• 제목/요약/키워드: texture gradient

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텍스쳐 감지를 이용한 화소값 기울기 필터 및 중간값 필터 기반의 비디오 시퀀스 디인터레이싱 (Intensity Gradient filter and Median Filter based Video Sequence Deinterlacing Using Texture Detection)

  • 강근화;구수일;정제창
    • 한국통신학회논문지
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    • 제34권4C호
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    • pp.371-379
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    • 2009
  • 본 논문에서는 텍스쳐 감지를 이용한 화소값 기울기 필터 및 중간값 필터 기반의 비디오 시퀀스 디인터레이싱 알고리듬을 제안한다. 먼저 보간 할 픽셀의 주변 픽셀들을 이용하여 현재 보간 할 영역이 텍스쳐가 존재하는 영역인지 아니면 평탄한 영역인지를 판단한다. 제안하는 알고리듬에서는 보간 할 영역이 평탄한 영역으로 판단되면 중간값 필터를 이용하여 보간을 하고, 텍스쳐 영역으로 판단되면 화소값 기울기 필터를 이용하여 보간을 하게 된다. 그러므로 현재의 보간 할 영역은 두 개의 카테고리로 분류 할 수 있다. 제안하는 알고리듬은 상황에 맞게 적응적으로 보간을 수행하므로 좀 더 선명하고 정확한 영상을 얻을 수 있다. 그리고 여러 가지 CIF 동영상에 대한 실험 결과는 제안하는 알고리듬이 기존의 알고리듬 보다 객관적, 주관적으로 우수함을 보여준다.

광 강도변화를 이용한 가공면 영상의 텍스쳐 특징분석 (Texture Feature Analysis of Machined Surface Image Using Intensity Gradient)

  • 사승윤
    • 한국생산제조학회지
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    • 제7권6호
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    • pp.49-56
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    • 1998
  • Super precision working technique and machine tool have been continually developed thanks to advanced electronic field. To obtain good result. it is necessary to investigate surface in grinding with $mu extrm{m}$ level. There were quite many researches to satisfy these demands by using non-contact methods through the computer vision. In this study, the texture of working surface was analyzed. co-occurrence matrices was obtained from the surface roughness. Texture parameter was obtained using position operator composed of $ heta$, d according to variation of angle direction and distance. As a result, it was found that surface texture was more affected by direction($\theta$) than distance(d).

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광 강도변화를 이용한 가공면의 텍스쳐 해석 (Texture Analysis of Machined Surface Using Intensity Gradient)

  • 사승윤
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1998년도 춘계학술대회 논문집
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    • pp.316-322
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    • 1998
  • Super precision working technique and machine tool have been developing continually thanks to advanced electronic field. To obtain good result. it is necessary to investigate surface state in grinding with ${\mu}{\textrm}{m}$ level. There were so many researches to satisfy these demands using non-contact methods through the computer vision. In this study, the texture of working surface was analyzed. cooccurrence matrice was obtained from the surface roughness. Texture parameter was obtained by means of position operator compose of $\theta$. d according to variation of angle direction and distance. As a result, it was found that surface texture was more effected by direction ($\theta$) then distance(d).

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유한요소법을 이용한 면심입방정금속의 변형 집합조직 예측 (Prediction of Deformation Texture for FCC Metals Using the Finite Element Method)

  • 권재욱;정효태;오규환;이동녕
    • 소성∙가공
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    • 제3권2호
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    • pp.229-242
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    • 1994
  • An approximate procedure based on a combination micro-macroscopic theories of plasticity for predicting the crystallographic texture during the plane strain forming of fcc metals has been developed. This procedure is divided into two steps. Firstly, we extract the history of the deformation gradient at all deformed elements with a elasto-plastic finite element method using isotropic plasticity model. Secondly, we use this deformation gradient history to predict the crystallographic deformation texture based on the Bishop-Hill theory. Renouard and Wintenberger' method is chosen for selecting the active slip systems. The predicted results have been compared with reported experimental results. The calculated results are in good agreement with their results.

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한국 서남해안 습지의 식물 군집에 미치는 토양요인 (Soil Factors Affecting the Plant Communities of Wetland on Southwestern coast of Korea)

  • 임병선;이점숙
    • The Korean Journal of Ecology
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    • 제21권4호
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    • pp.321-328
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    • 1998
  • To describe the major environmental factors operating in coastal wetland and to characterize the distribution of the plant species over the wetland in relation to the major environmental gradients, 12 soil physical and chemical properties were determined. The gradient of water and osmotic potential of soil, electrical conductivity, sodium and chloride content and soil texture alsong the three habitat types of salt marshes, salt swamp and sand dune were occurred. The 24 coastal plant communities from principal component analysis (PCA) on the 12 variables were at designated as a gradient for soil texture and water potential related with salinity by Axis I and as a gradient for soil moisture and total nitrogen gradient by Axis II On Axis I were divided into 3 groups (1) 9 salt marsh communities including Salicornia herbacea communities (2) 5 salt swamp communities including Scirpus fluviatilis communities and (3) 10 sand dune communities including Jmperata cylindrica communities on Axis II were divided into 2 groups (1) salt marsh and sand dune communities, and (2) 3 salt swamp communities. The results could account for the zonation of plant communities on coastal wetland observed alsong envionmental gradients.

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알루미늄 판재의 온간압연 집합조직과 미세조직에 미치는 초기 집합조직의 영향 (Effect of Initial Texture on the Evolution of Warm Rolling Texture and Microstructure in Aluminum Alloy Sheet)

  • 김훈동;허무영
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2001년도 추계학술대회 논문집
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    • pp.138-141
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    • 2001
  • The evolution of lectures and microstructure during the warm-rolling and subsequent annealing in aluminum 3004 alloy sheets was investigated by employing X-ray texture measurements and microstructure observations. Whereas the typical $\beta$-fiber orientations with the strong Bs-orientation $\{112\}<110>$ formed in the normally cold-rolled specimen, the warm-rolling at $250^{\circ}C$ led to the development of a strong through thickness texture gradient which was characterized by shear texture at the surface layer and rolling textures at the center layer After warm rolling, ultra-fine grains formed in the thickness layer with shear texture components. Upon recrystallization annealing, the $\{001\}<100>$ Cube-texture developed at the expense of normal rolling texture components the rise to the formation of corase recrystallized grains. However, in the layer with shear texture components the continuous recrystallization took place and the fine grain size persisted even after recrystallization annealing.

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비디오 기반의 질감 전이 기법 (Texture Transfer Based on Video)

  • 콩푸팔라;이호창;윤경현
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2012년도 한국컴퓨터종합학술대회논문집 Vol.39 No.1(C)
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    • pp.406-407
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    • 2012
  • Texture transfer is a NPR technique for expressing various styles according to source (reference) image. By late 2000s, there are many texture transfer researches. But video base researchers are not active. Moreover, they didn't use important feature like directional information which need to express detail characteristics of target. So, we propose a new method to generate texture transfer animation (using video) with directional effect for maintaining temporal coherence and controlling coherence direction of texture. For maintaining temporal coherence, we use optical flow and confidence map to adapt for occlusion/disocclusion boundaries. And we control direction of texture for taking structure of input. For expressing various texture effects according to different regions, we calculate gradient based on directional weight. With these techniques, our algorithm can make animation result that maintain temporal coherence and express directional texture effect. It is reflect the characteristics of source and target image well. And our result can express various texture directions automatically.

단안의 무늬 그래디언트로 부터 통계학적 모델을 이용한 면 방향 추정 (Estimating Surface Orientation Using Statistical Model From Texture Gradient in Monocular Vision)

  • 정성칠;최연성;최종수
    • 대한전자공학회논문지
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    • 제26권7호
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    • pp.157-165
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    • 1989
  • 무늬로 부터의 3차원 정보의 복구에 있어서, 투영의 왜곡효과는 왜곡된 무늬로 부터 구별되어야 한다. 그래서 본 논문에서는 가우스 구상의 보이는 면, 즉 반구상에서 무늬의 국소 해석을 통하여 면방향을 구하는 근사화된 최대유사 추정법을 제시한다. 정사영과 원을 영상시스템과 무늬소로 가정하고 원의 호길이에 일정하게 존재하는 법선방향의 정사영을 통한 법선 분포의 변화로 부터 면방향을 구한다. 구해진 면의 방향은 그래디언트 공간상의 한점으로 표시한 슬랜트와 틸트로 나타낸다. 또 구해진 면방향은 바늘지도로 나타낸다. 입력 데이터로는 임의로 만든 제주도 지도와 원무늬를 사용하여 알고리듬을 적용하였다.

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단안시에 의한 무늬그래디언트로부터 연 방향 복구 (Recovering Surface Orientation from Texture Gradient by Monoculer View)

  • 정성칠;최연성;최종수
    • 한국통신학회:학술대회논문집
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    • 한국통신학회 1987년도 춘계학술발표회 논문집
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    • pp.22-26
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    • 1987
  • Texture provides an important acurce of information about the threedicensfornarry information of visible surface particulary for stationary conccular views. To recover three dicmensinoary information, the distorging effects of pro jection must be distinguished from properties of the texture on which the distrortion acts. In this paper, we show an approximated maximum likelihood estimation method by which we find surface oriemtation of the visible surface in gaussian sphere using local analysis of the texture, In addition assuming that an orthographic projection and a circle is an image formation system and a texel(texture element)respectively we derive the surface orientation from the distribution of variation by means of orthographic pro jemction of a tangent directon which exstis regulary in the are length of a circle we present the orientation parameters of textured surface with saint and tilt and also the surface normal of the resvlted surface orimentation as needle map. This algorithm was applied to geograghic contour and synthetic textures.

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Virtual View Generation by a New Hole Filling Algorithm

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • 제9권3호
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    • pp.1023-1033
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    • 2014
  • In this paper, performance improved hole-filling algorithm which includes the boundary noise removing pre-process that can be used for an arbitrary virtual view synthesis has been proposed. Boundary noise occurs due to the boundary mismatch between depth and texture images during the 3D warping process and it usually causes unusual defects in a generated virtual view. Common-hole is impossible to recover by using only a given original view as a reference and most of the conventional algorithms generate unnatural views that include constrained parts of the texture. To remove the boundary noise, we first find occlusion regions and expand these regions to the common-hole region in the synthesized view. Then, we fill the common-hole using the spiral weighted average algorithm and the gradient searching algorithm. The spiral weighted average algorithm keeps the boundary of each object well by using depth information and the gradient searching algorithm preserves the details. We tried to combine strong points of both the spiral weighted average algorithm and the gradient searching algorithm. We also tried to reduce the flickering defect that exists around the filled common-hole region by using a probability mask. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.