Accuracy from SPOT HRV Image of Pusan Metropolitan Area)

  • 정인철
    • 한국지리정보학회지
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    • 제2권1호
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    • pp.32-44
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    • 1999
  • 본 연구의 목적은 질감을 분광정보와 함께 사용했을 때의 분류정확도의 향상을 평가하는데 있다. 먼저 부산지역의 SPOT HRV 영상에 최대우도분류를 적용하여 토지피복도를 작성하였다. 그리고 3번 파장에서 다양한 질감을 추출한 다음, 이 질감을 신파장의 형태로 분광정보에 통합하여 분류하여 질감의 사용이 분류의 정확도에 미치는 영향을 질감별로 평가하였다. 정확도 평가는 전체적인 정확도와 토지피복별 정확도로 구분하였다. 연구결과 전체적인 정확도 향상을 관측할 수 있었는데, 특히 엔트로피의 개선 효과가 우수하였다. 그리고 창의 크기는 $5{\times}5$$7{\times}7$이 적절한 것으로 나타났다. 그리고 질감에 따라서는 전체적인 정확도는 향상되지 않더라도 일부 토지피복의 정확도는 개선되는 것으로 나타났다. 토지피복별로는 저층건물지역, 아파트 단지. 고층건물지역, 공업지역 등 도시지역의 개선효과가 높은 것으로 나타났다.

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Color Image Coding Based on Shape-Adaptive All Phase Biorthogonal Transform

  • Wang, Xiaoyan;Wang, Chengyou;Zhou, Xiao;Yang, Zhiqiang
    • Journal of Information Processing Systems
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    • 제13권1호
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    • pp.114-127
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    • 2017
  • This paper proposes a color image coding algorithm based on shape-adaptive all phase biorthogonal transform (SA-APBT). This algorithm is implemented through four procedures: color space conversion, image segmentation, shape coding, and texture coding. Region-of-interest (ROI) and background area are obtained by image segmentation. Shape coding uses chain code. The texture coding of the ROI is prior to the background area. SA-APBT and uniform quantization are adopted in texture coding. Compared with the color image coding algorithm based on shape-adaptive discrete cosine transform (SA-DCT) at the same bit rates, experimental results on test color images reveal that the objective quality and subjective effects of the reconstructed images using the proposed algorithm are better, especially at low bit rates. Moreover, the complexity of the proposed algorithm is reduced because of uniform quantization.

Automated texture mapping for 3D modeling of objects with complex shapes --- a case study of archaeological ruins

  • Fujiwara, Hidetomo;Nakagawa, Masafumi;Shibasaki, Ryosuke
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.1177-1179
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    • 2003
  • Recently, the ground-based laser profiler is used for acquisition of 3D spatial information of a rchaeological objects. However, it is very difficult to measure complicated objects, because of a relatively low-resolution. On the other hand, texture mapping can be a solution to complement the low resolution, and to generate 3D model with higher fidelity. But, a huge cost is required for the construction of textured 3D model, because huge labor is demanded, and the work depends on editor's experiences and skills . Moreover, the accuracy of data would be lost during the editing works. In this research, using the laser profiler and a non-calibrated digital camera, a method is proposed for the automatic generation of 3D model by integrating these data. At first, region segmentation is applied to laser range data to extract geometric features of an object in the laser range data. Various information such as normal vectors of planes, distances from a sensor and a sun-direction are used in this processing. Next, an image segmentation is also applied to the digital camera images, which include the same object. Then, geometrical relations are determined by corresponding the features extracted in the laser range data and digital camera’ images. By projecting digital camera image onto the surface data reconstructed from laser range image, the 3D texture model was generated automatically.

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Digital Video Steganalysis Based on a Spatial Temporal Detector

  • Su, Yuting;Yu, Fan;Zhang, Chengqian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권1호
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    • pp.360-373
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    • 2017
  • This paper presents a novel digital video steganalysis scheme against the spatial domain video steganography technology based on a spatial temporal detector (ST_D) that considers both spatial and temporal redundancies of the video sequences simultaneously. Three descriptors are constructed on XY, XT and YT planes respectively to depict the spatial and temporal relationship between the current pixel and its adjacent pixels. Considering the impact of local motion intensity and texture complexity on the histogram distribution of three descriptors, each frame is segmented into non-overlapped blocks that are $8{\times}8$ in size for motion and texture analysis. Subsequently, texture and motion factors are introduced to provide reasonable weights for histograms of the three descriptors of each block. After further weighted modulation, the statistics of the histograms of the three descriptors are concatenated into a single value to build the global description of ST_D. The experimental results demonstrate the great advantage of our features relative to those of the rich model (RM), the subtractive pixel adjacency model (SPAM) and subtractive prediction error adjacency matrix (SPEAM), especially for compressed videos, which constitute most Internet videos.

슈퍼픽셀의 밀집도 및 텍스처정보를 이용한 DBSCAN기반 칼라영상분할 (A Method of Color Image Segmentation Based on DBSCAN(Density Based Spatial Clustering of Applications with Noise) Using Compactness of Superpixels and Texture Information)

  • 이정환
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.89-97
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    • 2015
  • In this paper, a method of color image segmentation based on DBSCAN(Density Based Spatial Clustering of Applications with Noise) using compactness of superpixels and texture information is presented. The DBSCAN algorithm can generate clusters in large data sets by looking at the local density of data samples, using only two input parameters which called minimum number of data and distance of neighborhood data. Superpixel algorithms group pixels into perceptually meaningful atomic regions, which can be used to replace the rigid structure of the pixel grid. Each superpixel is consist of pixels with similar features such as luminance, color, textures etc. Superpixels are more efficient than pixels in case of large scale image processing. In this paper, superpixels are generated by SLIC(simple linear iterative clustering) as known popular. Superpixel characteristics are described by compactness, uniformity, boundary precision and recall. The compactness is important features to depict superpixel characteristics. Each superpixel is represented by Lab color spaces, compactness and texture information. DBSCAN clustering method applied to these feature spaces to segment a color image. To evaluate the performance of the proposed method, computer simulation is carried out to several outdoor images. The experimental results show that the proposed algorithm can provide good segmentation results on various images.

GLCM/GLDV 기반 Texture 알고리즘 구현과 고 해상도 영상분석 적용 (Implementation of GLCM/GLDV-based Texture Algorithm and Its Application to High Resolution Imagery Analysis)

  • 이기원;전소희;권병두
    • 대한원격탐사학회지
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    • 제21권2호
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    • pp.121-133
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    • 2005
  • 화소들 사이의 관계를 고려해 Texture 영상을 생성해 내는 것을 의미하는 Texture 영상화는 유용한 영상 분석 방법 중의 하나로 잘 알려져 있고, 대부분의 상업적인 원격 탐사 소프트웨어들은 GLCM이라는 Texture 분석 기능을 제공하고 있다. 본 연구에서는, GLCM 알고리즘에 기반한 Texture 영상화 프로그램이 구현되었고, 추가적으로 GLDV에 기반을 둔 Texture 영상화 모듈 프로그램을 제공한다. 본 프로그램에서는 Homogeneity, Dissimilarity, Energy, Entropy, Angular Second Moment(ASM), Contrast 등과 같은 GLCN/GLDV의 6가지 Texture 변수에 따라 각각 이에 해당하는 Texture 영상들을 생성해 낸다. GLCM/GLDV Texture 영상 생성에서는 방향 의존성을 고려해야 하는데, 이 프로그램에서는 기본적으로 동-서, 북동-남서, 북-남, 북서-남동 등의 기본적인 방향설정을 제공한다. 또한 이 논문에서 새롭게 구현된 커널내의 모든 방향을 고려해서 평균값을 계산하는 Omni 방향 모드와 커널내의 중심 화소를 정하고_그 주변 화소에 대한 원형 방향을 고려하는 원형방향 모드를 지원한다. 또한 본 연구에서는 여러 가지 변수와 모드에 따라 얻어진 Texture 영상의 분석을 위하여 가상 영상 및 실제 위성 영상들에 의하여 생성된 Texture 영상간의 특징 분석과 상호상관 분석을 수행하였다. Texture 영상합성 응용시에는 영상의 생성시에 적용된 변수들에 대한 이해와 영상간의 상관도를 분석하는 과정이 필요할 것으로 생각된다.

Implementation for Texture Imaging Algorithm based on GLCM/GLDV and Use Case Experiments with High Resolution Imagery

  • Jeon So Hee;Lee Kiwon;Kwon Byung-Doo
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2004년도 Proceedings of ISRS 2004
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    • pp.626-629
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    • 2004
  • Texture imaging, which means texture image creation by co-occurrence relation, has been known as one of useful image analysis methodologies. For this purpose, most commercial remote sensing software provides texture analysis function named GLCM (Grey Level Co-occurrence Matrix). In this study, texture-imaging program for GLCM algorithm is newly implemented in the MS Visual IDE environment. While, additional texture imaging modules based on GLDV (Grey Level Difference Vector) are contained in this program. As for GLCM/GLDV texture variables, it composed of six types of second order texture function in the several quantization levels of 2(binary image), 8, and 16: Homogeneity, Dissimilarity, Energy, Entropy, Angular Second Moment, and Contrast. As for co-occurrence directionality, four directions are provided as $E-W(0^{\circ}),\;N-E(45^{\circ}),\;S-W(135^{\circ}),\;and\;N-S(90^{\circ}),$ and W-E direction is also considered in the negative direction of E- W direction. While, two direction modes are provided in this program: Omni-mode and Circular mode. Omni-mode is to compute all direction to avoid directionality problem, and circular direction is to compute texture variables by circular direction surrounding target pixel. At the second phase of this study, some examples with artificial image and actual satellite imagery are carried out to demonstrate effectiveness of texture imaging or to help texture image interpretation. As the reference, most previous studies related to texture image analysis have been used for the classification purpose, but this study aims at the creation and general uses of texture image for urban remote sensing.

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