• Title/Summary/Keyword: texture gradient

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Intensity Gradient filter and Median Filter based Video Sequence Deinterlacing Using Texture Detection (텍스쳐 감지를 이용한 화소값 기울기 필터 및 중간값 필터 기반의 비디오 시퀀스 디인터레이싱)

  • Kang, Kun-Hwa;Ku, Su-Il;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4C
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    • pp.371-379
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    • 2009
  • In this paper, we proposed new de-interlacing algorithm for video data using intensity gradient filter and median filter with texture detection in the image block. We first introduce the texture detection. According to texture detection, the current region is determined into smooth region or texture region. In case that the smooth region interpolated by median filter. In addition, in case of the texture region, we calculate missing pixel value using intensity gradient filter. Therefore, we analyze the local region feature using the texture detection and classify each missing pixel into two categories. And then, based on the classification result, a different de-interlacing algorithm is activated in order to obtain the best performance. Experimental results show that the proposed algorithm performs well with a variety of moving sequences compared with conventional intra-field method in the literature.

Texture Feature Analysis of Machined Surface Image Using Intensity Gradient (광 강도변화를 이용한 가공면 영상의 텍스쳐 특징분석)

  • 사승윤
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.7 no.6
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    • pp.49-56
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    • 1998
  • Super precision working technique and machine tool have been continually developed thanks to advanced electronic field. To obtain good result. it is necessary to investigate surface in grinding with $mu extrm{m}$ level. There were quite many researches to satisfy these demands by using non-contact methods through the computer vision. In this study, the texture of working surface was analyzed. co-occurrence matrices was obtained from the surface roughness. Texture parameter was obtained using position operator composed of $ heta$, d according to variation of angle direction and distance. As a result, it was found that surface texture was more affected by direction($\theta$) than distance(d).

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Texture Analysis of Machined Surface Using Intensity Gradient (광 강도변화를 이용한 가공면의 텍스쳐 해석)

  • 사승윤
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.03a
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    • pp.316-322
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    • 1998
  • Super precision working technique and machine tool have been developing continually thanks to advanced electronic field. To obtain good result. it is necessary to investigate surface state in grinding with ${\mu}{\textrm}{m}$ level. There were so many researches to satisfy these demands using non-contact methods through the computer vision. In this study, the texture of working surface was analyzed. cooccurrence matrice was obtained from the surface roughness. Texture parameter was obtained by means of position operator compose of $\theta$. d according to variation of angle direction and distance. As a result, it was found that surface texture was more effected by direction ($\theta$) then distance(d).

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Prediction of Deformation Texture for FCC Metals Using the Finite Element Method (유한요소법을 이용한 면심입방정금속의 변형 집합조직 예측)

  • 권재욱;정효태;오규환;이동녕
    • Transactions of Materials Processing
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    • v.3 no.2
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    • pp.229-242
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    • 1994
  • An approximate procedure based on a combination micro-macroscopic theories of plasticity for predicting the crystallographic texture during the plane strain forming of fcc metals has been developed. This procedure is divided into two steps. Firstly, we extract the history of the deformation gradient at all deformed elements with a elasto-plastic finite element method using isotropic plasticity model. Secondly, we use this deformation gradient history to predict the crystallographic deformation texture based on the Bishop-Hill theory. Renouard and Wintenberger' method is chosen for selecting the active slip systems. The predicted results have been compared with reported experimental results. The calculated results are in good agreement with their results.

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Soil Factors Affecting the Plant Communities of Wetland on Southwestern coast of Korea (한국 서남해안 습지의 식물 군집에 미치는 토양요인)

  • 임병선;이점숙
    • The Korean Journal of Ecology
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    • v.21 no.4
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    • pp.321-328
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    • 1998
  • To describe the major environmental factors operating in coastal wetland and to characterize the distribution of the plant species over the wetland in relation to the major environmental gradients, 12 soil physical and chemical properties were determined. The gradient of water and osmotic potential of soil, electrical conductivity, sodium and chloride content and soil texture alsong the three habitat types of salt marshes, salt swamp and sand dune were occurred. The 24 coastal plant communities from principal component analysis (PCA) on the 12 variables were at designated as a gradient for soil texture and water potential related with salinity by Axis I and as a gradient for soil moisture and total nitrogen gradient by Axis II On Axis I were divided into 3 groups (1) 9 salt marsh communities including Salicornia herbacea communities (2) 5 salt swamp communities including Scirpus fluviatilis communities and (3) 10 sand dune communities including Jmperata cylindrica communities on Axis II were divided into 2 groups (1) salt marsh and sand dune communities, and (2) 3 salt swamp communities. The results could account for the zonation of plant communities on coastal wetland observed alsong envionmental gradients.

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Effect of Initial Texture on the Evolution of Warm Rolling Texture and Microstructure in Aluminum Alloy Sheet (알루미늄 판재의 온간압연 집합조직과 미세조직에 미치는 초기 집합조직의 영향)

  • Kim H. D.;Huh M. Y.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2001.10a
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    • pp.138-141
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    • 2001
  • The evolution of lectures and microstructure during the warm-rolling and subsequent annealing in aluminum 3004 alloy sheets was investigated by employing X-ray texture measurements and microstructure observations. Whereas the typical $\beta$-fiber orientations with the strong Bs-orientation $\{112\}<110>$ formed in the normally cold-rolled specimen, the warm-rolling at $250^{\circ}C$ led to the development of a strong through thickness texture gradient which was characterized by shear texture at the surface layer and rolling textures at the center layer After warm rolling, ultra-fine grains formed in the thickness layer with shear texture components. Upon recrystallization annealing, the $\{001\}<100>$ Cube-texture developed at the expense of normal rolling texture components the rise to the formation of corase recrystallized grains. However, in the layer with shear texture components the continuous recrystallization took place and the fine grain size persisted even after recrystallization annealing.

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Texture Transfer Based on Video (비디오 기반의 질감 전이 기법)

  • Kong, Phutphalla;Lee, Ho-Chang;Yoon, Kyung-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.406-407
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    • 2012
  • Texture transfer is a NPR technique for expressing various styles according to source (reference) image. By late 2000s, there are many texture transfer researches. But video base researchers are not active. Moreover, they didn't use important feature like directional information which need to express detail characteristics of target. So, we propose a new method to generate texture transfer animation (using video) with directional effect for maintaining temporal coherence and controlling coherence direction of texture. For maintaining temporal coherence, we use optical flow and confidence map to adapt for occlusion/disocclusion boundaries. And we control direction of texture for taking structure of input. For expressing various texture effects according to different regions, we calculate gradient based on directional weight. With these techniques, our algorithm can make animation result that maintain temporal coherence and express directional texture effect. It is reflect the characteristics of source and target image well. And our result can express various texture directions automatically.

Estimating Surface Orientation Using Statistical Model From Texture Gradient in Monocular Vision (단안의 무늬 그래디언트로 부터 통계학적 모델을 이용한 면 방향 추정)

  • Chung, Sung-Chil;Choi, Yeon-Sung;Choi, Jong-Soo
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.7
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    • pp.157-165
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    • 1989
  • To recover three dimensional information in Shape from Texture, the distorting effects of projection must be distinguished from properties of the texture on which the distortion acts. In this paper, we show an approximated maximum likelihood estimation method in which we find surface orientation of the visible surface (hemisphere) in gaussian sphere using local analysis of the texture. In addition, assuming that an orthogonal projection and a circle is an image formation system and a texel (texture element) respectively, we drive the surface orientation from the distribution of variation by means of orthogonal projection of a tangent direction which exists regularly in the arc length of a circle. We present the orientation parameters of textured surface with slant and tilt in gradient space, and also the surface normal of the resulted surface orientationas as needle map. This algorithm is applied to geographic contour (artificially generated chejudo) and synthetic texture.

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Recovering Surface Orientation from Texture Gradient by Monoculer View (단안시에 의한 무늬그래디언트로부터 연 방향 복구)

  • 정성칠;최연성;최종수
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1987.04a
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    • pp.22-26
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    • 1987
  • Texture provides an important acurce of information about the threedicensfornarry information of visible surface particulary for stationary conccular views. To recover three dicmensinoary information, the distorging effects of pro jection must be distinguished from properties of the texture on which the distrortion acts. In this paper, we show an approximated maximum likelihood estimation method by which we find surface oriemtation of the visible surface in gaussian sphere using local analysis of the texture, In addition assuming that an orthographic projection and a circle is an image formation system and a texel(texture element)respectively we derive the surface orientation from the distribution of variation by means of orthographic pro jemction of a tangent directon which exstis regulary in the are length of a circle we present the orientation parameters of textured surface with saint and tilt and also the surface normal of the resvlted surface orimentation as needle map. This algorithm was applied to geograghic contour and synthetic textures.

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Virtual View Generation by a New Hole Filling Algorithm

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1023-1033
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    • 2014
  • In this paper, performance improved hole-filling algorithm which includes the boundary noise removing pre-process that can be used for an arbitrary virtual view synthesis has been proposed. Boundary noise occurs due to the boundary mismatch between depth and texture images during the 3D warping process and it usually causes unusual defects in a generated virtual view. Common-hole is impossible to recover by using only a given original view as a reference and most of the conventional algorithms generate unnatural views that include constrained parts of the texture. To remove the boundary noise, we first find occlusion regions and expand these regions to the common-hole region in the synthesized view. Then, we fill the common-hole using the spiral weighted average algorithm and the gradient searching algorithm. The spiral weighted average algorithm keeps the boundary of each object well by using depth information and the gradient searching algorithm preserves the details. We tried to combine strong points of both the spiral weighted average algorithm and the gradient searching algorithm. We also tried to reduce the flickering defect that exists around the filled common-hole region by using a probability mask. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.